Wednesday, December 17, 2014

Call for Judgment: Accidentally Deleted

The GNDT reset CfJ explicitly doesn’t affect Laoding joining the game.  But his GNDT profile is still gone.  Therefore:

Re-add Laoding to the GNDT, with a new GNDT password.

Proposal: Radio Gestalt

Add “Hiveminds”, a new Rule with the following text, to the ruleset:

Each Shuttle may belong to a single Hivemind, tracked in the GNDT. A Shuttle may leave their Hivemind at any time.

Each Hivemind has a Charter, tracked in the “Hivemind Charters” wiki page.  Each Charter should contain:
*The circumstances under which a Shuttle may join that Hivemind.
*The circumstances under which a Shuttle may cause another Shuttle in the Hivemind to act.
*If the Hivemind is Awarded Victory, how to decide which of its members achieve victory.

Each Hivemind also has a unique name, its section title in the Hivemind Charters page.

A Shuttle may join a Hivemind if that Hivemind has fewer than (Quorum - 2) members, its Charter allows them to join it, and they have not left a Hivemind in the past 24 hours.

A Shuttle may cause another Shuttle in the same Hivemind to take an action, as if that other Shuttle were a Proxy, under circumstances permitted by their Hivemind’s Charter, with one exception: they cannot cast a Vote by Proxy even if the Charter and Proxy rules permit it. 

If the rules Award Victory to a Hivemind, for the remainder of the dynasty, its members may achieve victory as described by its charter.

A Hivemind with no members is Defunct.


I intend for charters to be created by proposal.  I will generally vote for these proposals.

Proposal: Meteor Shower

“Unidentified Material” is a Substance with no Market Value on any Moon.

Add one container with storage “2 Unidentified Material” to Orbit E8.

A major meteor shower has struck Callisto, taking all communications offline between Shuttles and the Traffic Warden. As the Traffic Warden struggles to get everything back under control and restore the data that has been lost in the shower, a strange substance completely escapes his notice. It drifts away from Callisto and settles in orbit around Europa…

Proposal: Terraform Callisto

In the rule “Shipping”, replace “Callisto: CLASSIFIED. Nothing happens.” with:-

Callisto: If the Shuttle has at least 2 tonnes of Sulphur, 2 tonnes of Iron and 2 tonnes of Ice in its Bay, that Shuttle achieves victory.

Proposal: Ramming Speed

Rename the “Deflecting” rule to “Proximity Alert”, and add:-

As a Knock-On Action, a Shuttle may Ram another Shuttle in the same Orbit. This causes the Rammed Shuttle’s Bay to gain 1 tonne of Debris.

In the rule “Local Maneuvering”, replace “select the result of one roll and increase their Orbit Number by that amount”

select the result of one roll, subtract from it the number of tonnes of Debris they have in their Bay and (if the result is greater than zero) increase their Orbit Number by that amount

To the rule “Orbital Dockyards”, add:-

If a Shuttle’s Orbit contains an Orbital Dockyard, that Shuttle may remove any amount of Debris from its own Bay.

Tuesday, December 16, 2014

Call for Judgment: We Have a Problem

Any changes to the GNDT which were subsequently erased, between the 1st and 15th of December 2014, are considered not to have been happened, with the exception of the setting up the initial values for new or returning Shuttles. Any other gamestate changes made as a result of these erased changes remain legal.

Proposing a fix if nobody else is going to.

Monday, December 15, 2014

The GNDT has been broken

We’ve lost several days’ worth of GNDT logs from before the break, including Laoding’s initialization and a number of engine purchases.  I think we need a CfJ to sort this out, but don’t know what the fix would be.

Monday, December 15, 2014

Very, very sorry for extended downtime

So on Friday, Dreamhost had to perform an emergency server move. Everything broke immediately, and I put in an OMG EXTREME CRITICAL EMERGENCY-level ticket with them. They said it was a DNS issue, and some things (including the BlogNomic Wiki) started working thereafter. But the main blog never came back, so finally today I opened a second OMG level ticket, and this time I got an immediate fix to the actual problem, profuse apologies, and credit for two months’ hosting.

