Thursday, August 27, 2015

Proposal: Best Served Cold

In “Grudges”, replace “A Prisoner may change or clear their Grudge as a daily action.” with:-

A Prisoner may change or clear their Grudge so long as they are not Party to a Confession at the time of changing it, and have not been Party to a Confession during the previous 24 hours.

Making Grudges a bit more meaningful.

Rumour: Cell Phone

A mobile phone was discovered duct-taped to the sink in Winner‘s cell this morning. ShareDVI was seen briefly entering the cell during the inspections, by one of the guards. Explain yourselves.

Wednesday, August 26, 2015

Proposal: SHIV index, Re-Indexed

If a rule entitled Shivving exists, repeal it.

Add a new rule to the ruleset, entitled Shivving:

Each Prisoner has a Standard Heuristic for Inmate Violence (SHIV) score, which is a non-negative integer number with the maximum of 99. It is tracked in the GNDT and defaults to zero. Each Prisoner’s SHIV score represents how unpopular they are within the Prison, and how likely they are to be the subject of violence.

As a daily action, each Prisoner may Walk the Yard by rolling DICE100 in the GNDT. If the result is lower than their SHIV score, they must reduce their Sentence by half (rounded up), set their SHIV score to 10, and set their Attitude to Injured.

Change the rule entitled Attitudes so that it reads as follows:

Each Prisoner has an Attitude, which may be either Withdrawn, Rebellious, Comfortable, Converted or Injured (defaulting to Withdrawn) and is tracked in the GNDT. The Warden’s Attitude can be only Converted or Injured, defaulting to Converted.

As a weekly action, a Prisoner may change their own Attitude, provided that their Attitude is not currently Injured.

Change the first sentence of the rule called Confessions to read as follows:

As a daily action, a Prisoner may confess to a Crime by increasing their SHIV score by 2, and then posting a blog entry to this effect, with “Crime:” in its title and naming a single other Prisoner as the Crime’s Accomplice in its body.

Change the bulleted list in the same rule to read as follows:

* If the Suspect and Accomplice both Cooperated, each has their Sentence increased by 1 year and their SHIV score increased by 3.
* If the Suspect Cooperated and the Accomplice Defected, the Suspect has their Sentence increased by 3 years and the Accomplice has their SHIV score increased by 2.
* If the Suspect Defected and the Accomplice Cooperated, the Accomplice has their Sentence increased by 3 years and the Suspect has their SHIV score increased by 2.
* If the Suspect and Accomplice both Defected, each has their Sentence increased by 2 years.

If in the rule called Rumours there is the following sentence, remove it:

Any Fish named within a Rumour may, within 24 hours of the posting of the Rumour, increase the SHIV of the Prisoner who posted the Rumour by 2.

Add the following to the end of the rule called Rumours:

Any Fish named within a Rumour may, within 24 hours of the posting of the Rumour, increase the SHIV of the Prisoner who posted the Rumour by 2, if they have not already done this for this Rumour.

Repeal the rule called Grudges, if it exists.

Reword the rule called The Don to read as follows:

The Prisoner with the greatest Sentence is known as the Don.

When The Don Confesses to a Crime, they may increase their SHIV by 4 and name another Prisoner to be the Suspect rather than themselves. Whenever the Don ceases to be the Don, they may once increase their SHIV by 10.

Reformulated Shiv Index by Josh.

Fixed Warden’s Attitudes, clarified SHIV range, removed the Victory clause—it is better to add it to an actual Victory Rule.

Proposal: SHIV Index

Add a new rule to the ruleset, entitled Shivving:

Each Prisoner has a Standard Heuristic for Inmate Violence (SHIV) score, which is tracked in the GNDT and defaults to zero. Each Prisoner’s SHIV shore represents how unpopular they are within the Prison, and how likely they are to be the subject of violence.

As a daily action, each Prisoner may Walk the Yard by rolling DICE100 in the GNDT. If the result is lower than their SHIV score, they must reduce their Sentence by half (rounded up), set their SHIV score to 10, and set their Attitude to Injured.

Change the rule entitled Attitudes so that it reads as follows:

Each Prisoner has an Attitude, which may be either Withdrawn, Rebellious, Comfortable, Converted or Injured (defaulting to Withdrawn) and is tracked in the GNDT. The Warden is always Converted.

