Thursday, January 29, 2015

Proposal: But Verify

Add a rule to the Ruleset called “Trust”, as follows:

Each Crewmember other than the Ship’s Computer has a level of Trust. This is represented as an integer, tracked with a field called Trust in the GNDT. If a Crewmember has never had their Trust level set, it defaults to 5.

When a Crewmember is part of the Responder Team for a Mission that succeeds, their Trust increases by 2. When a Crewmember is part of the Responder Team for a Mission that fails, their Trust decreases by 3.

If at least two Crewmembers are Disabled, and all Androids are Disabled, the Human with the lowest Trust may claim victory for this Dynasty. If at least two Crewmembers are Disabled, and all Humans are Disabled, the Android with the highest Trust may claim victory for this Dynasty. If more than one Crewmember meets these conditions, none of them may claim victory. The Ship’s Computer may veto such Declarations of Victory if it sees that they are illegal based on private information.

Add the following to the rule called “Trials”:

Should a Trial succeed, the Crewmember accused within it has their trust set to 0.

Set the Trust of all active Crewmembers to 5.

My problem with Werewolf games has always been that there aren’t enough numbers.

Proposal: Late Scan Detection

If the rule “Androids” contains the text “On a roll of 1 or 2, the Crewmember becomes an Android and is privately informed of this fact.” add the following sentence after it.

After the Computer Scans a Crewmember, it shall make a blog post saying it has done so.

Proposal: Defrosting Instructions

To the rule “Androids”, add:-

The Computer maintains a private list of scanned Crewmembers. If a Crewmember has never been Scanned, the Computer may Scan them by privately rolling a ten-sided die. On a roll of 1 or 2, the Crewmember becomes an Android and is privately informed of this fact.

Set the list of Scanned Crewmembers to: _Fox_, ais523, ayesdeeef, Brendan, Bucky, Josh, Sylphrena, Skju and Sphinx.

Proposal: We Are Not Unreasonable [Demand]

As soon as the Ship’s Computer enacts this proposal, or sees that it has been enacted they shall send a private message to each Android player informing them of the usernames of all other Androids.

Add the following subrule “Networking” to the rule “Androids.”

As hidden backup channels within the ship activate, Androids gain the acuity to recognize each other. Each time the Ship’s Computer converts a Crewmember to Android status, it shall send a private message to all other Androids informing them of this player’s username, and send that player a private message informing them of the usernames of all other current Androids.

Wednesday, January 28, 2015

Story Post: Trial: Contradictory Behavior

Brendan has been saying some mighty suspicious things recently. He must be an Android!

Specifically, in the “Let’s Talk About This” proposal, Brendan said “This is definitely going to pass and not get sabotaged, so why not?” The proposal was at 2-2 when it was sabotaged. His confidence made me suspect he has extra information. This may be my paranoia talking, but I think he’s an Android.

Enabling comments. -Bucky

Proposal: Totes Emosh

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 29 Jan 2015 08:43:56 UTC

Remove “Disabled, Injured.” from the list of Emotions.

After that list, add:-

A Crewmember may also have zero or more Conditions, which are tracked as if they were Emotions. Valid Conditions are Disabled and Injured. If a Crewmember has a particular Emotion or Condition, they may be described with that adjective.

Replace “A Crewmember with the “Injured” Emotion” with “An Injured Crewmember”, replace “A Crewmember with the “Disabled” Emotion” with “A Disabled Crewmember”.

Replace MD1C’s “The Subject has an Emotion other than Disabled removed at random, if they have any.” with:-

An adjective is chosen at random from the Subject’s Emotions and Conditions (excluding “Disabled”), if they have any, and is removed from them.

Replace “the “Disabled” Emotion” with “the “Disabled” Condition”.

Replace the “YYY is an Emotion other than Disabled” with “YYY is an Emotion”.

Replace “gains the Emotion Injured” with “becomes Injured” and “gaining the Emotion Injured” with “becoming Injured”.

The previous proposal accidentally allows Disabled Crewmembers to switch to being Injured, and vice versa. If these two traits keep needing exceptions because they don’t work like the other Emotions, and don’t represent Emotional states, let’s stop calling them “Emotions”.

