Friday, April 01, 2011

Proposal: intersections

Add a new rule, “intersection tickets”:

If a Player changes their location to a Station which is located at the intersection of two or more Lines, that Player may increase their number of tickets by the number of intersecting Lines at the station they have just relocated to.

Proposal: Déjà Vu

Self-killed. Failed by Kevan.

Adminned at 03 Apr 2011 00:13:30 UTC

Enact a new rule, “Round-Trip”:-

As a daily action, for the price of one ticket, a Player may relocate to any Station which is found within their Photo Album.  This action may not be performed by a Player who has already the same day moved as set forth by the rule, “Movement”.  Players must update their ticket count within one hour of relocating; otherwise any Player may do so for them.

HI

Hey guys, can I be un-idled again?  Thanks :-/

Proposal: 1946 Scrabble Ruleset (II)

Timed out 13 votes to 1. Enacted by Kevan.

Adminned at 03 Apr 2011 00:08:46 UTC

Add a new rule to the ruleset, entitled Trails:

Each player has a Trail, which is tracked in the GNDT. A player’s trail is a sequence of up to seven letters, with each letter being the first letter of a station that player has recently visited. Every a player’s moves their piece to a new station, that player must immediately add the first letter of the new station to the end of their trail; similarly, if a player ever moves another player’s piece to a new station, they must update that player’s trail in the same way. If this would cause the trail to contain more than seven letters, the oldest letter is removed.

When a trail contains a certain combination of letters in order, the player who possesses it may undertake certain specified actions. When such an action is undertaken the letters used to undertake it are removed from the trail. These are detailed below:

* BOAT. If a player has a trail that contains the word BOAT, then they may immediately move their piece to any station that has a boat next to its name on the map.
* UNLOCK. If a player has a trail that includes the word UNLOCK, they my cause one locked station to no longer be locked. To do this they must make a post to the blog stating that the station has become unlocked; the station is considered to be unlocked from the moment that the post is visible on the blog, but an admin should change the ruleset or gamestate to reflect this change as soon as is practically possible.

Delete the second paragraph of rule 2.2, and add the following as a new rule, entitled Locked Stations:

A player may never place their piece on a locked station. If a player’s move would require them to do so then they must instead place their piece Off the Board.

The following stations are locked:

Mornington Crescent
Oxford Circus
Kings Cross St. Pancras
Embankment

Proposal: Change rules after you travel

Reached quorum after timing out, 12 votes to 0. Enacted by Kevan.

Adminned at 03 Apr 2011 00:08:16 UTC

If it exists, add to rule “Oddities”:

The only Proposals that may add a new Oddity to a Station are Odd Proposals. Odd Proposal are posted in the category “Proposal”, start with the word “Odd:” and do not count as Proposals for the purpose of the first sentence in rule 1.3 “Proposals”.
A player may post an Odd Proposal only to add an Oddity to the Station he is in, and that must be named in the title of the Proposal. Odd Proposals can be enacted only when their author is not in the related Station. When an Odd Proposal is enacted, the Player who wrote it gets 2 Tickets. When an Odd Proposal is failed, the author loses 3 Tickets, and every Player that voted against it loses one Ticket. Any Station with a pending Odd Proposal related to it shall be considered Odd.

Add to page “Check before you travel”:

* Angel (N): When Moving to this Station, you may write an Odd Proposal referring to any non-Odd Station.
* Knightsbridge (P): Same as for Angel.
* Bethnal Green (T): Same as for Angel.
* Parsons Green (D): Same as for Angel.
* Dollis Hill (J): Same as for Angel.
* Heathrow Terminals 1,2,3 (P): When a Player Moves or Hops here, they may pay 6 Tickets to remove an Oddity from any Station. To do so they shall make a Story Post titled “Terminating…” plus the name of the Station they are removing the Oddity from.

 

The general loss of tickets is just to avoid Failing of too many proposals just because they are… Odd. But if you have none, you can vote against anyway.
If you think you could word it better, just do it and I’ll self kill. I won’t kill myself.

Proposal: A tour of London

Enacted, 13-1. ~ lilomar

Adminned at 31 Mar 2011 19:11:17 UTC

Create a new dynastic rule, “Sightseeing”:

A Player’s Photo Album is a set of Stations. At any time, a Player may add the Station at which their Piece is located to their Photo Album, unless it is already there.

Players’ Photo Albums are tracked on the wiki page [[Photo Albums]]. Initially, all Players’ Photo Albums are empty.

If the wiki page [[Photo Albums]] exists, blank it. Otherwise, create it.

Giving us some reason to move around rather than just sitting Off the Board. London has quite a lot of interesting things to see, after all.

Proposal: My Oyster card is paid by Direct Debit

Enacted, 13-1. ~ lilomar

Adminned at 31 Mar 2011 19:10:34 UTC

To the end of the rule “Tickets”, append

As a weekly action, a Player may set the number of Tickets he owns to 7.

Based on the rules so far, Tickets to me have the feel of being relatively cheap; as it should be, if they’re being used to commute! Tickets can be bought a week in advance, but expire after that time.

Proposal: Whose Line Is It Anyway?

Enacted 12-1. ~ lilomar

Adminned at 31 Mar 2011 19:07:00 UTC

In Rule 2.1 (Board and Pieces), add after “A Piece’s location may either be “Off the Board” (notated as “-”), or at a single Station.”:-

If a Piece is at a Station, that Station’s name in the GNDT should be followed by its Line Code, in brackets. A Station’s Line Code is an alphabetical list of the first letters of each Line it is situated on (except that the Central Line is notated as “T”, the London Overground as “O” and the DLR as “R”). For example: “Barbican (CHM)”.

Then add a paragraph break.

This should make it easier to verify that moves are legal, and to check at (something of) a glance where players’ pieces are situated.

Proposal: Check before you travel

Enacted after 12 hours with a quorum of FOR votes: 11-0.
~lilomar

Adminned at 31 Mar 2011 15:05:16 UTC

Add a new rule, “Oddities”:

Stations may have Oddities. An Oddity is a particular rule related to that Station. All the Odd Stations are listed in Alphabetical Order in the wiki page called “Check before you travel” (that is part of the gamestate) as well as their Oddities.

If it does not exist, create a wiki page called “Check before you travel” and change it to read as follows.

* Bank: Players may Move from Bank to Waterloo and vice versa only between 06:15 and 21:48 Mondays to Fridays and between 08:00 and 18:30 Sundays. When a player does such a Move, he gains 1 Ticket.
* Blackfriars: The station is Locked until 11/11/11 11:11 a.m.
* Camden Town: No Player can Hop to Camden Town on Sunday.
* Cannon Street: No Player may Hop or Move there on Saturday and Sunday. If a Piece is at Cannon Street on those days, any Player may change its Location to “-”.
* Turnham Green: Between 20:00 and 8:00 the day after, no player may Move there if their Origin is not on the District Line. A player moving there shall gain 1 Ticket.
* Victoria: Any Player Moving or Hopping there shall loose 2 Tickets.
* Waterloo: see Bank.
* West India Quay: If three or more players Moved or Hopped in the last 3 hours, no player may move there if their Origin is not one of the Stations placed on the DLR line between West India Quay and Lewisham included. Any player Moving there gets 3 Tickets.

Let’s add some Caos.
In my idea every time a Player arrives to a non-Odd Station, he may write its Oddity as a free Proposal, to be applied after he left that station.
I wanted to avoid wiki pages, but I think it’s the only way not to get an oversized Ruleset.

Proposal: Let’s start from home

Self-killed. Failed by Kevan.

Adminned at 31 Mar 2011 03:14:17 UTC

Change the first point in rule “Movement” to:

* If their Piece is Off the Board, they may move their Piece to any Station on the London Overground Line whose name contains at least a wort starting with the same letter as the name of that player. If no Station fulfills this requirements, they shall consider their name as beginning with “S”.

When Enacting this proposal, the Player Adminning it may replace in the quoted rule any occurrence of the verb “start” in any tense with the verb “begin”, and vice versa.
Change every player’s Location to “-”.

Out of Nidd

Please de-idle Subrincinator.

Thursday, March 31, 2011

Proposal: Tickets For All

Self-killed. Failed by Kevan.