As a weekly action, a Prisoner may change their own Attitude, provided that their Attitude is not currently Injured. An Injured Prisoner may never declare Victory.

Change the first sentence of the rule called Confessions to read as follows:

As a daily action, a Prisoner may confess to a Crime by increasing their SHIV score by 2, and then posting a blog entry to this effect, with “Crime:” in its title and naming a single other Prisoner as the Crime’s Accomplice in its body.

Change the bulleted list in the same rule to read as follows:

* If the Suspect and Accomplice both Cooperated, each has their Sentence increased by 1 year and their SHIV score increased by 3.
* If the Suspect Cooperated and the Accomplice Defected, the Suspect has their Sentence increased by 3 years and the Accomplice has their SHIV score increased by 2.
* If the Suspect Defected and the Accomplice Cooperated, the Accomplice has their Sentence increased by 3 years and the Suspect has their SHIV score increased by 2.
* If the Suspect and Accomplice both Defected, each has their Sentence increased by 2 years.

Add the following to the end of the rule called Rumours:

Any Fish named within a Rumour may, within 24 hours of the posting of the Rumour, increase the SHIV of the Prisoner who posted the Rumour by 2.

Repeal the rule called Grudges.

Reword the rule called The Don to read as follows:

The Prisoner with the greatest Sentence is known as the Don.

When The Don Confesses to a Crime, they may increase their SHIV by 4 and name another Prisoner to be the Suspect rather than themselves. Whenever the Don ceases to be the Don, they may once increase their SHIV by 10.

Proposal: Omerta

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 27 Aug 2015 10:19:53 UTC

To “Confessions”, add a paragraph:-

If a Confession is more than 120 hours old, both of its Parties are considered to have Cooperated on it.

Wednesday, August 26, 2015

Rumour: Not only That in Hong Kong

It also seems that Tantusar is the suspect of having stolen Hong Kong’s rainwater, with the help of his accomplice Aname.

Proposal: There’s a Gentleman That’s Going Round

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 27 Aug 2015 07:43:55 UTC

Add a subrule to “Confessions” called “Snitching”:-

A Snitch is a type of Confession. When a Prisoner Confesses to a Crime, they may choose to make that Confession a Snitch, by using a title including “Snitch:” instead of “Crime:”.

After a Snitch Confession ceases to be considered a Confession in a way that increases the Sentence of either Party of that Confession, both of its Parties then lose one year from their Sentence (to a minimum of zero).

Optional form of Confession where all the payouts are reduced by 1 (meaning that a successful Defection nets you -1 off your Sentence).

Proposal: Miscellaneous Actions

Self-killed. Failed by Kevan.

Adminned at 27 Aug 2015 07:37:13 UTC

Add a new Rule to the Ruleset, entitled Miscellaneous Actions, with the following text:

A Prisoner may, as a daily action, Give Junk. This stands for decreasing their own Junk by 1, then increasing the Junk of any other Prisoner by 1.

A Prisoner with a RI less than 1 may, as a weekly action, Behave Well. This stands for decreasing their own Sentence by 1 year.

A Prisoner with a RI greater than 1 may, as a weekly action, Behave Bad. This stands for increasing their own Sentence by 1 year.

 

Proposal: Alignment Actions 4

Self-killed. Failed by Kevan.

Adminned at 27 Aug 2015 07:37:03 UTC

Add a new Rule to the Ruleset, entitled Alignment Actions, with the following text:

Each Prisoner has a Junk field in the GNDT.
Each Prisoner has a RI (Rebellion Index) field in the GNDT.

Non-Warden Prisoners are called Inmates.

The Junk field defaults to 0. It must be a natural number.
The RI field defaults to 1. It must be either 0 or a positive decimal number.

A Withdrawn may, as a weekly action, Withdraw. This stands for setting their own RI to 0.9. Doing so he foregoes every further daily actions in the current week.

A Rebel or Rebellious may, as a daily action, Cause Trouble. This stands for increasing the RI of themselves and any other Prisoner by 0.2.

A Colonizer or Comfortable may, as a daily action, Colonize. This stands for increasing the Junk of themselves and any other Prisoner by 1.

A Converted may, as a daily action, Help Guards. This stands for decreasing the RI of themselves and any other Prisoner by 0.3.

