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Tuesday, June 30, 2020

Proposal: Praetor

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 03 Jul 2020 14:24:02 UTC

Make the Individual named Publius Scribonius Scholasticus an admin.

I’d like to be able to explore some of the new features of Wordpress and generally help around.

Monday, June 29, 2020

Proposal: Prime Time

Reaches quorum, 9-0. Enacted by pokes.

Adminned at 01 Jul 2020 12:19:33 UTC

Add a bullet to the list in “Wagers”, at the end:-

* Prime a random Spare Segment

Proposal: Always Read the Plaque

Times out at 2-3. Failed by pokes.

Adminned at 01 Jul 2020 12:18:08 UTC

In “Plaques”, replace “A Gambler whose Points are greater than the sum of all other Gamblers’ Points, and also greater than the number of Segments on the Wheel, is a High Roller.” with:-

A Gambler is a High Roller if they have more Points than every other Gambler, and more than fifty Points.

We removed deducting payments for Wagers a while ago, without changing the Plaque achievement condition. With scores as they stand, a player has to establish at least a 100-point lead over everyone else, to win a Plaque. This is practically impossible.

Saturday, June 27, 2020

Proposal: Stake Out

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 29 Jun 2020 08:44:50 UTC

Reword the rule “High-Stakes Table” to:-

If a Gambler has at least one Plaque, has a single Segment in their Wager, and is Locked In, they may visit the High-Stakes Table. This is tracked by appending an exclamation mark immediately after their Wager.

A Gambler who is visiting the High-Stakes table may cease doing so at any time by removing the exclamation mark from after their Wager.

Add two new bullet points after the third in “Wagers”:-

* If any Gamblers are visiting the High-Stakes Table, select a random Segment that is not on the Wheel to be the Orphelin; then, if any Gambler has the Orphelin in their Wager, give each such Gambler 1 Winner Medallion (excluding those who have no Plaques), and apply the Global Effect of the Orphelin. Then remove 1 Plaque from each Gambler who has at least one Plaque and is visiting the High-Stakes Table.

Swapping the High-Stakes rule for a simple gamble on the Spare Segments.

Friday, June 26, 2020

Duplicate Names

I enacted the previous proposal before realising that creating two segments called “Figure” directly contradicts the existing rule that “no two Segments may have the same Name”. Nobody caught this during voting.

How should we handle this? Does “If the Admin enacting a Proposal reaches a step which cannot be applied immediately” kick in, given that it was a step that told me to create six Segments, two of which were illegal at that time? If so, what does the High-Stakes table (“a second, 6-Segment Wheel”) default to containing?

Thursday, June 25, 2020

Proposal: High-Stakes Gambling

Reached quorum 6 votes to 4. Enacted by Kevan.

Adminned at 26 Jun 2020 18:21:56 UTC

Add a new rule, called “Winner Medallions”:

Each Gambler has an integer number of Winner Medallions, tracked on “The Wheel” Wiki page, defaulting
to zero.

Add a new rule, called “High-Stakes Table”:

The High-Stakes Table is a second, 6-Segment Wheel tracked on “The Wheel” Wiki Page. The High-Stakes
Table consists of an ordered list of the Segments which are on it. Each Segment has a Name, a Payout,
and a Table Effect.

A Gambler can pay one Plaque to “Buy In” at the High-Stakes Table. A Gambler who has “Bought In” has
a High-Stakes Wager (hereafter refered to in the rules as HSW). An HSW is a Gambler’s choice of a
Segment from the High-Stakes Table. A Gambler cannot change their HSW until after the High-Stakes is
Spun. Once at least 3 Gamblers have “Bought In”, but no Gamblers have “Bought In” for 24 Hours, a
Gambler that has “Bought In” may Spin the High-Stakes Table by performing the following Atomic
Actions:

*Roll DICE6: that Segment of the High-Stakes Table becomes the Table Marker.
*Apply the Payout of the Table Marker, to every Gambler with the Segment in their HSW.
*If any Gambler has the Table Marker in their HSW, apply the Table Effect of the Table Marker.
*remove all Gambler’s HSW. All Gamblers are no longer “Bought In.”

Create the High Stakes Table with the following segments:

Number: Name|Payout|Table Effect
1: Figure|Gain 1 Winner Medallion | This Segment appears Twice on the High-Stakes Table
2: Figure|Gain 1 Winner Medallion | This Segment appears Twice on the High-Stakes Table
3: Overreact| Gain 1 Winner Medallion|If only one Gambler has Wagered on this Segment, they instead gain 3 Winner Medallions
4: Uncanny|Gain 3 Winner Medallions|Any Gambler at the High-Stakes Table that did not Wager on this Segment gets 1 Winner Medallion
5:Humped|Nothing|Nothing
6: Chirpy - Gain 2 Winner Medallions|All Gamblers at the High-Stakes Table lose 2 Annoyingness.

Proposal: Best Before

Timed out 4 votes to 2 with one DEF. Enacted by Kevan.

Adminned at 26 Jun 2020 10:57:58 UTC

Remove the paragraph beginning “The Wheel has a Due Date”.

Replace “If the Wheel is Past Due,” with:-

If no Gambler has changed their own Wager, changed their own Hustle or Spun the Wheel within the past 12 hours,

Remove the bullet point “Increase the Wheel’s Due Date by 12 + DICE18 Hours.”

Replace “A Gambler who is not Locked-in may change their wager at any time.” with:-

A Gambler who is neither Locked-in nor Stunned may change their wager at any time. (A Gambler is Stunned if they have changed their Wager at least three times since the Wheel was last Spun.)