I’m really, really sorry about this, guys. If I hadn’t been sick all weekend I might have stayed on top of it better and gotten the site back up a day or so sooner. I’ll do my level best to never let this happen again.

Thursday, December 11, 2014

Proposal: Next Right, Commander

Times out 3 votes to 0 with Emperor abstaining. Enacted by Kevan.

Adminned at 17 Dec 2014 14:04:50 UTC

To the rule “Local Maneuvering”, add:-

A Shuttle may spend 2 Fuel to Hover, if it has not done so in the previous 20 hours. It increases its Orbit Number by one. The Shuttle may then optionally perform a single Knock-On Action.

Trying that again with the same delay as basic Thrusters.

Wednesday, December 10, 2014

Proposal: A Deal Post

Times out 2 votes to 3. Failed by Kevan.

Adminned at 17 Dec 2014 14:04:11 UTC

Add a new rule, “Space Economics” with the following text:-

Each Deal Post is considered Gamestate.

As it pertains to a Deal Post, the shuttle that made the Deal Post is the Offering Shuttle. Any shuttle that has commented on the Deal Post is a Buying Shuttle.

A Deal Post is either Open or Closed, but not both. At the time of its creation, the Deal Post is considered Open. If at any time while the Deal Post is Open, the shuttle no longer possesses any of the thrusters named in X, the Deal Post becomes Closed and remains Closed even if the shuttle later regains those thrusters. Any Deal Post with a comment by the Offering Shuttle of the form “This Deal Post is now closed.” is Closed.

As a weekly action, any shuttle may make a Deal Post with no category and a title of the form Sale: X, where X is any subset of thrusters that the shuttle possesses at the time of the Deal Post.

After the Deal Post has been made and as long as the Deal Post is Open, any other shuttle that is in the same orbit as the first shuttle may respond with a comment of the form Offer: Y, where Y is some amount of iron, sulphur, and/or ice with the recommended input form “One Iron, Two Sulphur” or “1 Iron, 3 Sulphur, 1 Ice”, etc.

Then, as long as the Deal Post is Open and there is a Buying Shuttle that possesses all of the materials it has offered that is in the same orbit as the Offering Shuttle, the first shuttle may update the GNDT by transferring X from the Offering Shuttle to the Buying Shuttle, transferring Y from the Buying Shuttle to the Offering Shuttle, and responding to the Deal Post with the comment “This Deal Post is now closed.” The Buying Shuttle must be the same shuttle in all instances of this paragraph. If there are different possible values for Y, Y is the instance of Y from the comment of the form Offer: Y made by the Buying Shuttle.

If you guys have any technical problems with the way this is written, you can put it in Note: form with no voting icon and I will get around to it. Note: form can also be an effective way to discuss without voting and a way to allow me to change the Proposal to reflect the discussion.

Proposal: Stating Your Presence try 2

Times out 2 votes to 2. Failed by Kevan.

Adminned at 17 Dec 2014 14:03:24 UTC

In “Navigation,” replace “An Orbit is a Moon (tracked as the first letter of the Moon’s name)” with

An Orbit is a Moon (referred to as the Orbit Moon and tracked as the first letter of the Moon’s name)

In the subrule “Flags” within “Orbit Contents,” add the sentence

A Shuttle has Presence on a Moon if they own a Flag in an Orbit around that Moon.

In the subrule “Orbital Dockyards” within “Local Maneuvering,” after “If a Shuttle’s Orbit contains an Orbital Dockyard,” add

and the Shuttle has Presence on the Orbit Moon of that Orbit,

in the rule “Trading Posts,” after “If a Shuttle’s Orbit contains a Trading Post,” add

and the Shuttle has Presence on the Orbit Moon of that Orbit,

If you want to trade, you have to declare your existence.

Proposal: Rapid Transit Off Ganymede

Passes 6-0 with Quorum FOR. -Bucky

Adminned at 10 Dec 2014 19:33:14 UTC

Add a Magnetic Booster with Cost 5 and Destination E9 to G20.

Allowing new players who haven’t moved to get off Ganymede quickly, at a steep fuel cost.  Destination is the same as the Booster to Ganymede to keep players from using the double-Boost as a shortcut.