Popular, 4-0 with 2 DEFs and reduced quorum due to Puzzler DEF. Enacted by JonathanDark.
Adminned at 24 Jun 2025 18:03:26 UTC
Add a new dynastic rule, called Relationships:
Each Wordsmith may have up to one Rival, defaulting to no Rival, which is privately tracked by the Puzzler. No more than twice per dynasty, each Wordsmith may change their Rival to the name of another Wordsmith, by notifying the Puzzler; if a Wordsmith’s Rival is the name of an idle Wordsmith then they may once change it to the name of a different Wordsmith without that change counting towards the limit described earlier in this sentence.
A Wordsmith’s Scoring on their Rival’s Backronym must be 1. If a Wordsmith makes a Scoring on the Backronym if their Rival that does not have a value of 1 then the Puzzler must disregard it for the purposes of Resolving.
In the rule Scoring, change “For each Wordsmith that posted a Scoring to that Backronym, select the most recent such Scoring by that Wordsmith and record the number X in “Score X” of that Scoring” to read:
For each Wordsmith that posted a Scoring to that Backronym, select the most recent such Scoring by that Wordsmith and record the number X in “Score X” of that Scoring, or X+2 if the Scoring was made by the Backroom author’s Rival, unless X was a 1, in which case record it as the number of Wordsmiths for whom the author of that Backronym is named as their Rival.
Raven1207: he/they
Interesting way to create competition. Unless I missed something, is there a way it doesn’t involve players ganging up on a player for rivals. Like 1 person has someone to thwart them. Because I’d rather vote for a cyclic Rival connection thing over one that involves players all targeting the same person.