Saturday, August 27, 2016

Exploring: Crab Edge

After sailing around for a while and aimlessly pecking at the ground trying to find treasure, MY Chicken waddles inland and looks for anything interesting.

Saturday, August 27, 2016

Proposal: Piratical Accountability

Append to the end of the rule, “Piratical Tales”:

A Pirate shall have 24 hours from the request to Parley to answer the Parley. After 24 hours have expired from the time of the request, the requesting Hunter may claim the Parley voided by posting on a comment on their Parley blog post stating that no further action is required by the Pirate. Upon a Parley being voided, the amount originally proposed by the hunter to be gifted to the Pirate shall be added to the Parleying Hunter’s pieces and deducted from the Pirate’s.

Proposal: Parrot Fashion

In “Piratical Tales”, replace “a random” with “a random interesting”, then append to the final paragraph of that rule:-

If the Pirate is Sober when relating a Tale to a Hunter, then a game aspect is only interesting if the Pirate has never named it to that Hunter before in a tale. If the Pirate is Drunk when relating a Tale, all game aspects are interesting.

The Pirate is either Drunk or Sober, and this is tracked in the following sentence. The Pirate is currently Sober. A Hunter who is located at the same Island as the Pirate may Offer Rum to the Pirate by giving the Pirate 3 Pieces and posting a blog entry to this effect: upon doing so, the Pirate becomes Drunk.

Exploring: Cape Disaster

Sailing obliviously between the rocks and whirlpools, the DSV Overbold arrives at the long-abandoned dock of Cape Disaster and sends out a search party.

Hi!

Hi! I’m Gaelan, and I’d like to be a Player/Hunter.

Tuesday, August 23, 2016

Proposal: Plagiarism

Timed out / quorumed 7 votes to 0. Enacted by Kevan.

Adminned at 25 Aug 2016 16:33:59 UTC

Change the Costs and Hold Sizes of the Ships to be as follows:

  • Raft - Cost: 1, Hold Size: 5
  • Sloop - Cost: 5, Hold Size: 10
  • Brigantine - Cost: 12, Hold Size: 20
  • Barque - Cost: 25, Hold Size: 30
  • Galleon - Cost: 25, Hold Size: 40

Kevan s/ked his proposal but the adjustments have merit.

Proposal: Sand Bank

Timed out 2 votes to 1 with 2 unresolved DEFs. Enacted by Kevan.

Adminned at 25 Aug 2016 16:33:17 UTC

Add a subrule to “Gold”, called “Burying”:-

A Chest is an object located at an Island, containing one or more Pieces, and having one or more Keepers. Chests are tracked as a list on [[The Golden Archipelago]] wiki page.

As a daily action, a Hunter may Bury Treasure by losing X Pieces (where X is at least 1): upon doing so, a Chest is created at their current location, containing X Pieces and with a list of Keepers chosen by the Hunter. (If any other Hunters share the Hunter’s location, the list must include all of those Hunters.)

As a daily action, a Hunter may Dig Up Treasure if they are located at an Island which has a Chest of which they are one of the Keepers: upon doing so, the Hunter gains a number of Pieces equal to those in the Chest, and the Chest is removed from play.

Monday, August 22, 2016

Idling in.

Daddy’s home.

Idling out.

Probably going to be busy for a while, will come back, but I would like to idle out for now. So, uhh…..

Exploring: Emerald Bluffs

After a wasted day hunting for precious stones across the cliff faces, I set off inland to explore the island more thoroughly.

Proposal: Myth of Superabundance

Times out 4 votes to 0. Enacted by Kevan.

Adminned at 24 Aug 2016 09:53:37 UTC

In “Treasure”, replace “they gain DICE3 pieces and reduce the Treasure Rating of the Island by 1 (to a minimum of 1)” with:-

they gain DICE3 Pieces and reduce the Treasure Rating of the Island by the number of Pieces gained (to a minimum of 1)

Sunday, August 21, 2016

Proposal: Shipping Containers

Self-killed. Failed by Kevan.

Adminned at 23 Aug 2016 10:16:05 UTC

In “Gold”, replace “Unless otherwise specified, no Hunter may take an action that either causes their Pieces to become negative, or causes another Hunter’s pieces to become negative.” with:-

Unless otherwise specified, no Hunter may take an action that causes a Hunter’s Pieces to become negative. If an action would cause a Hunter’s Pieces to be changed to a value greater than the Hold Size of that Hunter’s Ship, that value is instead changed to be equal to the Hold Size of that Ship.

Change the Costs and Hold Sizes of the Ships to be as follows:-

  • Raft - Cost: 1, Hold Size: 5
  • Sloop - Cost: 5, Hold Size: 10
  • Brigantine - Cost: 12, Hold Size: 20
  • Barque - Cost: 25, Hold Size: 30
  • Galleon - Cost: 25, Hold Size: 40

The throwaway implication from Sci_Guy12 about Hold Size determining Pieces seems like a good use for the stat. Should probably lower the Hold Sizes and Costs of Ships to match - 500 Pieces is a huge amount.

Friday, August 19, 2016

Exploring: Crumbling Cliff

Clucky sails the Drowned Possum out of Dredger Cove, he soon arrives at the famed Island of the Crumbling Cliff and sends another search party out to explore it.

Friday, August 19, 2016

Proposal: Treasure!

