Proposal: Early Warning System
In the ‘Cycles’ rule add the following text:
The Net will post a reminder two (2) hours before the aforementioned one-hour window.
This will help players from around the world who may forget that the times are UTC.
In the ‘Cycles’ rule add the following text:
The Net will post a reminder two (2) hours before the aforementioned one-hour window.
This will help players from around the world who may forget that the times are UTC.
I’ve joined today and plan to leave my mark ;-)
Why did the Net delete the rule “Cycle Resolutions” and replace it with a redundant institution list?
Timed out and passed, 4-1 with 2 unresolved DEFs. Josh
Adminned at 17 May 2012 15:03:17 UTC
In the rule “Institutions”, replace the effect of The Mob with:-
When specifying Directions to the Net, a Player may nominate a Player to be Hit, optionally specifying either a Military or Civilian Target. When a Player influences The Mob, the Player they nominated to be Hit loses either 1 Marine (if a Military Target was specified) or 1 Councilman (for a Civilian or unspecified Target) at the end of the resolution for that cycle, after any costs associated to directing resources have been paid.
If the Mob becomes Unpowered as a result of this change, make it Powered.
Merging the rejected Allez Mut into a more versatile Mob. Not unpowering it, since it’s only making the Mob more powerful.
Reached quorum, 5-0. Josh
Adminned at 17 May 2012 15:00:34 UTC
In the rule “Institutions”, replace “Immediately before Player would Influence an Institution that is the target of Slave Riots, 1 Marine or 5 Credits (taking whichever penalty corresponds to the resource allocated to the institution) is lost from their resources and removed from their allocation. If, subsequently, they no longer have sufficient resources allocated to that Institution for that cycle to Influence it, then the Institution is uninfluenced and remains the target of Slave Riots, but if they still have sufficient resources allocated to Influence the Institution then it is Influenced as normal and the Slave Riots are dispersed.” with:-
If a Player would influence an Institution that is the target of Slave Riots, and if they directed fewer than 6 Credits and fewer than 2 Marines at it, then the Institution is not Influenced, the Player loses all Resources they Directed at it that Cycle, the Institution is no longer the target of Slave Riots, and the Net must announce this event to all Players.
Attempting to simplify the Slave Riot effect. The “if you only bid a little more than second-place then nobody wins” mechanic possibly adds too much complexity, for the sake of an unpredictable edge case.
Would also be easier to follow what was going on if the Net were required to tell us when the Slave Riots had an effect.
Timed out and passed, 4-1. Josh
Adminned at 17 May 2012 14:59:28 UTC
If Proposal: Manifest Destiny passed, add the following as a new rule to the ruleset, entitled Amnesty:
In their directions for the cycle ending May 18th, Players may specify a number of Councilmen that they possess to be subject to a Councilmen Amnesty. When that cycle is resolved, each player loses that number of Councilmen and gains an amount of credits equal to the total number of Councilmen sacrificed by all players as part of this Amnesty for each Councilmen they lost in this way.
Reaches quorum and passes, 5-0. Josh
Adminned at 17 May 2012 06:02:27 UTC
In the Institution called “The Public” replace
In addition, during the next cycle, they may once send the Net a message containing the word CONTROL, in all caps, listing X Institutions
with
In addition, during the next cycle, they may once send the Net a message containing the word CONTROL, in all caps, listing X distinct Powered Institutions
The distinct probably isn’t necessary and I think if anyone tried to pull a “list the same instiution five times” schtick it wouldn’t pass, but if we’re changing it might as well stop them from even trying.
Currently you only need five guesses to be right. If someone else idles it’ll drop to four. Get the fleet, wait for one to be unpowered by the reactor, edit one and you’re down to needing one guess to be right in order to get a sizeable power bonus.
Cpt_Koen influences the Legion with 10 Credits and the Rebels with 5 Credits and now has 10 Credits, 2 Marines, and 21 Power
Clucky influences the Mine with 2 Marines and the Mob (hitting Cpt_Koen) with 3 Credits and now has 9 Credits, 4 Marines, and 20 Power
Galatea now has 59 Credits
Josh influences the Council with 7 Credits, the Courthouse with 7 Credits, and the Bank with 4 Credits, and now has 48 Credits and 26 Power
Kevan influences the Black Market with 15 Credits and the Fleet with 1 Marine and 3 Credits and now has 31 Credits and 5 Marines
Murphy now has 77 Credits
Patrick now has 65 Credits
Yonah now has 59 Credits
Watchtower:
The Slave Pits, Reactor, Public, Watchtower, and Pygmalion were powered but not influences. The Slave Pits and Public were not directed at.
