Title |
Excerpt |
Author |
Date |
Total Comments |
Recent Comment |
Proposal:
Measure Twice, Blowtorch Once |
Rename “Preparation Actions” to “Preparation”, repeal its subrules, and reword the rule to the following:- Each Agent has a piece of Groundwork, which is either blank, or a specific Prep and (if that Prep specifies a required Target) a described Target for it. Groundwork is tracked privately by the Concierge.… |
Kevan |
04/29/25 |
3 |
04/29/25 |
Clockwatching |
The Clocktower proposal had feedback to “just ask people” and I’ve now withdrawn it, so here’s a blog post with that question. How long do people generally expect to take to submit their Routes this dynasty, not including time taken waiting for private negotiations to get responses? |
Kevan |
04/27/25 |
5 |
04/27/25 |
Patrol Assessment: Guard Noise |
Some curtained windows of the hotel glow late into the night, and voices can be heard from the streets below. One Guard has a route with E and E in the 4th and 9th Spots. Another has a route with O and O in the 4th and 9th Spots. A… |
Kevan |
04/27/25 |
0 |
|
The Second Break-In |
Burglars made their way into the hotel having been tipped off about a few valuable antiques left forgotten and undusted on public display there. Two ran into guards, and although the others kept a low profile, they ultimately left empty-handed. Burglar JonathanDark encountered Guard DoomedIdeas. Burglar Lendunistus encountered Guard Darknight.… |
Kevan |
04/26/25 |
1 |
04/26/25 |
Missing Route reminder |
Per the Reminders rule, this is a notification that the game is still waiting for the remaining Burglars Lendunistus and Qenya to submit their Routes. They were reminded to do so more than 24 hours ago. (For game speed context: the current “Planning the Break-in” phase began at 17:30UTC on… |
Kevan |
04/25/25 |
1 |
04/25/25 |
Patrol Assessment: Guard Noise |
Clinks and shuffling noises drift across the cold, still air of the town square. One Noisy Guard has a route with V as the fourth spot and V as the ninth. A second Noisy Guard has a route with K as the fourth spot and K as the ninth. |
Kevan |
04/22/25 |
1 |
04/22/25 |
The First Break-In |
Not a great first night for the Burglars, with three of their team encountering guards, and neither of their two remaining members securing any artifacts. Burglar DoomedIdeas encountered Guard Lendunistus. Burglar SingularByte encountered Guard Ais523. Burglar JonathanDark encountered Guard Darknight. No Camera Traps were triggered. |
Kevan |
04/18/25 |
5 |
04/19/25 |
Game speed feedback |
A week into the dynasty, I think it’s worth taking a sounding on how people feel about the recent timing change on early proposal enactment (previously 12 hours, upped to 24 at the end of the last dynasty). Have people found that it’s improved or impaired their early game experience? |
Kevan |
04/15/25 |
3 |
04/15/25 |
Patrol Assessment: Guard Noise |
It becomes apparent to all onlookers that a Noisy Guard has a route with O in the fourth spot and T as the ninth spot. |
Kevan |
04/15/25 |
0 |
|
Ascension Address:
The Hotel |
As you can see, the Hotel Nagelburg very much dominates Zahndorf’s town square, and is one of very few buildings to survive from the valley’s silver mining days. When the hotel was built, the town was a bustling one, with travellers and brokers flocking from across the empire and needing… |
Kevan |
04/08/25 |
1 |
04/08/25 |
Peer Review |
With unanimity reached by players on the DoV, it seems safe to start a post-dynastic discussion thread. |
Kevan |
11/20/24 |
14 |
11/22/24 |
Stop Thief |
Lendunistus idles out after seven days without any posts or comments. Quorum remains 5, quorum for a Haul drops to 4. |
Kevan |
05/08/24 |
0 |
|
Ascension Address:
The Spoils |
Cheap tallow candles in a high garret room. A few handfuls of small gold and silver coins are scattered across the wooden table, meagre spoils from a long night’s work through the city’s winding streets and unsecured doors. With lowered but insistent voices, a group are pushing the coins around… |
Kevan |
04/28/24 |
4 |
04/28/24 |
Award: Conceptual Balance |
I claim the Conceptual Balance award: at this point on 22 April I had a Criteria at 4/4, from snaps 29 through 36. |
