BlogNomic: The First Dynasty of PurpleBeard

Wednesday, May 14, 2008

I Shall Return

I am flattered that you guys voted me in; however, I completely did not expect that proposal to pass.  As such, I need to idle, but I will be back in about 2 weeks to claim my victory (provided someone else does not beat me to it).  I am sorry for the inconvenience.  So please continue on your quest for world domination until I return.

In other news, Spikebrennan is the randomly chosen henchman, so e will be receiving benefits in the next dynasty (if I get back before someone else wins, that is).

Declaration of Victory: I am your new Overlord

The last proposal to pass says, “* I achieve victory in the current dynasty.”

So, I achieve victory in the current dynasty.

Thank you guys.

Just so we’re clear

From rule 3.1:

Italicized text is not considered part of the ruleset and may be used to clarify rules with examples, notes, and flavor text.

(emphasis mine)

This rule does not apply to proposals.

Wednesday, May 14, 2008

Yar

I have arrived…

Alert! Connection problems

South American engineers have been stealing our packets all day.

Proposal: Accidental Doomsday

Add the following sub-rule to 2.10 Doomsday Device:

As a daily action, a Henchman may Tinker with the Doomsday Device by rolling DICE97. If the roll was lower than the number of existing entries describing parts of the Device, then the Henchman has accidentally activated the Device, and the Overlord will create an appropriate story post and poll as described in 2.10 Doomsday Device. If the roll was equal to that number of parts, then the Henchman has banged eir head and eir INT is decreased by 5. If the roll was greater than that number of parts, then lugging around those spaceship parts was a good work-out and the Henchman’s MS is increased by 1.

Monday, May 12, 2008

Weapon Research: Poisonous Rail Gun

Name: Poisonous Rail Gun
Requirements: Your name is arthexis.
Power: Set your Standing to 800 in the GNDT. The power of this weapon is equal to your Standing after the increase.
Stock: No.

Proposal: [Evil] Gifts From the Public Treasury

Passes 5-4.  Yoda wins.—Rodlen the Annoyed

Adminned at 14 May 2008 18:00:27 UTC

Each Henchman who votes FOR this proposal gains the following:

* 3 MS
* 3 INT
* 3 GL
* 2 FPT


I also give my word that a randomly chosen Henchman who votes FOR this proposal other than myself will receive extra bonuses in the next dynasty, provided two things occur:

* This proposal passes, and
* I achieve victory in the current dynasty.

Monday, May 12, 2008

Proposal: Time Limit on Research

Failed 2-2-2—Rodlen the Great

Adminned at 14 May 2008 15:36:05 UTC

Add the following text to the end of the second paragraph of the sub-rule “Research” of the rule “Weapons”:

After 4 days have passed since the story post was posted, no more comments may be made on that story post.  If, at that time, the Weapon’s stock is set to “No”, the Weapon is removed from the SZ.

Operation: Are there crumbs on my Goatee?

Requirements: Any Henchman in Europe, Asia or Africa may join.

Effects: Upon joining, each participant makes a roll of X + DICEY, where Y is the Henchman’s MS + GL and X is the Power of that Henchman’s weapon . If the roll equals or exceeds 20, that Henchman assassinates one member of the French Baguette Maniacs (henceforth, the enemy group) and gains 2 MS. If the roll was less than 10, that Henchman is shot down and loses 2 MS. Each henchman that successfully killed an enemy may roll again until e is shot down or decides to stop rolling. If all the members of the enemy group are defeated, the operation is a success, otherwise it fails.

Success: Eliminate the enemy group. If they had any weapon that is also in our SZ but is out of stock, make that weapon become in stock. For each participating henchman (even those that where defeated) the Influence in Europe is raised by 3, and each participant’s standing is raised by 3.

Failure: Add 2DICE6 Members to the enemy group. The Influence in Europe drops by 10 and the Overlord’s standing drops by the same amount.

Proposal: Dueling

Illegally turned into a proposal.
-Purplebeard

Adminned at 12 May 2008 09:13:50 UTC

Create a new rule “Dueling” because we’re all girly men right now.

As a daily action, a Henchman may post a Duel Challenge in the Dueling Thread by announcing a target Henchman and a number of MS that is at stake, which must be lower than the lowest current unequipped MS of both Henchmen.

The target Henchman has 48 hours to Accept the challenge in the Dueling Thread, or the target loses 1 Standing.

If the Duel is Accepted, the target Henchman rolls D2. If 1 is rolled the challenger wins, if 2 is rolled the accepter wins.