Dusting off the old “spin the wheel when everyone has had a chance to check their wagers” idea again, now that we have three Segments where there’s a significant advantage in being able to check the game two minutes before the Due Date and replan accordingly. Pokes and I both got caught napping by Trigon adopting Repossesses two hours before a 1am Spin, and the same will go for Bronco, Tiptop and any future Segments which vary according to how other players are Wagering. These seem like the most interesting types of segment, so it’s a shame that they all have this “if you can’t check the game at the next Due Date, consider avoiding” rider.

Limiting Wager changes to three per Spin, to address the “stun-locking forever” concern from before.

Tuesday, June 23, 2020

Proposal: Want to hear a cool sound I can make?

Reached quorum 6 votes to 3. Enacted by Kevan.

Adminned at 24 Jun 2020 08:47:46 UTC

Add the following to “Annoyingness”

A Gambler who has a least three points may spend three points to gain one Annoyingness

Proposal: Proposal: The Mentoring of Zyborg by Josh

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 24 Jun 2020 08:46:35 UTC

I propose that Zyborg is under the mentorship of Josh.

Tuesday, June 23, 2020

Joining

I would like to join in as a Gambler.

Proposal: Side Hustles

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 24 Jun 2020 08:44:32 UTC

Create a new rule called “Hustles”, with the following text:-

Each Gambler may have a Segment as their Hustle, tracked on the Wheel wiki page. A Gambler may change their own Hustle at any time.

In “Wagers”, replace “If the Wheel is Past Due, Gamblers may not change their Wager.” with:-

If the Wheel is Past Due, Gamblers may not change their Wager or Hustle.

To the end of the bulleted list in “Wagers”, add:-

* For each Gambler who has 3 or more Annoyingness and a Segment on the Wheel as their Hustle, reduce their Annoyingness by 3 and apply the Payout of that Segment to them.

In the Bronco Segment, replace “Randomly select an instance of this segment within all wagers. The gambler with that random instance in their wager is the Cowboy.” with:-

Randomly select an instance of this segment within all Wagers and Hustles. The gambler with that random instance in their Wager or Hustle is the Cowboy.

Proposal: 44146 payroll

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 24 Jun 2020 08:42:18 UTC

Add a new Primed Segment which is not on the Wheel, called “Payroll”, and with a Global Effect of “Every Gambler gains 3 Points.”

Monday, June 22, 2020

UPDATED AGAIN: WordPress ready for (beta) action

Ta-da!

It’s rough around the edges in quite a few places. I haven’t touched the styling of the comments. The member profile functionality is ugly out of the box as well. It still needs work, but it should support a test dynasty. Tomorrow I will write some docs on how to get around in the WordPress admin, add player accounts, clone the ruleset and try to adjust what needs adjusting, etc.

In a day or two, when the general feeling is that the cloned rules are ready, everyone who wants to play in the beta has an account, and we agree on how to start a test dynasty (which I have very strong opinions on, yet I am not the boss of anyone), we’ll get going for real.

If you definitely want to play in the beta, leave a comment below. Also, if you want to, poke around the test site and let me know if you can already find anything that needs fixing! Maybe start a wiki page for Second Switch bugs if you find them.

I will update this post tomorrow with progress.


UPDATE: I’ve squashed a lot of bugs, I believe I’ve added all the users who have requested it, and I have a draft of a ruleset for the test on the wiki. Please leave feedback on the rule draft in Slack, in the comments, or in the talk page on the wiki. Later today I will write some guides to the new site, and then soon I’ll put forth my suggestion for how to proceed with a test dynasty.

UPDATE 2: I’ve published a primer on Elementor, an important part of how I’ve made the WordPress site, on the wiki. There is work to be done, and I’m sure there are bugs to be fixed, but I think we’re getting close to kicking off a beta dynasty.

Saturday, June 20, 2020

Proposal: [Victory] The GCB

Self killed. Dk

Adminned at 21 Jun 2020 14:29:29 UTC

Add a new rule, titled “Gambling Control”:

The Gambling Control Board (or GCB) is the Gambler named 75th Trombone, regardless of whether they are idle. When the WordPress site is ready and all gambling should cease, the GCB should post to the blog to that effect. This post is known as the Shutdown Notice.

The Highest Roller is the Gambler with the largest number of Plaques. If the GCB has posted the Shutdown Notice, and there is only one Highest Roller, the Highest Roller has achieved Victory.

Thursday, June 18, 2020

Call for Judgment: Table for one

Reaches quorum, 8-0. Enacted by pokes.

Adminned at 19 Jun 2020 20:39:39 UTC

Replace the second paragraph of “Plaques” with:

A Gambler whose Points are greater than the sum of all other Gamblers’ Points, and also greater than the number of Segments on the Wheel, is a High Roller. If there is only one High Roller, then any Gambler may (as a daily communal action) Sweep the Board by increasing the High Roller’s Plaques by 1, and setting all Gamblers’ Points to zero.

The “single” in the rule I think is ambiguous as written but probably means “if there’s only one” since it means nothing otherwise. This shouldn’t change the meaning of the rule if it means that, but I’d like clarification.

Rien Ne Va Plus

Rebecca Lee idles out after a week without making a post or a comment. Quorum remains 6.

Wednesday, June 17, 2020

Proposal: Bringing It Back

Reached quorum 6 votes to 0 with one DEF. Enacted by Kevan.

Adminned at 18 Jun 2020 19:21:29 UTC

Add the following to “Spare Segments”

A Gambler may spend 1 annoyingness to make a Segment which is not on the Wheel become Primed

 

This was originally in the first draft of the rule, then removed for reasons. Now that we have more segments being removed and marked as unprimed, adding a way to add them back to the game.

Proposal: Thus Spoke

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 18 Jun 2020 19:16:58 UTC

In “Wagers”, replace “Apply the global effect of the Marker.” with:-

If any Gambler has the Marker in their Wager, apply the Global Effect of the Marker.