Kevan |
04/26/24 |
0 |
|
Award: Grand Prix in Advertising Photography |
I claim the “Grand Prix in Advertising Photography” for guessing another Seeker’s Criterion. |
Kevan |
04/22/24 |
0 |
|
Award: Fine Art Photographer of the Year |
With more than 200 Score I claim “Fine Art Photographer of the Year”. |
Kevan |
04/22/24 |
0 |
|
Criterion Refresh |
I refresh my Criterion of “Camera is clearly angled downwards. kxj” (80494b98cac922f620f8a26ed125439706f8aafeb8576017f95822c0faa712f0) |
Kevan |
04/22/24 |
0 |
|
Story Post:
A Guess |
I guess that one of Jonathan Dark’s Private Criteria is that the photo must contain some water. |
Kevan |
04/21/24 |
1 |
04/22/24 |
Story Post:
Snap 036: Beach |
|
Kevan |
04/21/24 |
5 |
04/22/24 |
Criteria Refresh |
I reset my Criteria of “Contains something brown and/or striped. i8y” (67e1c5415087d464335a87445835adb3900aecf9483bbfc21137e54c43d51399) |
Kevan |
04/19/24 |
0 |
|
Criteria Refresh |
I refresh two of my Criteria: “Neither the sky nor the sea is visible. wh6” (f91993138faf411c9b4f43dda11ad3397f49934ff06bce289428354e18505d15) and “Contains a painted surface (but not blue). dha” (31956a028bf155e9b250e64e56c2eae82f22209964cbd4dc9959eeb53e1a497d) |
Kevan |
04/18/24 |
0 |
|
Story Post:
Snap 034: A Glass of Water |
|
Kevan |
04/18/24 |
6 |
04/18/24 |
Criteria Refresh |
I reset the Criteria of mine which was previously “Contains a liftable manmade object. bkf” (52eafba00bbb9fd0e4338df8d221bd1b927c17349c077865b6bef8041d9e2c17) |
Kevan |
04/17/24 |
0 |
|
Out of Focus |
Chiiika is idled out after seven days without making a post or comment. Quorum remains 4. |
Kevan |
04/16/24 |
0 |
|
Story Post:
Snap 032: Private Furlong |
|
Kevan |
04/15/24 |
3 |
04/15/24 |
Story Post:
Snap 029: Chalk |
|
Kevan |
04/12/24 |
6 |
04/12/24 |
Criteria Change |
I reset my Private Criteria. The previous ones were: 1: Doesn’t contain Bank tube station. 126 (7b777de27f7c227bf2699cb536954692ef27f8801e17986e52bc2e9386be0585) 2: Doesn’t contain Euston tube station. 361 (7aa144e6d2c72a9f74539c7583b7688ee9848f4a183931cf10af6f1f7462722d) 3: Doesn’t contain Morden tube station. 751 (e3dc6188d88bc38d3cdbaa65dc20399cb6356c70a9e29e038cfe7ea59712a4c7) 4: Doesn’t contain Chalk Farm tube station. 925 (93d1b6ab92567622526a3a45ea8028e18556095ab68eb5a5823f98822b104711) 5: Doesn’t contain Balham tube station. 651 (b2f2086d1e8c18d64b250201aedab178eab100d253d099b728826a7d854eed41) |
Kevan |
04/08/24 |
1 |
04/08/24 |
55555 the Hard Way |
I claim the Outstanding Composition score for having five private Criteria, each of which has an Unsatisfying score of 0 and a Satisfying score of 5. |
Kevan |
04/08/24 |
0 |
|
Story Post:
Snap 026: Bark |
|
Kevan |
04/08/24 |
3 |
04/08/24 |
Story Post:
Snap 023: What That World Will Be Like |
|
Kevan |
04/05/24 |
8 |
04/07/24 |
Numbers Station |
My past criteria were: “Satisfies the text of my 1st secret key. 512” (1ea215bf02e5ab52d84d96fbbf3613fdddfab6523225199abd3bfdfa8d9beaf4) “Satisfies the text of my 2nd secret key. 104” (1242c17d00981c1b0dda6a0057641ddc5e05b28caeb80344947d5f68f6765599) “Satisfies the text of my 3rd secret key. 826” (87cd6b2d06353f6f51aa0ea460c0f5129b14d12d730d0b46939662d0a64f8636) “Satisfies the text of my 4th secret key. 912” (04cdc91b436b3cd04efda5f85d9568f052c3b64ab407fc6b1f9184b135799a0f) “Satisfies the text of my 5th… |
Kevan |
04/02/24 |
0 |
|
Criteria Change |
I’ve realised that both of my last two criteria setting actions were invalid at the time they were performed, so I’ve rolled them back to their last legal values. This invalidates my Satisfaction claims on the last four photos but, I think, nothing else. It doesn’t change my response to… |
Kevan |
04/01/24 |
1 |
04/01/24 |
Story Post:
Snap 020: Trees |
|
Kevan |
04/01/24 |
5 |
04/01/24 |
Story Post:
Snap 014: If Josh Wins |
The Trite is currently “sky, pole”. |
Kevan |
03/26/24 |
7 |
03/27/24 |
Snisgo |
Snisbo idles out after seven days without a post or comment. Quorum drops to 3. |
Kevan |
03/22/24 |
0 |
|
Poked |
Pokes is idled after seven days of inactivity. Quorum remains 4. |
Kevan |
03/22/24 |
0 |
|
Story Post:
Snap 012: Squirrel |
The Trite is currently “sky, pole”. |
Kevan |
03/22/24 |
7 |
03/27/24 |
Story Post:
Snap 008: Postbox |
