Wednesday, August 01, 2007

Goin’ Idle

um, yeah.  Going on vacation.  Idle me please.

Proposal: Monkeys in the barrel

Reaches Quorum (10-0)
Enacted by Hix

Adminned at 02 Aug 2007 15:07:12 UTC

Create a new Dynastic Rule “Status” which reads:

Each Monkey has a Status tracked in the GDNT which is either In Line, or In the Barrel.  The default status for a monkey is In Line.  Any monkey which has the status of In the Barrel is removed from the monkey line, and cannot be added to it again until such time as their status is In Line, at which point they are added to the end of the line.

I’ve been away for awhile, so I’m sure this isn’t that great, consider it a rough draft/interest check, and lemme know what you think :)

Monkey++

I’ve unidled. Quorum stays the same.

Proposal: tidy tidy

3-9. Cannot be enacted unless a CoV occurs. Thus, it fails. -Elias IX

Adminned at 01 Aug 2007 23:10:58 UTC

Add a section to the Glossary entitled “No Presents on Halloween” that reads:

All numbers in the Ruleset are assumed to be decimal numbers unless otherwise specified.

Proposal: But they can DANCE!

Quorum reached at 9 to 1—Clucky

Adminned at 01 Aug 2007 15:02:19 UTC

Add a Dynastic Rule called ‘Doing the Dance’ which contains the following text

The Dance consists of a set of moves, contributed by the monkeys. The current dance is outlined on the ‘Monkey Dynasty Gamestate Documents’ of the wiki page. There should be one section on that wiki page for each active monkey. There is a stat in the GNDT called ‘Dance Moves’, which is five by default except for the Top Banana who starts with ten dance moves. Each monkey may add up to N moves to their section of the dance, where in is N is their number of dance moves. Only moves outlined within this rule may be added to the dance. If a word in one of the outlined moves is produced by ‘n_’ it may be replaced by any positive integer number when being added to a section of the dance. When doing so, the same word should be replaced by the same value. (So ‘n_A n_B n_A’ could be replaced by ‘3 7 3’ or ‘3 3 3’ but not ‘3 3 7’) The same move may be added to the same section of the dance more than once.

If no other monkey has done so within the last forty eight hours, and the monkey doing so has not updated their section of the dance within the last six hours, then a monkey may conduct the dance. To do so, e randomly puts all of the active monkeys into a list. (This list is different than the monkey line). E then takes the first monkey on that list and follows each of the dance moves for that monkeys section, in order. After each dance move, e makes sure there are no unbalances in the monkey line. If the monkey has more moves in eir section of the dance than dance moves, only the first N moves are followed where in is that monkey’s number of dance moves. After conducting all of the moves for the first monkey, the monkey conducting the dance proceeds to the next monkey in line, following the same steps as outlined above. E continues to do this until the dance section for every monkey has been executed.

The following dance moves may be included in the dance:


If the proposal titled ‘Line Dance’ has been passed, add the following text to the end of this rule

*Swap the monkey in position n_A with the monkey in position n_B.

*Move the monkey in last position to the top of the list, pushing every other monkey down one.

*If the monkey in the first position does not have the most dance moves(tied for the most is acceptable), increase that monkey’s dance moves by one.

If the proposals titled ‘Code Monkey Likes Fritos’ and ‘Line Dance’ have been passed, add the following text to the end of this rule

*If the monkey in position n_A has any Bags of Fritos, give one of them to the monkey in front of him. If there is no monkey in from of him, reduce the their Bags of Fritos by one anyways.

If the proposals titled ‘Line Dance’ and ‘Monkeys got Bananas’ have been passed, add the following text to the end of this rule

*Give each monkey N – X bananas where N is the number of monkeys and X is each monkey’s place in line

*Give the monkey in the front of the line five bananas

 

If the proposals titled ‘Monkeys got Bananas’ and ‘Code Monkey Likes Fritos’ have both been passed, add the following text to the end of this rule

*For each monkey that has any Bags of Fritos, reduce eir bags of Fritos by one and give eim three bananas

This replaces the whole code idea I had going earlier. Plus, dancing monkeys makes the monkey line make more sense. Code monkeys would have made it a monkey array!

Proposal: Monkeys got Banana

Clearing up the queue

Adminned at 01 Aug 2007 15:00:28 UTC

If the proposal entitled ‘Line Dance’ passes, add a dynastic rule called banana:

  Each Monkey has a number of Bananas which is tracked in the GNDT as a nonnegative integer in the “bananas” column.  New Monkeys start with 5 bananas. A monkey may pay 3*(Total number of active monkeys-N) bananas where N is his position in the monkey line in order to advance to (N-1)th position in the line. Any other players that are occupying the N-1 th place will be displaced to the Nth place.

 

So if a Zephyr is in the tenth position, Night is in the ninth position and there are 20 active monkeys. Zephyr would have to pay (20-10)x3 =30 bananas to advance to the ninth position. Night would then drop to tenth position.

This is just an idea and I think that the numbers may have to be balanced out.

 

Icarus the Historian

Flicking through the dynastic histories on the new(er) wiki, I’ve noticed they’re a little out-of-date. I would be quite happy to write a history for the previous dynasty and (if all goes well) all the others to come, if everyone else is happy with the idea. What do we all think?

Tuesday, July 31, 2007

Back Into Action

Monkey see, Monkey Do,

I’d like you to make a monkey out of me :)

Proposal: Code Monkey like Fritos

Failed - cannot reach quorum with 8 votes against.

Adminned at 01 Aug 2007 03:06:38 UTC

If “Proposal: Line Dance” has not been Enacted, this Proposal does nothing.

Create a Dynastic Rule called “Fritos” with text:

Each Monkey has a number of Bags of Fritos (or simply Fritos), which is tracked in the GNDT as a nonnegative integer in the “Fritos” column.  New Monkeys start with 1 Bag of Fritos.

As a Daily Action, a Monkey whose position in the Monkey line is a number that is strictly greater than Quorum may obtain a Bag of Fritos from the vending machine by increasing his Fritos by 1.

Set each Monkey’s Fritos to 1.

Proposal: Initialize!

9-0 is quorum. -Elias IX

Josh is already on the Monkey Line, so all others are placed on the bottom. The rest of the names were put into Kevan’s movie quote generator, and then the quotes were alphabetized. There were no repeats. Clucky gets placed on top, anyway.

“Come with Elias IX if you want to live.”
“Fasten your seatbelts. It’s going to be a bumpy Denis Brandao.”
“Frankly, my dear, I don’t give a Bucky.”
“Go back to the lars atomica. You shall not pass.”
“I could dance with you ‘til the Amnistar come home. On second thought, I’d rather dance with the Amnistar ‘til you came home.”
“I find your lack of Brendan disturbing.”
“It is too late, my Zephyr is in your veins.”
“Louis, I think this is the beginning of a beautiful Kevan.”
“Many Bothans died to bring us this Oracular rufio.”
“My mama always said life was like a box of Hix.”
“No, Mr. Bond, I expect Icarus to die.”
“Okay, here’s the plan. We get the warhead and then hold the world ransom for… one million Chronos Phaenon!”
“One morning I shot an elephant in my Night. How he got in my Night, I don’t know.”
“That’ll do, Chivalrybean. That’ll do.”
“We can’t stop here. This is Clucky country.”

Adminned at 31 Jul 2007 11:54:14 UTC

If “Proposal: Line Dance” has not been Enacted, this Proposal does nothing.

In the Rule “The Monkey Line”, change the following words and phrases as indicated:

Change “end of the line” to “bottom of the list”.
Change “back of the line” to “bottom of the list”.
Change “code monkey” to “Monkey”.
Delete “with the Monkey Line, “.
Change “should” to “must”.

Add each Monkey that is not on the Monkey Line to the bottom of the Monkey Line (The Admin Enacting this proposal should add all such Monkeys in a uniformly random order, and should explain the method of randomization before making the additions).  Move the Top Banana to the top of the Monkey Line.