Adding some control to the Global Effects: each one only happens if at least one person actually wanted it to.

Tuesday, June 16, 2020

An Independent Air

Axemabaro and the Duke of Waltham idle out after 7 and 11 days of inactivity respectively. Quorum drops to 6.

Tuesday, June 16, 2020

Give me one more week with WordPress

Today was the day I wanted to have the WordPress site ready for action. I did not succeed. I did come close enough, though, to say that I fully expect it to be ready in one week, on June 21. Some time later this week I’ll put my progress on the staging site where it can be seen.

Sorry for the disappointment, and thanks for y’all’s patience.

Proposal: Plugging the Drain

Timed out 6 votes to 3. Enacted by Kevan.

Adminned at 18 Jun 2020 19:11:36 UTC

Remove the phrase “From each Gambler, deduct a number of points equal to the Size of their Wager.” from “Wagers”

Remove the Segment “Ditzy”

Everyone is wagering five per round anyways. And the end result is like no one has any points.

Proposal: Sidebets

Self-killed. Failed by Kevan.

Adminned at 18 Jun 2020 19:09:44 UTC

Add a sub-rule of Plaques titled “Side Bet”:

Each Gambler has a Stake, an integer defaulting to zero, and a Backer, which is either a Gambler or “None”, defaulting to None. The Stake and Backer are tracked together on The Wheel wiki page in the Gamblers table under the heading “Backing”.

At any time, a Gambler (the Setter) may increase the Stake of a Gambler, which also changes that Gambler’s Backer to the Setter.

In “Plaques”, change “Sweep the Board by increasing the High Roller’s Plaques by 1, and setting all Gamblers’ Points to zero.” to

Sweep the Board by:
* Increasing the High Roller’s Plaques by 1,
* Setting all Gamblers’ Points to zero,
* Increasing the Annoyingness of the High Roller’s Backer by 3,
* For each Gambler, decreasing the Points of their Backer by their Stake, and then setting their Backer to None and their Stake to 0.

Maybe too complicated, but a mechanism for bidding points in the next round for annoyingness if your gambler wins the plaque.

Proposal: 51445 repossesses

Timed Out. Passes 7 - 0—Clucky

Adminned at 17 Jun 2020 23:10:57 UTC

Create a new primed spare segment with the attributes:

  • Name: Repossesses
  • Payout: Pays segments.
  • Global Effect: Choose a random player with this segment in their wager. Set the score of every player with this segment in their wager to the score of that player.

Proposal: 14231 bronco

Timed out. Passes 9-0—Clucky

Adminned at 17 Jun 2020 23:09:24 UTC

Create a new Primed Spare Segment with the name “Bronco”, payout “Gain 11 Points”, and Global Effect:

Randomly select an instance of this segment within all wagers. The gambler with that random instance in their wager is the Cowboy. If the Points of the Cowboy are positive, set their Points to zero.

Proposal: The Governor

Times out. Passes 8-0—Clucky

Adminned at 17 Jun 2020 23:01:17 UTC

Add a bullet point before the final one of Wagers:-

* If the Wheel has fewer than 4 Segments on it: repeatedly select a random Segment not on the Wheel and change it to being on the Wheel, until the Wheel has 4 or more Segments on it, or until all Segments are on the Wheel.

Filling up the Wheel if it’s reduced below four Segments.

Proposal: 11613 anatomist

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 17 Jun 2020 10:47:05 UTC

Create a new Primed Segment not on the Wheel with a Name of “Anatomist”, a Payout of “Gain 6 points” and a Global Effect of “Detach all Segments which are not in the Wagers of Gamblers who have Anatomist in their Wager.”

To “Wagers”, add:-

To Detach a Segment is to set it to being not on the Wheel, and to being not Primed.

Replace “repeatedly select a random Segment on the Wheel and change it to being not on the Wheel, and not Primed” with”:-

repeatedly Detach a random Segment on the Wheel

Friday, June 12, 2020

Proposal: 1d6

Timed out 2 votes to 5. Failed by Kevan.

Adminned at 15 Jun 2020 13:08:29 UTC

Replace the number 8 with 6, in the rule “Wagers” (although not in the string “DICE18”).

Friday, June 12, 2020

Proposal: queueueing

Timed out 2 votes to 2 with one DEF. Failed by Kevan.

Adminned at 14 Jun 2020 08:22:22 UTC

Amend the rule “Spare Segments” by replacing the paragraph beginning “A Spare Segment may be Primed” with:

Spare Segments have a “Position” value, tracked on “The Wheel” wikipage. It is an integer greater than or equal to 0, defaulting to 3. A Spare Segment with a Position less than or equal to 0 is considered to be Primed.

Amend the subrule “Wagers” by:

(1) deleting the bullet point beginning “If the Wheel has more than 8 Segments”

(2) inserting before the bullet point beginning “For each Primed Spare Segment” the following bullet point:

Let S be the number of Segments on the Wheel plus the number of Primed Spare Segments. If S is larger than 8, repeatedly select a random Segment on the Wheel and change it to being not on the Wheel with a Position of DICE3, until S = 8.

(3) inserting after the bullet point beginning “For each Primed Spare Segment” the following bullet point:

Decrease the position of all Spare Segments by 1.

reproposal of queueing but actually complete this time.

Proposal: queueing

Self-killed. Failed by Kevan.

Adminned at 12 Jun 2020 14:08:11 UTC

Amend the rule “Spare Segments” by replacing the paragraph beginning “A Spare Segment may be Primed” with:

Spare Segments have a “Position” value, tracked on “The Wheel” wikipage. It is an integer greater than or equal to 0, defaulting to 3. A Spare Segment with a Position of 0 is considered to be Primed.

