Thursday, April 28, 2016

Proposal: Oh, to be young again

If the following text appears in the rule “Construction”

An Effect applies only to an Imagineer who has at least one instance of that Building in a Zone they operate. An Effect may specify a constant variance to the gamestate for that Imagineer, or may specify additional actions to be carried out once by that Imagineer when processing a Business Day (multiple instances of a given Building may change the magnitude of an Effect, but do not allow the Imagineer to take such actions more than once per Business Day).

then after it append

If multiple effects take place at the same step of processing a business day, they are applied in alphabetical order by building name.

Otherwise, append the following to the rule “Construction”

An Effect applies only to an Imagineer who has at least one instance of that Building in a Zone they operate. An Effect may specify a constant variance to the gamestate for that Imagineer, or may specify additional actions to be carried out once by that Imagineer when processing a Business Day (multiple instances of a given Building may change the magnitude of an Effect, but do not allow the Imagineer to take such actions more than once per Business Day). If multiple effects take place at the same step of processing a business day, they are applied in alphabetical order by building name.

In either case, add a subrule called “Fountain of Youth” to the rule “Construction” and give it the following text:

Cost: 2000
Size: 1
Effect: After the Local Accounting step but before the File Records step, the processing Imagineer may change the first senior visitor for that Business Day (if one exists) to a child.

Did somebody say Queue Manipulation?

Story Post: Requisition 1000

I’ve drawn up some plans for a Playpit in the Pirate Zone but need some funds to help build it.

The playpit would be called “Swim The Seven Seas” and would consist of a bunch of blue and green plastic funballs to make up the “water”. There would be large inflatable sharks, octopuses and other sea monsters for the kids to play with in the water, and a plank for them to “walk off”.

 

Proposal: Explaypitnential

Append to the rule “Construction” the following:

An Effect applies only to an Imagineer who has at least one instance of that Building in a Zone they operate. An Effect may specify a constant variance to the gamestate for that Imagineer, or may specify additional actions to be carried out once by that Imagineer when processing a Business Day (multiple instances of a given Building may change the magnitude of an Effect, but do not allow the Imagineer to take such actions more than once per Business Day).

Add a subrule called “Concession Stand” to the rule “Construction” as follows:

Cost: 1000
Size: 1
Effect: As part of the Local Accounting step, if at there was at least one Child or Teen Visitor and at least one Adult Visitor that Business Day, the processing Imagineer may move their Debt toward 0 by 100. If they do so, as part of the Global Accounting step, they must move the Boss’s Debt toward 0 by 50.

Wednesday, April 27, 2016

Proposal: Debt ceiling

Passes 6-0. Enacted by Brendan.

Adminned at 28 Apr 2016 18:19:59 UTC

In the rule “spending” after

When an Imagineer spends an amount of currency, they must either reduce their Budget by that amount, or increase their Debt (ie. move its value away from zero) by that amount.

add

If an Imagineer’s debt exceeds that of the Boss’s (i.e. is further away from zero), they may only spend currency by reducing their Budget.

 

Shouldn’t be able to borrow unlimited

Proposal: Longest Word in the English language

Passes 5-0. Enacted by Brendan.

Adminned at 28 Apr 2016 18:17:01 UTC

Add a new dynastic rule called “Smiles” and give it the following text

Each Imagineers has a integer number of Sunny Memories Instilled in the Lives of Everyday Society or SMILES (or just “Smiles”), tracked the GNDT in a column called Smiles which defaults to 0.

Add a new dynastic rule called “Construction” and give it the following text

Buildings are listed as sub rules of this rule and consist of a Name (which is the title of the subrule), a positive integer Cost, a positive integer Size, and an Affect.

An Imagineer may construct a Building in a Zone which they operate, by spending an amount of currency equal to (C + 500 * S + 1000 * X) where C is the cost of the building they wish to build, S is sum of the size of all other buildings currently in that zone, and X is the number of other Buildings which that Imagineer has constructed that day. An Imagineer may not construct more than 10 buildings per day. When an Imagineer constructs a building, they add an instance of it to the zone’s section on the [[Nomicland]] wiki page.

If there is a rule called “Visitors” add a subrule to “Construction” called “Playpit” with the following text

Cost: 1000
Size: 1
Affect: As part of the Local Accounting step, the processing Imagineer gains 1 SMILE per Playpit in a Zone they operate for each Child visitor that Business Day.

Proposal: Cowpatch

Passes 4-0. Enacted by Brendan.

Adminned at 28 Apr 2016 17:12:28 UTC

If the proposal “Like Cattle to the Laughter” has not passed, this proposal has no effect.