Proposal: Line Dance

Popping the cherry of a new dynasty. Josh

Adminned at 31 Jul 2007 10:22:16 UTC

Add a Dynastic Rule. Call the Dynastic Rule. “The Monkey Line”

  The Monkey Line is a list of the currently active Monkeys. The Monkey on the top of the list is considered to be in position one (first in line) and each successive monkey is considered to be in position N (Nth in line) where N is one more than the position of previous monkey. If a Monkey goes idle, then e is removed from the line and all of the Monkeys below eim move up one spot. Whenever a Monkey joins, e is added to the end of the line. A Monkey may, at any time, move eimself to the back of the line. (The same result could be obtained by idling and then rejoining). Occasionally the Monkey Line might become unbalanced. This occurs if there is ever a number N, greater than or equal to one, such that there is no Monkey in position N yet there is a monkey in position N + 1. If this happens, then the code monkey in position N + 1 must move to position N. The monkey line can also become unbalanced if there is ever two monkeys in the same position N. If this happens, then the monkey(s) who’s name appears later lexicographically must move to position N + 1. If there is more than one place where the monkey line is unbalanced, with the Monkey Line, the monkey preforming the change should always deal with the unbalance that appears in the lowest position. The Monkey Line is tracked in a wiki page called “Monkey Dynasty Gamestate Documents”.

Forgot I had somewhere I needed to be shortly after starting the dynasty up. So here is the monkey line proposal. Hopefully I didn’t miss any cases of code monkey.

Ascension Address: Lets do this thing!

It is a well known fact that given an infinite amount of time, and an infinite amount of monkeys banging away at an infinite number of typewriters, eventually those monkeys will type the Blognomic Ruleset. But until this point, we have simply taken that fact for granted. After all, it is infinity. And that is how infinity works. We don’t have an infinite amount of monkeys, nor an infinite amount of type, so all we can do is speculate as to what would happen. Now we are presented with a unique opportunity. A opportunity to take a finite number of monkeys and equip them with an outline for a Blognomic ruleset and we what will happen. Hide the bananas. Lock up the poo. Its Monkey Time!

Repel all Dynastic Rules
Replace ‘Corporation(s)’ with ‘Monkey(s)’
Replace ‘Government’ with ‘Top Banana’ (*hi-fives Elias*)

Yes, I am still planning on doing the whole monkey line thing, but thanks to the advice given in my post; I think that having predefined sections of ‘code’ is a better way to go and so ‘Monkey’ is better than ‘Code Monkey’

Returning

The concept of a new dynasty is a beautiful one.

Monday, July 30, 2007

New Person

I’ve been lurking around watching this game for ages, so figure it’s time I actually played it.  Plus, a Code Monkey dynasty sounds interesting.

Pre Dynasty stuff

My current dynasty plan is to play with Aministar’s Goldberg Factory idea(and idea that was awesome but never actually got put into real action) and have a bunch of ‘Code Monkey’ writing pseudocode which effects the monkey gamestate. Ideally, there would be limits put on what can be done within the code, and each code monkey would write a function. The order those functions are evaluated in would be determined randomly, preventing Code Monkeys from writing functions obviously biased towards themselves. After all, you never know what things will look at before you get your turn.

The hand part comes in defining what can go in a function, and how the actual code should be handled. I don’t want to actually use any programing language, even though it would be easiest, because that isn’t fair to those who don’t know that language. But defining pesudocode that would accomplish its purpose for this dynasty is a pain, and I wanted to see if anyone has ideas as to how to make it work. So any help you can give would be awesome.

The Monkey Line:

The Monkey Line is a list of the current active Code Monkeys. The Code Monkey on the top of the list is considered to be in position one (first in line) and each successive monkey is considered to be in position N (Nth in line) where N is one more than the position of previous monkey. If a Code Monkey goes idle, then e is removed from the line and all of the Code Monkeys below eim move up one spot. Whenever a Code Monkey joins, e is added to the end of the line. A Code Monkey may, at any time, move eimself to the back of the line. (The same result could be obtained by idling and then rejoining). If there is ever a number N, greater than or equal to one, such that there is no Code Monkey in position N yet there is a code monkey in position N + 1, then the code monkey in position N + 1 moves to position N. If there is ever two code monkeys in the same position N, then the code monkey(s) who’s name appears later lexicographically moves to position N + 1. Both of these cases are called abnormalities. If there is more than one abnormality with the Monkey Line, the code monkey preforming the change should always deal with the abnormality that appears in the lowest position. The Monkey Line is tracked in a wiki page called “Code Monkey Dynasty Gamestate Documents”

The Program:

Each Code Monkey has a section of code that belongs to them, tracked in the wiki page called ‘Code Monkey Dynasty Gamestate Documents’. Their code should, in plain English, describe what happens when their section of code is run. Code cannot reference any code monkey by name, only by their position in the Monkey Line. ‘The Monkey in Position #4’ is fine. ‘Clucky’ is not. Code may refer to values tracked in th GNDT for any code monkey, but still may not refer to the Monkey’s name. ‘The Monkey in Position #4’s Bananas’ is fine. ‘The Monkey in Position #4’s Name’ is not. A section of code may change or update any value found in the GNDT(other than a monkey’s name), provided it follows the limitations imposed upon that stat. A section of code may also change the order of the Monkey Line. If a line of code referees to something(like a GNDT field) that does not exist, it is just ignored. If a line of code refers to a position that does not have a monkey, nothing happens unless otherwise stated.

If, in executing a section of code, it is found that the section of code creates an infinite loop then the whole section of code should be ignored and the program shall precede to the next section of code as if the infinite looping section never existed.

If no other Code Monkey has done so in the last forty eight hours, and if e has not changed eir section of code for the last six hours, a Code Monkey may execute the program. To do so, e randomly sorts each of the code monkeys into a list, called the order of execution. E then executes the section of code possessed by the first code monkey in the list in its entirety before proceeding to the next section of code. After each section of code, e fixes each abnormality with the monkey line.

——-

There exists a stat tracked in the GNDT called ‘Bananas’, which is to be an integer value at all times. If ‘Bananas’ is ever not an integer it is rounded to the closest integer. A single section of code may not increase or reduce any one Code Monkey’s Bananas by more than ten. If it does so, the excess change(over ten) does not apply. Thus, if in executing of a section of code, Clucky’s Bananas increased by twenty, they would be reduced by ten to result in a net gain of only ten. If the bananas are increased for a position in the monkey line that does not contain a code monkey, they remain there until they are picked up by whatever code monkey first moves to that position.

And so you guys can see how this might work:

Example code:

If the hat color of the monkey in position one is red, make it blue and switch that monkey with the monkey in position three. Then make the hat color of the monkey in position four red and give the monkey in position five six bananas.

Double the banana count of each monkey in an even position in the monkey line, and half the banana count of each monkey in an odd position.

For each of the monkeys in the monkey line, starting with the first and working your way back, if the monkey has more bananas than them, give them three bananas. The monkey in the first position uses the monkey in the last position when making their check.

 

Hello, BlogNomic 2007

It’s been about 10 dynasties or so, but I think I’m gonna try to do another & get in on the ground floor.  I’d admin myself active but I’ve forgotten how.

Saturday, July 28, 2007

Declaration of Victory: You all (or at least half) belong to me!

Reached quorum with the Government’s vote. Josh

Adminned at 29 Jul 2007 09:49:12 UTC

Based on the feedback I got here: http://blognomic.com/archive/what_do_you_think/

I restored my two factories, thus lowering my credit limit to -$426M and allowing me to buy out Zephyr for my seventh corporation. According to the rules, I have achieved victory.

If you feel that I shouldn’t have gotten those two factories, feel free to create a CfJ in an attempt to reverse the action. I can understand the argument either way. =)

What do you think?

Remember http://blognomic.com/archive/ecrow_clucky_to_chronos/

I was looking through the gamestate and discovered that I never actually got those two factories back. Interestingly enough, two more factories can I could achieve victory though one final buyout. If you ask me, there are three ways to take this case:

It was a legal escrow, despite being miss-spelled. Chronos chose not to act on it, and so via escrow cancellation I can get my two factories back.
It wasn’t a legal escrow and I should have been refunded my two factories. I get two factories.
It wasn’t a legal escrow, but my two factory reduction counted instead as “A Corporation may destroy their own non-Cash Products at any time simply by lowering their corresponding score in the GNDT.”

What do you think? I don’t want to annoy everyone with some lame attempt at a cheesy victory—but if I have a legit case here I then I would like to act on it.

Saturday, July 28, 2007

Escrow: Zephyr to Chivalrybean

15Million, 1Factory and 1 Office and the naming rights to Amon, upon Zephyr recieving 9 souls.
Expiration criteria: Either Zephyr or Chivalrybean puts an against vote in this post.