Proposal: Tired and Emotional

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 29 Jan 2015 08:43:52 UTC

Add a new bullet to the list of Emotions:-

  • Alert, Tired, Fatigued, Exhausted

In the rule “Emotions”, add two new paragraphs before the paragraph beginning “If a single Emotion”:-

“Increasing” an Emotion means replacing it with the Emotion immediately higher than it within the same Nature; “decreasing” an Emotion means replacing it with the Emotion immediately lower within the same Nature.

If a Crewmember is not Tired, Fatigued or Exhausted they may gain the Alert Emotion. A Crewmember may decrease their own Emotion of Alert, Tired or Fatigued to increase or decrease any of their Emotions that has a different Nature.

Proposal: Message in a Bottle [Demand]

Self-killed. Failed by Kevan.

Adminned at 28 Jan 2015 23:02:54 UTC

Add a rule to the ruleset, called “Who cares, this isn’t going to pass anyway”, with the following text:

This Android can be reached at 8nebetx6w6th at gmail dot com.

Well this is embarassing

My wiki account seems to have gone kaput; no idea what’s happening but the software insists that there’s no user with my name. Could one of the other admins sort me out?

Relatedly, I enacted this proposal, but can’t access the wiki to make the changes. If someone could help me with that then I’d be very grateful.

Yes, I feel a bit silly.

Story Post: Alert: Fuel Leak

Sensors are recording abnormally high levels of hydrogen in the aft engine tanks. Four crew are required to repair this fault in the Propulsion system, and are reminded to follow all appropriate fire safety protocols.

Proposal: Lets Talk about This

Sabotaged. Failed by Kevan.

Adminned at 28 Jan 2015 23:01:35 UTC

Add a new rule, “Compromise”:

If three or more Proposals have been Sabotaged in the previous seven days, then any Proposal proposed by the Mediator cannot be Sabotaged. If a Proposal which cannot be Sabotaged passes and the OI is at least 9, then for each Android,  the Ship’s Computer adds to the queue a S33R subroutine with that Android as the subject signed by that Android.

Subroutine Report: MD1C

Pilot Brendan is scanned from head to toe by a slow, wide beam of turquoise light and subsonic sound, and feels a little better for it.

Tuesday, January 27, 2015

The Darknight returns

Well now….. Seems like I forgot about blognomic for a bit longer then I wanted to. But I am finally returning from the shadows.

I request that I am unidled please. And yes i know I’m an admin but i don’t want to break anything do to admin duty rust.

Proposal: The Quality Theory of That Manatee

Fewer than a quorum of players not voting against, failed 1-7 by Kevan.

Adminned at 28 Jan 2015 18:01:26 UTC

If the Proposal titled “The Quantity Theory of Insanity” has passed, reword the text it added to the Ruleset as follows; otherwise, in the rule “Emotions”, add new text before the paragraph beginning “If a single Emotion” as follows:

“Increasing” an Emotion means replacing it with the Emotion immediately higher than it within the same Nature; “decreasing” an Emotion means replacing it with the Emotion immediately lower than it within the same Nature.

An Android may, as a Daily Action, remove all Emotions from themself other than “Disabled” or “Injured.”

Add the following paragraph to the rule “Drugs”:

A Crewmember may, as a Weekly Action, Drug themself. To do so, they send a private message to the Ship’s Computer containing exactly one phrase of the form “Drugging myself to feel YYY” where YYY is an Emotion other than Disabled or Injured, and would be an increase or decrease to an Emotion that Crewmember already has. The Ship’s Computer shall, within 24 hours of reading the message, make a blog post announcing that the Target has been Drugged, at which point the Target gains the named Emotion and loses all other Emotions with the same Nature.

Provides a mechanism to get to the highest/lowest Emotion ranks while still making it a little tricky (and giving us plausible deniability about sneaking off to get high in the med unit). And I liked the flavor of revealed Androids going stone-cold and emotionless.