Adminned at 31 Mar 2011 00:48:24 UTC

Amend the rule, “Tickets”, by adding the following paragraph:-

Tickets are gained by voting.  A single vote of for, against, or imperial  (a imperial vote requires that the Chairman has already voted) on a single proposal, or other blog post necessitating players to vote, adds a single ticket to a player’s ticket count.  A player’s ticket count must be updated by the player within one hour of receiving a ticket, or the ticket is forfeited.

Proposal: I Think This Map Is Upside Down

Reached quorum 12 votes to 0. Enacted by Kevan.

Adminned at 31 Mar 2011 00:47:07 UTC

If the Rule “Location Hopping” does not exist, create it.

Change the text of rule “Location Hopping” to the following:

As a weekly action, a player may Hop by rolling 2DICE7 in the gndt. After obtaining the result, they may immediately spend any number of Tickets to increase or decrease the result by the same amount, as long as this does not cause the result to go below 2 or above 14. After this step, they must move their Piece to a Station of their Choice on the Line that corresponds to the (modified) result of the roll on the list in this rule. If they do not perform this step within one hour of making the dice roll, any Player may do it for them, but no Tickets may be spent in this case, and no Hop may result in a Piece moving more than once.

The results of the dice rolls correspond to the lines as follows:

* 2 - District
* 3 - Piccadilly
* 4 - Hammersmith & City
* 5 - Jubilee
* 6 - Circle
* 7 - DLR
* 8 - Waterloo & City
* 9 - Metropolitan
* 10 - Victoria
* 11 - Central
* 12 - Bakerloo
* 13 - London Overground
* 14 - Northern

Differentiates hopping from moving by making it a weekly action. Also, some Lines are harder to get to than others.

Proposal: Start Your Engines

Reached quorum 13 votes to 0. Enacted by Kevan.

Adminned at 31 Mar 2011 00:46:13 UTC

Enact a new rule, “Movement”:-

As a daily action, a Player may make either of the following moves:-

  • If their Piece is Off the Board, they may move their Piece to any Station other than Mornington Crescent.
  • If their Piece is at a Station (the “Origin”), they may move their Piece to any other Station which shares one or more Lines with that Origin.

Proposal: Location Hopping

Reaches quorum 11 votes to 0. Enacted by Kevan.

Adminned at 31 Mar 2011 00:44:49 UTC

Enact new rule, “Location Hopping”.  If the rules, “Board and Pieces” and “Tickets” are not enacted this proposal does nothing.

To perform the action of location hopping, a player must generate a random number using the GNDT with DICE13, and then consult the list below to find the item associated with the number of their roll and determine which station they may select.  If the player wishes, they may spend any number of tickets in their possession to increase or decrease the dice roll’s total and thus change which item is selected on the list below.  For clarification: if a player rolls a 3, they may spend 2 tickets to raise that roll to a 5, or they may lower the roll to a 1.  No final total of roll and tickets may be less than 1.  Location hopping may be performed by a player once every 24 hours.

The method for displaying this action is as follows: the player must create a blog post with a subject containing the words “Location Hopping”.  The main body of the post must contain a random number generated by the GNDT, the number of tickets the player wishes to spend to alter the roll, the total of the roll and the tickets, and the station which the player has selected to move their piece to.  After completing these steps, the player’s piece must then be moved to the specified location and the number of tickets spent by player must be removed from their ticket count.


• 1 : the player may select any station on Bakerloo

• 2: the player may select any station on Central

• 3: the player may select any station on Circle

• 4: the player may select any station on District

• 5: the player may select any station on Hammersmith and City

• 6: the player may select any station on Jubilee

• 7: the player may select any station on Metropolitan

• 8: the player may select any station on Northern

• 9: the player may select any station on Piccadilly

• 10: the player may select any station on Victoria

• 11: the player may select any station on Waterloo and City

• 12: the player may select any station on DLR

• 13: the player may select any station on London Overground

This is mostly random, obviously, but the player does get to select the station and they may change the roll with tickets…

Tuesday, March 29, 2011

If we’re no longer playing the grunting rules…

I’d like to unidle, now that there’s a chance to repeat my infamous run in the Stoke Newington Championship of 1985.

De-Idling

I’m in for this dynasty, as long as we avoid any of the infamous (and rather silly, imo) Finch-Wellington variants.

Quorum remains 10 with 19 players.

Proposal: Externalizing the Rules

Cannot be enacted without a CoV, and therefore fails at 1-10. -Purplebeard

Adminned at 30 Mar 2011 07:10:24 UTC

If the Rule “Board and Pieces” does not exist, this Proposal does nothing.

A Move Suggestion is a blog post whose subject contains the text “[Move]” and whose body names exactly one Station as its Destination.  A Move Suggestion should also contain a rationalization for the move.

Any Player may object to a Move Suggestion by making a comment on it including an AGAINST or VETO voting icon accompanied by an explanation of why the move is inappropriate.  If a player does so, the Move Suggestion is ‘rejected’.

24 hours after a Move Suggestion is created, if it is not rejected, it becomes ‘successful’ and the Location of its author becomes the Destination.

A Move Suggestion cannot be created if its author is the author of the most recent successful Move Suggestion or an existing Move Suggestion that is neither successful nor rejected.  A post that is not a Move Suggestion cannot be edited to make it into a Move Suggestion.

If you think this is too spammy - well, most games between competent players last less than 25 moves, and 25 extra posts per dynasty doesn’t seem that excessive for the main mechanic.

Proposal: I’m Sorry I’ll Read That Again

Reached quorum 11 votes to 0. Enacted by Kevan.

Adminned at 30 Mar 2011 06:32:01 UTC

Enact a new rule, “Board and Pieces”:-

Mornington Crescent is a board game played on the London Underground map as it exists at http://blognomic.com/images/tubemap.gif. The Board consists of a number of Stations situated on a number of Lines.

Each Player has a Piece, the location of which is tracked in the GNDT as “Location”. A Piece’s location may either be “Off the Board” (notated as “-”), or at a single Station. All Players’ Pieces begin located Off the Board.

Enact a new rule, “Mornington Crescent”:-

If a single Player’s Piece is located at Mornington Crescent, that Player has achieved victory.

Mornington Crescent is Locked. A Piece may not be moved to a Station which is Locked.

Ah, the trickiness of early victory conditions. Third time lucky, with an explicit lock on the Crescent.

Proposal: Tickets

Reached quorum 11 votes to 1. Enacted by Kevan.

Adminned at 30 Mar 2011 06:29:22 UTC

Enact a new rule, “Tickets”

Each Player has a value “Tickets”, a non-negative integer tracked in the GNDT. All Players begin with 0 Tickets.

Some sort of ticket system could regulate the rate of the gameplay. Of course, details can be proposed once a system of movement is established.

Interruption!

I invoke the Scotsman’s Provision and thus ask for my unidling. =)

5 years, one month, and a few days…

It’s been a while, but I wish to become unidle.

The trains finally started running again

Please could an admin unidle me?

(On another note, there’s something very wrong for me with the textboxes in the make-a-new-post page. They use my default background color - dark gray - and a custom foreground color - dark gray. Really, they should set both the foreground and the background, or not at all; I can hardly read what I’m saying (and can only manage to read it because the two shades of gray are slightly different).

Proposal: A Fresh Board

Self-killed -Darth

Adminned at 29 Mar 2011 20:33:27 UTC

Enact a new rule, “Board and Pieces”:-

Mornington Crescent is a board game played on the London Underground map as it exists at http://blognomic.com/images/tubemap.gif. The Board consists of a number of Stations situated on a number of Lines.

Each Player has a Piece, the location of which is tracked in the GNDT. This Piece may either be located Off the Board (notated as “-”), or at a single Station. All Players’ Pieces begin located Off the Board.

Enact a new rule, “Mornington Crescent”:-

If a single Player’s Piece is located at Mornington Crescent, that Player has achieved victory.

Reproposal with “located” instead of “placed”.