A problem with the rules

Were I to go idle right now; then under the rules my six subsidiaries would remain my subsidiaries and quorum would drop to six. In other words, I would achieve victory despite not playing. Has this ever happened before? I know I technically wouldn’t win, because I need to be active to declare victory, but I would have still fulfilled all the victory conditions.

Anyways, if you want to win and you are not one of my subsidiaries, let me know and i’ll see if I can make it possible.

Proposal: A use for Goods

Timed out (0-4-1)
Failed by Hix

Adminned at 30 Jul 2007 18:18:27 UTC

Add a new Dynastic Rule called ‘Supergoods’ containing the following text:

In order to increase productivity, Corporations may use their Goods to construct Supergoods, which are recorded in a column in the GNDT. This column should either contain “(none)” if the Corporation possesses no Supergoods, or a list of their Supergoods with a number in brackets denoting the quantity of each Supergood. For example: “Supergood (3), Hypergood (6)”.

Only one type of Supergood may be produced per day, but in unlimited quantity. To construct a Supergood, a Corporation adds that Supergood (and its quantity in brackets) to their list and destroys the items listed in the Supergood’s Parts List. Supergoods may be destroyed at any time, with the Corporation destroying them gaining one Good for each Supergood destroyed.

Unless otherwise stated, when Time is Advanced by the Government, each Corporation possessing Supergoods loses one Good for each Supergood they own. If a Corporation is unable to pay the running cost of their Supergoods, they lose all their Goods and Supergoods, thus rendering their Outlets useless.

The construction rights for all Supergoods are in the public domain, unless otherwise stated.

Add a subrule to ‘Supergoods’ entitled ‘Cash-o-Matic’ with the following text:

Parts List: 5 Goods
For each Cash-o-Matic a Corporation owns, that Corporation gains $3M whenever Time is Advanced.

Add a new column to the GNDT called ‘Supergoods’.

EDIT: I’ve made the Cash-o-Matic constructable and worthwhile. What do you think?

Escrow: Chronos Phaenon to Josh

1 Office, 2 Factories and 10 souls to Josh upon Josh making a FOR vote to this post.

Expiration criteria: Chronos Phaenon makes an against vote to this post.

Thursday, July 26, 2007

Proposal: Piper (Daemon Research) or Ponus Remixed

Add the following text to the rule Daemons as a subrule and call it Piper.

Summoning Cost: 4

Any corporation employing Piper may produce Souls equal to the square-root of production points allocated to production times 2, instead of the usual square-root of production points allocated.

Now with less Plagiarism!

Escrow:  Brendan to Kevan

$10M upon passage of the “Ponus” Daemon Research Proposal.

Proposal: Mablious: The Baleful Devourer (daemon research)

Did some failing. Josh

Adminned at 28 Jul 2007 11:37:53 UTC

Add the following test to the Daemons rule as a subrule and title it Mablious.

Summoning cost: 8

As a daily action, a corporation that employs Mablious may target a corporation and subtract 1 from the following GNDT columns:
Office
Factory
Goods
Outlets

This action may not be used to adjust a value of <= 0

Proposal: Piper (Daemon Research)

Failed, self-killed, timed out, you name it. Josh

Adminned at 28 Jul 2007 11:37:12 UTC

Add the following text to the rule Daemons as a subrule and call it Piper.

Summoning Cost: 4

Any corporation employing Ponus may produce Souls equal to the square-root of production points allocated to production times 2, instead of the usual square-root of production points allocated.

I though about making the Pi’d Piper where it was square root times 3.14, but that seemed to overdo it.

Proposal: Piper (Daemon Research)

Failed after timing out. Josh

Adminned at 28 Jul 2007 11:36:25 UTC

Summoning Cost: 4

Any corporation employing Ponus may produce Souls equal to the square-root of production points allocated to production times 2, instead of the usual square-root of production points allocated.

I though about making the Pi’d Piper where it was square root times 3.14, but that seemed to overdo it.

Proposal: General update

Passed. Josh

Adminned at 28 Jul 2007 11:35:33 UTC

Replace all instances of the phrase:

Factories and Offices

or similar variations with:

Factories, Offices and Outlets

If there are no instances of the former phrase in the Ruleset, this proposal does nothing.

This just follows on from “Proposal: Make Baal less stale” in introducing Outlets into the system.

Thursday, July 26, 2007

Request

Could someone else please advance time?  I won’t have a chance tomorrow, and it hasn’t been advanced since last week.

Proposal Needed for This?

While looking at the ruleset, I noticed that for the Daemon Gillbates, it says, “to attempt to acquire the Naming Rights for a soul.”  The intent was obviously to attempt to acquire the naming rights for a Daemon, as souls don’t have naming rights.  Can this be fixed by an Admin or does the fix need to be done by proposal?  Or should we just let common-sense prevail here?

Proposal: Make Baal Less Stale

Passed. Josh

Adminned at 28 Jul 2007 11:33:55 UTC

Amend the part of Rule 2.6.5 “Baal” which currently states

...how many Factories and Offices…

to instead state

...how many Factories, Offices, and Outlets…

The remainder of the Rule shall be unchanged.

Let me know if I need to include the rest of this rule for officiality’s sake.

Tuesday, July 24, 2007

Proposal: Ponus (Daemon Research)

Enacted 7 votes to 0.

Adminned at 26 Jul 2007 09:33:34 UTC

Add to the rule titled “Daemons” a subrule entitled “Ponus” and give it the following text:

Summoning Cost: 4 souls

Any corporation employing Ponus may produce Goods equal to the square-root of production points allocated to production times 2, instead of the usual square-root of production points allocated.

So, if you allocated 16 points of production to Goods, with Ponus you’d produce 8 Goods instead of 4.

Proposal: Goods are good?

Reaches Quorum (7-0)
Enacted by Hix

Adminned at 25 Jul 2007 17:58:01 UTC

Since my first attempt was while we were on hiatus, and we’re not on hiatus anymore…

If the proposal entitled “Production Rights for Goods” passes, this proposal does nothing.

Append to the end of section 2.3.6, “Goods”: “The production rights for Goods are in the Public Domain.”

Vote for this one instead and everyone gets production rights!

A question for clarity.

This is simply to expand my knowlege. The formula is -5R+C. I’ll use myself as an example.  R + C is -57 + 146 = 89. Then it is multiplied by negative five, correct? That would equal -455. Now, obviously the spirit of the rule was not to make cash as a way of destroying cash, but it’s not clear in the rules what to do when the formula (which I may be misunderstanding) gives a negative number, so I figured, hey, I can try. I would have reset all the numbers myself had I been given the chance.

Now I know my not-so-great math know-how seems to bother some people, but I posted this so I myself could learn and avoid misunderstandings in the future.

Tuesday, July 24, 2007

Proposal: Goods for Everyone!

Posted during Hiatus.

Adminned at 23 Jul 2007 19:46:46 UTC

If the proposal entitled “Production Rights for Goods” passes, this proposal does nothing.

Append to the end of section 2.3.6, “Goods”: “The production rights for Goods are in the Public Domain.”

Vote for this one instead and everyone gets production rights!

Declaration of Victory: I win.

Failed after 12 hours with the Government’s vote.  Brendan

Adminned at 24 Jul 2007 02:56:42 UTC

This is only correct if subsidiaries of subsudiaries count towards victory.

Today I used the Brute Force rule to Buyout Zepher, Clucky, Bucky and Hix, and Kevan.

Clucky has two subsidaries, so that makes 7 in total.

Proposal: Production Rights for Goods

Cannot be Enacted without CoV (2-8 with 12 Corporations)
Failed by Hix

Adminned at 25 Jul 2007 17:57:00 UTC

The Production Rights for Goods were never given to anyone, and therefore they cannot be produced.  Therefore, I will auction them off in the same manner as Daemon Naming Rights.

In addition to voting on this proposal, Corporations may post comments with the text “Bid: $xm”, where x is an amount of Cash. A Corporation may bid more than once, and their later bids are always considered to override their earlier ones. No Corporation may bid more than their total amount of Cash, plus the absolute value of their Credit Limit, at the time of the bid. No Corporation may bid exactly the same amount of Cash as any other Corporation’s latest bid.

