Friday, April 18, 2025

Proposal: Fame is its own reward

Fewer than a quorum not voting AGAINST. Failed 3 to 5 by Kevan.

Adminned at 20 Apr 2025 07:28:42 UTC

At the end of “Guards and Burglars”, add a new paragraph:

Any Agent may reduce their own Fame or Infamy by 9 (as long as it was at least 9 before the reduction) in order to increase their own Successes by 1.

Right now, Fame and Infamy don’t do very much – they just help you prepare for next round. That means that there’s little incentive to aim for anything other than Successes, which in turn means that leaking information to the other team hurts you just as much as it helps the person you leak information to.

This proposal is intended to encourage information trades by providing something to trade for – if you can make someone on the other team sufficiently famous or infamous, while still achieving your team’s objective, then both Agents benefit (rather than the game being entirely zero-sum). The value of 9 is chosen to be difficult, but just-about viable.

Comments

Kevan: Concierge he/him

18-04-2025 18:29:39 UTC

imperial

JonathanDark: he/him

18-04-2025 19:26:29 UTC

for

Clucky: he/him

18-04-2025 20:04:47 UTC

against

I don’t think someone should be able to go in simply hide from everyone without doing anything of substance, walk out, and then be like “oh look I got a success”

I also feel like this is far more interesting as a team game, where guards work together to block the right routes and for a guard to get a high number of fame they really just need to get lucky

Darknight: he/him

19-04-2025 01:03:18 UTC

against

SingularByte: he/him

19-04-2025 08:05:21 UTC

against

qenya: she/they

19-04-2025 12:30:56 UTC

for

Trapdoorspyder: he/him

20-04-2025 00:19:59 UTC

against

DoomedIdeas: he/him

20-04-2025 01:45:40 UTC

against