After such roll, increase the MS of the winner by the stated stake, equally decrease the MS of the non-winner, and increase the Standing of the winner by 1.

Create a new thread called Dueling Thread and link it in the sidebar.

Sunday, May 11, 2008

Proposal: Arsenal activation

reached a quorum, final vote 7-0—Yoda
Antarctica already has 100 influence.

Adminned at 12 May 2008 12:23:36 UTC

In the Storage Zone, replace all current occurrences of ‘Effect’ with ‘Boons’ and remove occurrences of ‘Gives’.

Change the Apache Helicopter’s Boons to “10 MS, 10 INT, 1 FPT” and Stock to “Yes”.

(Boons are disposable: the Free Plane Ticket can be used as the return leg of an Operation)

Motion-movement

I go to Europe and train intelligence.

Proposal: Operation: Are there crumbs on my Goatee?

reached a quorum, final vote 9-0—Yoda
Europe’s influence increases by 5.

Adminned at 12 May 2008 02:44:47 UTC

Let’s take on the Baguette Maniacs!

Create the following Weapon:

Name: French Bread Machine Guns
Requirements: 10 GL, 15 INT
Boons: +5 MS
Power: Equal to the half the Henchman’s GL.
Stock: No

Create the following Evil Operation:

Requirements: Any Henchman in Europe, Asia or Africa may join.

Effects: Upon joining, each participant makes a roll of X + DICEY, where Y is the Henchman’s MS + GL and X is the Power of that Henchman’s weapon . If the roll equals or exceeds 20, that Henchman assassinates one member of the French Baguette Maniacs (henceforth, the enemy group) and gains 2 MS. If the roll was less than 10, that Henchman is shot down and loses 2 MS. Each henchman that successfully killed an enemy may roll again until e is shot down or decides to stop rolling. If all the members of the enemy group are defeated, the operation is a success, otherwise it fails.

Success: Eliminate the enemy group. If they had any weapon that is also in our SZ but is out of stock, make that weapon become in stock. For each participating henchman (even those that where defeated) the Influence in Europe is raised by 3, and each participant’s standing is raised by 3.

Failure: Add 2DICE6 Members to the enemy group. The Influence in Europe drops by 10 and the Overlord’s standing drops by the same amount.

Friday, May 09, 2008

Rejoice…

...for I have arrived.

Proposal: Shadier Politics

timed out and reached a quorum, final vote 8-0—Yoda
North America’s influence increases by 5.

Adminned at 12 May 2008 02:38:25 UTC

Replace the text “increased by 2” in the rule “Politics” (2.14) with the text “increased by 5”.

The effect of this change applies to the enactment of this proposal.

This should help up to take over the world a little quicker.

Proposal: Making Airfare More Affordable

timed out, final vote 6-0—Yoda
North America’s influence increases by 2.

Adminned at 12 May 2008 02:35:38 UTC

Replace the text “as a weekly action” in the rule “Continents” (2.1) with “if they have not done so in the past 72 hours”.

Remove the text “, as a daily action,” from the rule “Free Plane Tickets” (2.12).

Replace the second paragraph of the rule “Frequent Flyer Miles” (2.13) with the following text:

A Henchman with at least 5 FFMs may deduct 5 from their FFM statistic to receive 1 FPT.

Proposal: I want a custom weapon!

timed out, final vote 5-3—Yoda
Europe’s influence increases by 2.

Adminned at 12 May 2008 02:31:06 UTC

Change the last line of rule “Weapons” so it reads:

A Weapon may be created or modified only through a successful proposal, within the Success clause of an Evil Operation or by Weapon Research.

Add sub-rule “Research” to“Weapons”:

As a weekly action, a Henchman with an INT of 20 or more may make a Weapon Research (abbr. WR) by creating a Story Post with the text “Weapon Research:” at the beginning of it’s title, followed by the name of the Weapon e intends to create. The story post should go on to describe a single weapon, enumerating all if it’s stats. If the story post defines a valid weapon that doesn’t already exist (ie. there is not another weapon in the SZ with the same name), that Henchman may add it to the SZ, and the new weapon’s Stock stat is set to No.

As a daily action a Henchman with an INT of 15 or more may make a WR Roll, by making a comment to a WR story post and including an INT + GL roll. (A Henchman may make multiple rolls for a single weapon, but each is a daily action). When five or more rolls that equal or exceed 20 have been made on a WR post, any Henchman may set that Weapon’s stock to Yes.

With this we can create more weapons without clogging up the proposal queue.