Proposal: Sabotaging Sabotage

Sabotaged. Josh

Adminned at 28 Jan 2015 17:30:07 UTC

In the Rule “Androids” change the text

An Android may Sabotage a Proposal

to

As a Weekly Action an Android may Sabotage a Proposal

As it stands right now, Androids seem to be only limited in their ability to Sabotage everything by The Computer. Also I can’t seem to find a way to review a post before publishing.

Proposal: The Quantity Theory of Insanity

Self-killed. Josh

Adminned at 28 Jan 2015 17:29:44 UTC

In the rule “Emotions”, add a new paragraph before the paragraph beginning “If a single Emotion”:-

“Increasing” an Emotion means replacing it with the Emotion immediately higher than it within the same Nature; “decreasing” an Emotion means replacing it with the Emotion immediately lower than it within the same Nature. A Crewmember may at any time select two of their own Emotions (excluding “Disabled” and “Injured”) and increase one while decreasing the other: both Emotions must change for the action to occur. An Android may at any time add or remove any Emotion from themselves (excluding “Disabled” and “Injured”) so long as this would leave them with no more than one Emotion per Nature.

Proposal: Insight

Cannot be enacted with a quorum of votes AGAINST. Josh

Adminned at 28 Jan 2015 17:29:22 UTC

If Sylphrena is an Android and Sylphrena votes Against this Proposal, the Ship’s Computer shall send a Private Message to Sylphrena informing them of the usernames of all other Androids.

Proposal: Debris Filter

Enacted with 7 votes FOR and none AGAINST. Josh

Adminned at 28 Jan 2015 17:14:49 UTC

Remove “, this is known as a Crewmember’s Type.” from the rule “Androids”.

In the rule “System Failure”, replace “Unattended Missions increase the Severity of Systems by two levels instead of one” with “Unattended Missions have their Severity incremented one additional time when processed”.

Remove “and the Computer’s EVC contains the phrase ” request denied,”” from the rule “The Ship’s Computer”.

In the rule “Missions”, replace “through a blog entry that specifies the Mission’s System” with “by posting a Votable Matter that specifies the Mission’s System”. Make all current Mission blog entries into Votable Matters.

Remove the text “No Crewmember may have a Command Role before the 26th of January 2015.” and “No Crewmember may post a Trial before the 27th of January 2015.” from the ruleset.

Small fixes: The first was accidentally added mid-sentence by “Invasive Medical Procedures” and no longer needs to be anywhere because Types aren’t referred to, the second is just for clarity, the third requires the Computer to actively agree to any proposal that reveals private information (under the current wording, a proposal that rushes to quorum before the Computer can vote can force it to reveal anything), the fourth lets Missions use the Votable Matter framework and also appear in the sidebar, the fifth clears up redundant date clauses.

Proposal: Blind Man’s Bot [Demand]

Cannot be failed with quorum votes AGAINST. Josh

Adminned at 28 Jan 2015 17:14:19 UTC

As soon as the Ship’s Computer enacts this proposal, or sees that it has been enacted they shall send a private message to each Android player informing them of the usernames of all other Androids.

Add the following subrule “Networking” to the rule “Androids.”

As hidden backup channels within the ship activate, Androids gain the acuity to recognize each other. Each time the Ship’s Computer converts a Crewmember to Android status, it shall send a private message to all other Androids informing them of this player’s username.

“Should this proposal fail, or should the Computer deny this request, all human proposals will be sabotaged until further notice”

Subroutine Report

Blank tickertape spools across a console as a L0GS subroutine is executed.

“If one of the four most recently processed subroutines was another L0GS, nothing happens.”

Tuesday, January 27, 2015

Proposal: Venting Rage

Reached quorum 9 votes to 0. Enacted by Kevan.

Adminned at 28 Jan 2015 09:34:53 UTC

In the rule “Trials”, change the text

No Crewmember may post a Trial unless the Atmosphere is Paranoid.

to

No Crewmember may post a Trial unless the Atmosphere is Angry or Paranoid.

Because there’s more than one reason to want to stick someone back in the can.

Proposal: Can Our Missions Actually Do Something?