If this Proposal passes, the Production Rights for Goods are awarded to its creator, along with the two Corporations with the highest standing bids in the comments, and this should be reflected on the Inventory page. The winning bidders lose the amount of Cash they bid, and the proposing Corporation gains the combined total of these two bids.

Proposal: The Problem With Money

Cannot be Enacted without CoV (2-6 with 12 Corporations)
Failed by Hix

Adminned at 25 Jul 2007 17:55:33 UTC

Add a new rule called “Taxation” with the following text:

At any time, any Corporation may make a post to the blog entitled “Tax Day” and proceed to Collect Taxes.  To do so, they must deduct 20% of the Cash belonging to each Corporation with a positive amount of Cash, rounded down.  90% of the Cash so collected, rounded up, is added to the Government’s Cash; the Corporation Collecting Taxes may keep 10% of that total, rounded down, for themselves.

No Corporation may Collect Taxes if Tax has been Collected in the past 48 hours.  No Corporation may Collect Taxes if they were the last Corporation to do so.

Sunday, July 22, 2007

Proposal: Dionysus (Daemon Research)

Cannot be enacted without a CoV (1-6).  Brendan

Adminned at 23 Jul 2007 10:53:54 UTC

Dionysus
Summoning cost: 9

At any time, a corporation employing this daemon may double or halve any number (but not variables) that appears in ruleset section 2.6 Daemons. This change may apply only to one person that the user chooses. Only one number may be changed at any one time and it may stay changed until the user unsummons Dionysus, fails to pay daemon maintenance or wishes to switch to another target. . This ruleset change must be stated in the inventory of the person affected.
The Corporation employing Dionysus have to pay an extra 2 souls in addition to maintenance when time advances.

Wahahaha.

Sunday, July 22, 2007

Escrow Clucky to Icarus

1 office, 10 factories and 9 souls. (enough to avoid losing out on production) to Icarus upon Icarus making a FOR vote to this post.

Expiration criteria: Clucky makes an against vote to this post.

Unlike some of the other corporations out there, I treat my Subsidiary’s like my own children, providing them with quality resources for quality production.

Escrow Cancelled: Clucky to zephyr

Sorry zephyr but I want my toys back

Link: http://blognomic.com/archive/escrow_clucky_to_zephyr/

Escrow Cancelled: Clucky to Hix

Sorry hix, but I want my toys back

Link: http://blognomic.com/archive/escrow_clucky_to_hix/

Friday, July 20, 2007

Escrow: Bucky to Kevan

One factory and one Office, to be delivered when the Dynasty ends.

Termination conditions:  Bucky posts an AGAINST icon in a comment on this post.

(So I’m basically just sticking my stuff in long-term storage.)

Proposal: Third Reap’s the charm? (Daemon Research)

Passed 5-0-1.  Brendan

Adminned at 23 Jul 2007 10:49:23 UTC

Add a sub rule to the rule titled Daemons called Reaper.

It will contain the following text:

Summoning Cost: 5 souls

As a daily action, a corporation employing Reaper may spend up to $60M to transfer 1 soul per $10M spent, minus 1, from a single target corporation to their own.

maybe now?

Thursday, July 19, 2007

Proposal: No really, the Reaper’s nothing to be afraid of! (Daemon Research)

Self-killed.  Brendan

Adminned at 22 Jul 2007 18:57:03 UTC

Add a sub rule to the rule titled Daemons called Reaper.

It will contain the following text:

Summoning Cost: 5 souls

As a daily action, a company employing Reaper may spend up to $60M to transfer 1 soul per $10M spent, minus 1, from a single target corporation to their own.

Takes out the bits about making time advancement harder.

Call for Judgment: Not enough production

Failed 0-7.  Brendan

Adminned at 23 Jul 2007 02:51:40 UTC

As of the most recent advancement of time, Night had allocated 3 production to Factories.  Thus, when I advanced time, I made em produce √3 (≈1.7) factories and rounded down to 1.  I then charged em10M as per the appropriate subrule.

About 21 hours later, Night adjusted eir Factories upwards by 2, stating that I misread his production.  However, since e had only 2 Factories at the time, e did not have the Production to produce 3 more.

Therefore, should this CfJ pass,

A)Decrease Night’s Factories by 2
B)Refund Night the $20M e spent on the illegitimate Factories

Furthermore, it is recommended that time not advance until this issue is resolved.

Thursday, July 19, 2007

Proposal: No forcing your offices on me!osh

Passed. Josh

Adminned at 21 Jul 2007 03:34:19 UTC

In the third paragraph of rule “Escrow”, replace the sentence

If the conditions come to pass as specified in the post, the recipient gains the Products so placed, and may immediately add them in the GNDT.

with

If the recipient has made a comment to the post including the FOR voting icon, and the conditions come to pass as specified in the post, then the recipient gains the Products so placed, and may immediately add them in the GNDT;  it does not matter whether the comment including the FOR voting icon was made before, after, or simultaneously with the conditions coming to pass.

.

Add the sentence

Once products have been taken back in this way, the post’s recipient may no longer gain the Products as described earlier in this rule.

to the end of the third paragraph of rule “Escrow”.

The Government may, at any time within 72 hours of this Proposal’s Enactment, modify the GNDT values of any Corporation they believe to have been a victim or benefactor of any unfair exploitations of Rules which, because of this Proposal’s Enactment, would no longer be judged legal—including, but not necessarily limited to:  forcing products upon a Corporation in an attempt to cause that Corporation’s production to be set to zero, or claiming Products from an escrow that has been withdrawn.  If the Government chooses to so modify GNDT values, they should do so only in an attempt to compensate any victims of the unfair exploitations, or nullify the advantage gained by a benefactor of the unfair exploitations.

Proposal: For the greater good, part II

Timed Out. 1 For 6 agianst. Fails.—Clucky

Adminned at 21 Jul 2007 03:51:37 UTC

Add to the end of the Production rule:

At any time, a Corporation may give another Corporation any positive amount of Factories, Offices and/or Souls, provided the following conditions are true:

# That doesn’t result in the Corporation which is giving the products having any negative amount of the products being given;
# That doesn’t result in the Corporation which is receiving the products having a production of Zero, due to lack of souls.

Proposal: Don’t fear the reaper (Daemon research)

Self Killed—Clucky

Adminned at 20 Jul 2007 20:47:10 UTC

Add a sub rule to the rule titled Daemons called Reaper.

It will contain the following text:

  Summoning Cost: 5 souls

  As a daily action, a company employing Reaper may spend up to $60M to transfer 1 soul per $10M spent, minus 1, from a single target corporation to their own.

  If a corporation employs this daemon they must add 1 to their maintenance cost after normal maintenance cost and adjustments made by other daemons is calculated.

  Exception: When time is advanced, if the abilities of Reaper have been used at least once since the previous time advancement, the employer of Reaper does not have to add 1 to their maintenance cost as the previous sentence states.


The minus 1 is the soul Reaper gets to keep, the rest are transferred to the ‘attacking’ corporation. No one said the souls had to be living to run a factory…

Story Post: For Hire: The Flaming Destroyer

Since it seems that this is getting to be violent, I’d like to get in on the action. For 8 souls and $50M (a negotiable price), I will send forth Ifrit at full force against anyone you wish. Just Escrow the goods to me in a manner that suits you, and I will release the hellhounds. Less souls accepted but the chance of high damage will be lower.

Tuesday, July 17, 2007

Escrow Clucky to Zephyr

5 factories and 5 offices upon the filing a lawsuit with a multiplier of at least $75M, Zephyr against a corporation other than Clucky.

Expiration criteria: 48 hours have passed or Zephyr files a lawsuit against Clucky.

Escrow Clucky to Hix

5 factories and 5 offices upon the filing a lawsuit with a multiplier of at least $75M, by Hix against a corporation other than Clucky.

Expiration criteria: 48 hours have passed or Hix files a lawsuit against Clucky.

Proposal: Highly leveraged buyouts

Passed, 5-2. Josh

Adminned at 20 Jul 2007 04:22:53 UTC

Add a new subrule to the rule entitled “Buyouts”.  Call it “Brute Force” and give it the following text:

Even if a Corporation is not Bankrupt, any other non-Bankrupt Corporation may Buy it Out by destroying eir own Cash according to the formula -5R+C, where R is the target Corporation’s Credit Limit and C is the target Corporation’s Cash.  The target Corporation gains $1M for every $3M destroyed and becomes the second Corporation’s Subsidiary.  This may not occur if either Corporation involved has either joined the game in the last week or unidled for the first time this Dynasty in the same time period.