Proposal: Mass Effects 2

Times out 5-0.
-Ornithopter

Adminned at 11 May 2008 15:54:50 UTC

Create a new Rule called “Events”:

Evil Operations are Events.
Spotting an Agent is an Event.

The Henchman who resolves an Event is the Resolver.
Each Henchman that participated in an Event (by following the rules of participation stated in that event’s definition) is a Participant.

Add to the stat listing under Rule “Weapons”:

Boons: A list of numerical modifiers and their asociated attributes. Whenever a Henchman joins an Event, if that event requires that Henchman’s attributes to be calculated, the henchman shall apply each of the modifiers from er weapon’s boon stat to their respective attributes, but only for the purpose of calculating those values (that is, no change is made to er GNDT attributes). Whenever an Event is resolved, if the resolver is required to caluculate the attributes of the Participants, for each Participant, the Resolver shall apply that Participant’s boon modifiers from any weapon e is using, but only for the purpose of calculating those values (that is, no change is made to the Participant’s GNDT attributes). If any of the items in the Boons list is not an attribute modifier, it is ignored. Modifiers shall always be applied from left to right.

Right now this version allows modifiers on joining and resolving, but does not allow any other actions tacked on to a weapon’s effects. If people want that, it should be a separate weapon stat.

Alert! Little Girl is a Big Problem!

Dorothy has just been spotted leaving the Land of Oz.  During her stay there, she disposed of our ambassadors to the Land of Oz, the Wicked Witch of the West and the Wicked Witch of the East.  She was aided in this conquest by the Good Witch of the North, but we cannot seem to locate her.

Dorothy, on the other hand, is located in Kansas, North America in a small farm with her Uncle Henry, Aunt Em, and dog Toto.  She must be stopped before she wreaks any more havoc on our plans.

Friday, May 09, 2008

Proposal: Weapon Effects

self-killed—Yoda

Adminned at 09 May 2008 23:07:58 UTC

WHEREAS our Storage Area lists Weapons with Effects that have no lawful effect, ADD this item to 2.7 Weapons:

Effects: The effects this Weapon will have on a Henchman that currently has it equipped, and other behaviors specific to this Weapon.

IF Admin Request “Helicopter Rescue” is implemented, CHANGE the Apache Helicopter’s “Stock” to “Yes”.

Helicopter Rescue

Per “Admins may correct obvious spelling and typographical mistakes in the Ruleset at any time”, please change the last comma in the Apache Helicopter to a semicolon per the author’s intent. (or say yes and i’ll fix it)

Doomsday Device Suggestions

Operation: Mad Quarkssed has succeeded.  According to the success text, I am allowed to add 6 parts to the Doomsday Device.  If you have any ideas, please post them here.  If Jay and/or Beane makes any suggestions, they will receive priority since they each successfully nabbed a scientist.

Proposal: Effects for Weapons

Self-killed.
-Ornithopter

Adminned at 09 May 2008 15:56:20 UTC

If the Proposal titled “Mutually Assured Destruction” failed, this Proposal does nothing.

Create a new Rule called “Events”:

Evil Operations are Events.
Spotting an Agent is an Event.

The Henchman who resolves an Event is the Resolver.
Each Henchman that participated in an Event (by following the rules of participation stated in that event’s definition) is a Participant.

Add to the stat listing under Rule “Weapons”:

Effects: The effects of a Weapon may either be a) a list of numerical bonuses and their associated attributes b) a list of actions to perform c) a combination of a and b. When a rule states that an Event is resolved, it’s Resolver shall perform the following actions for each Participant: a) perform each action listed in that Participant’s weapon (if it implies a modification of non-attributes gamestate, the Participant is the object of that modification, not the Resolver) b) add any numerical bonuses to the Participant’s associated attributes; this modification of attributes is not permanent and not tracked in the GNDT, it shall only apply during the resolution of the event.

Whew… that was a little complex.

Wednesday, May 07, 2008

I’m starting to suspect foul play

jmrdex and Soyweiser fall idle.

Playercount is 12 quorum drops to 7.

No, I wasn’t inactive for the last seven days. I don’t know what you’re talking about.

Proposal: Baguette Maniacs

Times out 6-0.
NAmerica’s influence and Oze’s standing increase by 2.
-Ornithopter

Adminned at 09 May 2008 15:53:47 UTC

Create the following enemy group:

French Baguette Maniacs
Leader: Louis Concarneau
App. Number of Members: 8
Weapons: French Bread Machine Guns
HQ location: Europe

Proposal: Good Henchmen must be Fighting Fit!

self-killed—Yoda

Adminned at 09 May 2008 02:57:42 UTC

Add a new Dynastic Rule entitled “Health” with the following text:

All Henchmen have a certain amount of Health, initially set to 30, to be tracked in the GNDT.