 

The flavor is that the Withdrawn just wants to stay alone. The Rebel wants to cause trouble. The Colonizer wants to find comfort in Prison, and may prefer it to the outside, to the point of upsetting fellow Prisoners and the guards. The Converted sides with the Institution.
It’s easier to sedate rebellions than cause ones because… well, they’re in Prison.
Junk is stuff that one manages to keep and considers as his own. The purpose is that the Colonizer makes “home” in the Prison. You could think of it as Comfort points (but they wouldn’t be tradable, so I preferred Junk). I don’t foresee selling it, because it’s random items, prisoners like them because they shouldn’t have them but they get them to be tolerated (like, handkerchiefs, a spoon, an empty bottle…).
I foresee using a lot of Junk for esaping the prison, like, you dig your way with a spoon.

Alignment Actions 2

Add a new Rule to the Ruleset, entitled Alignment Actions, with the following text:

Each Prisoner has a Junk field in the GNDT.
Each Prisoner has a RI (Rebellion Index) field in the GNDT.

Non-Warden Prisoners are called Inmates.

The Junk field defaults to 0. It must be a natural number.
The RI field defaults to 1. It must be either 0 or a positive decimal number.

A Withdrawn may, as a weekly action, Withdraw. This stands for setting their own RI to 0.9. Doing so he foregoes every further daily actions in the current week.

A Rebel or Rebellious may, as a daily action, Cause Trouble. This stands for increasing the RI of themselves and any other Prisoner by 0.2.

A Colonizer or Comfortable may, as a daily action, Colonize. This stands for increasing the Junk of themselves and any other Prisoner by 1.

A Converted may, as a daily action, Help Guards. This stands for decreasing the RI of themselves and any other Prisoner by 0.3.

 

The flavor is that the Withdrawn just wants to stay alone. The Rebel wants to cause trouble. The Colonizer wants to find comfort in Prison, and may prefer it to the outside, to the point of upsetting fellow Prisoners and the guards. The Converted sides with the Institution.
Junk is stuff that one manages to keep and considers as his own. The purpose is that the Colonizer makes “home” in the Prison. You could think of it as Comfort points (but they wouldn’t be tradable, so I preferred Junk). I don’t foresee selling it, because it’s random items, prisoners like them because they shouldn’t have them but they get them to be tolerated (like, handkerchiefs, a spoon, an empty bottle…).
I foresee using a lot of Junk for esaping the prison, like, you dig your way with a spoon.

Proposal: I Haven’t Got All Day

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 25 Aug 2015 21:10:59 UTC

In “Confessions”, reword the paragraph beginning “Either Party of a Confession may Threaten the other” to:-

Either Party of a Confession may Threaten the other (the “Nerk”), if either of the following is true:

  • The Threatening Party has either Defected or Cooperated on that Confession more than 24 hours previously, and the Nerk has neither Defected nor Cooperated on that Confession.
  • The Threatening Party has made a Statement on that Confession more than 24 hours previously, and the Nerk has not made a Statement on that Confession.

When such a Threat is made, the Threatening Party may announce that the Nerk has either Defected or Cooperated, in a comment to that effect on that Confession; upon doing so, the Nerk is considered to have Defected or Cooperated, accordingly, on that Confession.

Fixing the threats to cover both cases where one prisoner is moving the confession forward and the other isn’t.

Solitary

Evo hasn’t posted or commented in over a week, and goes idle. Quorum drops to 5.

Crime: The Don in Hong Kong

The Hong Kong job? I have a perfect alibi. My right hand man Tantusar was there, though, as was his known accomplice Aname. Probably just a coincidence.

As the Don, I am making Tantusar stand in as my proxy Suspect for this Crime.

Proposal: Confiscating the Dice

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 25 Aug 2015 21:08:28 UTC

If a rule called “Total Institution” exists, repeal it.

Enact a new rule, “Attitudes”:-

Each Prisoner has an Attitude, which may be either Withdrawn, Rebellious, Comfortable or Converted (defaulting to Withdrawn) and is tracked in the GNDT. The Warden is always Converted.

As a weekly action, a Prisoner may change their own Attitude.

For every non-Warden Prisoner who had an Alignment before this proposal enacted, set their Attitude to the value which appears in the same position as their previous Alignment in the list of possible values.