Reword the sentence that begins “At any time, the Boss may end one Business Day” in the rule “Visitors” to read:

At any time, the Boss may end one Business Day (if any exist) and begin a new Business Day by adding a new labeled list item to the queue, and should make a post announcing that this has been done.

Reword the list of steps for processing a Business Day in the rule “Visitors” as follows:

  1. Global Accounting: Move the Boss’s Debt toward 0 by (10 times the number of Visitors for that Business Day).
  2. Local Accounting: Move the processing Imagineer’s Debt toward 0 by (20 times the number of Visitors for that Business Day).
  3. File Records: Update the processing Imagineer’s LBD in the GNDT to the number of the Business Day thus processed.

https wikilinks

Anyone else having issue accessing http://wiki.blognomic.com/index.php?title=Ruleset? I can access https://wiki.blognomic.com/index.php?title=Ruleset just fine but the non https link doesn’t work. (blognomic.com itself though doesn’t seem to work with https)

Also are there any concerns with updating the sidebar wiki links to https?

Proposal: Like Cattle to the Laughter

Passes 6-0. Enacted by Brendan.

Adminned at 28 Apr 2016 17:04:23 UTC

Enact a new rule called “Visitors” as follows:

Time in Nomicland is tracked in Business Days, which do not necessarily correspond to real-time days. On any given Business Day, up to X Visitors may pass through Nomicland, where X is the number of Imagineers when that Business Day began. There is a queue of these Visitors, divided by Business Days, in a wiki page at [[Nomicland Visitors]].

Visitors come in four market segments: Child, Teen, Adult and Senior. These may be written in shorthand as c, t, A and S respectively.

At any time, the Boss may end one Business Day and begin the next by adding a new labeled list item to the queue, and should make a post announcing that this has been done. For example, at the start of the third Business Day, the queue might look as follows:

  1. AtSScAA
  2. ccctcS

Each Imagineer’s most recently processed Business Day is tracked as a numeric column called “LBD” in the GNDT, which defaults to the highest-numbered existing Business Day, or 0 if there are none. At any time, an Imagineer may process a Business Day, if they have not already processed that Business Day and have processed all previous Business Days. To do so, they must perform the following steps in immediate sequence, without taking any other action between them:

  1. Global Accounting: Move the Boss’s Debt toward 0 by (10 times the number of Visitors for that Business Day).
  2. Local Accounting: Move processing Imagineer’s Debt toward 0 by (20 times the number of Visitors for that Business Day).
  3. File Records: Update their LBD in the GNDT to the number of the Business Day thus processed.

Add a subrule to the rule “Budget” called “Breaking Even” as follows:

If an Imagineer would move their Debt toward 0 by a value greater than the current absolute value of their Debt, instead, their Debt is set to 0. If an Imagineer would move the Boss’s Debt toward 0 by a value greater than the current absolute value of the Boss’s Debt, instead, the Boss’s Debt is set to 0.

If the proposal “Dousing the Flames” has passed, reword the last sentence of the first paragraph of the rule “Visitors” as follows:

There is a queue of these Visitors, divided by Business Days, maintained in the wiki page at [[Nomicland]] in a page section called “Visitors.” This section does not represent a Zone.

The goal here is to make sure more and less active players get to benefit from gamewide actions, but also potentially allow canny players to manipulate the queue to their advantage.

Proposal: Living from Glove to Mouth

Passes 4-0. Enacted by Brendan.

Adminned at 27 Apr 2016 21:43:23 UTC

Enact a subrule of “Budget” called “Spending”:-

When an Imagineer spends an amount of currency, they must either reduce their Budget by that amount, or increase their Debt (ie. move its value away from zero) by that amount.

An Imagineer may reduce their Budget by X to reduce their Debt by X (ie. move its value towards zero), at any time.

As a daily communal action which may only be performed on a Sunday, any Imagineer may multiply every Imagineer’s Debt by 1.1 (rounding towards zero).

If an Imagineer’s Debt is non-zero, that Imagineer may not declare victory.

Proposal: Dousing the Flames

Open for 12 hours, Quorum of for votes, no against. So passes—Clucky

Adminned at 27 Apr 2016 20:56:27 UTC

Enact a new rule, “Zones”:-

The theme park is divided into a number of Zones. Each Zone has a Name (defaulting to “Construction Site”) and may be Operated by a single Idle or non-Idle Imagineer (defaulting to having no Operator). Zones are tracked in a wiki page at [[Nomicland]], with each Zone as a separate page section and any information about that zone being written within that section.