Amend the subrule “Wagers” by deleting the bullet point beginning “If the Wheel has more than 8 Segments”, then inserting before the bullet point beginning “For each Primed Spare Segment” the following bullet point:

Let S be the number of Segments on the Wheel plus the number of Primed Spare Segments. If S is larger than 8, repeatedly select a random Segment on the Wheel and change it to being not on the Wheel with a Position of DICE3, until S = 8.

 

This should make spare segments a bit more interesting. They gradually tick closer to inclusion on the Wheel, and are added on a Wheel Spin.

Wednesday, June 10, 2020

Idle Me

Sorry, I have no more time to play this game :) Maybe I rejoin it in a future.

Proposal: Indexectomy

Passes 9 to 1. DK

Adminned at 11 Jun 2020 18:42:29 UTC

Remove the bullet point “Index: The smallest positive integer that is not already an Index” from the rule “The Wheel”.

Removing a redundant definition: Indices were otherwise repealed last week.

Tuesday, June 09, 2020

Proposal: Out Raked

Times out 3 to 4 thus failing. Adminned by DK

Adminned at 11 Jun 2020 18:41:05 UTC

If the text “are greater than the sum of all other Gamblers’ Points” appears in the ruleset, replace it with “are greater than the sum of the Points of all other Gamblers who have a positive number of Points”

Negative players can pull the total down which I think hurts the intended spirit of the rule. If someone has 15 points and someone else has 10 and everyone else is negative, I think that should count as a plaque for the person with 15 points. But instead, both the 15 and the 10 will be greater than the negative sum, and so neither can get the plaque.

Its also currently unclear if you need to be the only gambler who outranks everyone else, and also outrank the segment total; or if you need to be the only gambler who outranks both. Right now, Jumble can get a plaque if you assume its the only gambler to outrank both, but they are not the only gambler to outrank the points total just the only one to have at least as many points as segments.

Monday, June 08, 2020

Proposal: *shuffle shuffle*

Timed out. Fails 2-4—Clucky

Adminned at 11 Jun 2020 01:10:49 UTC

If the majority of EVCs on this proposal include the text “Shaft too!” then apply the following change to Shaft as well.
If the majority of EVCs on this proposal include the text “Delta too!” then apply the following change to Delta as well.

Change the Global effect of the segments called “Upturned”, “Manatee”, and “Rising” with:

A random Spare Segment which is not Primed (if any exist) becomes Primed, and a random Segment on the Wheel is moved to the Spare Segment list and is not Primed.

 

We need more movement of spare segments and since gamblers aren’t doing it themselves, might as well make the segments do it automatically.

Proposal: Higher risk, higher reward

Timed out. Passes 7-0—Clucky

Adminned at 11 Jun 2020 01:09:47 UTC

Amend the rule “Annoyingness” by replacing the paragraph beginning “A Gambler may spend 1 or more annoyingness” with the following:

A Gambler (the Distractor) may Attempt a Distraction. This is an atomic action with the following steps:
* Select another Gambler (the Distractee).
* Select a number (3 or more) of points to steal (the bounty).
* Spend 1 or more annoyingness.
* Roll a DICE(P+F+B-3) where P is the amount of annoyingness the Distractor spent, F is the focus of the Distractee, and B is the bounty.
* If the result of the die roll is less than or equal to P, transfer the result of the from the Distractee to the Distractor.

Giving more depth to distractions: you can attempt to steal more, but this also decreases your chances of success.

Proposal: The Big Wheel

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 10 Jun 2020 10:58:32 UTC

Add a new step to the atomic action in “Wagers”, before the last:-

If the Wheel has more than 8 Segments on it: repeatedly select a random Segment on the Wheel and change it to being not on the Wheel, and not Primed, until the Wheel has 8 or fewer Segments on it.

Eight segments seems like enough, each round.

Proposal: The Rake

Reached quorum 8 votes to 1 with 1 DEF. Enacted by Kevan.

Adminned at 10 Jun 2020 10:53:09 UTC

Add a subrule to “The Wheel” called “Plaques”:-

Each Gambler has a number of Plaques, tracked on “The Wheel” wiki page.

If the Points of a single Gambler (known as the High Roller) are greater than the sum of all other Gamblers’ Points, and also greater than the number of Segments on the Wheel, then any Gambler may (as a daily communal action) Sweep the Board by increasing the High Roller’s Plaques by 1, and setting all Gamblers’ Points to zero.

Maybe time to bring back Josh’s meteoric scoring reset, now that the scores are so disparate and it’ll take a lot of time and luck to catch the leader up. But with a reward for the clear winner, rather than rewarding both high and high-negative scores.

Proposal: Earworm

Timed out 3 votes to 6. Failed by Kevan.

Adminned at 10 Jun 2020 10:50:45 UTC

Add a subrule to the rule Annoyingness, entitled Singing An Annoying Little Song:

As a daily action, a Gambler may reduce their own Annoyingness by n to increase the Annoyingness of another Gambler by n-1.

Joining Blognomix

Hello, my name is Rebecca Lee (also known as R. Lee in Agora, hello to my friends from there!). I wish to join BlogNomic (i am not sure i will be super active or dedicated to this nomic all the time, but parts of its systems greatly interest me!)

Sunday, June 07, 2020

Proposal: Highlander

Self-killed. Failed by Kevan.

Adminned at 09 Jun 2020 09:14:19 UTC

Create a new Segment with the following properties:

- Name: Sitter
- Payout: Add the Amnesiac the payout is being applied to to the Sitter Pool, which is a set of Amnesiacs that can contain duplicates
- Global Effect: Randomly select an Amnesiac from the Sitter Pool. Give them points equal to twice the Segments in the Wheel. Then clear the Sitter Pool.

Proposal: 22544 delta

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 08 Jun 2020 11:04:26 UTC

Create a new Segment on the wheel with the following properties:

- Name: Delta
- Payout: If you have no Annoyingness, gain 3 annoyingness.