Proposing to cut the dice rolls. I don’t think that randomly-successful snipes at other players sit very well against the pure psychological deduction of the Prisoner’s Dilemma.

Rumour: Drug Dealing

Somebody has been sneaking drugs inro the Prison. I think that Lynx is the suspect, because there were no drugs here become, and Kevan is, in fact, his Accomplice, because he’s the Warden, that’s why.

Both are fishes, right?

Proposal: Fork the Nerk

Self-killed. Failed by Kevan.

Adminned at 25 Aug 2015 13:00:52 UTC

Reword in the rule Confessions

Either Party of a Confession may Threaten the other (the “Nerk”), if the Confession has existed for more than 24 hours, and the Threatening Party has either Defected or Cooperated on that Confession more than 24 hours previously, and the Nerk has neither Defected nor Cooperated on that Confession.
When such a Threat is made, the Threatening Party may force the Nerk to either Defect or Cooperate on that Confession (this is the Threatening Party’s choice), by posting a comment to that effect on that Confession.

As

Either Party of a Confession may Threaten the other (the “Nerk”), if the Confession has existed for more than 24 hours, and the Threatening Party has made a Statement on that Confession more than 24 hours previously, and the Nerk has not made a Statement on that Confession.
When such a Threat is made, the Threatening Party must Sign their Statement on that confession, if they have not already done it, and then they may force the Nerk to either Defect or Cooperate on that Confession (this is the Threatening Party’s choice) without Signing the Nerk’s Statement, by posting a comment to that effect on that Confession.

Right now this is unusable, because Defecting or Cooperating means Signing, which means you reveal your hash, wait 24 hours and only then can Nerk the other party. Of cource they defect if you cooperated

Monday, August 24, 2015

Proposal: Alignment Actions 2

Illegal fourth proposal, Lynx had already made three on the 24th of August. Flagged by Kevan.

Adminned at 25 Aug 2015 09:03:40 UTC

Add a new Rule to the Ruleset, entitled Alignment Actions, with the following text:

Each Prisoner has a Junk field in the GNDT.
Each Prisoner has a RI (Rebellion Index) field in the GNDT.

The Junk field defaults to 0. It must be a natural number.
The RI field defaults to 1. It must be either 0 or a positive decimal number.

A Withdrawn may, as a weekly action, Withdraw. This stands for setting their own RI to 0.9. Doing so he foregoes every further daily actions this week.

A Rebel may, as a daily action, Cause Trouble. This stands for increasing the RI of them and any other Prisoner by 0.2.

A Colonizer may, as a daily action, Colonize. This stands for increasing their own Junk by 1, then increasing the Junk of any other Prisoner by 1.

A Converted may, as a daily action, Help Guards. This stands for decreasing the RI of them and any other Prisoner by 0.3.

 

The flavor is that the Withdrawn just wants to stay alone. The Rebel wants to cause trouble. The Colonizer wants to find comfort in Prison, and may prefer it to the outside, to the point of upsetting fellow Prisoners and the guards. The Converted sides with the Institution.

Proposal: Total Institution 2

Fewer than a quorum of players not voting AGAINST. Failed 1 vote to 6 by Kevan.

Adminned at 25 Aug 2015 13:00:25 UTC

Add a new Rule to the Ruleset, entitled Total Institution, with the following text:

Each Prisoner has an Alignment field in the GNDT.

The Alignment field of a Prisoner, except for the Warden, must be one of the following: Withdrawal; Rebellion; Colonization; Conversion. The Warden’s Alignment must be System.
A Prisoner whose Alignment is Withdrawal is called a Withdrawn; a Prisoner whose Alignment is Rebellion is called a Rebel; a Prisoner whose Alignment is Colonization is colled a Colonizer; a Prisoner whose Alignment is Conversion is called a Converted.
The Alignment field defaults to Withdrawal. Anyone may set the Alignment of an Idle Prisoner to Withdrawal.

As a weekly action, a Prisoner may Adapt. This stands for changing their own Alignment field to either: Withdrawal; Rebellion; Colonization; Conversion.