Proposal: Rulesets

Fails, 1-10, cannot be enacted without a vote changing. Hope I remember how to do this correctly :)
~lilomar

Adminned at 29 Mar 2011 19:17:36 UTC

Add a new rule to the ruleset, entitled Legalese:

There are six officially recognised Rule Books that govern how players may make moves. These are as follows:

  • The 1884 Uxbridge Mornington Directory
  • Oxford Marsh Rules, 1911 edition
  • The Stoke Newington Championship rules
  • Warton’s Old Peculiar
  • The Greenwich Meridian Standard Ruleset
  • The 1966 Committee Tournament Classic

These Rule Books are frequently mutually contradictory and an individual action may be legal under one but illegal under another. They must, however, be internally consistent; a rule ascribed to a rule book may not contradict an existing rule ascribed to the same book.

The rules contained within these rule books may never be written down or tracked as part of the gamestate.

Unidle

Although I’m not going to do it, I do wonder how much traction an immediate DoV simply saying “Mornington Crescent” would get.

Quorum = quorum.

Proposal: Preparing the Board

Self-killed for ambiguous wording. Failed by Kevan.

Adminned at 29 Mar 2011 04:52:41 UTC

Enact a new rule, “Board and Pieces”:-

Mornington Crescent is a board game played on the London Underground map as it exists at http://blognomic.com/images/tubemap.gif. The Board consists of a number of Stations situated on a number of Lines.

Each Player has a Piece, the location of which is tracked in the GNDT. This Piece may either be placed Off the Board (notated as “-”), or at a single Station. All Players’ Pieces begin Off the Board.

Enact a new rule, “Mornington Crescent”:-

If a single Player’s Piece is located at Mornington Crescent, that Player has achieved victory.

Ascension Address: Ascension Address

It’s now time to play the game called Mornington Crescent.

This week we’ll be playing under Stovold’s Self-Modifying Rules, starting from the minimal 1863 base set and using standard Regency “piece” notation.

(Throughout the ruleset, rename “Chief” to “Chairman” and “Caveman” to “Player”.)

Florw’s Join Request

This is my formal request to join BlogNomic.

Thank you!
Florw

Monday, March 28, 2011

Declaration of Victory: Predators Attack

Uk, Kevan win with voting all fingers to no fingers. We leave cave now. -Purplebeard

Adminned at 29 Mar 2011 01:23:27 UTC

Rule 2.8 (Predators) states that “If no other caveman has done so in the last 18 h , during the time period 20:00 GMT until 06:00 GMT the following day, if no public fire is present, any caveman may reduce the intelligence of a random caveman by 2 (including himself).”

It is now 20:04 GMT, and there is currently no “public fire” (or any fire at all, since Badgerigar went idle carrying the only fire in the game). I select a random Caveman (which turns out to be myself) and do not reduce my Intelligence by two because I have a Pointy Stick.

Since “no other caveman” has done this in the last 18 hours, I then do it again, decreasing Rodlen’s Intelligence by 2. I then repeat this 343 more times (since I’m not required to use the GNDT, I’ve written a simple script to randomly select targets and keep track of results - there’s a full log of its output here).

If a Caveman is holding a Weapon, “his intelligence may not be decreased by this rule” - Ely, Travis and myself all have Pointy Sticks. After 345 iterations of the Predator rule, the Chief’s Intelligence drops below my own. At this point, I stop processing predation die rolls.

“If at any time a Caveman’s Intelligence is higher than that of the Chief, the Caveman in question achieves victory.”

I have 21 Intelligence, and Purplebeard has 20. I declare victory.

Brushed by the Feather of the Great Sky Eagle

Badgerigar and Glopso haven’t posted or commented in over a week, and go idle. Quorum drops to 7.

Proposal: Me Have Two Axes

Vetoed by Kevan, as the dynasty ended before this could be enacted or failed.

Adminned at 29 Mar 2011 03:22:02 UTC

Add a sub-rule to the rule Tool Use.  Call it Weapon Use.

As a weekly action, any caveman holding a weapon may use it to reduce another caveman’s intelligence by that weapon’s power.

 

Reposted

Proposal: A Lumberjack

Vetoed by Kevan, as the dynasty ended before this could be enacted or failed.

Adminned at 29 Mar 2011 03:22:07 UTC

To Rule 2.3 (Pursuits), add:-

As a weekly action, a Caveman with an Intelligence of 5 or more may journey alone to rethink their purpose in life. This is a stressful process - they must decrease their Intelligence by 4, and any Tools they are carrying are lost. Upon doing this, they may set their Pursuit to a Pursuit of their choice.

It’s maybe a bit harsh that we’re stuck with our randomly-assigned Pursuits.

Proposal: The Thagomizer

Vetoed by Kevan, as the dynasty ended before this could be enacted or failed.

Adminned at 29 Mar 2011 03:22:13 UTC

To Rule 2.1.3 (Thirst for Adventure), add:-

Within 24 hours of a Caveman (known as the “Adventurer”) rolling a ‘1’ or ‘7’ while Adventuring, any Caveman who has Knowledge of Cave Painting, and who is carrying a Burnt Stick or a Red Rock (known as the “Painting Tool”), may increase by two the Intelligence of all Cavemen other than the Adventurer. Upon doing so, the Painting Tool is used up and is removed from their Tools.

If we record what happened, we can remember our victories and learn from our mistakes.

Sunday, March 27, 2011

Proposal: The unseen horror!

Reaches quorum 10 votes to 0. Enacted by Kevan.

Adminned at 28 Mar 2011 01:46:32 UTC

Create a rule called “Predators” with the following wording:

I f no other caveman has done so in the last 18 h , during the time period 20:00 GMT until 06:00 GMT the following day, if no public fire is present, any caveman may reduce the intelligence of a random caveman by 2 (including himself). If the randomly determined caveman holds a weapon, his intelligence may not be decreased by this rule.

Horrible things are lurking in the dark which scares the cavemen so they lose intelligence. Strangly they do not appear when a fire is burning or a cavman can defend himself.

Field Study: Hibernation!

Cavemen need to save food. Sleeping consumes less food. I try that new idea. I go to darkest spot of cave.

Request to be idled.

Sorry, guys, although I like the idea with the ongoing research I just do not find the time to participate properly.  I hope to see you around in a few weeks. Take care of the research costs. ;-)

Proposal: Flatlining

Reaches quorum and passes at 9-0. -Purplebeard

Adminned at 28 Mar 2011 00:55:22 UTC

Repeal Rule 2.3.1 (Balance).

The nadir/apex rule just seems a bit too fiddly and arbitrary, every time I read it. Is it just me?

Story Post: learn grunt: stealing

prerequisites: grunting
cost: 10
field: Art
effect: The dumbest cavemen can try to steal things from the others. Unluckily it does not always work. Sometimes they get caught and the Chief hit them hard on the head with the Club of Justice.
If they did not try to Steal in the last 72 hours (3 days), any caveman with less than 20 smartness and that is holding less then two tools can try and Steal a tool from one of the two Cavemen with lowest smartness among those with higher intelligence than them. If more than two Cavemen meet these requirements, they may choose any of them. They shall then throw a DICEX where X is the difference between their aim’s Intelligence and their own. If the result is lower than 5, they shall loose 2 smartness. From 5 to 9 included and for results higher than 11, they shall get a tool of their choice from the aim’s tools. On 10 or 11 nothing happens.

let’s give them a chance…
I don’t know if it is balanced, but we could fix it later if it’s broken.

Story Post: learn grunt: basic cooking

prerequisites: tools, sky fire
cost: 30
field: progress
effect: The cavemen can kinda-like burn Raw Meat on Fire. It tastes much better!
A caveman with a Fire of any kind in their tools can in any moment change it to a Public Fire or a Private Fire. When giving away a Fire of any kind, it will become Private.
If there is at least a Caveman holding a Public fire, all the cavemen have Access to a Fire. Cavemen holding Private Fires have Access to Fire.
Any caveman with Knowledge of Making Chops and having Access to a Fire may loose a Raw Meat to gain a Chop.
{
When the Research Proposal that created this Research Project passes, add “Chop”, “Public Fire” and “Private Fire” to the list of tools in Rule 2.4, remove “Fire” from that list and move its description to "Private Fire", replace all the Fires in the hold column of the GNDT with Private Fire.
In research Project "Sky Fire" change the last sentence to:

A Caveman who has Knowledge of both Bashing Rocks and Sky Fire, and who is carrying two Rocks (of any type) may, as a daily action, remove one Rock from their Tools to add Private Fire to their Tools. Any Caveman who has Knowledge of Sky Fire, who is carrying a Stick (of any type other than “Burnt”) and has Access to Fire, may, as a daily action, remove that Stick from their Tools to add a Burny Stick to their Tools.