Use your annoyingness, gamblers!

Friday, June 05, 2020

Proposal: shifting to a higher gear

Timed out 6 votes to 3. Enacted by Kevan.

Adminned at 08 Jun 2020 10:24:13 UTC

Amend the subrule “Wagers” by changing:

Increase the Wheel’s Due Date by 12 + DICE24 Hours

to:

Increase the Wheel’s Due Date by 12 + DICE18 Hours

I feel like the current version is a bit too long, especially since the end of the dynasty will happen in about a week and a half.

Proposal: 41515 mumble

Timed out 2 votes to 4. Failed by Kevan.

Adminned at 08 Jun 2020 10:05:41 UTC

Create a new segment with values as follows:

  • Name: Mumble
  • Payout: Pays segments + 5 - the number of times this segment occurs in all wagers.

we. need. more. segments.

edited once to be more valuable.

Proposal: Not So Annoying

Timed out 1 vote to 7. Failed by Kevan.

Adminned at 08 Jun 2020 10:03:41 UTC

Replace “Annoyingness” with “Energy” wherever it appears in the game state documented on “The Wheel” wiki page or in the ruleset.

Annoyingness has a bit of a negative connotation associated with it. “Energy” seems to fit a bit better

Plus if Kevan’s proposal fails, this fixes the “Annoyingness segment name isn’t on the word list” gripe =)

Proposal: Astragalomancy

Timed Out. Passes 7 - 0—- Clucky

Adminned at 07 Jun 2020 16:50:39 UTC

After “The Name of a Segment is flavor text and no two Segments may have the same Name”, add:-

. Gamblers are strongly encouraged to generate Segment Names at random, when creating new ones.

Remove the Segment named “Annoyingness” from the gamestate.

Ensconcing the tradition of randomising Segment names into the ruleset (although not enforcing it); we almost missed out on the auspiciously generated “Hexagram” in the previous proposal.

Also chucking out an old and unrandomised Segment, which has been more or less superseded by Rising (“Gain 1 Annoyingness”) anyway.

Proposal: Double Trouble

Timed out. Forgot to count votes but has several against votes and no for votes other than the authors so its unpopular—Clucky

Adminned at 07 Jun 2020 16:49:57 UTC

Create a new segment with:

* Name: Hexagram
* Payout:
* Global Effect: The Wheel’s due date is set to 37 hours prior to the time that it was before this spin occurred. Each Gambler gains number of Points equal to the Size of their Wager.

This reimplements Double has a global effect and adds an element of randomness. This should always result in at least two subsequent Spins but could also result in more. This also resolves any concerns about sub-actions and makes the workload on the spinner less because the same person doesn’t necessarily have to do the re-spins. If others would prefer something identical to Double Trouble, I’ve also thought of language for that, but this seems like a clever use of mechanics. Additionally, I rolled for a random name, but it didn’t fit, and since we already have a non-random name on the wheel, I decided to just use Marco Sulla’s original name.

Thursday, June 04, 2020

Proposal: Who Turned Out The Lights?

Timed Out. Passes 6 - 0—- Clucky

Adminned at 07 Jun 2020 16:46:00 UTC

Add the following to “Spare Segments”

If a Segment of the Wheel is not included in the Wager of a Gambler who is Locked In and is not the only segment on the wheel, it is considered Available.

If it has been at least one hour since a Gambler last spinned the wheel, a Gambler may spend 1 annoyingness to move an Available Segment from the Wheel to the Spare Segment list. It is Primed.

Using spare segments to make locking in do something—if you don’t lock in your segments they might get moved!

Call for Judgment: Not Everyone Can Be A Winner

Fewer than a quorum not voting against, failed 2-7 by Kevan.

Adminned at 05 Jun 2020 13:41:55 UTC

Affirm that no Amnesiac or Gambler received any Points or Power from the Spinning of the Wheel that occurred on 4rd June 2020, 14:00:00 UTC

As outlined in https://blognomic.com/archive/the_random_spin#comments the spin was incorrectly applied. “Winner” was incorrectly resolved. Nothing in the Payout for Random said that “Winner” meant “Winner of the payout”. Its an undefined term, and thus there was no one to apply the list to.

Call for Judgment: Well, we can’t be having that now, can we?

Quorum Reached. Passes 8-0—Clucky

Adminned at 04 Jun 2020 23:04:40 UTC

Amend the Payout of the Segment named Random to read: “Apply the Payout of another Segment on the Wheel, selected at random.”

Amend the Global Effect of the Segment named Random to read: “Apply the Global Effect of another Segment on the Wheel, selected at random.”

Tsk tsk.

The Random spin

For reference, here’s what I believe happened during my last spin of the wheel:
The original spin came up as Random. The winners are Axemabaro, Trigon, and myself. The Ruleset asks me to apply the Payout: “For each Winner, select another Segment at random and apply its Payout to them.”, to each Winner. So, I first applied this Payout to Axemabaro. What does this mean? For each winner, I selected another Segment at random and apply the Payout to them - the fact that this action is done “to Axemabaro” is meaningless. These random segments came up Random for Axemabaro, False for me, and Unearned for Trigon. Since Axemabaro’s came up Random again, I have to again apply Random “to Axemabaro”. Still meaningless, but I take the same action of applying a random payout to each Winner; these were Numbness, False, Numbness.

Back to the original spin, I apply Random “to pokes”, which applies Power to Axemabaro, Shaft unfortunately to myself, and Laziness to Trigon.

I then apply Random “to Trigon”, which applies Tiptop to Axemabaro (Random doesn’t specify that the random Segment is chosen from the Wheel), ANOTHER SHAFT FOR ME, and another Random for Trigon! I resolved Trigon’s Random the way I resolved Axemabaro’s Random from the first Random; this was False, Manatee, False.