The Trite is currently “sky, pole”. |
Kevan |
03/17/24 |
6 |
03/17/24 |
Story Post:
Snap 003: A Path |
The Trite is currently “sky”. |
Kevan |
03/11/24 |
10 |
03/11/24 |
The Old Pretender |
Redtara idles out after seven days with no posts or comments; as a result of timing out, they will idle out in just four days next dynasty. Quorum remains 5. |
Kevan |
12/10/23 |
0 |
|
Duel and Duality |
A post-match commentary post, for the dynasty that has just ended. |
Kevan |
11/27/23 |
10 |
11/27/23 |
Failed to Place |
Snisbo idles out after seven days with no posts or comments. Quorum drops to 3. |
Kevan |
10/13/23 |
0 |
|
Failed to Place |
Pokes idles out after seven days without a post or comment. Quorum drops to 3. |
Kevan |
09/19/23 |
0 |
|
Dark Horse |
Darknight idles out after seven days without a post or comment. Quorum remains 4. |
Kevan |
09/17/23 |
0 |
|
New Dead City |
A post-dynastic discussion thread. |
Kevan |
09/04/23 |
9 |
09/04/23 |
Plenary Session #1 - Abundance |
The first of the plenary sessions focuses on food security and distribution. Districts will be rated with 0.2 Score per People , 1 Score per Food and 1 Score per Defence . |
Kevan |
09/03/23 |
0 |
|
Dilemma #30 - The Protestors |
As the districts begin to gather in the final harvest of the year, security advisors warn that groups of citizens still opposed to the conclave process are planning to stage protests and interventions during the imminent plenary sessions. It is as yet unclear how disruptive, if at all, their action… |
Kevan |
09/01/23 |
5 |
09/03/23 |
Dilemma #29 - The Scavengers |
The lights reveal small packs of wild carnivores roaming the city at night, unfazed by the street lighting and opportunistically attempting to break into food stores and waste bins. They’re causing some minor structural damage and occasionally diverting the attention of security patrols, but otherwise don’t seem to be a… |
Kevan |
08/31/23 |
6 |
09/01/23 |
Dilemma #28 - The Lights |
Rumours spread again of dark and unfamiliar shapes moving through the city streets at night, prowling silently from door to door and always gone by the morning. Some say they are wild animals scavenging for food, while others suspect spies from rival districts, or wanderers from other regions of the… |
Kevan |
08/30/23 |
5 |
08/31/23 |
Dilemma #27 - The Vehicles |
Most districts still maintain a few biofuelled runabouts for difficult haulage jobs and other emergencies. With leaders jockeying for position in the upcoming Conclave, some advisors suggest converting some of these pickups into patrol vehicles, so that they can scout out the borders and respond quickly to any conflicts that… |
Kevan |
08/29/23 |
5 |
08/30/23 |
Dilemma #26 - The Panels |
Disconnected from the grid and lost without a control system to operate them, the hexagonal panels of the Solar Garden are little more than heavy slabs of silicon now, the skeletons of their electronics fossilised deep beneath the surface. Stripping these down without destroying the contents is hard work, but… |
Kevan |
08/28/23 |
5 |
08/29/23 |
Dilemma #25 - The Brownouts |
The city’s fractured electricity grid is beginning to falter, reducing the light and power of essential buildings with no warning. Engineers advise shutting down local substations for repairs and a black start from the old generators, but in the short term this would be even more disruptive to the day-to-day… |
Kevan |
08/27/23 |
7 |
08/29/23 |
Dilemma #24 - The Elders |
As preparations continue for the upcoming Conclave, some of the districts’ oldest inhabitants, those who were there at the exodus of the Great Machines, express their doubts over this path of a return to a unified government. The last time that the city reached such heights, outsiders saw its power… |
Kevan |
08/26/23 |
5 |
08/27/23 |
Dilemma #23 - The Rain |
Heavy clouds push in from the sea, and torrential rain pours down across the city. Parts of the electrical grid spark and fail where the water seeps through. Sustained levels of rain are rare here, and the districts’ rainwater tanks are quickly filled, the runoff pouring along other channels on… |
Kevan |
08/25/23 |
5 |
08/27/23 |
Dilemma #22 - The Hunt |