Reached quorum 6 votes to 2. Enacted by Kevan.

Adminned at 28 Jan 2015 09:33:09 UTC

In the rule “Missions”, change the text:

If the Mission is Attended and the previous condition was not met, then the Mission succeeds, and nothing happens

to:

If the Mission is Attended and the previous condition was not met, then the Mission succeeds, and the Severity of its System is decremented once.

and add:

When a System’s Severity is decremented, the Severity changes to the previous one on this list, if it exists.

after:

When a System’s Severity is incremented, the Severity changes to the next one down on this list, if it exists.

A matter of tracking

Would it be too much trouble to add Alerts to the sidebar? I could try, but I figure someone else would know better.

Proposal: Hypernoia

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 27 Jan 2015 09:37:04 UTC

If the subrule “Sabotage” exists, add a subrule, “Paranoia,” to the rule called “Emotions,” as follows:

When a Proposal is Sabotaged, the Crewmember who proposed it gains the Emotion Paranoid, if they did not have that Emotion already.

The Computer? Paranoid? Stop spouting treason, troubleshooter.

Proposal: Missions Impossible

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 27 Jan 2015 09:35:54 UTC

In the rule “Missions”, change the text

Each Mission’s System is chosen at random, and its Team Size is a random integer between the number of Androids and Quorum, exclusive.

to

Each Mission’s System is chosen at random, and its Team Size is a random integer between the number of Androids and one plus half the number of non-Disabled Crewmembers, exclusive.

and the text

including votes from every member of the Responder Team

to

including votes from every non-Idle member of the Responder Team

Proposal: Catastrophe Curve

Quorums and passes 7-0 / Skju

Adminned at 27 Jan 2015 00:46:44 UTC

As a subrule to “Missions”, add a rule “System Failure”:-

If the Energy System is Catastrophic, Subroutines may not be processed.

If the Life Support System is Catastrophic, Strenuous actions cannot be taken by Humans.

If the Propulsion System is Catastrophic, Unattended Missions increase the Severity of Systems by two levels instead of one.

If the Scanning System is Catastrophic, the determination of a new Mission’s System is made privately by the Computer, and is not revealed until the time at which the Mission is processed.

Story Post: Alert: Life Support Malfunction

Marking this as Enacted because it has been processed and succeeded. / Skju

Adminned at 28 Jan 2015 23:23:09 UTC

With a strobing orange light and a default low-priority alert noise, the Ship’s Computer draws your attention to the fact that carbon dioxide scrubber #3 is offline. Four crew are required to change the filters.

Subroutine Report

Databanks glitter and bleep as a L0GS subroutine is executed.

Monday, January 26, 2015

Proposal: Quick Repropose

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 26 Jan 2015 18:26:19 UTC

Remove the following text from the rule “Missions”:

Each System whose Severity is not “None” has a 50% chance of having its Severity incremented.

When did modal proposals stop being acceptable, anyway?  It’s equivalent to one proposal that always makes change A, and a second proposal that makes change B conditional on proposal A passing, except it only takes one proposal slot.

Proposal: Localised Asphyxiation

Number of crew not voting AGAINST is less than quorum. Failed by Kevan.

Adminned at 26 Jan 2015 15:18:45 UTC

Add a new item to the list of subroutines inthe rule entitled “Subroutines”:

ASPX - Threshhold: 10. If the subject of this Subroutine has been the subject of this Subroutine a number of times equal to the current number of human Crewmembers who do not have the Injured emotion, with with each iteration of this subroutine Signed by a different Crewmember and with all iterations of this subroutine submitted to the Chip’s Computer within a single 48 hour period, then they gain the emotion Injured. Submitting this subroutine to the Ship’s Computer is a Strenuous act.

Proposal: Someone Take The Wheel

Reached quorum 6 votes to 1. Enacted by Kevan. Brendan remains the Pilot, Bucky becomes the new Doctor.

Adminned at 26 Jan 2015 09:41:30 UTC

If any Crewmember holds the Command Role of Pilot or Doctor, set their Command Role to blank.