As a daily action, a Prisoner may Randomize-One’s-Own-Alignment. This stands for throwing 1DICE4 in the GNDT, then changing their own Alignment field according to the dice result:
if the result is 1, they must change their own Alignment to Withdrawal;
if the result is 2, they must change their own Alignment to Rebellion;
if the result is 3, they must change their own Alignment to Colonization;
if the result is 4, they must change their own Alignment to Conversion.
Anyway, if they are Withdrawn and would get the same Alignment, they must roll again.

A Withdrawn may not take any daily or weekly Action except for Randomize-Their-Own-Alignment, and daily or weekly actions which may explicitly be taken by a Withdrawn. Actions which are not explicitly described with the phrase daily or weekly don’t qualify as daily or weekly actions.

As a weekly action, the Warden may Mess-With-A-Prisoner. This stands for declaring any other Prisoner, then throwing 1DICE4 in the GNDT, then changing the declared Prisoner’s Alignment field according to the dice result:
if the result is 1, the Warden must change the declared Prisoner’s Alignment to Withdrawal;
if the result is 2, the Warden must change the declared Prisoner’s Alignment to Rebellion;
if the result is 3, the Warden must change the declared Prisoner’s Alignment to Colonization;
if the result is 4, the Warden must change the declared Prisoner’s Alignment to Conversion.

As a weekly action, an Admin or the Don may Mess-With-A-Newbie. This stands for declaring a non-Admin non-Warden non-Don Prisoner, then rolling 1DICE4 in the GNDT, then changing the declared Prisoner’s Alignment field according to the dice result:
if the result is 1, they must change the declared Prisoner’s Alignment to Withdrawal;
if the result is 2, they must change the declared Prisoner’s Alignment to Rebellion;
if the result is 3, they must change the declared Prisoner’s Alignment to Colonization;
if the result is 4, they must change the declared Prisoner’s Alignment to Conversion.

This new version addresses some issues. The biggest update is that Randomize-One’s-Own-Alignment is now a daily action. This means that if you want to get a specific Alignment, you can do that once a week with Adapt. Now, messing-with-someone should be a minor obstacle to them but it may be used well.

You could also argue that the rule would be better if messing with someone was not random, since it’s already weaker because of the daily basis of Randomize-One’s-Own-Alignment.

Crime: Cheating in poker

I was playing poker, and somebody sign-languaged me the other’s cards, and then bam! I was a Winner.

Crime: Grand Theft Statue

I confess, it was I and Winner who stole the Statue of Liberty.

Rumour: Escape Attempt

The beginnings of a crude tunnel have been uncovered beneath the cracked tiles in the kitchen store room. The word in the exercise yard is that ShareDVI is the Suspect with the master plan, and Darknight their spoon-wielding Accomplice. Explain yourselves.

Proposal: Alignment Actions

Self-killed. Failed by Kevan.

Adminned at 24 Aug 2015 22:51:21 UTC

Add a new Rule to the Ruleset, called Alignment Actions.

Each Prisoner has a Junk field in the GNDT.
Each Prisoner has a RI (Rebellion Index) field in the GNDT.

The Junk field defaults to 0. It must be a natural number.
The RI field defaults to 1. It must be either 0 or a positive decimal number.

A Withdrawed may, as a weekly action, Withdraw. This stands for setting their own RI to 0.99. Doing so he foregoes every further weekly actions this week, except for Randomize-Their-Own-Alignment.

A Rebel may, as a weekly action, Cause Trouble. This stands for increasing their own RI by 0.1, then increasing the RI of any other Prisoner by 0.2.

A Colonizer may, as a weekly action, Colonize. This stands for increasing their own Junk by 1, then increasing the Junk of any other Prisoner by 1.

A Converted may, as a weekly action, Help Guards. This stands for decreasing their own RI by 0.15, then decreasing the RI of any other Prisoner by 0.25.

A Prisoner may, as a weekly action, Give Junk. This stands for decreasing their own Junk by 1, then modifying their own RI by 0.05 towards 1, then picking any other Prisoner, then increasing the picked Prisoner’s Junk by 1, then modifying the picked Prisoner’s RI by 0.05 towards 1. (If a RI is already 1, then modifying it towards 1 is equivalent to leaving it unchanged).

A Prisoner may, as a weekly action, Steal Junk. This stands for decresing the Junk of any other Prisoner by 1, then increasing their own Junk by 1. Then he may no more Give Junk to that Prisoner for the rest of the game.