The global effect applied from the original Random was Tiptop, which does nothing since nobody had it in their wager.

The final tally of points won from all the Randoms applied was:
- Axemabaro: Numbness (+12), Power (+2 power), Tiptop (+1), False (+12)
- pokes: False (+12), False (+12), Manatee (+12)
- Trigon: Unearned (+12), Numbness (+12), Laziness (+12), False (+12)

Proposal: Index Flinger

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 05 Jun 2020 09:38:51 UTC

Replace “The Wheel consists of a number of Segments. Each Segment has an Index, a Name, a Payout, and a Global Effect.” with:-

The Wheel consists of an ordered list of the Segments which are on it. Each Segment has a Name, a Payout, and a Global Effect.

(The order of Segments on the Wheel shall be considered to be the same as their order according to their Indices, immediately prior to this proposal’s enactment.)

Remove the paragraph beginning “The Index of a Segment is a positive integer.” from the ruleset.

Replace “Roll a DICEN where N is the number of Segments on the Wheel.” with:-

Roll a DICEN where N is the number of Segments on the Wheel: the Segment in that position on the Wheel’s list becomes the Marker.

In the next two bullet points, replace “the Segment with Index corresponding to the die roll” with:-

the Marker

In the Global Effect of the Rising Segment, replace “the Segment on the wheel with index 1” with:-

the first Segment on the Wheel

If “Primed for Inclusion” enacted, reword the bullet point beginning “For each Primed Spare Segment, in alphabetical order” to:-

For each Primed Spare Segment, in alphabetical order according to the Segment’s Name, add it to end of the list of Segments on the Wheel.

Getting rid of Indexes: all we need them for is the Spin, which is “roll DICEX and look at the Xth row of the table”. It’s helpful to have a numbered column to spare the Spinner from having to count it down themselves, but it seems overkill to painstakingly define that number, to track it across Segments when they leave the Wheel, and to have an automagical effect floating around updating it.

Proposal: Primed For Inclusion

Quorum Reached. Passes 9-0—Clucky

Adminned at 04 Jun 2020 23:21:11 UTC

Add the following to “Spare Segments”

A Spare Segment may be Primed. By default it is Primed. Whether a Spare Segment is Primed or not is tracked on “The Wheel” wiki page.

Replace the Global Effect of the Segment “Rising” with

A random Spare Segment which is not Primed (if any exist) becomes Primed, and the Segment on the wheel with index 1 is moved to the Spare Segment list and is not Primed.

In “Wagers” above the “Set the Locked-in value of all Amnesiacs to False.” step add

* For each Primed Spare Segment, in alphabetical order according to the Segment’s Name, set its Index to be the smallest positive integer that is not already an Index of a Segment on the Wheel and then move it to the Wheel

If there is a Spare Segment with name “Tiptop”, set it to Primed

Fixing two birds with one stone here. First off, fix an issue with Rising around indexes that result in only some segments getting added/removed because the indexes of spared segments don’t change.


Also fix an issue where if a segment is added right before a spin, its hard to bet on it. Ideally now all segments added will be spare segments and be primed and so will only be added after the next spin giving players more time to respond.

Wednesday, June 03, 2020

Proposal: Default is all my own [Appendix]

Quorum Reached. Passes 7-0

Please note that “Amnesiacs” is not defined, so the last clause was not applied

Adminned at 04 Jun 2020 23:13:09 UTC

In the rule Numbers and Variables, change the bullet point that currently reads

If a game variable has no defined starting value, then that starting value is the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).

to read

If a game variable has a default value but no defined starting value, then its default value should also be considered a starting value. If a game variable has neither a default value nor a starting value, then both may be considered to be the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).

Set the Power and Defenses (or Annoyingness and Focus, if Proposal: Ludonarrative consistency has passed) for all Amnesiacs to their default values.

Proposal: Ludonarrative consistency

Quorum Reached. Passes 11-0—Clucky

Adminned at 04 Jun 2020 23:10:12 UTC

Wherever they appear in the ruleset or gamestate, change the words Power and Defenses to Annoyingness and Focus, respectively.

Wherever they appear in the ruleset or gamestate, change Raid, Raider and Raidee to Distraction, Distractor and Distractee, respectively.

More in keeping with the surrwheelism of the dynasty.

Ditziness

Is there a ruleset reason why the Global Effect of Ditzy was skipped during today’s Spin?

[edit: Never mind, I see what happened now.]

Wednesday, June 03, 2020

Proposal: Double Trouble

Self Killed—Clucky

Adminned at 04 Jun 2020 23:06:09 UTC

Create a new segment with:

* Name: Double
* Payout: The Amnesiac who did the Spin, Spin the Wheel other 2 times. If Double rehappens, ignore it and Spin again.

Double the pleasure…

Proposal: 25661 even

8 against votes so cannot reach quorum.—Clucky

Adminned at 04 Jun 2020 23:05:28 UTC

Create a new segment with the following attributes:

  • Name: Even
  • ID: 198
  • Payout: Set points to 1 if P=1, P/2 if P is even, and 3P+1 otherwise, where P is the previous value of points.
  • Global Effect:

Based on the Collatz conjecture. I thought at first I would make it effect everyone, but that would be completely unmanageable.

Idle Me

I don’t have a good handle on what’s going on in this Dynasty or a lot of time to figure it out, and I feel like when I ask questions in commentary on Proposals I’m getting ignored (https://blognomic.com/archive/preordering#comments, https://blognomic.com/archive/no_strings_attached#comments), so I feel kind of excluded from the game.

Proposal: Too bad segments

Timed Out. Passes 8-0—Clucky

Adminned at 04 Jun 2020 23:02:59 UTC

Remove the Segments named “Numbness” and “Laziness” from the Wheel and from all Wagers.