Timed out. Fails 3-3—Clucky
Adminned at 15 May 2012 18:18:26 UTC
In the rule entitled “Cycle Resolution”, replace the following text:
where Y is equal to the total amount of Power owned by all other players combined,
With the following:
where Y is equal to the Power of the player (or players, if they are tied) with the greatest Power valiue immediately prior to this bonus being calculated,
At the moment the gap in power between the players is so small, the bonus as it stands is worth a massive amount, and with Proposal: Al-shaab yurid isqat looking likely to pass that means that the first player to influence the Public will likely win. This keeps the bonus and ensures that it will be meaningful (at present this bonus is worth 3 Power) but not game-overturningly so.
Reached quorum 6 votes to 0. Enacted by Kevan.
Adminned at 15 May 2012 08:30:45 UTC
Throughout the ruleset, wherever the text
X is to the number of active players
appears, replace it with
X is equal to the number of active players
fixing typo noted in previous proposal.
Timed out and enacted, 4-3. Josh
Adminned at 14 May 2012 23:25:36 UTC
In the rule “cycle resolution”, replace the text
If each claim made by the player who influenced the Public last Cycle in their Control message was accurate, or if this is the final Cycle of the Dynasty: first, if a single Player has more Councilmen than every other player, that player gains an amount of Power equal to Y/X, where Y is equal to the total amount of Power owned by all other players combined, and X is to the number of active players.
with
If each claim made by the player who influenced the Public last Cycle in their Control message was accurate, then the player who influenced the Public gains an amount of Power equal to Y/X, where Y is equal to the total amount of Power owned by all other players combined, and X is to the number of active players, and this Cycle is the final Cycle of the Dynasty.
Then, if this is the final Cycle of the Dynasty: first, if a single Player has more Councilmen than every other player, that player gains an amount of Power equal to Y/X, where Y is equal to the total amount of Power owned by all other players combined, and X is to the number of active players.
Right now the only people who could possibly be motivated to go for the public are the power leader and the council leader. This opens the floor to the runners-up, encouraging more aggressive guessing.
Cpt_Koen now has 20 Credits
Clucky influences the Black Market with 1 Marine and 15 Credits and now has 8 Credits and 6 Marines
Galatea now has 47 Credits
Josh influences the Mine with 1 Marine and 15 Credits, the Council with 7 Credits, and the Reactor with 4 Credits, and now has 58 Credits, 0 Marines, and 24 Power
Kevan influences the Legion with 8 Credits and now has 84 Credits and 1 Marine
Murphy now has 65 Credits
Patrick now has 53 Credits
Yonah now has 47 Credits
Watchtower:
The Slave Pits, Public, Rebels, Watchtower, Pygmalion, Mob, and Fleet were powered but not influenced.
Florw and and RobinHood3 idle out after more than 7 days of inactivity. Quorum is now 5.
Reaches quorum and passes, 8-0. Josh
Adminned at 13 May 2012 09:21:42 UTC
Change, in the description of the Institution “The Public” the text:
When a player influences the Public, they lose 1 of each resource they possess at least one of
to
When a player influences the Public, they lose 1 Power
If a majority of the EVCs on this proposal contain the text “end game”, in the description of the Institution “The Watchtower”, remove the text:
When a player influences the Public, they lose 1 of each resource they possess at least one of.
More guessing = good gameplay.
Reaches quorum, 7-0. Josh
Adminned at 13 May 2012 09:19:16 UTC
Change in the description of the Institution “The Watchtower”, the text:
When a Player Influences the Watchtower, they gain 2 Power and the Net must send them a private message listing the Resources that each Player allocated in Directions during the current Cycle
to
When a Player Influences the Watchtower, they gain 2 Power and the Net must send them a private message listing the Resources that each Player allocated in Directions during the current Cycle, as well as which player if any was targeted by The Mob
If a majority of the EVCs on this proposal contain the text “MIA”, change in the description of the Institution “The Watchtower”, the text:
When a Player Influences the Watchtower, they gain 2 Power and the Net must send them a private message listing the Resources that each Player allocated in Directions during the current Cycle
to
When a Player Influences the Watchtower, they gain 2 Power and the Net must send them a private message listing the Resources that each Player allocated in Directions during the current Cycle, as well as which player if any was targeted by The Mob and the location of any Slave Riots
Things people can figure out if they comb the GNDT - not my favorite mechanic.
Self-killed. Failed by Kevan.
Adminned at 11 May 2012 09:38:24 UTC
In the rule “Cycles”, replace “15th, 18th, 21st and 24th of May” with “15th of May”.
Dialling forward the endgame to the 18th.