Change tha last sentence in rule "Feast and Famine" to:

Upon doing so, if the Chief is carrying a piece of Raw Meat, then that Meat is removed from the Chief’s Tools and the tribe is fed. If the Chief has no Raw Meat, then the tribe must fend for themselves, or go hungry - each Caveman who is carrying Raw Meat loses one piece of Raw Meat, each Caveman carrying a Chop gains two intelligence and loses the Chop, and each Caveman who is not carrying Raw Meat or Chop loses two Intelligence.

Remove all the text in curly parenthesis from the Research Project.
}

Added concept “Access to Fire”.

Story Post: learn grunt: engineering

prerequisites: advanced painting, thinking hard
cost: 70
field: knowledge
effect: the cavemen can draw a hut or a house or a machine to help everyday life on cave walls, so that the other cavemen can help them building it.
As a weekly action any caveman may make a Contraption blog post in the Story category starting with the words “Let’s make a…” and the name of the object they want to build. They can be referred as the Inventor of that Contraption.
They need to list the components of the object, that may be any tool in any quantity with the following restrictions:
*any kind of rocks that is not basic can be listed only if the caveman has at least 15 intelligence;
*any kind of sticks that is not basic can be listed only the caveman has at least 30 intelligence;
*any kind of axe can be listed only if the caveman has at least 40;
*any kind of fire can be listed only if the caveman has at least 50;
*at least 5 and no more than 15 tools shall be used;
They shall then write the effect of the contraption, that may not affect the gamestate.
They may add a picture illustrating the Contraption.
Any caveman holding a tool listed in the components may then help the poster build it by making a Helping comment only containing the symbol arrow and a Tool they are holding that thay shall remove from their GNDT cell. After this, one instance of that tool shall not be considered a component any more for the purpose of the previous sentence.
The contraption is built when all the components needed are listed in the Helping comments.
Any admin may admin the post commenting “Built”, and all the following comments to that post shall have no gamestate effect. They shall then add X intelligence to the Inventor, where X is a third the number of tools required rounded up, where axes and fire shall be counted three times and non-basic sticks twice. They shall add X/2 to the every caveman that wrote at least a Helping comment for that Contraption, except for the Inventor.
If the Chef or at least half the quorum rounded up added a for in their comment, the Inventor shall get a 2 smartness bonus.
If the Chief writes a post containing the veto symbol, the Contraption post shall have no gamestate effect.

Saturday, March 26, 2011

I journey north, to find great sky eagle

I find nest of great sky eagle and steal feather of its wing. Caveman will learn to fly. Road to great sky eagle hazardous; if me not come back by spring then perhaps great sky eagle has taken me instead.

Quorum not changed.

Saturday, March 26, 2011

Proposal: Thirst for Adventure

Reaches quorum, times out and passes at 9-2. -Purplebeard

Adminned at 28 Mar 2011 00:53:02 UTC

Create a new sub-rule under the rule Intelligence, call it Thirst for Adventure.

As a weekly action, any caveman may “Adventure” by adding to their intelligence the value of of the expression (DICE7 - 3).

Cavemen like to adventure and often learn new things about the world, but sometimes come back tired and confused.

Me Have Axe

Add a sub-rule to the rule Tool Use.  Call it Weapon Use.

As a weekly action, any caveman holding a weapon may use it to reduce another caveman’s intelligence by that weapon’s power.

If you can raise intelligence you now can lower it too.

Cave painting complete

Me use Burnt Stick to scratch cave painting of how tribe might use rocks or sticks to kill animals in big field. Learn grunt “hunt animals” is now ready. Hunt animals is difficult job, but me can do it, Blacky can do it, and Chief can also do it, Chief can do anything.

If any Caveman give me a Weapon Tool today, me will try to hunt animal so that tribe will not go hungry this season.

Proposal: Grunting compromise

Times out and passes at 8-1. -Purplebeard

Adminned at 28 Mar 2011 00:52:15 UTC

If a dynastic rule called “Tutoring” does not already exist, add a subrule “Tutoring” to Rule 2.1.

Reword the rule “Tutoring” to:

As a weekly action, a Caveman (the Teacher) may announce in a GNDT comment that they are teaching another Caveman with a lower Intelligence (the Student). The Student’s Intelligence increases by 1.  The Student gains additional Intelligence equal to one tenth of the difference between the Teacher’s Intelligence and the Student’s for each Research Project the Teacher has knowledge of off the list {Grunting, Advanced Painting, Grammar}.  The Student’s Intelligence is rounded down afterwards.

This proposal makes the high intelligence bonus contingent on skills, while still allowing dumb cavemen to tutor dumber cavemen.

Proposal: Unlabelled Axes

Reaches quorum, times out and passes at 10-0. -Purplebeard

Adminned at 28 Mar 2011 00:50:22 UTC

In Rule 2.4 (Tool Use), add the following item descriptions to “Sharp axe” and “Shiny axe”:-

  • Sharp axe. Sharp, Skilled Weapon.
  • Shiny axe. Sharp, Skilled, Fast Weapon.

Minor fix - the Axe Crafting research project was enacted after the proposal to give adjectives to weapons, so the axes are currently blank.

Friday, March 25, 2011

Proposal: Show me your moves

Times out 7-0 -Darth

Adminned at 26 Mar 2011 16:41:26 UTC

If a dynastic rule called “Tutoring” already exist, this proposal does nothing.

Add a subrule to Rule 2.1.  Call it “Tutoring” and give it the following text:

As a weekly action, a Caveman (the Teacher) may announce in a GNDT comment that they are teaching another Caveman with a lower Intelligence (the Student). The Student’s Intelligence increases by 1 plus one fifth of the difference between the Teacher’s Intelligence and the Student’s (rounded down).

As before except that it’s now a subrule of Intelligence and requires a GNDT comment instead of a blog post.

Proposal: To Sir, with Rocks

Self-killed and failed 2-3. -Bucky

Adminned at 26 Mar 2011 14:27:22 UTC

Add a sub-rule to the dynastic rule “Intelligence”. Call it “Tutoring” and give it the following text:

If a Caveman (the Teacher) has Knowledge of the Research Project “Grunting”, they may, as a weekly action, tutor another Caveman with a lower Intelligence (the Student). The Teacher increases the Student’s Intelligence by 1 plus one fifth of the difference between the Teacher’s Intelligence and the Student’s (rounded down).

More experienced cavemen are able to share the things they’ve learned with their brethren using a system of grunts and gestures.

Proposal: The Gift of Knowledge

Times out and fails 1-6. -Bucky

Adminned at 26 Mar 2011 14:25:36 UTC

Create a new sub-rule under the rule Intelligence, call it Gifts of Knowledge.

As a daily action any caveman may transfer some of their intelligence from themselves and give it to another caveman.

 

A third idea on how to give intelligence.

Proposal: Speeding things up

Times out ironically, 1 vote FOR to 3 AGAINST with two unresolved DEFs. Failed by Kevan.

Adminned at 26 Mar 2011 06:08:25 UTC

In the rule Science change all references from “weekly action” to “daily action”

This will allow us to research faster.

Requesting to go Active

Ujalu, the unnecessary, requesting to go active

Proposal: Brain Drain

Can’t enact with 10 votes against. Failed by Kevan.

Adminned at 25 Mar 2011 08:17:53 UTC

Reduce the Chief’s Intelligence by 40.

Wednesday, March 23, 2011

Proposal: Hungry for More

Timed out 5 votes to 4. Enacted by Kevan.

Adminned at 25 Mar 2011 08:16:48 UTC

Add a new rule, “Feast and Famine”:-

At any time during a Saturday or a Sunday, any Caveman may call a Feast, unless a Caveman has already called a Feast in the past 72 hours. Upon doing so, if the Chief is carrying a piece of Raw Meat, then that Meat is removed from the Chief’s Tools and the tribe is fed. If the Chief has no Raw Meat, then the tribe must fend for themselves, or go hungry - each Caveman who is carrying Raw Meat loses one piece of Raw Meat, and each Caveman who is not carrying Raw Meat loses two Intelligence.