Wednesday, May 07, 2008

Proposal: Sharing FPTs and FFMs

timed out and reached a quorum, final vote 9-0—Yoda
North America’s influence increases by 2.

Adminned at 09 May 2008 02:57:06 UTC

Add the following text to the end of the rule “Free Plane Tickets”:

Any Henchman may, at any time, remove any positive amount of their own FPT statistic and increase another henchman’s by the same amount so long as their own FPT statistic would not fall below zero.

Add the following text to the end of the rule “Frequent Flyer Miles”:

Any Henchman may, at any time, remove any positive amount of their own FFM statistic and increase another henchman’s by the same amount so long as their own FFM statistic would not fall below zero.

Proposal: Storage Zone

timed out, final vote 5-1-1—Yoda
Again, Antarctica already has 100 influence, so no influence or standing is awarded.

Adminned at 09 May 2008 02:52:51 UTC

If Proposal: Mutually Assured Destruction fails, this proposal immediately self-kills.

Replace the contents of the Storage Zone with these items:

Name: Brass Knuckles
Requirements: 1 MS, 1 GL
Effects: Gives 1 MS
Power: 1
Stock: Yes

Name: Extremely minor bomb
Requirements: 10 INT, 1 GL
Effects: Gives 2 MS
Power: 2
Stock: Yes

Name: Puck grenades
Requires 10 MS, 10 INT, 5 GL
Effects: Gives 5 MS, 1 INT
Power: 4
Stock: Yes

Name: Guns concealed in hockey sticks
Requirements: 20 MS, 15 INT, 5 GL
Effects: Gives 6 MS, 5 INT
Power: 7
Stock: Yes

Name: Air Strike Radio
Requiements: 15 MS, 25 INT, 8 GL
Effects: Gives 7 MS, 8 INT
Power: 10
Stock: Yes

Name: Apache Helicopter
Requirements: 20 MS, 30 INT, 10 GL
Effects: Gives 10 MS, 10 INT, 1 FFM per day
Power: 20
Stock: No

Proposal: Easing Travel Restrictions

timed out and reached a quorum, final vote 7-0—Yoda
Antarctica already has 100 influence, so no influence or standing is awarded.

Adminned at 09 May 2008 02:47:51 UTC

Add to 2.13 Frequent Flyer Miles,

On an Evil day, Henchmen may exchange 3 FFM directly for a change of Location.

Strike from 2.10 Doomsday Device the words “located in Antarctica”.

Proposal: Mutually Assured Destruction

timed out, final vote 3-1-2—Yoda
Europe’s influence increases by 2.

Adminned at 09 May 2008 02:43:31 UTC

Rewrite Rule “Weapons” so that it reads:

Weapons exist. The Storage Zone (SZ) wiki page is used to keep track of weapons, their stats, and whether we have them in stock or not. The stats for a weapon are:

Name: The name of the Weapon. No two weapons may have the same name. This stat is mandatory.
Requirements: A Henchman may not equip this Weapon if any of the statements on the Requirements section evaluate to false for that Henchman. If the requirements cannot be evaluated, e may not equip the Weapon.  This stat is optional.
Power: A positive integer or a set of instructions to calculate such number. On the latter case, if an effect asks for a Weapon’s power, it will be the resulting integer after evaluation. If the instructions cannot be evaluated, its power is 1. This stat is optional.
Stock:
Must either be “Yes” (the Weapon is in stock) or “No” (the Weapon is not on stock). This stat is always No if the Power of a weapon is not stated.

A Weapon may be created or modified only through a successful proposal or within the Success clause of an Evil Operation.

Add the sub-rule “Weapon” to Rule “Attributes”

Weapon specifies what kind of Weapon the Henchman is using. The only legal values for this attribute are either “Unarmed” or any one of the Weapons listed in the Storage Zone that is currently in stock.
A Henchman may change er weapon as a daily action as long as e located on Antarctica, the Weapon is in stock, and all the Requirements of that Weapon evaluate to true for er (or if the Weapon is in stock but has no Requirements).

Of course, if this passes, some Weapons in the SZ may become invalid. I will fix that… later. With the new system, the idea is to use the power of a weapon for something. Perhaps Power + Ms = number of deaths?