Tuesday, April 22, 2014

Proposal: No More Massless Atoms

In the Rule “Atomic Structure” replace

All Atoms must have at least one Proton

with

All Atoms must have at least one Proton, and any action that would make an Atom lose Protons beyond this value makes them lose Protons to this value instead.

Tuesday, April 22, 2014

Proposal: Energizing

Add a new Rule named “Nuclear Energy”

Every non-Reagent Atom have a Nuclear Energy, tracked in the GNDT in a column called Energy, which defaults to “Low”. Possible Nuclear Energy values are listed as SubRules of this Rule with a description of how they affect the Atom that currently has that Nuclear Energy.
When it is said that an Atom’s Energy “goes up” it means that it’s value should become the next SubRule of this Rule, if such SubRule exists. If it doesn’t, it’s value is kept as the last valid value it had.
When it is said that an Atom’s Energy “goes down” it means that it’s value should become the previous SubRule of this Rule, if such SubRule exists. If it doesn’t, it’s value is kept as the last valid value it had.

Add a new SubRule to the Rule “Nuclear Energy” named “Low”

—No effect.

Add a new SubRule to the Rule “Nuclear Energy” named “Medium”

—The Atom may Fuse up to 2 times in a day.
—The Atom’s Nuclear Instability is twice what it would be if the Atom’s Energy was “Low”.

Add a new SubRule to the Rule “Nuclear Energy” named “High”

—The Atom may Fuse up to 3 times in a day.
—If the Atom is Fissionable it always Decays if checked to Decay.

Add a new SubRule to the Rule “Nuclear Energy” named “Nuke”

—If the Atom’s Energy is “Nuke” for at least 24 consecutive hours and the Atom cast a vote or makes an action defined by a Dynastic Rule other than Release His Charge, then the Atom’s Energy becomes “Nuked”.
—The Atom may Release His Charge. To do so, they choose an Atom which can be Targeted (that means a non-Reagent Atom that is not the Atom, whose Energy is not “Nuke” or “Nuked” and that the Atom has not chose as a Target since the last time it’s Energy was “Nuke”) as a Target and roll DICEX with a comment with the target Atom’s name in the GNDT, where X is the number of Atoms that can be Targeted. If the Result is X, the Atom’s Energy becomes the value the Target had, and the Target’s Energy becomes “Nuke”.

Add a new SubRule to the Rule “Nuclear Energy” named “Nuked”

—The Atom may not make any action defined by a Dynastyc Rule except this one or the Rule “Nuklear”.
—If the Atom would become “Nuked” because his Energy “goes up”, his Energy keeps the previous value.
—If the Atom would cease to be “Nuked” because his Energy “goes down”, his Energy is “Nuked” instead.

This SubRule is always the last SubRule of the Rule “Nuclear Energy”

Add a new Rule named “Nuklear”

If at any time all but one non-Reagent Atoms’ Nuclear Energy is “Nuked” that Atom is said to have won. If that Atom is the Overlord, he must choose another Atom to win in the following 24 hours. If, for any reason, he fails to do so, any Atom may roll a DICEX where X is the number of non-Reagent Atoms and the Atom which corresponds to that position in an alphabetically organized list with the names of the non-Reagent Atoms is considered to have won instead.

 

Chaos!

If anything is not clear, please tell me.

Proposal: Less Math. More Explosions

Repeal all changes made by the proposal “Heat, now with 16.6% less usage of the word ‘Mass’”

Repeal the rules “Reagents” and “Fusion”

In the rule “Atomic Structure” replace

An Atom has an Electronegativity equal to the following: (2 x Charge) + (Electrons Mod 8) - Floor(Electrons/8)
Electronegativity can be negative.

with

An Atom has a number of Valence Electrons equal to its Electrons Mod 8.

Repeal the rule “Ionization” and make a new rule under the same name

If the sum of the Valence Electrons of two Atoms is equal to 8, either Atom may choose to move, from the Atom with less Valence Electrons to the Atom with more Valence Electrons, the lowest amount of Electrons that will make both Atoms’ Valence Electrons 0.