Reproposing without the word “weekend”.

Tuesday, March 22, 2011

Proposal: Teach me how to rock

Times out and fails 5-5. -Bucky

Adminned at 24 Mar 2011 17:10:28 UTC

Add a new dynastic rule to the ruleset.  Call it “Tutoring” and give it the following text:

As a weekly action, a Caveman (the Teacher) may announce in a blog post that they are teaching another Caveman with a lower Intelligence (the Student). The Student’s Intelligence increases by 1 plus one fifth of the difference between the Teacher’s Intelligence and the Student’s (rounded down).

Proposal: Thinking together

Timed out 2 votes to 8. Failed by Kevan.

Adminned at 24 Mar 2011 14:20:55 UTC

Add a new rule to the ruleset.  Call it “partners”.

Each caveman may propose to be a mate or partner of another caveman on the gndt. If the other caveman caveman accepts there is a marriage.  Once there is a marriage then the partners add their partner’ intelligence to their own and they can also change their pursuit to that of their partners.  From then on they share the same intelligence.  Partners are tracked in the gndt.  Cavemen may only have one partner and they can only marry once.

This will speed up the game and allow people to get closer to winning.

Monday, March 21, 2011

Story Post: Learn Grunt: basic geometry

Timed out 8 votes to 0. Enacted by Kevan.

Adminned at 24 Mar 2011 14:57:30 UTC

prerequisites: basic math and thinking hard
cost: 45
field: knowledge
effect: cavemen learn about shapes, like triangles and squares.  this will help them build things later.  cavemen also start to think about big numbers and big math.

will help cavemen reach for the future

Illegal actions

It looks like Glopso reduced the cost of “Finding Rocks” by their own Intelligence, and set their Learn to blank - this isn’t quite a Scientific Convention (which should be processed for every Caveman), nor is it a Cave Painting (which requires something to paint with, and doesn’t blank a Caveman’s Learn). Glopso also turned a Stick into a Pointy Stick, without having knowledge of Making Pointy Sticks.

I think this is all extremely illegal, and I’ve reverted it, but I’ll mention it here in case I’ve misunderstood something, or if Glopso’s misunderstanding of the mechanics is more widespread.

Story Post: learn grunt: making chops

prerequisites: tools, sky fire
cost: 30
field: progress
effect: The cavemen can kinda-like burn Raw Meat on Fire. It tastes much better!
A caveman with a Fire of any kind in their tools can in any moment change it to a Public Fire or a Private Fire. When giving away a Fire of any kind, it will become Private.
Any caveman with Knowledge of Making Chops and holding a Fire may loose a Raw Meat to gain a Chop. If there is at least a Caveman holding a Public fire, all the cavemen are intended as holding a Fire.
When the Research Proposal that created this Research Project passes, add “Chop”, “Public Fire” and “Private Fire” to the list of tools in Rule 2.4, remove “Fire” from that list, replace all the Fires in the hold column of the GNDT with Private Fire, then remove this sentence from the Research Project.

In my reading of rule 2.2 the starting cost should be 30, but if we count twice Bashing rocks, it would be 40. If you don’t think so, CfJ me or do whatever you want.
Sorry for the poor wording.

Greetings

After observing the smartness that results from group rituals, I step into the cave and ask if I too may share in the benefits of membership. [Formally announcing my arrival and asking to be added to the roster]

Proposal: Biodegradable Technology

Passes at 14-0. -Purplebeard

Adminned at 23 Mar 2011 01:20:53 UTC

Add to the end of “Tool Use”:

A Caveman may remove a Stick or Rock of any type other than Burny from their Tools at any time.

This is to stop everyone’s toolkit from clogging up with basic rocks and sticks. I added a Smokey Bear clause for obvious reasons.

Proposal: A Match Made In Heaven

Self-killed. -Purplebeard

Adminned at 23 Mar 2011 01:20:25 UTC

Remove “Burny pointy stick” from “Tool Use”

Add to the description of ‘Fire’ in the same rule:

Any Caveman who is carrying both Fire and a stick of any type immediately loses that stick.

The burny pointy stick isn’t used for anything, and I imagine that the pointy bit would be the first part to burn off anyway.

Proposal: Hunger Pangs

Self-killed. -Purplebeard

Adminned at 23 Mar 2011 01:19:59 UTC

Add a new rule, “Feast and Famine”:-

At any time during a weekend, any Caveman may call a Feast, unless a Caveman has already called a Feast that weekend. Upon doing so, if the Chief is carrying a piece of Raw Meat, then that Meat is removed from the Chief’s Tools and the tribe is fed. If the Chief has no Raw Meat, then the tribe must fend for themselves, or go hungry - each Caveman who is carrying Raw Meat loses one piece of Raw Meat, and each Caveman who is not carrying Raw Meat loses two Intelligence.

Proposal: Sticks and Stones

Passes at 10-0. -Purplebeard

Adminned at 23 Mar 2011 01:16:20 UTC

As a subrule to Rule 2.4 (Tool Use), add a rule called “Weapons”:-

Some Tools are Weapons, as described in the “Tool Use” list, with one or more adjectives. The number of adjectives a Weapon has is its Power.

In the bulleted list in Rule 2.4, apply the following descriptions to the following tools (if they exist):-

  • Sharp rock. Clumsy Weapon.
  • Pointy stick. Sharp Weapon.
  • Burny stick. Hot Weapon.
  • Burny pointy stick. Hot, Sharp Weapon.
  • Sharp axe. Sharp, Skilled Weapon.
  • Shiny axe. Sharp, Skilled, Fast Weapon.
Reword the effect of the “Hunt animals” project to:-
If you hit an animal with a rock or stick, you will get a lot of raw meat. It is not so good to eat but better than starving. Again, it does not work with mammoth, for some reason. Any caveman with Knowledge of Hunt and carrying a Weapon may choose a Weapon they are carrying and Go Hunting. They shall do this by rolling a DICE5 (mentioning their chosen Weapon in the die roll comment) and adding their chosen Weapon’s Power. On a 6 or more, they may add one Raw Meat to their tools. On 5, they shall lose their chosen Weapon to gain a Raw Meat. On 4, they shall lose their Weapon. On 3 or less, nothing happens. If after hunting a Caveman would get his third tool, they must either lose their chosen Weapon before getting the Meat, or give the Meat to a Caveman with less than 2 tools. This transaction does not count towards the daily limit described in rule 2.4 “Tool Use”. A caveman may not Go Hunting more than 3 times a day.

Proposal: Ejecting the Core

Reached quorum 13 votes to 1. Enacted by Kevan. +1 Intelligence to Kevan.

Adminned at 22 Mar 2011 02:36:24 UTC

In Rule 1.3 (Proposals), replace:-

Any Caveman may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes, except that:

  • A Caveman cannot submit a non-Core Proposal if that Caveman already has two or more non-Core Proposals pending.
  • A Caveman cannot submit a Proposal if that Caveman already has three or more Proposals pending.
  • A Caveman cannot submit a Proposal if that Caveman has already submitted three or more Proposals that day.
with:-
Any Caveman may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Caveman already has 2 Proposals pending, or has already made 3 Proposals that day).

I’m wondering if we should return to the old days of “you have two proposals”, for the sake of ruleset clarity. I’ve not crunched the numbers, but it feels like new players are a lot quieter, these days - maybe we shouldn’t have such an intimidating barrier around such a fundamental game mechanic.

Story Post: Research Proposal: Axe Crafting

Timed out 5 votes to 0. Enacted by Kevan.