An annual tradition in the city is the hunt, marking the migration of ruminant herds across the northern edge of the snowplains. Some districts undertake this as a pragmatic and dangerous hunting expedition, others regard it as a more ceremonial event where the district leader shows that they trust their… |
Kevan |
08/24/23 |
5 |
08/25/23 |
Dilemma #21 - The Darkness |
Unnerved by some of the rumours filtering in from other districts, your clearance teams are refusing to perform further work underground until adequate lighting and safety measures are brought in. Do the Districts supply that, or refuse? Provide: Govern and Lose 1 Ingenuity* Decline: Govern and Lose 5 People *… |
Kevan |
08/23/23 |
8 |
08/25/23 |
New District Mentorship |
Tenured player Josh is formally assigned as Rafter’s Mentor, under BlogNomic’s Mentor rule. This will run until the end of the dynasty or the 20th of September, whichever is later. |
Kevan |
08/23/23 |
0 |
|
Dilemma #20 - The Tunnels |
Storm drains and access tunnels criss-cross the city, most having collapsed and flooded to some degree over the decades. Engineering teams venturing underground to effect repairs to the electrical grid have reported encountering groups of people living down there in the darkness, and are reluctant to proceed. Do the Districts… |
Kevan |
08/22/23 |
5 |
08/23/23 |
Dilemma #19 - The Storehouses |
With harsher weather approaching, harvested and salvaged food needs to be stored away securely. The most suitable buildings in the districts are already in use for defensive purposes. Some weaker structures could plausibly be strengthened and repurposed, with some civil engineers speculating that the storm drains could be adapted into… |
Kevan |
08/21/23 |
5 |
08/22/23 |
Dilemma #18 - The Livestock |
The people of the city have relied on hardy mountain livestock as a bedrock of their diet for hundreds, if not thousands, of years, particularly through the coldest months and poorest harvests. That tradition still continues today to a smaller degree, with each district having small animal pens within its… |
Kevan |
08/20/23 |
3 |
08/21/23 |
Dilemma #17 - The Machinists |
Those rushing to the Battery Garden encounter another group who already are working hard to control the fires and to repair - or possibly scavenge parts from - the Solar Field. Once the immediate danger is over, the party cautiously introduce themselves, claiming to be a group of Machinists who… |
Kevan |
08/19/23 |
5 |
08/20/23 |
Dilemma #16 - The Fire |
Ancient alarms ring out at the Battery Garden’s control station, and corroded sprinkler valves hiss nothing but air. Within minutes the structure is burning vividly against the night sky, the solar array reflecting its flames. Across the city, the electricity lines flicker and a few substations burn out in flashes… |
Kevan |
08/18/23 |
4 |
08/20/23 |
Dilemma #15 - The Library |
Your researchers and social historians, currently working where they can around the other projects and people of the district, are requesting additional workspace - a dedicated library and research building where they can study in peace. There are no suitable structures within the districts’ existing perimeters, so this will mean… |
Kevan |
08/17/23 |
4 |
08/18/23 |
Dilemma #14 - The Towers |
A few tall buildings still stand in the city, some little more than central lift shafts with splinters of floors on all sides. The towers would serve well as simple and permanent lookout posts, although repeatedly scaling their broken heights is a dangerous business. A safer use for them would… |
Kevan |
08/16/23 |
7 |
08/17/23 |
Dilemma #13 - The Generators |
The old biofuel generators have been largely superseded now, and they’ve been disconnected from the grid to avoid blowing any of the mains wiring. With some care they could be reinstalled elsewhere in the system to support the nascent electricity network, or they could just be used inefficiently off-grid for… |
Kevan |
08/15/23 |
5 |
08/17/23 |
Dilemma #12 - The Illumination |
Even with some repairs, the antiquated electricity network still falters and can only provide a few hours of reliable power and light each day. The scientists and historians of the districts petition for their buildings to be prioritised, to allow them to work later into the night. Lookouts stationed along… |