In the rule “Ionic Bonding” replace

If two Ions are incapable of undergoing Ionization with each other and have opposite Charges

with

If two Ions have opposite Charges

Upon enaction of this proposal, create a blank wiki page entitled “Space”

Add a rule entitled “Space”

A number representing an amount of Protons, Neutrons, and Electrons will be stored on the wiki page entitled “Space.” As a daily action, an Atom may take some Protons, Neutrons, and Electrons from Space. To do so, an Atom shall make a GNDT comment containg nothing but “Taking DICEX Y from Space” where Y is the thing that the Atom would like to take, and X is the amount of Y that exists in Space divided by 4, rounded up. The rolled amount of Y from Space to the Atom. The wiki page entitled “Space” will have the following format:
Protons:
Neutrons:
Electrons:

Upon enaction of this proposal, add up all of the Protons, Neutrons, and Electrons in Reagents and move them to Space.

Add to the rule “Ionic Bonding”

There are two types of bonds: Direct and Indirect. A Direct bond is a standard Bond between two Atoms. An Indirect Bond is when two Atoms are both Directly Bonded with a common third Atom. Atoms are also considered to be Indirectly Bonded if they are both Indirectly Bonded with a common Atom. This definition of Indirect Bonding can be repeated recursively. That means, for example, in A-B-C-D-E-F where a letter represents an Atom and a ‘-’ represents a bond, A is Indirectly Bonded to C, D, E, and F, while C is Indirectly Bonded to A, E, and F.

Add a rule entitled “Explosions”

Atoms can Explode. An Atom may make themselves Explode at any time if they have at least 30 Protons and 30 Neutrons. When an Atom Explodes, half of their Protons, Neutrons, and Electrons, rounded up, are moved to Space, and any Atoms Directly Bonded to the Atom also Explode, but only lose one fourth of their Protons, Neutrons, and Electrons, rounded up.

Repeal the rule “Fission” and create a new rule by the same name

An Atom has a Nuclear Instability equal to their Protons minus their Neutrons, or 0 if the result is negative. If an Atom’s Nuclear Instability is greater than 0, the Atom is Fissionable. If it has been at least one day since any Atom has checked to see if the Fissionable Atom Explodes, any Atom may check to see if the Fissionable Atom Explodes. To do so, the Atom rolls DICEX where X is equal to the Fissionable Atom’s Mass. If the Result is less than or equal to the Fissionable Atom’s Nuclear Instability, they Explode.

Add a rule entitled “Collision”

Any Atom may, as a daily action, Collide with another Atom. The Atom choosing to Collide will Explode no matter what, but it will only lose one fourth of its Protons, Neutrons, and Electrons, rounded up, instead of losing half. To Collide with an Atom, the Atom wishing to Collide shall declare that they are attempting to Collide with [The name of the Atom they wish to Collide with], and roll DICEX, where X is double the amount of Direct and Indirect Bonds of the Atom being Collided with. If X is 0, DICE1 is used instead. If a 1 is rolled, the Atom being Collided with will Explode.

Basically, I’m proposing that we rewrite the majority of the rules. This gets rid of Heat and the Ionization system(including Electronegativity), both of which used quite a bit of math, which was somewhat boring. It replaces the Ionization system with a new, less overwhelming system which allows for both more interesting and more realistic Ionic Bonds. It adds a system where rather than having a lot of Reagents, we simply have a pile of unused Atomic Particles, which is added to by Exploding Atoms and can be taken from by any Atoms. The Space thing also replaces Fusion, which this proposal would remove. Fission is still there, but in a less complicated format, and with more usage of the word ‘Explode’ rather than ‘Decay’ because focus groups have shown that our demographic prefers the word ‘Explode’ to ‘Decay’ (I’m kidding. It’s really because I was adding the Explosion thing anyway and for the sake of simplicity I figured it might as well be used in Fission). Finally, this adds a system of Collision where Atoms can Collide with other Atoms and make both Explode. Collision is heavily dependent on Ionic Bonds. It is noteworthy that in the event of a Collision, all Bonds between Atoms involved in the Collision are usually broken.