A Prisoner may, as a weekly action, Trade Junk. This stands for picking a Prisoner whose Alignment is not Conversion, whose Junk is not 0 and whose Junk is the same as their own, then modifying the RI of both Prisoners by 0.15 towards 1. Then neither of the two Prisoners may Trade Junk with the other one for the rest of the game.

A Prisoner with RI less than 1 may, as a weekly action, Behave Well. This stands for decreasing their Sentence by 1 year.

A Prisoner with RI higher than 1 may, as a weekly action, Behave Bad. This stands for increasing their Sentence by 1 year.

Proposal: Total Institution

Self-killed. Failed by Kevan.

Adminned at 24 Aug 2015 22:51:14 UTC

Add a new Rule to the Ruleset, entitled Total Institution.

Each Prisoner has an Alignment field in the GNDT.

The Alignment field of a Prisoner, except for the Warden, must be one of the following: Withdrawal; Rebellion; Colonization; Conversion. The Warden’s Alignment must be blank. If a Rule does not provide instructions for the case in which a Prisoner has a blank Alignment, then the Warden is considered to have the Alignment Conversion.
A Prisoner whose Alignment is Withdrawal is called a Withdrawed; a Prisoner whose Alignment is Rebellion is called a Rebel; a Prisoner whose Alignment is Colonization is colled a Colonizer; a Prisoner whose Alignment is Conversion is called a Converted.
The Alignment field defaults to Withdrawal. Anyone may set the Alignment of an Idle Prisoner to Withdrawal.

As a weekly action, a Prisoner may Adapt. This stands for changing their own Alignment field to either: Withdrawal; Rebellion; Colonization; Conversion.

As a weekly action, a Prisoner may Randomize-Their-Own-Alignment. This stands for throwing 1DICE4 in the GNDT, then changing their own Alignment field according to the dice result:
if the result is 1, they must change their own Alignment to Withdrawal;
if the result is 2, they must change their own Alignment to Rebellion;
if the result is 3, they must change their own Alignment to Colonization;
if the result is 4, they must change their own Alignment to Conversion.
Anyway, if they would get the same Alignment they were before the roll, they must roll again.

A Withdrawed may not take any Action except for Randomize-Their-Own-Alignment, and actions which may explicitly be taken by a Withdrawed.

As a weekly action, the Warden may Mess-With-A-Prisoner. This stands for declaring any other Prisoner, then throwing 1DICE4 in the GNDT, then changing the declared Prisoner’s Alignment field according to the dice result:
if the result is 1, the Warden must change the declared Prisoner’s Alignment to Withdrawal;
if the result is 2, the Warden must change the declared Prisoner’s Alignment to Rebellion;
if the result is 3, the Warden must change the declared Prisoner’s Alignment to Colonization;
if the result is 4, the Warden must change the declared Prisoner’s Alignment to Conversion.

As a weekly action, an Admin or the Don may Mess-With-A-Newbie. This stands for declaring a non-Admin non-Warden non-Don Prisoner, then rolling 1DICE4 in the GNDT, then changing the declared Prisoner’s Alignment field according to the dice result:
if the result is 1, the enactor must change the declared Prisoner’s Alignment to Withdrawal;
if the result is 2, the enactor must change the declared Prisoner’s Alignment to Rebellion;
if the result is 3, the enactor must change the declared Prisoner’s Alignment to Colonization;
if the result is 4, the enactor must change the declared Prisoner’s Alignment to Conversion.

 

A new kid in jail

Hello, may I join the game?

Proposal: The Big Man in the Big House

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 24 Aug 2015 22:50:22 UTC

Add a new rule to the ruleset, entitled The Don:

The Prisoner with the greatest Sentence is known as the Don.

When The Don Confesses to a Crime, they may increase their Sentence by 1 and name another Prisoner to be the Suspect rather than themselves.

Crime: The Vienna Opera Heist

In my long career as an international jewel thief, I was responsible for many marquee crimes. I was, for example, responsible for the theft of gemstones from the Vienna Opera House in 2007. I say that I was responsible. Of course, in reality, Purplebeard‘s support was essential in the conduct of this job.