If an Imagineer Operates no Zones, they may create a Zone with a name of “The X Zone” (where “X” is any word that appears between the words “The” and “Dynasty” in the description of a single dynasty at [https://wiki.blognomic.com/index.php?title=Main_Page&oldid=2599 this version of the wiki front page], and where the name does not match that of any existing Zone), and themselves as its Operator, by updating the Nomicland wiki page to this effect.

Reproposal of “Draining the Swamps” with a fixed pool of Zone names and a fixed theme park name, since the Boss didn’t seem to object to “Nomicland”.

Tuesday, April 26, 2016

Proposal: Draining the Swamps

Self-killed. Failed by Kevan.

Adminned at 27 Apr 2016 08:37:06 UTC

If the Boss made a comment on this proposal which included the phrase “It’s called X.”, where X is any word, replace “Nomicland” with that word throughout the remainder of this proposal.

Then, enact a new rule, “Zones”:-

The theme park is divided into a number of Zones. Each Zone has a Name (defaulting to “Nameless”) and may be Operated by a single Idle or non-Idle Imagineer (defaulting to having no Operator). Zones are tracked in a wiki page at [[Nomicland]], with each Zone as a separate page section and any information about that zone being written within that section.

If an Imagineer Operates no Zones, they may create a Zone with a one-word Name of their choosing, and themselves as its Operator, by updating Nomicland wiki page.

Proposal: Fundland

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 27 Apr 2016 08:32:15 UTC

Create a new rule called “Budget” as follows:

Each Imagineer has a Budget, which is a nonnegative integer tracked in the GNDT and which defaults to 0. Each Imagineer also has Debt, which is a nonpositive integer tracked in the GNDT and which defaults to 0. Each unit of Budget or Debt represents a fictional thousand units of currency.

To obtain more Budget, an Imagineer may open Requisitions, which are Story Posts with a title like “Requisition: X” where X is an integer amount of Budget. They may use the body of such a post to explain where this Budget will go. If the Boss makes a comment on the post including the FOR voting icon, the Requisition is approved, and the Boss should immediately deduct up to X from the Boss’s Budget and add it to the Imagineer’s Budget. If the Boss makes a comment on the post including the AGAINST voting icon, the Requisition is rejected. Once the Requisition is either approved or rejected, it is closed, and no longer considered a valid Requisition.

An Imagineer may not create a Requisition if they have an existing open Requisition. If at least 24 hours have passed since a given Requisition was opened, the Imagineer who opened it may withdraw it by posting a comment to its post that includes the AGAINST voting icon. The Requisition is then closed, and no longer considered a valid Requisition.

Set the Boss’s Budget to 100,000 and the Boss’s Debt to -100,000.

Ascension Address: Make the Magic Happen

I’m not going to lie to you: we’re showing up pretty late to the game here. Real estate prices are up, vacation spending is down, and kids these days would rather sit on the couch in their darn VR helmets than visit an actual amusement park. And don’t even talk to me about what it costs to license IP.

But screw all that, we’ve got the best team on the peninsula here and I don’t intend to waste it. You’ve each got your allotted parcel of land—that’s literally your job cut out for you. I want to see market research on my desk tomorrow and blueprints the day after that. Opening day is in six months, and we’ve got until then to make mountains out of this molehill. Now get to work!

Repeal all dynastic rules. Replace “Overlord” with “Boss” and “Orc” with “Imagineer” throughout the Ruleset.

Monday, April 25, 2016

Declaration of Victory: Rat King

Reached quorum 6 votes to 0 with no AGAINST votes and the Overlord voting in favour, after 12 hours. Enacted by Kevan.

Adminned at 26 Apr 2016 08:20:47 UTC

I hold the Golden Crown, and have achieved victory.

Proposal: Pratfall

Vetoed by Brendan.

Adminned at 26 Apr 2016 18:59:38 UTC

In “Attacking”, replace “If X is less than the Creatures dexterity no further steps are performed.” with:

If X is less than the Creature’s Dexterity, the 3rd step of this attack is not performed.

Seems odd that being clumsy means that you can survive risky battles without a scratch.

Saturday, April 23, 2016

Proposal: Soul-ar Power

Timed out 3 votes to 3. Failed by Kevan.

Adminned at 25 Apr 2016 10:46:16 UTC

Add a new dynastic rule called “Overcharge” and give it the following text

Any time an Orc performs part of an action which requires them to use one of their Stats, they may treat that Stat as X higher than its actual value, where X is a positive integer that does not exceed the Orc’s own value for that Stat. Immediately after using that Stat, they must then reduce their value for that Stat by X.