If the Mission titled “Alert: Training Drill” has been processed and has succeeded when this Proposal is enacted, use the GNDT command 1DICE4 to select one member of the Responder Team, with a result of 1 selecting the member of the Responder Team whose username is alphabetically first, a result of 2 selecting the member whose username is alphabetically second, and so on. Assign that Crewmember the Command Role of Pilot.

If the Mission titled “Alert: Training Drill” has not succeeded when this Proposal is enacted, assign the Command Role of Pilot to Brendan.

Of the Crewmembers whose EVC on this Proposal is FOR when it is enacted, select one at random, using the GNDT DICE command to choose one alphabetically as above. Assign that Crewmember the Command Role of Doctor.

Proposal: What’s Your Poison?

Reached quorum 6 votes to 1. Enacted by Kevan.

Adminned at 26 Jan 2015 09:36:57 UTC

Repeal the rule “Assimilation”. Rename the rule “Drugged” to “Drugs” and add the following paragraph to it:-

As a weekly action, the Doctor may Inject any Crewmember by sending a private message to the Ship’s Computer with the text “Inject XXX with YYY” where XXX is the Crewmember to be Injected and YYY is either Saline or Mercury. The Computer should process such a request as soon as it can, and as follows: if an Android is injected with Saline or a Human is injected with Mercury, that Crewmember gains the Emotion Injured; if an Android is injected with Mercury or a Human is injected with Saline, that Crewmember has a 50% chance of gaining the Emotion Injured. Injection is a Strenuous action.

Making the Doctor’s Assimilation a straight injury-causing mechanic, without the victim also swapping sides.

Subroutine Report

Lights blink across the control consoles. Data banks whirr. Somebody’s earpiece whispers a report. The subroutine S33R has been processed.

Unidling

I’d appreciate to be unidled, since this dynasty looks interesting and I finally will have some time on my hands soon.

Proposal: Failure Unrelated

Self-killed. Failed by Kevan.

Adminned at 26 Jan 2015 09:12:58 UTC

Remove the following text from the rule “Missions”:

Each System whose Severity is not “None” has a 50% chance of having its Severity incremented.

If a majority of EVCs contain the word “weak”, replace it with the following:

A random other System has a 50% chance of having its Severity incremented if its Severity is not “None”.

Succeeding a mission should at the very least ensure that the mission doesn’t cause that System’s Severity to increase anyway, and shouldn’t cause multiple failures either.

Saturday, January 24, 2015

Proposal: Lynches are not so easily reversed

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 25 Jan 2015 19:37:46 UTC

In the rule Subroutines, change “an Emotion removed at random,” to “an Emotion other than Disabled removed at random,”

Saturday, January 24, 2015

Proposal: Non-Hollow Failure

Reached quorum 6 votes to 2. Enacted by Kevan.

Adminned at 25 Jan 2015 19:36:46 UTC

In the rule “Missions” amend the text

* If the Mission is Attended, and if an Android is among its Responder Team and has prepared to Sabotage the Mission, the Mission fails as if it were Unattended.

to read

* If the Mission is Attended, and if an Android is among its Responder Team and has prepared to Sabotage the Mission, the Severity of its System is incremented twice.

Currently, Mission Sabotage is no worse than simple neglect, meaning that all Missions should be automatically approved, since the possibility of no damage/one-damage is strictly better than certain one-damage.
With this amendment, the choice is made an actual choice.

Leadership in Vacuuum

Remove the sentence “No Crewmember may have a Command Role before the 26th of January 2015.” from the rule “Command Roles.”

Assign the Command Role of Pilot to the Crewmember with the earliest timestamped EVC of FOR on this Proposal when it passes.

Assign the Command Role of Mediator to the Crewmember with the earliest timestamped EVC of AGAINST on this Proposal when it passes.

Assign the Command Role of Doctor to Brendan.

Leadership means knowing when to admit you’re wrong.

Proposal: Leadership in Vacuum

Self-killed. Failed by Kevan.

Adminned at 25 Jan 2015 19:25:02 UTC

Remove the sentence “No Crewmember may have a Command Role before the 26th of January 2015.” from the rule “Command Roles.”