The Collision System will most likely make some numbers less stagnant, hopefully getting rid of the uncomfortable amount of 1s and 0s on the GNDT. I only read over all of this about three times, which means there are bound to be some errors. I tried to make this chaosish, but it might not be chaotic enough. If IceFromHell’s proposal passes I’ll probably kill this.

Sunday, April 20, 2014

Houston, we have a problem here.

Benzene is about to go idle, and a proposal hasn’t passed for days. No one seems to be doing anything except RaichuKFM and Pizzashark. What now?

Wednesday, April 16, 2014

Proposal: Fusion of Reagents

Times out and fails 1-2. -RaichuKFM

Adminned at 18 Apr 2014 23:59:04 UTC

Add to the rule “Fusion”

As a daily action, an Atom may make any two Reagents Fuse with each other, as long as both Reagents have a Heat grater than their Mass, and the Atom making the Reagents Fuse has a Heat greater than half of the Mass of the more Massive Reagent, rounded up. When an Atom makes two Reagents Fuse, half of the Mass of the more Massive Reagent, rounded up, is subtracted from the Atom’s Heat. The older Reagent involved then gains the Protons, Neutrons, and Electrons of the other Reagent, and the Heat of the older Reagent involved becomes the difference of the sum of the Heats of both Reagents and the sum of the Masses of both Reagents, divided by 2, rounded down. The newer Reagent involved then ceases to exist.

Proposal: I’d like to join the game

Not posted by an Atom, so its not a Proposal. -RaichuKFM

Adminned at 16 Apr 2014 00:20:28 UTC

I’d like to join the current game.

Sunday, April 13, 2014

Proposal: Heat, now with 16.6% less usage of the word ‘Mass’

Times out and passes 3-0-1. -RaichuKFM

Adminned at 16 Apr 2014 00:23:37 UTC

Add to the rule “Atomic Structure”

All Atoms have Heat, tracked in the GNDT. Heat defaults to 100. Heat cannot be negative.

Add to the rule “Ionic Bonding”

When a Bond occurs, the Heat of both of the Atoms Bonding becomes the average of their Heats, rounded down.

Add to the rule “Fusion”

When an Atom Fuses with a Reagent, the Atom’s Mass is subtracted from its Heat, and the Reagent’s Mass is subtracted from the Reagent’s Heat. The final Heat of the Fused Atom then becomes the average of its Heat and the Reagent’s Heat.

In the rule “Fusion” replace

Fusion is only possible if the Atom has a Mass greater than or equal to the Protons of the Reagent.

with

Fusion is only possible if the Atom has a Mass greater than or equal to the Protons of the Reagent, and the Heat of the Atom is greater than or equal to the Mass of the Atom.

Add to the rule “Fission”

When an Atom Decays, its Heat becomes its current Heat, divided by 2, rounded up, plus its Mass. The Heat of the Reagent created by the Decay is the Heat of the Atom from before the Decay, divided by 2, rounded down.

In the rule “Reagents” replace

The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent.

with

The Atom Adding the Reagent shall roll 10DICE5 and add 70 to determine the Heat of the new Reagent. The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent.

In the rule “Reagents” replace

When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and both of the necessary dice rolls.

with

When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and all three of the necessary dice rolls.

In the rule “Reagents” replace

A Reagent’s Protons, Neutrons, and Electrons are determined when it is Added.

with

A Reagent’s Protons, Neutrons, Electrons, and Heat are determined when it is Added.

in the rule “Reagents” replace

The format of each Reagent will be as follows:
Reagent X
Protons:
Neutrons:
Electrons:

with

The format of each Reagent will be as follows:
Reagent X
Protons:
Neutrons:
Electrons:
Heat:

To summarize, Atoms have Heat. When Atoms interact in any way, their Heat is averaged. When an Atom Fuses, it loses Heat relative to its Mass, and when it Decays, it gets that Heat back. Atoms cannot Fuse if they don’t have enough Heat. If an Atom doesn’t have enough Heat to Fuse, they’ll have to bond with an Atom to steal some heat, or wait to Decay to get back some Heat.