Lets you go all in for big plays

Thursday, April 21, 2016

Proposal: Going for a Song

Vetoed. — Quirck

Adminned at 23 Apr 2016 19:05:09 UTC

Add a new subrule to “Items”, called “Potion of Ice”:-

Affect: An Orc who holds a Potion of Ice may cease holding it to skip step 4 of a single Attack.

Crafting Cost: 1AP and 6 Resources.

Add a new subrule to “Items”, called “Potion of Fire”:-

Affect: An Orc who holds a Potion of Fire may cease holding it to gain 3 AP and lose 3 Health.

Crafting Cost: 1AP and 6 Resources.

A miniboss?

Create a new rule “That Lumbering Troll” as a subrule of “Creatures”:

That Lumbering Troll’s stats are: Strength-3 Dexterity-20 Constitution-30. Its health is 30 Its loot is a Great Club, a Hide Gloves, an Enhanced Potion of Strength, and an Enhanced Potion of Constitution. After That Lumbering Troll takes damage, as long as it isn’t dead it gains 5 health.

Create a new rule “Great Club” as a subrule of “Items”:

Affect: Holder’s Strength is considered to be increased by 8 for the purposes of all other rules.
This Item is a Weapon.

Create a new rule “Hide Gloves” as a subrule of “Items”:

Affect: Holder’s Dexterity is considered to be increased by 2 for the purposes of all other rules.

Create a new rule “Enhanced Potion of Strength” as a subrule of Items”:


Affect: An Orc who holds a Enhanced Potion of Strength may cease holding it to gain 5 Strength. Crafting Cost: Crafting Cost: 1 AP and 25 Resources.

Create a new rule “Enhanced Potion of Dexterity” as a subrule of Items”:


Affect: An Orc who holds a Enhanced Potion of Dexterity may cease holding it to gain 5 Dexterity. Crafting Cost: Crafting Cost: 1 AP and 25 Resources.

Create a new rule “Enhanced Potion of Constitution” as a subrule of Items”:


Affect: An Orc who holds a Enhanced Potion of Constitution may cease holding it to gain 5 Constitution. Crafting Cost: 1 AP and 25 Resources.

Figured we needed a more challenging enemy. Regenerating health ought to do the trick. Also, difficult foes mean greater rewards! Thus. improved potions! The dexterity potion is in there despite not being a part of the creatures loot because reasons. Didn’t feel a dexterity potion really fit the theme, but it’s silly not to have a rule for it when the other two do exist.

Wednesday, April 20, 2016

Proposal: Orcantile

Passes 3-0. — Quirck

Adminned at 23 Apr 2016 09:49:59 UTC

Repeal the rules “Trade” and “Salvage” and add a rule called “Trade, Salvage and Sacrifice” as follows:

At any time, an Orc may spend X Resources to give another Orc X-1 Resources.

An Orc may take any of the following actions by removing an Item from their Inventory. These actions may not be taken on Equipped weapons. An Orc may not simultaneously take more than one of these actions on the same Item. Performing one of these actions does not trigger any other effects that would occur as a result of removing an item from an Orc’s inventory—for example, a Potion of Strength would not raise Strength when salvaged.

  • Salvage - The Orc gains half the Crafting Cost of the removed Item, rounded down. If the Item has no Crafting Cost, it may not be salvaged.
  • Trade - Place the removed Item in another Orc’s Inventory. A single Item may not be traded more than once per day.
  • Sacrifice - The next time the Orc would take the result of a DICEX roll in the GNDT, they may treat that result as if it were up to 4 higher than it is, but not more than X. If an Orc has not made a DICE roll since the last time they sacrificed an Item, they may not sacrifice another Item.

Refactoring after realizing there’s a bug in Trade that Salvage handles nicely.

Monday, April 18, 2016

Proposal: Indentured Laborc

Passes 5-0. Enacted by Brendan.

Adminned at 19 Apr 2016 21:52:53 UTC

Add a subrule called “Thrall” to “Items” as follows:

Affect: If an Orc would take damage and holds a Thrall tagged with a name other than their own, instead, they take no damage and cease holding that Thrall.

Crafting Cost: 2 AP. When Crafting a Thrall, an Orc must tag it with their own name in brackets; for example, if the Orc Brendan crafted a Thrall, it would appear in the GNDT as Thrall[Brendan].

If a Thrall tagged with an Orc’s name is held by any Orc, that Orc may not craft Thralls.