reached a quorum, final vote 8-1—Yoda
Adminned at 16 Jul 2008 21:39:34 UTC
Add a new Dynastic Rule to the Ruleset. Call it “Attributes” and give it the following text:
Attributes measure abilities that are more fundamental than skills, and thus more difficult to change. Adventurers have four Attributes, each of which is an integer value tracked on their character sheets. The attributes are:
*STR, a measure of the Adventurer’s arm strength, carrying capacity and similar abilities.
*SPD, a measure of how quickly the Adventurer can move and react to surprises
*INT, a measure of that Adventurer’s in-game mental abilities
*SOC, a measure of how well the Adventurer can get along with and/or manipulate other sentient beings.
Add a subrule to the Rule called “Attributes”. Call it “Racial Stats” and give it the following text:
An Adventurer’ Initial Attributes depend on that Adventurer’s race. The starting Attributes for each Race are listed in this rule as Initial Values. The Dungeon Master may add Initial Values for new Races to this Rule as needed. If a Race is not listed in this rule, its Attributes’ Initial Values are the same as that of a Human.
Should an Adventurer’s Race change, or the Initial Values of an Adventurer’s Race change, that Adventurer’s Attributes are immediately increased by their new Initial Values and then decreased by their old Initial Values.
Elves have an Initial Value of 4 for STR, 3 for SPD, 6 for INT and 3 for SOC.
Fairies have an Initial Value of 1 for STR, 6 for SPD, 5 for INT and 4 for SOC.
Gnomes have an Initial Value of 3 for STR, 4 for SPD, 3 for INT and 6 for SOC.
Dwarves have an Initial Value of 6 for STR, 2 for SPD, 4 for INT and 4 for SOC.
Ogres have an Initial Value of 10 for STR, 3 for SPD, 1 for INT and 2 for SOC.
Humans have an Initial Value of 4 for STR, 4 for SPD, 4 for INT and 4 for SOC.
Babies have an Initial Value of 1 for STR, 2 for SPD, 1 for INT and 2 for SOC.
Add another subrule to the Rule called “Attributes”. Call it “Personal Stats” and give it the following text:
Once per dynasty, each Adventurer may increase the values of any subset of their Attributes by a total of 8 points. No Attribute may be decreased in this manner, and no attribute may be increased by more than 4 in this manner.