Request for Admin Cleanup

At the moment, there are four proposals that need to be cleaned up by the admins.  Someone mind taking care of this please?  Sorry to be OCD about it.

Tuesday, July 17, 2007

Proposal: For the greater good

Timed out (2-4-2)
Failed by Hix

Adminned at 19 Jul 2007 16:22:55 UTC

In subrule Factories, change:

No Corporation may count Production from more than 50 of its own Factories.

To:

A Corporation may only count Production from 34 + (S / N) of its own Factories, where N is the number of active Corporations, and S is the sum total of all factories in play that belong to players with production greater than zero (i.e. Players which number of souls is enough to maintain their offices and factories).

(S + N) is currently 16 (So it doesn’t change the current 50 limit). I guess this is a way of incentiving people to produce more factories *AND* give things away to other corps, to increase the limit.

Not a Call for Judgment

But it could be one.  A minute before the lawsuit against Chronos concluded, they summoned Astaroth in order to get the two AGAINST votes on their side.  However, the wording of Astaroth states that it affects “any Lawsuit filed against a Corporation that employs Astaroth.”  Chronos didn’t employ Astaroth when the suit was filed against them, only when it concluded.

I’ve made the GNDT changes for now as if Chronos is right, but please comment with regard to which way you lean on this interpretation—depending on the general opinion, I may change it and see if it goes to CfJ.  Voters for my side:  that means “say yes if you want another $116M.”  Also, please let me know in the comments which Naming Rights you want as the rest of your payment, and feel free to pick up your Escrows.

Proposal: Reaper (Daemon Research)

Cannot be Enacted without CoV (1-6 with 12 active Corporations)
Failed by Hix

Adminned at 17 Jul 2007 13:58:28 UTC

add a subrule to the rule titled Daemons called Reaper.

It will contain the following text:

Summoning Cost: 5 souls

As a daily action, a company employing Reaper may spend up to $60M to transfer 1 soul per $10M spent, minus 1, from a single target corporation to their own.

When time is advanced, if the abilities of Reaper have not been used at least once since the previous time advancement, the maintnance cost of Reaper is +1,
otherwise,
When time is advanced, if the abilities of Reaper have been used at least once since the previous time advancement, the maintnance cost of Reaper is -1
(Example: If Reaper was used, the maintnance cost is 0, if Reaper was not used, the cost is 2. )

The minus 1 is the soul Reaper gets to keep, the rest are transferred to the ‘attacking’ corporation. No one said the souls had to be living to run a factory…

Proposal: Easier Lawsuit tracking

self-killed
Failed by Hix

Adminned at 17 Jul 2007 13:55:25 UTC

In the rule All Out War change the text

Should a Corporation feel wronged by another Corporation (or just feel like starting a racket), it may make a Story Post with a title beginning with the string “Lawsuit:”. The first line of the post must end with the text “Multiplier: $xM” with ‘x’ replaced by a positive integer.

to read

Should a Corporation feel wronged by another Corporation (or just feel like starting a racket), it may make a Proposal Post with a title beginning with the string “Lawsuit:”. The post in no way can cause a change to the ruleset, reguardless of how it is voted upon. The first line of the post must end with the text “Multiplier: $xM” with ‘x’ replaced by a positive integer.

This is to make it easier to track lawsuits, i.e. they show up in the Proposals list and don’t get buried in a sea of posts.

Escrow:  Brendan to Clucky

$10M to Clucky, upon the conclusion of “Lawsuit:  Assault and Scammery,” with Clucky’s final vote a FOR.

Expiration criteria:  said lawsuit is concluded.

Escrow:  Brendan to Chivalrybean

$10M to Chivalrybean, upon the conclusion of “Lawsuit:  Assault and Scammery,” with Chivalrybean’s final vote a FOR.

Expiration criteria:  said lawsuit is concluded.

Escrow:  Brendan to Kevan

$10M to Kevan, upon the conclusion of “Lawsuit:  Assault and Scammery,” with Kevan’s final vote a FOR.

Expiration criteria:  said lawsuit is concluded.

Escrow:  Brendan to Night

$10M to Night, upon the conclusion of “Lawsuit:  Assault and Scammery,” with Night’s final vote a FOR.

Expiration criteria:  said lawsuit is concluded.

Sunday, July 15, 2007

Escrow:  Brendan to Hix

$10M to Hix, upon the conclusion of “Lawsuit:  Assault and Scammery,” with Hix’s final vote a FOR.

Expiration criteria:  said lawsuit is concluded.

Proposal: Another Consumers Improved Formula

Timed out (3-1)
Enacted by Hix

Adminned at 17 Jul 2007 13:54:34 UTC

If the Proposal titled “Consumers Improved Formula” passed , this Proposal does nothing.

Add an “Outlets” subrule to rule Production (and its respective columns in the GNDT):

Outlets require more costly materials to produce than other products. Whenever an Outlet is produced, its new owner loses $2M in cash. The production rights for Outlets are in the Public Domain.

Add a “Goods” subrule to rule Production (and its respective columns in the GNDT):

Whenever time advances, a Corporation loses an amount of Goods they own equal to number of Outlets they own (or all their Goods, if they own fewer Goods than Outlets), and gains the same amount of cash as goods lost. (in other words, Outlets produce $1M per turn, but only if they are kept stocked).

Change the following text in the subrule Souls.

As long as a Corporation has fewer Souls than Offices and Factories combined, their Production is 0.

to

As long as a Corporation has fewer Souls than Offices, Factories and 1/3 of their Outlets combined, their Production is 0.

In Subrule Baal, change “Factories and Offices” to “Factories, Offices and Outlets”.

Give $M10$ to each of Icarus, Hix and Zephyr.

 

Sunday, July 15, 2007

Proposal: Black Market Fun

Vetoed by Government
Failed by Hix

Adminned at 17 Jul 2007 13:52:45 UTC

Add a subrule to 2.3 Production. Call it “Illegal Goods”

Illegal Goods

As a daily action, a corporation may attempt to sell eir illegal goods on the black market. To do this, e reduces eir illegal goods by X and then rolls a DICE20. If the result of the dice roll is less than or equal to x, the coporation is busted. All of the busted corporations products are set the values for a new corporation except for eir cash which is set to zero if positive and remains at the same value if negative. If the result is greater than X, the corporation gains 3*X cash.

When time is advanced, before any other step in advancing time is preformed, a DICE20 must be rolled for each corporation that currently posses illegal goods. If the result of the dice roll is less than or equal to number of illegal goods held by a corporation, e is busted. All of the busted corporations products are set the values for a new corporation except for eir cash which is set to zero if positive and remains at the same value if negative.

The production rights for illegal goods belong to XXXX.

Because of the nature of illegal goods, the production rights for illegal goods may not be transfer via an escrow. Corporations are encouraged to be more discreet if they wish to acquire the production rights for illegal goods.

Any corporation other than Clucky may secretly bid on the production rights to illegal goods by using the private messenger found within EE (My Account – Private Messages – Compose New Message) to send a private message to Clucky containing eir bid, in cash. If this proposal passes, Clucky shall post the results of bidding to the blog and replace “XXXX” in the above subrule with the name of the corporation which placed the highest bid. If more than one corporation placed the highest bid, Clucky shall replace “XXXX” with the names of all corporations which placed the highest bid. Clucky shall then reduce the cash of each corporation which won the bidding by the value which they bid, and increase eir cash by this same amount. If no corporation places a positive bid, then Clucky shall give production rights for illegal goods to himself.

Proposal: Keeping everything in order

Reaches Quorum (7-0-2)
Enacted by Hix

Adminned at 17 Jul 2007 13:50:29 UTC

In the rule “Buyout” replace

Immediately after Time is Advanced (and after any negative Cash is multiplied by 1.1), each Parent Corporation must pay $(2 * x)M per Subsidiary it owns, where x is the number of other Parent Corporations in the game.

with

Immediately after Time is Advanced (and after any negative Cash is multiplied by 1.1), each Parent Corporation must pay $(x)M per non-bankrupt Subsidiary it owns and $(5 * x)M per bankrupt Subsidiary it owns, where x is the number of other Parent Corporations in the game.