Now that we have segments with effects, how about removing some do-nothing segments? These two were chosen as having the IMHO least evocative names amongst those that are (a) not named after sea creatures that Jumble likes, and (b) not derrick’s longtime pal.

Proposal: Gamblers Conspicuous [Core] [Special Case] [Appendix]

Timed Out. Passes 10-0—Clucky

Adminned at 04 Jun 2020 22:59:50 UTC

Throughout the ruleset and the Payouts and Global Effects of Segments, replace the term “Amnesiac” with “Gambler” and “Past Memory” with “Emperor”.

Reproposal of Gamblers Anonymous, but also applying to Segments.

Proposal: Risible power

Reached quorum 9 votes to 0 with 1 DEF. Enacted by Kevan.

Adminned at 04 Jun 2020 15:08:25 UTC

If there is a Segment named “Rising” and a rule named “Power”, set the Payout of Rising to be “Gain 1 power”.

Getting no point payout alongside the power makes the decision to add Rising or not more interesting.

Proposal: Corruption

Timed out 3 votes to 6 with 1 DEF. Failed by Kevan.

Adminned at 04 Jun 2020 15:06:03 UTC

Add to the Dynastic Rules:

Corruption: an Amnesiac that starts their proposal with the words “It’s an offer you can’t refuse”, the Corruptor, will subtract X points for every FOR vote to that proposal. Every Amnesiac that votes FOR to that proposal gains X points. The Corruption happens even if the proposal is self-killed, fails etc. It happens also if the proposal is invalid, with the exception of Bankrupt below.
X must be specified in the proposal and must be an integer greater than zero and not greater then the Wager size of the Corruptor. If X is unspecified or is invalid, it will be the greatest number possible, according to the Ruleset.
An Amnesiac can’t be a Corruptor if (P - N*X) is less than -10, where P is the number of points of the aspirant Corruptor and N is the number of the active Amnesiacs at the moment of the proposal publication. This case is called Bankrupt. Any point changes applied must be invalidated, and the proposal is invalid.

Oil the Wheel.

Proposal: Whiteboard Eraser

Timed out 6 votes to 4. Enacted by Kevan.

Adminned at 04 Jun 2020 11:36:22 UTC

Change the Global Effect of the Unearned Segment from “Replace each player’s Points with 2*sqrt(|their current Points|) rounded to the nearest integer and multiplied by -1 if their current Points is negative.” with:-

Halve all Players’ Points (rounding towards zero).

Replacing this elaborate equation with a simpler catchup mechanic where we can all instantly see the effect it would have, and decide how to behave around it. (That the current equation bumps a player on -1 down to -2, and on -2 to -3, seems like an unfriendly surprise.)

The more complicated and time-consuming we make Spinning the Wheel - and this Segment instantly says “if you aren’t 100% sure what two vertical lines around some words means, do not Spin the Wheel” - the longer we’ll have to wait for it to be spun each time.

Proposal: 62366 tiptop

Timed out. Passes 6-4—Clucky

Adminned at 04 Jun 2020 06:33:57 UTC

Create a new segment with the following values:

  • ID: 14
  • Name: Tiptop
  • Payout: Gain 1 Point
  • Global Effect: Determine the amnesiac with the most points who does not have this segment in their wager, choosing randomly between said amnesiacs if there is a tie. Remove N of their points, where N is the amount of amnesiacs that have this segment in their wager.

Eat the rich.

Tuesday, June 02, 2020

Proposal: Spare Segments

Timed Out. Passes 6-2—Clucky

Adminned at 04 Jun 2020 06:28:17 UTC

Create a new Dynastic Rule called “Spare Segments”:

Spare Segments are segments that are not on the wheel.  The list of Spare Segments is tracked on “The Wheel” wikipage.

Change

If a Segment has Index N where N is greater than 1, and there is no Segment with Index N-1, the Index of that Segment becomes N-1. If two Segments have the same Index, the Index of the Segment whose Name is Alphabetically later is Increased by 1.

to

If a Segment on the wheel has Index N where N is greater than 1, and there is no Segment with Index N-1, the Index of that Segment becomes N-1. If two Segments on the wheel have the same Index, the Index of the Segment whose Name is Alphabetically later is Increased by 1.

Create a new segment on the wheel with:
* Index: 13
* Name: Rising
* Payout: Set your Points to the first multiple of 10 that is higher than your current Points, then gain 1 power.
* Global Effect: A random Spare Segment (if any exist) is moved to the wheel, and the Segment on the wheel with index 1 is moved to the Spare Segment list.
If “Yoink!” failed, remove “, then gain 1 power.” from the segment named Rising.

One step away from total annihilation, the Spare Segment is a Segment that currently isn’t being used right now..

Side note: Pretty sure I’m not being formal enough, please suggest changes

Proposal: No No Limits

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 03 Jun 2020 11:38:34 UTC

In “The Wheel” replace “Each Amnesiac has a Wager, which is an unordered list of Segments, and defaults to none.” with “Each Amnesiac has a Wager, which is an unordered list of Segments of no more than five segments, and defaults to empty.” and replace “to every Amnesiac with that Segment in their Wager.”  with “to every Amnesiac for each time that Segment appears in their Wager.”

Taking Marco’s ideas from “Lucky Number” and letting you get something out of repeat bets, but also limit the number of bets you can make which will force people to be more strategic about their bets instead of just betting on everything that has an expected positive payoff

Proposal: 33425 happening

Fewer than a quorum not voting AGAINST. Failed 4-7 by Kevan.