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 21 Aug 2016 17:19:51 UTC

Add a subrule to “Islands” called “Treasure” and give it the following text

Each Island has a positive integer Treasure Rating, which ranges between 1 (meaning the island has almost no treasure) and 10 (meaning the island is abundant in treasure). The Treasure Rating for each Island is listed after each Islands entry on the Golden Archipelago wiki page.

As a Daily Action, but no more than three times during a Week, a Hunter may Raid the Island where they are located. To do so, they roll a DICE10. If the die roll is less than or equal to the Treasure Rating of that Island, they gain DICE3 pieces and reduce the Treasure Rating of the Island by 1 (to a minimum of 1)

At the start of each week, the Treasure Rating of each island increases by 1 (to a maximum of 10). A Hunter should update the Golden Archipelago wiki page to reflect this, and no hunter may perform a Raid if the Golden Archipelago wiki page has not been updated for that week.

For each Island, in order listed in the ruleset, roll a DICE4 and set Treasure Rating for that island to 3 + whatever the result of the die roll for that Island was

We need an income source. How about we sail around plundering the islands of their natural resources?

Proposal: Blockade Party

Times out 4 votes to 0. Enacted by Kevan.

Adminned at 21 Aug 2016 09:25:08 UTC

To “Exploring”, add:-

A Hunter cannot Explore or attempt to Dig at an Island if there is another Ship located at that Island with a Cannon value equal to or greater than the Hunter’s own. The Navy cannot be tipped off to a shipwreck at an Island if there is a Galleon there.

If “Live By The Spade” failed, remove “or attempt to Dig” from the created rule.

Parley at the Drifting Breakers

Anchoring against the strong currents close to the DV Madcap, I raise flags and hail the Pirate, offering 2 Pieces of Eight to hear a tale of adventure.

Proposal: Live By The Spade

Timed out. Fails 1-1 with one def vote. People should really vote on proposals….—-Clucky

Adminned at 20 Aug 2016 14:46:32 UTC

To “Exploring”, add a subrule, “Digging”:-

A Hunter may attempt to Dig at the site of a Landmark at their current location, by posting a blog entry to this effect - either naming a particular type of Landmark they intend to Dig at, or announcing an intention to Dig at random.

The Pirate should react to such an exploration by Unearthing the Spoils, if they have not done so already for that Dig, applying the following effects in sequence:-

  • If the Hunter was Digging at random, the Pirate selects a random Landmark from all those on that Island which have not already been Dug, using a method of their choosing - this becomes the selected Landmark for the dig. (If the Island has no such Landmarks, “Cave” is selected.)
  • If the selected Landmark has already been Dug at, or does not exist on that Island, then the Pirate announces this in a comment to the blog post and the remaining steps of this list are skipped for this Unearthing.
  • If the Dug Landmark on that Island is the location of the Pirate’s Treasure, then the Pirate announces this and the Hunter has achieved victory!
  • The Pirate publicly announces the Landmark that was Dug, in a comment to the blog post. If it was a Cave, the Hunter gains DICE3 Pieces. If it was a Ruins, a Highest Peak or a Skull-Shaped Rock, the Hunter gains DICE3 Pieces then loses 2 Pieces (this may cause Pieces to be negative). If it was anything else, the Hunter loses 1 Piece (this may cause Pieces to be negative).

Let’s do what we came here to do.

Thursday, August 18, 2016

Proposal: Wombat,v1.5 (AKA “A little extra functionality”)

Times Out. Fails 1-3.—Clucky

Adminned at 20 Aug 2016 14:45:54 UTC

If the proposal “Combat, v1.2” fails, this preposal does nothing.
Create a new rule, “HP”.

All Hunters have a GNDT row called HP, depending on the class of their ship. If an Attacking Hunter Loses a fight, the Defending Hunter is said to have Won it. If an Attacking Hunter Wins a fight, the Defending Hunter is said to have Lost it. If a Hunter looses a Fight, they must set their HP to H-F, where H is the Losing Hunter’s current HP, and F is the Winning Hunter’s Firepower. If a Hunter Wins a fight, they must set their HP to W-(F/5) (rounding up), F being defined above, and W being the Winning Hunter’s current HP. No action may allow HP to become negative. If HP reaches 0, the Hunter whose HP it is must downgrade their ship to the next class losing any pieces that don’t fit in their new hold size. They must set the HP to the size the class of their new ship specifies.They do not get any of their ship’s cost back.

Add a subrule called “Repairs”

A Hunter may repair their Ship at the island of Safe Harbor, by spending any amount of Pieces that they possess, and adding HP to their ship at a rate of 25 HP per Piece. If any Repairs would cause a ship’s HP to become higher than its class specifies, the HP of that ship is set to the amount its class specifies.

Add the following to the subrule Raft: HP 25
Add the following to the subrule Sloop: HP 50
Add the following to the subrule Brigantine: HP 75
Add the following to the subrule Barque: HP 100
Add the following to the subrule Gallion: HP 125
Add a Rule called “Safe Harbor”

Add an Island to the Golden Archipelago, called Safe Harbor. No Hunter may ever be Engaged in a Fight while at Safe Harbor. If a Hunter has been at the Island of Safe Harbor for two days, any Hunter may move them out in accordance with the rule Sailing. The Island of Safe Harbor is located at F,F on the Map of Islands.

Optional, but I think it would add a bit of depth to the game.