Having a bankrupt Subsidiary is a bad thing. A good parent corporation should make sure their children are well supplied. Right now, there is no penatly for having a bankrupt Subsidiary, as no one can buy it out from you. On the other hand, I personally think the Subsidiary cost is rather expensive. They can give you at most +250 in production, and cost like 20 per. They should be more advantageous than that.

Proposal: Consumers Improved Formula

Timed out (6-2)
Enacted by Hix

Adminned at 17 Jul 2007 13:46:52 UTC

Add the following subrules to the rule entitled ‘Production’ (and their respective columns in the GNDT):

Outlets
  Outlets require more costly materials to produce than other products. Whenever an Outlet is produced, its new owner loses $3M in cash. The production rights for Outlets are in the Public Domain.

Goods
Goods do not do anything on their own. Whenever time advances, a Corporation loses an amount of Goods they own equal to number of Outlets they own (or all their Goods, if they own fewer Goods than Outlets), and gains the same amount of cash as goods lost. (in other words, Outlets produce $1M per turn, but only if they are kept stocked). 

Change the following text in the ‘Production’ subrule entitled ‘Souls’.

As long as a Corporation has fewer Souls than Offices and Factories combined, their Production is 0.

to

As long as a Corporation has fewer Souls than Offices, Outlets and Factories combined, their Production is 0.

Credits to Icarus and Hix

Story Post: Lawsuit:  Assault and Scammery

Multiplier:  $200M

Everybody knows what the Victim, Chronos Phaenon, pulled on me last week.  A CfJ and a Proposal have failed to get me a refund—fair enough.  I was the clear leader and nobody had a problem with seeing me taken down a peg.  But now Chronos is in the lead, and I’ve taken my recourse from the criminal courts to the civil circuit.

Put simply:  vote for me, and I’ll give you $10M of my Cash as a token of good faith.  When the Lawsuit is over, I’ll split any profit equally between myself and all the FOR voters (that’s potentially $200M each), and destroy the remainder.  PLUS, if I win, I’ll give each of my voters the Naming Rights to the Daemon of their choice (except Summoning Cost 5 Souls, of course).  And if I fail to live up to that—which I won’t—well, you can probably make a lot of money by suing me in turn…

Remember, the first 24 hours are not technically the voting period, so feel free to discuss but don’t start voting until 23:45 on Sunday.  By my reading of the Ruleset, votes made before then won’t count.

Corporate Time Advancement

I’m doing it again, in stead of Bucky

Summoning Mephistopheles

Wasn’t certain if I needed to make a post for this, but figured I’d rather be safe than sorry.  I’m summoning Mephistopheles.

Proposal: Consumers consumers consumers!

S-K.
—Chronos

Adminned at 15 Jul 2007 07:21:24 UTC

Add the following subrule to the rule entitled ‘Production’:

Outlets
Outlets require more costly materials to produce than other products. Whenever an Outlet is produced, its new owner loses $5M in cash. The production rights for Outlets are in the Public Domain.

Add the following text to the ‘Production’ subrule entitled ‘Cash’, before ‘The production rights for Cash…’:

A Corporation’s Cash is increased by eir number of Outlets after eir new Cash has been calculated from eir allocated production.

Friday, July 13, 2007

Proposal: Robbing Graves

1-9. Cannot be enacted without CoV.
—Chronos

Adminned at 15 Jul 2007 07:20:45 UTC

Proposal to append the following to the end of 2.8, “Sale of Rights”:

If at any time a Corporation which owns Naming Rights to one or more non-Public Knowledge Daemon(s) becomes an Idle Corporation, it forfeits its claim to Naming Rights for those Daemons. If as a result of this rule no Corporations hold Naming Rights to a Daemon, that Daemon’s Naming Rights become Public Knowledge.

If a Corporation loses its Naming Rights to a Daemon as a result of this rule, it may purchase those Naming Rights back at a cost equal to $(S*X)M, where S is the square of the summoning cost of the Daemon, and X is the number of corporations who employ the Daemon.  A Corporation cannot buy Naming Rights back if it allows more than 7 days to pass after being de-idled.

If a Corporation loses its Naming Rights to a Daemon and the Naming Rights subsequently become Public Knowledge as a result of this rule, the cost to purchase those Naming Rights is $(S*Y)M, where S is the square of the summoning cost of the Daemon, and Y is the number of Major Corporations at the time of attempting buyback.  This cost is to be paid to the corporations who employ the Daemon, each corporation receiving an equal part of the total cost, who must release the Daemon from their employ at no cost to them.  A Corporation attempting to buyback Naming Rights to a Daemon who’s Naming Rights are Public Knowledge will not be allowed to do so if more than 14 days are allowed to pass after that Corporation is de-idled.

Upon enactment this proposal effects all naming rights/daemons/corporations retroactively.

For an example of the first case, if a Daemon’s summoning cost is 5, and 2 corporations employ the Daemon, the buyback cost of Naming Rights for the Daemon would be (5 squared = 25) times 2, or $50M.  As an example of the second case, if a Daemon’s summoning cost is 3, and their are 12 Major Corporations, out of which 4 employ the Daemon, the buyback cost would be (3 squared = 9) times 12 = $108M, divided 4 ways = $27M to each corporation.

Proposal: Abandon Hope

8-1. Quorum and Time Out.
—Chronos

Adminned at 15 Jul 2007 07:18:48 UTC

[ A plain fix, refunding nobody. ]

Replace both instances of “adjust” with “reduce” in Rule 2.3 (Production).

Proposal: Rename Summoning cost: 5 souls

6-0. Timed Out
—Chronos

Adminned at 15 Jul 2007 07:15:44 UTC

Rename the ‘Summoning cost: 5 souls’ subrule of the ‘Daemons’ rule to ‘Amon’, and insert the following text at the beginning of the subrule:

Summoning cost: 5 souls

After all, it was my original intention.

Thursday, July 12, 2007

Proposal: If you’re Going to Make a Change…

Self-killed
Failed by Hix

Adminned at 13 Jul 2007 09:26:47 UTC

What better thing to change with my first ‘real’ proposal than the Core Rules?

Proposal: Amend section of 1.2, “Corporations” which currently reads

and then making a post announcing their arrival.

to instead read

and then making a post announcing eir arrival, including what name ey want for eir Corporation.

Additionally, amend the section of 1.2, “Corporations” which currently reads

A Corporation may only change their name as a result of a proposal approving the change.

to instead read

A Corporation may only change eir name as a result of a proposal approving the change, except when establishing eir Corporation for the first time, wherein eir name should be established upon joining the game (i.e., in the player’s introductory post).

Proposal: Corporation Name Change

Self-killed.
Failed by Hix.

Adminned at 13 Jul 2007 09:22:03 UTC

Proposed: Change the name of Corporation Night from “Night” to “Noware Industries”.

EDIT: Changed Title to comply with Expression Engine Formatting (aka, oops).

Escrow Clucky to Denis Brandao

15 souls upon the transfer for the naming rights of Iblis to Clucky.

Soul Coughing

Bucky, is it just me, or did you not do Daemon Maintenance after this latest Time Advancement?

Proposal: The Eighth Loophole of Hell

Cannot be Enacted without CoV (3-6, with 12 total Corporations)
Failed by Hix

Adminned at 13 Jul 2007 09:19:39 UTC

[ Fixing the “adjusting incorrect production values by crazy amounts” loophole, and refunding its victim. ]

Replace both instances of “adjust” with “reduce” in Rule 2.3 (Production).

Refund Xorph Conglomerates Ltd (the Corporation known as “Brendan”) the $520M that they were forced to spend on the 52 (now demolished) factories that Chronos caused the building of, and revoke Brendan’s “bankrupt” status.

If any Corporation interpreted the wording of Rule 2.3 in a manner other than that which this proposal rewords it to, between this Proposal being posted and it being enacted, then the Cash of that Corporation shall be set to $1M less than their Credit Limit.

Daemon Collector

Buying naming rights to Ziz or Gilbates. Make offers here.

