Proposal: But Verify
Add a rule to the Ruleset called “Trust”, as follows:
Each Crewmember other than the Ship’s Computer has a level of Trust. This is represented as an integer, tracked with a field called Trust in the GNDT. If a Crewmember has never had their Trust level set, it defaults to 5.
When a Crewmember is part of the Responder Team for a Mission that succeeds, their Trust increases by 2. When a Crewmember is part of the Responder Team for a Mission that fails, their Trust decreases by 3.
If at least two Crewmembers are Disabled, and all Androids are Disabled, the Human with the lowest Trust may claim victory for this Dynasty. If at least two Crewmembers are Disabled, and all Humans are Disabled, the Android with the highest Trust may claim victory for this Dynasty. If more than one Crewmember meets these conditions, none of them may claim victory. The Ship’s Computer may veto such Declarations of Victory if it sees that they are illegal based on private information.
Add the following to the rule called “Trials”:
Should a Trial succeed, the Crewmember accused within it has their trust set to 0.
Set the Trust of all active Crewmembers to 5.
My problem with Werewolf games has always been that there aren’t enough numbers.