Adminned at 24 Mar 2011 14:58:59 UTC

Prerequisite: “Tools” and “Making Pointy Sticks”
Cost: 28
Effect: Cavemen learn that fixing rock to stick make easier to hold rock, make rock move faster when hit things.
A Caveman who has Knowledge of Axe Crafting may, as a daily action, remove a Stick and either a Sharp Rock or a Shiny Rock from their Tools, to craft an Axe. If they removed a Sharp Rock, they may add one Sharp Axe to their Tools as a result; if they removed a Shiny Rock, they may add one Shiny Axe to their Tools.
When the Research Proposal that created this Research Project passes, add “Sharp axe” and “Shiny axe” to the list of tools in Rule 2.4, then remove this sentence from the Research Project.
Field: Art

Monday, March 21, 2011

Proposal: BlogNomic may be fought with clubs, but it is won by cavemen

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 21 Mar 2011 10:59:38 UTC

Add a new rule, titled “Great Sky Eagle”:

If at any time a Caveman’s Intelligence is higher than that of the Chief, the Caveman in question achieves victory.

I think it’s about time for a victory condition.

Wiki accounts

If you’re a new player and need a wiki account, contact me(Bucky) or Kevin, or just comment here, and we’ll set up your account.

Hunt?

What happened to my learn grunt “hunt animals”? I suppose that it should have been enacted by now.

Udqbpn idles out

Caveman with unpronounceable upside-down name has departed on journey to commune with Great Sky Eagle, has not been seen in cave for many days now.

I’m Back

Me say hi.

Friday, March 18, 2011

Story Post: Research Proposal: Rock Finding

Timed out 7-0. This project is now Open. +1 Intelligence to Kevan.

Adminned at 21 Mar 2011 05:01:55 UTC

Prerequisite: Bashing Rocks
Cost: 20
Effect: Some rocks in valley not same as other rocks. Some rocks soft and red, some hard and bright, some wet and squishy.
If a Caveman knows Rock Finding, then whenever they take an action which would add a basic Rock to their Tools, they may add a Red Rock, a Shiny Rock or a Squishy Rock instead.
When this Research Project is completed, add “Red rock”, “Shiny rock” and “Squishy rock” to the list of tools in Rule 2.4, then remove this sentence from the Research Project.
Field: Knowledge

Reproposing now that there’s another Bashing Rocks branch open, and throwing in clay as a third rock type.

Proposal: Rock Banned

Reached quorum 10 votes to 0. Enacted by Kevan. +1 Intelligence to Kevan.

Adminned at 20 Mar 2011 04:00:04 UTC

If a rule exists called “Music”, rename it to “Social Rituals” and reword “Cavemen are musical creatures, and like to join up in groups to play with and to each other.” to “Cavemen are social creatures, and are able to use tools to perform small social rituals.”

Also, reword “Style” to “Ritual” and “Band” to “Group”, throughout the rule, and reword “Classical” to “Pointing”, “Heavy Metal” to “Scarifying”, “Blues” to “Face Painting”, “Alternative” to “Blood Daubing” and “Salsa” to “Burning”.

Retheming the modern-music mechanic as a system of minor social rituals, if it enacts.

Thursday, March 17, 2011

Proposal: Styx and The Stones

Times out 5 votes to 2. Enacted by Kevan.

Adminned at 20 Mar 2011 03:57:46 UTC

Add a rule, “Music”:

Cavemen are musical creatures, and like to join up in groups to play with and to each other. Each Caveman may have a Style, based on the tools they are carrying. If at least three Cavemen have a particular Style, the collection of all Cavemen with that Style is known as a Band. As a weekly action, and only if it has not yet been done that week, any Caveman may increase the Intelligence of all Cavemen who are in a Band by two times the number of Bands in existence.

The Styles are designated as follows:

* If a Caveman is carrying only a pointy stick, their Style is Classical.
* If a Caveman is carrying two sharp rocks, their Style is Heavy Metal.
* If a Caveman is carrying two burnt sticks, their Style is Blues.
* If a Caveman is carrying two raw meats, their Style is Alternative.
* If a Caveman is carrying two fires, their Style is Salsa

Story Post: Research Proposal: lifting large rocks

Timed out 6-0. This project is now Open. +1 Intelligence to Purplebeard.

Adminned at 21 Mar 2011 05:02:18 UTC

Prerequisites: thinking hard, tools
Cost: 35
Field: Progress
Effect: The Cavemen learn that if you use the right tools, you can pick up and move very large rocks.

Third time’s the charm?

Wednesday, March 16, 2011

Proposal: Language Barrier

Timed out 6 votes to 1. Enacted by Kevan. +1 Intelligence to Kevan.

Adminned at 18 Mar 2011 10:12:39 UTC

Rename the Research Project “rhyming” to “grunting”, change its Cost to “0/10”, and its effect to:-

The cavemen are able to attract and direct one another’s attention with guttural noises.

This seems like it might be an easier verb to build upon.

Story Post: Research Proposal: lifting large rocks

Prerequisites: thinking hard, tools
Cost: 25
Field: Progress
Effect: The Cavemen learn that if you use the right tools, you can pick up and move very large rocks.

Proposal: Hit Tree With Rock

Reached quorum 8 votes to 0. Enacted by Kevan. +1 Intelligence to Kevan.

Adminned at 17 Mar 2011 17:37:57 UTC

In Rule 2.2 (Science!), replace “but no complete Research Project may be a prerequisite for more than two complete or pending Research Projects - if a Research Proposal passes that would have the effect of making a complete Research Project a prerequisite for a third then that Research Proposal instead has no effect” with:-

but no complete Research Project may be a prerequisite for more than four complete or pending Research Projects - if a Research Proposal passes that would have the effect of making a complete Research Project a prerequisite for a fifth then that Research Proposal instead has no effect

I think we’re possibly blocking things off a little by limiting each Project to only two descendants - it’s possible to construct an elegant two-branching tree, but it’s very hard to do that on the fly. (We’ve already had “tools” shut off and split into “advanced painting” and “lifting large rocks”, which means any future tool technology has to be one of those two things.)

Proposal: No-Nonsense Job Descriptions

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 17 Mar 2011 17:37:38 UTC

In “Future Goals”, change “Connoisseurs” to “finders”, “Utilitarians” to “hunters” and “Philosophers” to “leaders”.

Research Proposal: lifting large rocks

Prerequisites: thinking hard, tools
Cost: 25
Field: Progress
Effect: The Cavemen learn that if you use the right tools, you can pick up and move very large rocks.

Story Post: learn grunt: hunt animals

Timed out 6-0. This project is now Open. +0 Intelligence to Ely.

Adminned at 21 Mar 2011 05:00:08 UTC

Prerequisite: Making pointy sticks
Cost: 15
Effect: If you throw a pointy stick against an animal, you will get a lot of raw meat. It is not so good to eat but better than starving. Again, it does not work with mammoth, for some reason.
Any caveman with Knowledge of Hunt and carrying a Pointy Stick may Go Hunting. They shall then roll a DICE5. On 1, they may add Raw Meat to their tools, on 2 they shall lose a Pointy Stick to gain a Raw Meat, on 5 they shall lose a Pointy Stick. On 3 and 4, nothing happens.
If after hunting a Caveman would get his third tool, they shall lose a Pointy Stick before getting the Meat, or give instantaneously the Meat to a Caveman with less than 2 tools. This transaction does not count towards the daily limit described in rule 2.4 “Tool Use”.
A caveman may not Go Hunting more than 3 times a day.
Field: Progress

Tuesday, March 15, 2011

Proposal: Two proposal in an hour is way too much

Reached quorum 9 votes to 0. Enacted by Kevan. +1 Intelligence to Ely.

Adminned at 16 Mar 2011 14:08:27 UTC

In rule Tool Use add a point to the list:

*Raw Meat.

Ok sorry, two tiny proposals in less than an hour, I swear this is not to get smarter…

Story Post: learn grunt: hunt

Prerequisite: Making pointy sticks
Cost: 20
Effect: If you throw a pointy stick against an animal, you will get a lot of raw meat. it is not so good to eat but better than starving. again, it does not work with mammoth, for some reason.
Any caveman with Knowledge of Hunt and carrying a Pointy Stick may Go Hunting. They shall then roll a DICE5. On 1, they may add Raw Meat to their tools, on 2 they shall lose a Pointy Stick to gain a Raw Meat, on 5 they shall lose a Pointy Stick.
If after hunting a Caveman would add his third tool, they shall lose a Pointy Stick before getting the Meat.
A caveman may not Go Hunting more than 3 times a day.
Field: Progress

Proposal: Fixing the fixes

Passes at 8-0. -Purplebeard

Adminned at 16 Mar 2011 01:49:36 UTC

If the proposal “Can You Tell What It Is Yet?” fails, this proposal does nothing.
If exists, change the last sentence of the learn thing “Sky Fire” in:

If there is at least a Caveman carrying the tool Fire, a Caveman who has Knowledge of Sky Fire, and who is carrying a Stick (of any type other than “Burnt”) may, as a daily action, remove that Stick from their Tools to add a Burny Stick to their Tools.