Assign the Command Role of Pilot to the Crewmember with the earliest timestamped EVC of FOR when this Proposal passes.

Assign the Command Role of Mediator to the Crewmember with the earliest timestamped EVC of AGAINST when this Proposal passes.

Assign the Command Role of Doctor to Brendan.

I’m not an Android, so this should be fine.

Alert: Training Drill

Four crew are required to run a level one diagnostic on the Scanning system, to verify that the Haniver is currently receiving no inbound signals from Earth or related stations.

Proposal: More on Drugs

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 25 Jan 2015 19:25:35 UTC

In the rule “Drugged”, replace “An Android who has not done so may attempt to Drug another Crewmember as a weekly action.” with “An Android may attempt to Drug any Crewmember as a weekly action.” and “If the Target is an Android, drugging them has no effect.” with “If the Target is an Android and is not the Drugger, drugging them has no effect.”

Allowing Androids to “drug” themselves, and making it a weekly action. (For context, BlogNomic dynasties typically last for one month.)

Can I make a post?

I’m curious as to whether posting with my phone has to do with whether my posts have comment boxes.

EDIT: All the posts I have done without comment boxes, including this one, have come from my phone. Since the posts that I have made from my computer all had comment boxes, there seems to be a definite correlation.

Proposal: Invasive Medical Procedures

Passes 6-2 with quorum FOR. -Bucky

Adminned at 25 Jan 2015 19:21:29 UTC

In the rule “Androids” after the phrase “Each Crewmember may either be a Human or an Android” add the phrase

This is known as a Crewmember’s Type.

Create a new rule, “Assimilation”:-

As a weekly action, the doctor may Assimilate any Crewmember by sending a private message to the Ship’s Computer with the text “Assimilate XXX to become YYY” where XXX is the Crewmember to be Assimilated, known as the Subject, and YYY is a Type, known as the New Type. If the Subject is of the New Type, the Assimilation Fails. If the Subject is not of the New Type, there is a 50% chance the Assimilation Fails; otherwise, it Succeeds.

If the Assimilation Succeeds, the Ship’s Computer converts the Subject to the New Type and informs the Subject of this in a private message. If the Assimilation Fails, the Computer gives the Subject the Emotion Injured and posts in a GNDT comment that the Subject’s Assimilation has Failed.

Assimilation is a Strenuous action.

Unidle me

I’m too busy to play right now, but might play later on in the dynasty. It looks like the way the rules are going at the moment, getting in now is necessary to not upset things if I unidle later. So could an admin unidle me now please? I’ll likely idle out in a bit, but at least it’ll keep people guessing if I unidle again later on.

Proposal: Whoso Pulleth Out This Sword of this Stone and Anvil

Can’t become enacted with five votes against. Failed by Kevan.

Adminned at 23 Jan 2015 23:26:56 UTC

Add a new rule to the ruleset, entitled Protagonism:

Each Crewmember has a score, which is tracked in the GNDT, called Protagonisticity.

Every time a Crewmember carried out any action permitted under the Core or Dynastic rules, they may increase their Protagonisticity by 1.

If ever a class or category of Crewmembers is defined by the ruleset as being Ascendant, the Crewmember belonging to that class or category with the highest Protagonisticity has achieved Victory.

A way to allow for individual victories to arise from team wins. Why not ensure that the victory goes to the one who contributed the most in terms of activity?

It also encourages action, which can be a problem in games of Werewolf, where the winning Wolf strategy is usually to keep a low profile.

Friday, January 23, 2015

Proposal: Info Wars

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 23 Jan 2015 23:20:02 UTC

Add two new subroutines to the list in the rule “Subroutines”:

L0GS - Threshold: 9 OI.  If one of the four most recently processed subroutines was another L0GS, nothing happens.  Otherwise, the Subject is privately sent the names of the Crewmembers who Signed the five most recently processed subroutines, but not information about who signed which Subroutine.

SP0F - Threshold: 14 OI.  For the next seven subroutines, XP0S treats the Subject as Human regardless of whether they are Human or Android.