Sunday, August 23, 2015

Proposal: Tapping on the Radiator

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 24 Aug 2015 20:15:35 UTC

Enact a subrule to “Confessions” titled “Rumours”:-

A Prisoner is a Fish if no other Prisoner has a lower Sentence than them.

As a daily communal action, any Prisoner may start a Rumour by posting a blog entry describing a Crime, with “Rumour:” in its title and naming two different Fish as the Crime’s Suspect and Accomplice in its body. Such a post is considered to be a Confession to the described Crime, with the two named Fish as its Suspect and Accomplice.

Saturday, August 22, 2015

A Newcomer

Formal request to join?

Greetings, fellow prisoners.

Proposal: Taking the Fifth

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 24 Aug 2015 20:14:36 UTC

In “Confessions”, remove “If a Confession has existed for more than 72 hours, then any Prisoner who is its Crime’s Suspect or Accomplice is considered to have Cooperated on it, if they have not already Defected on it.”, then add a new paragraph:-

Either Party of a Confession may Threaten the other (the “Nerk”), if the Confession has existed for more than 24 hours, and the Threatening Party has either Defected or Cooperated on that Confession more than 24 hours previously, and the Nerk has neither Defected nor Cooperated on that Confession. When such a Threat is made, the Threatening Party may force the Nerk to either Defect or Cooperate on that Confession (this is the Threatening Party’s choice), by posting a comment to that effect on that Confession.

To the first paragraph of “Confessions”, add:-

The Suspect and Accomplice of a Confession are known as its Parties.

Having Confessions default to Cooperation on timeout means that a Defection Statement can be made into either a Defection or Cooperation by revealing it or just waiting. This proposal forces players to show their hands.

Proposal: What the Prisoner’s Dilemma is really about

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 24 Aug 2015 20:12:50 UTC

Add a new rule to the ruleset, entitled Grudges:

Each Prisoner can have up to one Grudge, which is tracked in the GNDT. A Prisoner’s Grudge must be the name of one other Prisoner.

A Prisoner may change or clear their Grudge as a daily action.

Whenever a Prisoner’s is the Suspect or Accomplice in a Confession in which their Grudge is also a Suspect or Accomplice, and - as a result of that Confession - their Grudge’s Sentence increases, that Prisoner may Roll On their Grudge within 24 hours of the resolution of that Confession. A Prisoner Rolls On another Prisoner by increasing their Sentence by 1 and setting their own Grudge to blank.

Crime: The Dowager Duchess’ Jewelry

I give up, I confess, it was I what done it. I snuck in in the dead of night and switched the Duchess’ tiara for a fake, a cheap fake. I couldn’t have done it without Kevan‘s help though, he’s the best leg-man in the business.

Crime: Time Theft

I, and Darknight too, have stolen your precious time you spent reading this blog post.

Friday, August 21, 2015

Proposal: I’m Not Locked Up In Here With You

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 23 Aug 2015 10:11:49 UTC

To the rule “Sentences”, add:-

The Warden’s Sentence is considered to be a measure of Demerits against his employment record.

Thematic fluff to explain why the Warden appears to have a prison sentence.

Proposal: Reference By Name

Self-killed. Failed by Kevan.

Adminned at 23 Aug 2015 10:10:55 UTC

In the Appendix, in the section “Clarifications” in the rule “Names”, reword

Within the ruleset, a word only refers to the name of a Prisoner if it is explicitly stated that it refers to a Prisoner’s name.

as

Within the ruleset, a word only refers to the name of a Prisoner or to the name of a Gamestate Tracking Entity if it is explicitly stated that it refers to such name.

In the Appendix, in the section Keywords, add a Keyword “Name of a Prisoner” with the text

Name of a Prisoner is their current Blognomic account name

Add a Keyword “Name of an Idle Prisoner” with the text

Name of an Idle Prisoner is their current Blognomic account name

Fixing the thing that led to the glorious end of Josh X dynasty, and also clarifying things about names (see Josh’s comment to that CFJ about “Set of all names”)

Proposal: Fix BRB with a lesser sentence

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 23 Aug 2015 10:10:11 UTC

If Proposal: Sentence Structure is enacted, replace the rule “Sentences”

  Each Prisoner has a Sentence, being a number measured in years and defaulting to zero. This is tracked in the GNDT.