Proposal: Can You Tell What It Is Yet?

Passes at 10-0. -Purplebeard

Adminned at 16 Mar 2011 01:46:45 UTC

Add a new tool, before “Fire”:-

  • Burnt stick. If a Burny Stick or a Burny Pointy Stick has been carried by a Caveman for more than one hour, any Caveman may turn it into a Burnt Stick.

To the effect of the “Sky Fire” Research Project, add:-

A Caveman who has Knowledge of Sky Fire, and who is carrying a Stick (of any type other than “Burnt”) may, as a daily action, remove that Stick from their Tools to add a Burny Stick to their Tools.

To the effect of the “cave painting” Research Project, add:-

If a Caveman knows Cave Painting and is carrying either a Burnt Stick or a Red Rock (known as the “Painting Tool”), then he or she may, as a weekly action, reduce the cost of any Open Research Project by his or her own Intelligence, provided that they have Knowledge of every Prequisite of the Project. Upon doing so, the Painting Tool is used up and is removed from their Tools.

Giving cave painting a mechanic - it lets the painter explain or illustrate an upcoming research project, to assist its completion. It uses up a Red Rock or a Burnt Stick in the process.

Story Post: Research Proposal: Rock Finding

Prerequisite: Bashing Rocks
Cost: 20
Effect: Some rocks in valley not same as other rocks. Some rocks soft and red, some rocks hard and bright.
If a Caveman knows Rock Finding, then whenever they take an action which would add a basic Rock to their Tools, they may add a Red Rock or a Shiny Rock instead.
When this Research Project is completed, add “Red rock” and “Shiny rock” to the list of tools in Rule 2.4, then remove this sentence from the Research Project.
Field: Knowledge

Proposal: Drawing a Blank

Passes at 10-0. -Purplebeard

Adminned at 16 Mar 2011 01:44:57 UTC

To the top of the bulleted list in Glossary Rule 3.2.1 (Numbers and Variables), add:-

If a game variable has no defined starting value for new Cavemen, or for existing Cavemen upon the variable’s creation, then that starting value is zero (for numerical variables) or blank (for a text string or list).

I forgot to say that Cavemen start with no Tools, when writing the tool use rule. We should maybe state in the Glossary that all undefined variables start at zero/blank, to avoid any oversight or ambiguity in future - it seems like an obvious enough default, when not otherwise specified.

Monday, March 14, 2011

Idle Cavemen

Antaeus and Winner have left on journey to great white mountain to commune with Great Sky Eagle. Tribe washes one quorum figure from cave wall.

Proposal: The Greatest Apes

Reached quorum 12 votes to 0. Enacted by Kevan.

Adminned at 15 Mar 2011 02:09:02 UTC

Add a new rule, “Tool Use”:-

Each Caveman may carry zero, one or two Tools from the following list, tracked in the GNDT:-

  • Rock. (Also known as a “basic Rock”.)
  • Sharp rock.
  • Stick. (Also known as a “basic Stick”.)
  • Pointy stick.
  • Burny stick.
  • Burny pointy stick.
  • Fire. (If a Caveman is carrying Fire, they are considered to be tending a campfire.)

As a daily action, a Caveman may either:-

  • Add either a basic Rock or a basic Stick to their Tools.
  • Remove a Tool from their Tools, to give it to a Caveman who has fewer than two Tools.

If a Caveman has two Tools, he or she may not gain any further Tools.

In the Research Projects wiki page, if the proposal “The Knowledge” passed, add to the Effect of “Making Pointy Sticks”:-

A Caveman who has Knowledge of Making Pointy Sticks may, as a daily action, turn any basic Sticks they are carrying into Pointy Sticks.

In the Research Projects wiki page, if the proposal “The Knowledge” passed, add to the Effect of “Sky Fire”:-

A Caveman who has Knowledge of both Bashing Rocks and Sky Fire, and who is carrying two Rocks (of any type) may, as a daily action, remove one Rock from their Tools to add Fire to their Tools.

In the Research Projects wiki page, if the proposal “The Knowledge” passed, add to the Effect of “Tools”:-

A Caveman who has Knowledge of Tools may, as a daily action, turn any basic Rocks they are carrying into Sharp Rocks.

Proposal: We all speak it now

Reached quorum 12 votes to 0. Enacted by Kevan.

Adminned at 15 Mar 2011 02:07:58 UTC

Repeal the rule called “chief speak”

Proposal: The Knowledge

Reached quorum 12 votes to 0. Enacted by Kevan.

Adminned at 15 Mar 2011 02:07:09 UTC

As a subrule to Rule 2.2 (Science!), add a rule called “Knowledge”:-

If a Caveman’s Intelligence is greater than or equal to the Start Cost of a Research Project, that Caveman is considered to “Know” or “have Knowledge of” that Project. Otherwise, the Caveman does not have Knowledge of that Project.

A Caveman’s Intelligence is considered to be doubled when checking for their Knowledge of a Project whose Field is the Caveman’s Pursuit.

A proposal! Let’s say that Projects are only really ‘understood’ by Cavemen with a high enough intelligence, and Pursuits give a bonus to that. I’ll try doing something with this in my next proposal.

Story Post: learn grunt: bashing chief

Prerequisite: Making Pointy Sticks
Cost:100
Field: Progress
Effect: cavemen learn to replace their chief.  chief stops being the chief and has his smartness set to that of a new caveman.  all rules in the second section of the ruleset are repealed.

some of us think chief not do good job.  us tell chief to shove rock up his nose.

Monday, March 14, 2011

This dynasty seems to have stalled

Any suggestions on how to revive it?

Thursday, March 10, 2011

How great thou art?

With the idles and unidles, Art is the Apex and Knowlege is Nadir. Does this mean Advanced Painting is automatically complete?

Cry of the Great Sky Eagle

Spikebrennan hadn’t posted or commented for over a week, and goes idle. With Udqbpn unidling, quorum remains nine.

Idle no!

Want state not idle!  Want be cave-man!

Proposal: free speech

Passes at 11-1. I’m treating Rule 2.1.1 as a separate rule from 2.1 (and therefore not removing it). -Purplebeard

Adminned at 11 Mar 2011 00:16:25 UTC

in rule two point one remove all but the first sentence and the second sentence and the third sentence.

This is a proposal to remove the intelligence restrictions on word usage. It’s a nice gimmick, but I’m wondering if it’s what’s slowing the game down - rewriting this one-sentence proposal to fit the rules was fun, but I’ve sat down to write more ambitious amendments in the past week, and the restrictions (particularly not even being able to quote an existing rule) have just been too disheartening.

Story Post: Research Proposal: Limericks

Prerequisites: rhyming and cave painting
Cost: 25
Field: art
Effect:
A caveman may write on the wall,
A limerick that is five lines tall.
The Chief likes this art,
and will make them more smart,
unless it’s not funny at all.

If any Caveman includes a limerick in an official post while this project is complete, the Chief may reward them by increasing their smartness by up to 2 once within 24 hours after it has been posted. If a Caveman posts a proposal in the form of one or more limericks, and only limericks, and it passes, the Chief may reward them with an additional 2 smartness once within 24 hours after it has been enacted.

Wednesday, March 09, 2011

Story Post: learn grunt: chinese stone crushers

this learn think needs thinking hard

the cost of this learn think is two times ten

the field of this learn think is progress

the effect of this learn think is that cavemen get clubs from china and use chinese clubs to crush stones. all cavemen get three smartness.

Wednesday, March 09, 2011

glopso no sleep

glopso is not more the sleeper, ask to be in tribe

Subrincinator idle

quorum stay same.