Kevan |
08/14/23 |
4 |
08/16/23 |
Dilemma #11 - The Roadways |
With the city’s street lighting needing only minor repairs to become functional again, your advisors suggest clearing out the overgrown main roads through the districts, and installing barriers and guard posts. Do the Districts clear the roads, or leave them dark? Light: Gain 1 Defences and Lose 1 Food (or… |
Kevan |
08/13/23 |
4 |
08/14/23 |
Dilemma #10 - The Grid |
On the mountainside above the city, long-dormant solar panels are being reactivated. They angle and glint in the winter sun, and across the districts below, the shattered electrical network begins to spark erratically back into life. Most of the city remains unpowered, the bulk of its underground cabling having fallen… |
Kevan |
08/12/23 |
8 |
08/13/23 |
Dilemma #9 - The Strike |
The district leaders turn their attention to new research and infrastructure projects, but the citizens shouldering the burden on the front line are starting to feel overworked and underappreciated. Do the Districts pledge extra food rations to support these workers, or replace them with others? Reward: Govern and Lose 1… |
Kevan |
08/11/23 |
4 |
08/13/23 |
Dilemma #8 - The Mariners |
A group of bedraggled strangers arrive in the city claiming to be the surviving crew of the wrecked cargo ship. They tell dark and contradictory tales of the outside world and the dead city’s place in it. Afraid for the future, the crew ask to be given sanctuary within the… |
Kevan |
08/11/23 |
4 |
08/11/23 |
Dilemma #7 - The Shipwreck |
Lookouts report a derelict cargo ship aground in one of the craters at the old harbour. It’s a dangerous part of the city to set foot in, but the vessel is bound to have some rare supplies still preserved in its hold. Do the Districts send out teams to salvage… |
Kevan |
08/10/23 |
7 |
08/11/23 |
Dilemma #6 - The Nightwalkers |
There have been scattered reports of muffled noises in the streets at night. Erratic footsteps, and some kind of knocking and scratching at the doors of the district’s houses and storage buildings. Those who claim to have been awoken by it say they looked out but saw nothing. Do the… |
Kevan |
08/10/23 |
6 |
08/10/23 |
Dilemma #5 - The Floodwaters |
The city’s river runs high today, spilling over the old concrete banks in some places. Sheets of water pool across the streets as the river seeks other paths to the ocean. The newcomers from the flooded district seem encouraged by this turn of events, and urge district leaders to let… |
Kevan |
08/09/23 |
6 |
08/10/23 |
Dilemma #4 - The Crows |
Birds wheel through the darkening skies above the crop fields, cawing to one another and occasionally swooping at something behind the ruins before rising up again. The people of the districts look up from their work sowing the fields. Where the crows would normally perch and wait for their chance… |
Kevan |
08/08/23 |
5 |
08/10/23 |
Dilemma #3 - The Believers |
A large, scattered group arrive from one of the forgotten outer districts of the city, dragging their possessions behind them on primitive carts, and recounting how their homes have been reclaimed by the ocean. You all pick up on the same strange and irrational note in the the way that… |
Kevan |
08/07/23 |
5 |
08/07/23 |
Dilemma #2 - The Cold |
Freezing gales sweep into the city from the east, marking a shift in the seasons and colder months to come. The residential infrastructure of each district will need some essential construction and maintenance to get through it, using parts and materials from wherever they can be found. Do the Districts… |
Kevan |
08/06/23 |
7 |
08/07/23 |
Dilemma #1 - The Blockades |
The city is, at least for now, at peace. The last wave of conflict between the Districts ended in a kind of pyrrhic stalemate, with the heavier fortifications across the city blown open at all angles, some parts still hanging dangerously above the roads by a single chain or girder.… |
Kevan |
08/05/23 |
6 |
08/05/23 |
Ascension Address:
The Dead City |