Proposal: Amon Mk. 2 (Daemon Research)

Reaches Quorum (7-0).
Enacted by Hix.
It’s a bit unclear what I should do, but I’m following precedent of Daemon research proposals for “Boomerang”, “Daz”, and “Bune, Great Duke of Hell”, the first lines of which were clearly intended to be the Daemon’s name.  According to Rule “Daemon Research”, I have to choose something from the text of this proposal as the Daemon’s name.

Adminned at 12 Jul 2007 20:06:17 UTC

Summoning cost: 5 souls
No Corporation with less than 2 more Souls than the total of eir Factories and Offices may employ Amon. A Corporation employing Amon is considered to have 2 more than eir actual number of factories for the purposes of calculating Production. Extra Factories created by employing Amon are subject to all rules that apply to normal Factories, unless these rules are overridden by another Daemon employed by the Corporation.

Thursday, July 12, 2007

Introducing Night

Hello, my name is Night.  I’m new to Nomic, and in particular to BlogNomic, but I consider myself a pretty quick learner.  I look forward to playing this game with you all.  *Runs off to read Ruleset*

Daz

I recently proposed a daemon a few days ago but with the flood of posts you may have missed it. Pls vote.

Proposal: Amon (Daemon Research)

Self-killed.

Adminned at 12 Jul 2007 04:42:55 UTC

Add Amon to the list of daemons:

Summoning Cost: 4 souls
No Corporation with less than 3 more Souls than the total of eir Factories and Offices can employ Amon. A Corporation employing Amon is considered to have 3 more than eir actual number of factories for the purposes of calculating Production. Extra Factories created by employing Amon are subject to all rules that apply to normal Factories, unless these rules are overridden by another Daemon employed by the Corporation.

EDIT: I don’t think I actually used any patented phrases.

Wednesday, July 11, 2007

Story Post: Ifrit burns away some compitition

Spending 8 souls, I sent forth Ifrit against Kevan. Ifrit destroyed five souls in a dastardly fire.

Kevan now has 6 offices and factories (combined) and only 5 souls.

Story Post: Escrow Cancelled: Chivalrybean to Brendan

Story Post: Escrow Cancelled: Chivalrybean to Bucky

This escrow cancelled

EDIT: This title is wrong. I wrote down wrong name.

Proposal: Boomerang (Daemon research)

Failed - seven against votes, cannot reach quorum.

Adminned at 12 Jul 2007 04:42:21 UTC

Boomerang

Summoning Cost: 6 Souls

Boomerang may neither be summoned nor released by a Corporation that employs no other Daemons.  The cost for summoning Boomerang is not doubled for each other Daemon the summoning Corporation controls as it normally is when summoning other Daemons; instead, the cost is always exactly 12 Souls.  Similarly, the cost to release Boomerang is not doubled for other each controlled Daemon; instead, this cost is always exactly 24 Souls.

As a Daily Action, a Corporation that employs Boomerang and another Daemon may make a post to the blog titled “Boomerang hunts X”, where X is the name of a Daemon not employed by that Corporation.  This post is known as a Hunting Post, and X is the post’s Prey.  A Hunting Post is considered Active if it is the most recent Hunting Post made by a Corporation, and that Corporation employs Boomerang and another Daemon.

If no Corporation has done so since the most recent Advance of Time, any Corporation that employs Boomerang and another Daemon may determine the results of Boomerang’s hunt by making a GNDT comment of “Boomerang Reports”, and following the procedure described in the remainder of this paragraph.  For each Daemon that is the Prey of an Active Hunting Post, a roll of DICEn must be made, where n is the square of the number of (active) Corporations.  If the square of the number of Active Hunting Posts for which that Daemon is Prey is less than the result of the DICEn roll, then Boomerang has executed that Daemon.  Once all of the required DICEn rolls have been made, for each Daemon that has been executed by Boomerang, the following occur:  Boomerang is no longer employed by any Corporation with an Active Hunting Post for which that Daemon is the Prey;  that Daemon is no longer employed by any Corporation; the entry on the Inventory page that describes the Naming Rights for that Daemon is removed; and the subrule of Rule “Daemons” named after that Daemon is deleted.

Escrow: Denis Brandao to Clucky

Escrow: $1M

Condition: Transfer 15 souls to MarinhoCorp.

Bonus: After the transfer I’ll share with you the Name Rights to Iblis.

Call for Judgment: Allocation shenanigans

Quorum of AGAINST votes
Failed by Hix

Adminned at 10 Jul 2007 09:20:22 UTC

At 17:46 yesterday, Chronos—one of my Subsidiaries—destroyed one of their own Factories, rendering my Production overallocated.  They then proceeded to Advance Time, and used the Government’s privilege of adjusting overallocated Production values (since my 10% of their Production was now smaller) to cause me to build 52 Factories, where I had intended to build 0.

It’s a good scam, but it’s clearly against the spirit of the rule, which was intended to keep people from overproducing, not to give the person Advancing Time total arbitrary control over anyone who misses a point.  (Said scam also makes the 10% rule completely pointless, as any Subsidiary can just pull the same scam if their Parent bothers to allocate their cut.)

If this Call passes, revert my GNDT stats to pre-Time-Advancement levels, and change “adjust” to “reduce” in the paragraphs beginning “The Government may Advance Time” and “If over 48 hours have passed” in the rule “Production.”

Proposal: Daz (Daemon research)

Timed out and failed by Kevan, 3 votes to 4.

Adminned at 12 Jul 2007 04:41:37 UTC

Daz
Souls to summon: 4
  As a daily action, a corporation employing Daz may target another corporation and pay x souls to roll dicex. If dicex is bigger or equal to two times the amount of daemons the target employs, the target may not use, unsummon or summon new daemons until time advances again. A company with no daemons will be treated as if it had one daemon when calculating the success of Daz.

Tuesday, July 10, 2007

Teeheehee

Baal is now in the public domain.

Escrow: Chivalrybean to Brendan

Escrow: $20M

Condition: Transfer of right of Baal to Chivalrybean.

Escrow Cancelled: Chivalrybean to Kevan

Corporate Time Advancement

I’m Advancing Time in the Government’s stead.

Story Post: Escrow: Chivalrybean to Kevan

Escrow for: $20M

Condition: Transfer of Naming Rights of Baal to Chivalrybean.

Proposal: Daz (Daemon Research)

Self-killed.  Brendan

Adminned at 11 Jul 2007 07:29:35 UTC

Daz
Souls to summon: 4

As a daily action, a corporation employing Daz may target another corporation and pay x souls to roll dicex. If x is bigger or equal to two times the amount of daemons the target employs,  the target may not use, unsummon or summon new daemons until time advances again.

Hello!

Hi everyone,
I’ve been looking at the nomic and the wiki for a little while now and I thought it was about time I signed up. I’ve made this something to do over the summer holidays (and hopefully beyond that), so let’s just hope I don’t go bust too quickly!

Proposal: Watching the Market

Timed out and failed, 1-3-2 undecided.  Brendan

Adminned at 11 Jul 2007 07:29:40 UTC

Add the following to the start of rule 2.4 Buyout:

Add a column to the GNDT called Subsidaries: and if that corporation owns a subsidiary, place its name there. If it does not own a subsidiary, leave it blank.

Once there are more parent corps. this will become useful.

Sunday, July 08, 2007

Proposal: Trust me… I won’t cancel!

Adminned at 11 Jul 2007 01:39:42 UTC

In the first paragraph of Rule “Escrow”, immediately after the sentence “These conditions, along with the Products at stake, are specified within the body of the post.”, add the sentence

The body of the post may optionally contain a paragraph that clearly identifies the post’s “Expiration criteria”.

In the third paragraph of that Rule, replace the clause

Until that point, the original posting Corporation may take back the Products

with

Until that point, as long as all of the post’s “Expiration criteria” (if there are any) are satisfied, the original posting Corporation may take back the Products

Proposal: Terminology [Trivial]

Reaches Quorum (7-0)
Enacted by Hix

Adminned at 10 Jul 2007 07:02:07 UTC

In the Rule “Buyout”, replace the sentence

If any Corporation has a Quorum of Corporations as Subsidiaries, that Corporation has won the game.

with

If any Corporation has a Quorum of Corporations as Subsidiaries, that Corporation has achieved victory.

Escrow: Chivalrybean to Brendan OR Kevan OR Chronos Phaenon OR Alethiophile OR Clucky

$20M will be awarded to the first Corporation to transfer the Naming Rights of Baal to Chivalrybean. To determine who was the first to do this, post a affirming response comment to this post, then update the GNDT and the Inventories page.