Monday, March 07, 2011

Story Post: learn grunt: basic math

this learn think needs thinking hard

the cost of this learn think is three times ten

the field of this learn think is knowledge

the effect of this learn think is that cavemen now know numbers. all cavemen get one smartness. cavemen know now how much is correct cost of learn think. cavemen still do not know of big words like me di an and av er age.

Proposal: think only once or your head will explode

Reaches quorum, times out and passes at 11-0. -Purplebeard

Adminned at 09 Mar 2011 06:50:26 UTC

If the proposal “think to much too often our heads explode"passes, this proposal does nothing:

In the rule 2.2 after the sentence starting with:

They must then deduct the value of all

add:

in the gndt the value learn is then set to - for all cavemen.

 

cavemen make hard think. cavemen then have fun the rest of the week. in new week cavemen start to think hard on new learn grunt.

wait… we haven’t invented the internet yet

Subrincinator ponders the possibility of living in a prehistoric world by means of the internet.  This is too much for his poor brain, and his hard drive crashes.  He is offline, out of commission, and very, very idle.

Please idle Subrincinator…

Proposal: think to much too often our heads explode

Self-Killed by Chivalrybean - Chivalrybean

Adminned at 07 Mar 2011 08:04:14 UTC

in the rule 2.2 change the text

as a weekly action a caveman may convene a scientific convention, which may also be referred to as a “hard think”. They do so by making a comment to the GNDT that simply says “Scientific Convention” or “hard think”. They must then deduct the value of all Intelligence allocated to each Research Project from that Research Project’s cost. This shall be noted by changing the cost to X/Y, where X is the remaining cost and Y is the start cost.

to say

as a weekly action a caveman may convene a scientific convention, which may also be referred to as a “hard think”. They do so by making a comment to the GNDT that simply says “Scientific Convention” or “hard think”. They must then deduct the value of all Intelligence allocated to the research project that caveman is learning from that Research Project’s cost. This shall be noted by changing the cost to X/Y, where X is the remaining cost and Y is the start cost..

if we all think hard once a week we learn too much too fast and soon our children will know more than us for we can not keep up with all the new things.

Sunday, March 06, 2011

hur…. where friends?

Did we really hit the slow point? Ik that i’m not a great proposal writer but its been too quiet around here =/

Wednesday, March 02, 2011

Proposal: New caveman no big brain!

Self-Killed. -Purplebeard

Adminned at 04 Mar 2011 00:16:15 UTC

To the rule two point one add after the second line:

The chief does not count as a caveman in this case.

New cavemen no big brains. Not as smart as Josh and Subrincinator. Blacky not smart. must speak often to get thing right! But Blacky will get one point smarter!

Proposal: i no have half a finger

Passes at 9-0. -Purplebeard

Adminned at 04 Mar 2011 00:15:16 UTC

in the rule science change words

divided by the number of immediate prerequisites it has. this cost is the start cost.

to

divided by the number of immediate prerequisites it has. if number not a whole number make it next big whole number.  this cost is the start cost.

New cavemen no big brains!

To the rule two point one add after the second line:

The chief does not count as a caveman in this case.

New cavemen no big brains. Not as smart as Josh and Subrincinator.

Wednesday, March 02, 2011

Story Post: learn grunt: basic fighting

this learn think needs bashing rocks and making pointy sticks

the cost of this learn think is ten times two

the field of this learn think is progress

the effect of this learn think is to protect caveman.  other cave men take cave woman.  crazy woodwoses take caveman stuff.  sabertooth eat cavemen.

Proposal: post open and complete

Times out and passes at 7-0. -Purplebeard

Adminned at 04 Mar 2011 00:13:36 UTC

Replace the section of Rule 2.2 that reads

Research Projects may be ‘pending’ or ‘complete’, and are tracked in the wiki. Research Projects may also be referred to as “learn thinks”.

with the text

Research Projects may be ‘pending’ (pending vote), ‘open’ or ‘complete’.  ‘Open’ and ‘complete’ research projects are tracked in the wiki. Research Projects may also be referred to as “learn thinks”.

rule differentiates appropriately between pending, open and complete so no further changes should be required as i read it

Call for Judgment: Pending vs Open &  Invalid research proposals

Four days have passes as well as the voting has reached quorum with 10 FOR 2 AGAINST. - Chivalrybean

Adminned at 06 Mar 2011 21:56:54 UTC

At the moment the terms “pending” and “open” defined by the rule “Science!” are used in an inappropriate way!

Thus: On the research proposal wki page change the heading from Pending to Open.

In addition the proposed learn grunts: “basic speech”,  “custom rite”, “great sky eagle” and “death” are not valid according to the rule “Science!” as their prerequisites are not yet complete or their costs do not obey the rule.
Therefore, these proposals are no votable matter, as the rule states: “If a Research Proposal contains all of these elements then it is considered valid, and it is created as “pending” and may be voted upon.

Thus do the following: These learn grunts cease to be gamestate and are removed from the blog and the blognomic wiki. If this is not possible, the votes cast on these proposals are not to be considered valid.

 

cavemen sloppy. cavemen make learn grunts based on research not yet known. cavemen be more tidy

Proposal: new cavemen large brains!

Self-killed. -Purplebeard

Adminned at 04 Mar 2011 00:11:20 UTC

To the rule one point one add after the second line:

The chief does not count as a caveman in this case.

New cavemen no big brains. Not as smart as Josh and Subrincinator.

Proposal: elitism

Times out and fails at 3-3. -Purplebeard

Adminned at 04 Mar 2011 00:10:58 UTC

change the second paragraph of rule 2.3.1 “balance” to the following:

a learn grunt with a field which is the same as the apex pursuit is an apex grunt. when an apex grunt passes and becomes a learn think, its cost is not changed, but the cost of all other pending learn thinks goes up by 5.  a learn grunt with a field which is the same as the nadir pursuit is a nadir grunt. when a nadir grunt passes and becomes a learn think, its cost is half of what it normally would be.  if every pursuit has exactly the same number of cavemen as every other pursuit, then the social order is balanced and all pursuits are considered to be nadir pursuits.  if the social order is not balanced and there is no single pursuit with fewer cavemen than any other, then there is no nadir pursuit.  if the social order is not balanced and there is no single pursuit with more cavemen than any other, then there is no apex pursuit.

and to rule 2.3.1 “balance” add the following paragraph:

as a weekly action, any caveman may change his own pursuit.  if this affects the social order, then any caveman may note the new social order on the research projects wiki page

the principle behind this is that the smaller social classes are typically more elite.  compare the number of nuclear physicists to the number of janitors, for example.  so a pursuit with lots of cavemen is probably clumsier.  one with only a few is more efficient.

this is meant to encourage cavemen to take on new or rare pursuits, rather than glomming to the biggest one.  but of course, the more cavemen take on a rare pursuit, the less rare it becomes.  and so the more incentive to switch to an even rarer one.  this balances the social order in an effective way, and it makes it more likely that we may get a completely balanced social order.

as of yet, there is no mechanism for cavemen to change their pursuit.  the one i’ve proposed is a slow mechanism—once per week at max.  i figure that slow is better than none.  if you think it would be better to make this easier but you like the rest of this proposal, then i suggest that you vote for and then write your own proposal modifying the mechanism for changing pursuits.

Proposal: old time religion

Self-Killed. -Purplebeard

Adminned at 04 Mar 2011 00:10:33 UTC

until the learn grunt: “great sky eagle” passes, this proposal has no effect.

if and when the learn grunt: “great sky eagle” passes, change the first paragraph of rule 2.3.1 balance to the following:

the collection of all cavemen has a social order, which is thought of as four numbers: w, x, y, and z. Here, w is the total number of cavemen with the pursuit religion, x is the total number of cavemen with the pursuit knowledge, y is the total number of cavemen with the pursuit art and z is the total number of cavemen with the pursuit progress. these four numbers together reveal the balance of the social order. the highest value denotes the apex pursuit. the lowest value denotes the nadir pursuit.

to go with josh’s addition of religion.

Idle Cavemen

Princerepulsive, Token, udqbpn and WhenInRome haven’t been seen around the campfire for over a week, and are now idle under Rule 1.2. Quorum drops to nine, and we daub spindly figures of them visiting the great sky eagle.