It is hard to truly kill a city. War had driven many from the old seaport, and by the time the floods came, most of what remained of humanity had relocated into the Great Machines, vast and protected structures that roamed slow and optimised routes across the inhospitable landscape. For… |
Kevan |
08/04/23 |
3 |
08/04/23 |
Engine Idling |
Lulu idles out after five days of inactivity. (The fact that they timed out last dynasty reduces their timeout to four days for this one.) |
Kevan |
07/20/23 |
0 |
|
Blue Pills |
Pokes idles out after seven days of inactivity (meaning that they’ll time out at four days, next dynasty). I’ll also idle myself as I’m not really keeping up with this one. Quorum drops to 5. |
Kevan |
06/10/23 |
0 |
|
Benbotics |
Benbot idles out after four days of inactivity, having idled out after the full seven last dynasty. Quorum drops to 6. |
Kevan |
06/07/23 |
0 |
|
Story Post:
Mindjacking: Katelyn Dubose |
At a nearby table, a defiant-looking figure with a blaster-distressed leather jacket and a shock of copper hair scans the room. Could it be? |
Kevan |
06/01/23 |
1 |
06/02/23 |
Idle Players |
Metadynasty enthusiasts Misty and Benbot idle out having made no posts or comments since the metadynasty started a week ago. Quorum drops to 6. Under the current idling rule their timeout is now considered to be reduced to 96 hours “during the current and subsequent dynasty”. |
Kevan |
05/12/23 |
0 |
|
[Review Board] State of the Union |
This is a resubmission of my previous Review Board, which was closed early by someone despite having gained significant support from the factory floor. I hereby recommend to AUTHORISE Kevan to work at the regulation Safety Check level. Again, all support given on this will be reciprocated, minus the previous… |
Kevan |
04/30/23 |
5 |
04/30/23 |
Part of the Union [Review Board] |
This is a Review Board recommending to AUTHORISE Kevan to work at the regulation Safety Check level. Operating at a zero risk level makes the work site much safer for everybody. I will support the Review Board of any Engineer that supports this one, with a couple of exceptions that… |
Kevan |
04/28/23 |
9 |
04/30/23 |
Kerplunk |
Pokes idles out after seven days without a post or comment. Under the new idling rule this means they can’t be unidled during the next four days, and will time out at four days rather than seven for the current and subsequent dynasty. Quorum drops to 6. |
Kevan |
04/06/23 |
3 |
04/07/23 |
Going Dark |
Darknight idles out after seven days without any posts or comments. Under the recently changed idling rule, this now means that they can’t be unidled within the next four days, and that for both this and the next dynasty they will idle out at four days rather than seven. |
Kevan |
03/20/23 |
0 |
|
Defragging |
Chiiika idles out after a full seven days without making a post or comment. Quorum drops to 5. |
Kevan |
03/14/23 |
0 |
|
Idle Process Stopped |
Benbot idles out automatically after a full week with no posts or comments. Quorum drops to 6. |
Kevan |
03/10/23 |
0 |
|
[Search] The Bottom of the Barrel |
I search the Cellar, but legally this time. |
Kevan |
02/27/23 |
1 |
02/27/23 |
[Search] Scraping the Barrel |
I search the Cellar. |
Kevan |
02/27/23 |
0 |
|
[Search] Let Us Proceed To The Amontillado |
I search the Cellar. |
Kevan |
02/26/23 |
2 |
02/27/23 |
[Search] Digging Deeper |
I begin to search the Cellar again. |
Kevan |
02/25/23 |
6 |
02/26/23 |
[Search] Cellar Door |
I begin to search the Cellar. |
Kevan |
02/24/23 |
5 |
02/25/23 |
Cold Cut |
Ayesdeeef idles out after seven days without a post or comment. Quorum drops to 5. |
Kevan |
02/23/23 |
0 |
|
Snowfall |
Chiiika idles out after eight days without a post or comment. Quorum remains 6. |
Kevan |
02/20/23 |
0 |
|
Freezing Fog |
Misty idles out after a full seven days with no posts or comments. Quorum remains 7. |
Kevan |
02/17/23 |
0 |
|
Footprints |
Benbot and Pokes both idle out, having made no posts or comments for over 7 days. Quorum falls to 7. |
Kevan |
02/16/23 |
0 |
|
Unsettling |
Benbot and Janet both idle out after seven full days of inactivity each. I also idle myself. Quorum drops to 5. |
Kevan |
01/27/23 |
0 |
|
Just Visiting |
Darknight idles out after seven days with no posts or comments, and leaves no Settlement behind. Quorum drops to 7. |
Kevan |
01/18/23 |
1 |
01/21/23 |