  When a Prisoner joins the game or unidles for the first time during this dynasty, their Sentence is instead set to the mean value of all other Prisoner’s Sentences (rounding down).

with

  Each Prisoner has a Sentence, being a number measured in years and defaulting to the mean value of all other Prisoner’s Sentences (rounding down). This is tracked in the GNDT.

This is to fix quickly idling and unidling to lower your sentence.

We have this Core Rule

When a Prisoner is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Prisoner Idled in a different dynasty), the Prisoner is given the default value for new Prisoner, if such a value exists.

But Dynasty rules have more priority than Core Rules.

Aboun getting division by 0 in mean calculation…

When Proposal: Sentence Structure is enacted, all Sentences should default to 0.  Then this version is enacted, and new players get the mean as default.

The only way we can get undefined behavior with this rule is if everybody idles and then one person unidles or joins.

Proposal: Beating Up The Wrong Guy

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 21 Aug 2015 21:02:30 UTC

Enact a new rule, “Confessions”:-

As a daily action, a Prisoner may confess to a Crime by posting a blog entry to this effect, with “Crime:” in its title and naming a single other Prisoner as the Crime’s Accomplice in its body. A post such as this is known as a Confession to that Crime, and the Prisoner who posted it is the Crime’s Suspect.

A Crime’s Suspect or Accomplice may respond to its Confession with a Statement (if they have not already done so on that Confession), being a blog comment to that Confession which contains a single Hash.

A Crime’s Suspect or Accomplice may Sign a Statement he or she has made by posting a follow-up comment on the same Confession which specifies a piece of text whose Hash is the same as the Hash in their Statement. Upon doing so: if that piece of text contains the word “defect” (with any capitalisation) then the Prisoner who wrote the Statement has Defected on that Confession, otherwise they have Cooperated.

If both Prisoners have either Cooperated or Defected on a Confession, then any Prisoner may update the gamestate as follows for that Confession, after which point the Confession is over and ceases to be a Confession:

  • If the Suspect and Accomplice both Cooperated, each has their Sentence increased by 1 year.
  • If the Suspect Cooperated and the Accomplice Defected, the Suspect has their Sentence increased by 3 years.
  • If the Suspect Defected and the Accomplice Cooperated, the Accomplice has their Sentence increased by 3 years.
  • If the Suspect and Accomplice both Defected, each has their Sentence increased by 2 years.

If a Confession has existed for more than 72 hours, then any Prisoner who is its Crime’s Suspect or Accomplice is considered to have Cooperated on it, if they have not already Defected on it. If a Criminal ceases to be a Criminal for any reason, then any Confession for whose Crime they are a Suspect or an Accomplice ceases to be a Confession.

Move the rule “Hashes” to the end of the dynastic ruleset, and reword it to:-

A string of 32 hexademical characters is known as a Hash. The Hash of a piece of text is the MD5 Hash generated for it at http://www.miraclesalad.com/webtools/md5.php.

Proposal: Sentence Structure

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 21 Aug 2015 20:58:09 UTC

Enact a new rule, “Sentences”:-

Each Prisoner has a Sentence, being a number measured in years and defaulting to zero. This is tracked in the GNDT.

When a Prisoner joins the game or unidles for the first time during this dynasty, their Sentence is instead set to the mean value of all other Prisoner’s Sentences (rounding down).

Ascension Address: Dilemmas

Retribution was swift after the massive leak of JoshCorp client data. Five million confidential profiles had appeared overnight on a public offshore server, without a single speck of a data trail. The tech teams were mystified, but corporate security saw no reason not to round up the usual suspects, skimming the background network traffic from the previous few weeks, kicking down a number of carefully-chosen doors, and dragging a group of protesting misfits along to the stark and separate concrete cells of Quandary State Penitentiary.

It would only be a matter of time.

Change “Hacker” to “Prisoner” and “Zero Cool” to “Warden”. Do not repeal the rule “Hashes” when blanking the dynastic rules.

Thursday, August 20, 2015

Call for Judgment: Clearing the Backlog

Adminned at 21 Aug 2015 14:38:49 UTC

Amend the part of Victory and Ascension which reads:

When a DoV is enacted, all other active DoVs are failed

To read:

When a DoV is enacted, all other active DoVs and any pending Proposals are failed

Fails 1-6. - Tantusar