Saturday, April 12, 2014

Proposal: Is It Hot in Here or is That Just Me?

Self-killed -Larrytheturtle

Adminned at 14 Apr 2014 02:15:30 UTC

Add to the rule “Atomic Structure”

All Atoms have Heat, tracked in the GNDT. Heat defaults to 100. Heat cannot be negative.

Add to the rule “Ionic Bonding”

When a Bond occurs, the Heat of both of the Atoms Bonding becomes the average of their Heats, rounded down.

Add to the rule “Fusion”

When an Atom Fuses with a Reagent, the Atom’s Mass is subtracted from its Heat, and the Reagent’s Mass is subtracted from the Reagent’s Heat. The final mass of the Fused Atom then becomes the average of its Heat and the Reagent’s Heat.

In the rule “Fusion” replace

Fusion is only possible if the Atom has a Mass greater than or equal to the Protons of the Reagent

with

Fusion is only possible if the Atom has a Mass greater than or equal to the Protons of the Reagent, and the Heat of the Atom is greater than or equal to the Mass of the Atom

Add to the rule “Fission”

When an Atom Decays, its Heat becomes its current Heat, divided by 2, rounded up, plus its Mass. The Heat of the Reagent created by the Decay is the Heat of the Atom from before the Decay, divided by 2, rounded down.

In the rule “Reagents” replace

The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent.

with

The Atom Adding the Reagent shall roll 10DICE5 and add 70 to determine the Heat of the new Reagent. The Atom Adding the Reagent shall roll 4DICE3 and subtract 8 to determine the Charge of the new Reagent.

In the rule “Reagents” replace

When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and both of the necessary dice rolls

with

When an Atom is Adding a Reagent, they shall make a comment on the GNDT including the name of the Reagent and all three of the necessary dice rolls

In the rule “Reagents” replace

A Reagent’s Protons, Neutrons, and Electrons are determined when it is Added.

with

A Reagent’s Protons, Neutrons, Electrons, and Heat are determined when it is Added.

in the rule “Reagents” replace

The format of each Reagent will be as follows:
Reagent X
Protons:
Neutrons:
Electrons:

with

The format of each Reagent will be as follows:
Reagent X
Protons:
Neutrons:
Electrons:
Heat:

To summarize, Atoms have Heat. When Atoms interact in any way, their Heat is averaged. When an Atom Fuses, it loses Heat relative to its Mass, and when it Decays, it gets that Heat back. Atoms cannot Fuse if they don’t have enough Heat. If an Atom doesn’t have enough Heat to Fuse, they’ll have to bond with an Atom to steal some heat, or wait to Decay to get back some Heat.
I might have done something wrong.

Proposal: Compromise

Times out and passes 2-0-1. -RaichuKFM

Adminned at 14 Apr 2014 02:10:41 UTC

In the rule “Idle Atoms”, replace “Admins may render themselves Idle at any time, but should make a post announcing it when they do so.” with the following phrase:

Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so.

If the Proposal “Part of the Precipitate” passed, instead replace the phrase “but should make a comment announcing it when they do so.” in the Rule “Idle Atoms” with the phrase “but should announce it in a post or comment when they do so.”

This work for everyone?

Proposal: Part of the Precipitate

Times out and fails 0-3. -RaichuKFM

Adminned at 13 Apr 2014 15:52:35 UTC

In the rule “Idle Atoms”, replace “Admins may render themselves Idle at any time, but should make a post announcing it when they do so.” with:-

Admins may render themselves Idle at any time, but should make a comment announcing it when they do so.

A quorum of players once wanted admins to post an entire blog entry whenever they idled themselves. I think ringing a big bell for “player got bored or became too busy to play” is probably psychologically unhelpful, but here you go, consider this an announcement. I shall idle myself after posting this.