Adminned at 03 Jun 2020 10:14:59 UTC

Create a new segment with:

* Index: 13
* Name: Happening
* Payout: Gain X Points, where X is ceil[(Number of Amnesiacs who have the segment which appears in the largest number of wagers in their wager)/(Number of Amnesiacs who have Happening in their wager)]
* Global Effect: Roll DICE3. If it is a 1, remove the segment(s) which appears in the largest number of wagers from all wagers. Then, remove the segment(s) from the game. Otherwise, do nothing.

Proposal: Yoink!

Reached quorum 7 votes to 2 with 1 unresolved DEF. Enacted by Kevan.

Adminned at 03 Jun 2020 10:13:16 UTC

Add a new dynastic rule called “Power” and give it the following text

Each Amnesiac has a non-negative integer amount of Power, tracked in a column called “Power” on “The Wheel” wiki page. Power defaults to 2.

Each Amnesiac has a positive integer amount of Defenses, tracked in a column called “Defenses” on “The Wheel” wiki page. Defenses defaults to 1.

An Amnesiac may spend 1 or more power to attempt a Raid. To do so, they (the Raider) select another Amnesiac who has at least three points (the Raidee) and roll a DICE(P+D) where P is the amount of power the Raider spent and D is the defenses of the Raidee. If the result of the die roll is less than or equal to P, the raid succeeds and three points are transferred from the Raidee to the Raider.

If an Amnesiac’s Defenses are D, they may spend 2*D power to increase their Defenses by 1.

Add a segment to the Wheel called “Power” with Payout “Gain 2 Power”

We need more than just points. This also helps with some catchup mechanics.

Idle me

As a consequence of the previous Wheel spin (which gave me a 50% chance to catch up with the leaders, thus was worth trying), I’m now too far behind to have much of a chance in this dynasty, and don’t find it much fun to play when I don’t have a serious chance of winning.

BlogNomic takes up quite a bit of my time when I’m seriously playing it, and given the current gamestate, I’d therefore rather allocate my time to other things.

Please idle me.

Proposal: 63556 Unearned

Reached quorum 8 votes to 3. Enacted by Kevan.

Adminned at 02 Jun 2020 10:11:45 UTC

Create a new segment with:

* Index: 12
* Name: Unearned
* Payout: Pays Segments
* Global Effect: Replace each player’s Points with 2*sqrt(|their current Points|) rounded to the nearest integer and multiplied by -1 if their current Points is negative.

This should lessen and prevent any runaway in Points.

Proposal: 24653 electable

Fewer than a quorum not voting against. Failed 1-7 by Kevan.

Adminned at 02 Jun 2020 09:53:36 UTC

Create a new segment with:

* Index: 11
* Name: Electable
* Payout: For each Winner, create a new Segment with the same Payout and Global Effect as the first Segment listed in their Wager
* Global Effect: Create a new Segment with the same Payout and Global Effect as the Segment that appears in the most Wagers (If there is a tie, the Segment with the higher Index is the one to be replicated.)

This should add some randomness to the creation of segments.

Proposal: 46366 random

Reached quorum 9 votes to 2. Enacted by Kevan.

Adminned at 02 Jun 2020 09:50:52 UTC

Create a new segment with:

  • Index: 10
  • Name: Random
  • Payout: For each Winner, select another Segment at random and apply its Payout to them.
  • Global Effect: Select another Segment at random and apply its Global Effect.

In “Wagers”, after “Apply the Payout of the Segment with Index corresponding to the die roll, to every Amnesiac with that Segment in their Wager.” add:-

(Such Amnesiacs are known as the Payout’s Winners.)

Proposal: 53632 shaft

Reached quorum 9 votes to 1. Enacted by Kevan.

Adminned at 02 Jun 2020 09:48:42 UTC

Create a new segment with Index 9, Name “Shaft”, no Global Effect, and no Payout.

Proposal: Upturning

Self Killed—Clucky

Adminned at 02 Jun 2020 03:33:12 UTC

Set the Global Effect of the Segment named Upturned to be:

Multiply all Amnesiacs’ Points by -1.

I don’t think this is as disruptive as it might seem: we’ve kept the expected value of all the segments close to zero, and the proposed Meteors don’t care about sign.

Proposal: 26421 false

Reaches quorum and is popular—Clucky

Adminned at 02 Jun 2020 03:32:23 UTC

Create a new Segment with the following properties:

Name: False
Index: 8
Payout: Pays Segments
Global Effect: Choose a random Segment.  The Payout of this Segment becomes the same as the Payout of the chosen segment.

Okay, I actually rolled 5d6 for this one and then thought “hmm, how do I turn this into a mechanic?”

Proposal: Do or do not, there is no try

With 7 against votes, this cannot reach a quorum of for votes without anyone changing their vote—Clucky

Adminned at 02 Jun 2020 03:29:56 UTC

Add a new rule to the ruleset, entitled Meteor Summoning:

All Amnesiacs have a variable called Meteorstruck, which is a non-negative integer tracked on the Wheel page of the wiki and defaults to zero.

As a daily communal action, any Amnesiac whose Points is either greater than 7 or less than -7 may summon a meteor, by carrying out the following atomic action:
*Set their own Points to zero;
*Set the Points of all other Amnesiacs to zero;
*Add 1 to the Meteorstruck of any Amnesiac who lost or gained 3 Points or more as a result of the second step in this Action;
*For each Segment of the Wheel, roll DICE4. Remove any segment whose result was a 1 from the wheel.

Proposal: Lucky number

Self Killed—Clucky

Adminned at 02 Jun 2020 03:28:43 UTC

In “The Wheel”, after “The Size of a Wager is the number of Segments in the list.”, add

It can’t be greater of the number of Segments in the list.

After “Apply the Payout of the Segment with Index corresponding to the die roll, to every Amnesiac with that Segment in their Wager.”, add:

If the Segment is listed X times in the Wager, apply the Payout X times.

I bet everything on Red.