Proposal: Anti-Monopoly:  New Improved Formula

Reaches Quorum (7-0)
Enacted by Hix

Adminned at 10 Jul 2007 07:00:18 UTC

Add the following text to the end of the rule “Buyout:”

Immediately after Time is Advanced (and after any negative Cash is multiplied by 1.1), each Parent Corporation must pay $(2 * x)M per Subsidiary it owns, where x is the number of other Parent Corporations in the game.

A trade?

Denis Brandao or Kevan—I will exchange naming rights for Lucifer for naming rights for Iblis. If you would like cash as well, make an offer and I can escrow it.

Sunday, July 08, 2007

Proposal: Anti-Monopoly Laws - Upkeep

self-killed
Failed by Hix.

Adminned at 09 Jul 2007 07:50:59 UTC

For every subsidary that a company has, it has to pay an additional $5m every time time advances.

Hopefully this will encourage brendan to win fast :)

Proposal: Spot the Monopoly

self-killed
Failed by Hix.

Adminned at 09 Jul 2007 07:50:11 UTC

Add a column to the GNDT called Parent Corporation: and if that corporation is a subsidary of another, place the name of the parent corporation there. If it is not a subsidary, leave it blank.

This would make it easier to see who is winning. Ahem ahem.

Proposal: Rock on

Cannot be enacted without CoV (1-6)
Failed by Hix.

Adminned at 09 Jul 2007 07:49:19 UTC

Add a new subrule to the rule entitled “Production”.  Give it the title “Rocks” and the following text:

A corporation may, at any time, spend 2*X Rocks to target another corporation with an attack strength of X.  X must be positive.  If the number of Rocks held by the attacked corporation is less than strength of the attack, the attacked corporation loses all of eir Rocks and (A-R) cash where A is the strength of attack and R is the number of Rocks originally owned by the attacking corporation. Otherwise, the Rocks of the second corporation are reduced by attack strength of the attack. A corporation may not attack any of eir Subsidiary’s nor can a Subsidiary attack eir parent company. 

The production rights for Rocks are in the public domain.  New Corporations start with 3 Rocks.

If at least half of all comments containing counted votes also contain the text “We want violence”, replace all instances of “Rocks” in the above rule with “Guns”.  Either way, give every Corporation 3 Rocks or 3 Guns.

Proposal: Hot R on P on S action!

Self-killed.  Brendan

Adminned at 08 Jul 2007 11:44:41 UTC

Add the following three subrules to the rule called “Production”

Rocks:
A corporation may, at any time, reduce the count of eir rocks by 2*X to target another corporation with an attack strength of X. The scissors of that corporation are then reduced by attack strength of the attack. If the number of scissors held by the attacked corporation is less than strength of the attack, the attacked corporation loses all of eir scissors and (A-S) cash where A is the strength of attack and S is the number of scissors originally owned by the attack corporation.

The production rights for Rocks are in the public domain.
A corporation may not attack any of eir Subsidiary’s nor can a Subsidiary attack eir parent company.

Scissors
A corporation may, at any time, reduce the count of eir scissors by 2*X to target another corporation with an attack strength of X. The paper of that corporation are then reduced by attack strength of the attack. If the number of paper held by the attacked corporation is less than strength of the attack, the attacked corporation loses all of eir paper and (A-S) cash where A is the strength of attack and S is the number of paper originally owned by the attack corporation.

The production rights for Scissors are in the public domain.
A corporation may not attack any of eir Subsidiary’s nor can a Subsidiary attack eir parent company.

Paper
A corporation may, at any time, reduce the count of eir paper by 2*X to target another corporation with an attack strength of X. The rocks of that corporation are then reduced by attack strength of the attack. If the number of rocks held by the attacked corporation is less than strength of the attack, the attacked corporation loses all of eir rocks and (A-S) cash where A is the strength of attack and S is the number of rocks originally owned by the attack corporation.

The production rights for Paper are in the public domain.
A corporation may not attack any of eir Subsidiary’s nor can a Subsidiary attack eir parent company.

This might seem a little weak—but a couple of corporations could easily take out another corporation if it was anything stricter, and this leaves room for Daemons to make your attacks more powerful.

Proposal: Crookedry

Passed 6-0.  Brendan

Adminned at 08 Jul 2007 11:43:58 UTC

Add the following text to the end of the second-to-last paragraph of the rule “Daemon Research”:

An Admin may not enact a Daemon Research proposal if it has placed a bid on that proposal in the last six hours.

Yes, Brendan, this means you.

Friday, July 06, 2007

Story Post: All this daemon summoning is messing up the timeline…

I updated my inventory at 20:19, 5 Jul 2007 Chivalrybean m (→Inventory: Chivalry Productions (Chivalrybean))

to the following:

1.1 Inventory: Chivalry Productions (Chivalrybean)
Current Production: 36 (square of 6) (Current Credit is -$45M)

Cash: 11 (should produce $11M)
Factories: 0
Offices: 0
Souls: 25 (Will produce (5 -1) Includes daemon upkeep)

Latest update to GNDT for advancing time is as follows:

05/07 22:25 (UTC) - Bucky
  Chivalrybean’s Cash = $111M (was $91M)
(advancing time)

  Chivalrybean’s Souls = 17 (was 14)
(advancing time)


This is incorrect.

I will be changing my souls to 18 (14 + 4)

and my Cash to $102 ($91 + $11)

I believe this is due to cached pages in the wiki, for when I opened the page, it showed my old Inventory as well, but when I looked into the history, the correct data was shown.

Suggestion: Please make sure a non-cached page is shown before advancing time. I did this by using the History tab and loading currect version.

All evidence is timestamped and available in the wiki History and GNDT tracking.

Escrow:  Brendan to Clucky

$36M upon receipt of 3 Souls.  Looks like you’ve got a little extra there that I could help unload…

Friday, July 06, 2007

Proposal: Antitrustworthy

Passed 8-1.  Brendan

Adminned at 07 Jul 2007 01:09:26 UTC

Add this sentence after the first sentence of the second paragraph of the rule “Factories:”

No Corporation may count Production from more than 50 of its own Factories.

Proposal: Moving with the Times

Passed 9-0.  Brendan

Adminned at 07 Jul 2007 01:06:45 UTC

[ Dropping the Patent rule, which seems fairly atrophied and uninteresting now. ]

Repeal Rule 2.4 (Patents).

Reword the effect of Astaroth to:-

Any Lawsuit filed against a Corporation that employs Astaroth is considered to have received two extra AGAINST votes, when calculating its wins and losses.

Proposal: Lockes (demon research)

Failed 1-7.  Brendan

Adminned at 07 Jul 2007 01:05:33 UTC

Lockes
Soul Cost to summon daemon: 5
At any time and as often as desired, a corporation employing Lockes may pay (15% + 6 rounded up) of his souls to lock all the daemons of another corporation. If he tries to lock more than 1 corporation at the same time, the locking cost is (35%+6) for the next corporation locked, (55%+6) for the next etc… A corporation cannot use lockes with 6 souls or below. Lockes may be used on corporations with no daemons. When their daemons are locked, the corporation who employs the locked daemons cannot release them and cannot employ new daemons. The locked corporation must continue paying the total of all daemon costs multiplied by two everytime time advances. 

Lockes cannot be used on bankrupt corporations. To remove the effect of Lockes, the Corporation with their daemons locked may pay 4DICEx worth of cash, where x is the number of daemons owned +1 , to the corporation who locked him. Lockes CAN be locked by another lockes.

I balanced Lockes with a hefty soul cost but an additional penalty on being locked.

Story Post: Lawsuit: Aggrivated Stress and Coercion

I am hereby serving notice of my intention to sue Zephyr of Ink Inc. for Multiplier: $10M.

Earlier today, he couched an ordinary request for his GNDT password in the terms of a lawsuit, causing me aggravated distress, dismay and agitation. As a result, my blood-pressure has soared and my cholesterols are zesty. A team of expert medical witnesses have judged that this incident may have cost me as much as three days of my life and twenty minutes of productivity in my office! For this reason I am suing him for damages and costs.

Lawsuit

Josh recently used my patented phrase:  “Add the following to the end of rule 2.7, Daemons:”

However, I do not know my GNDT password (if it exists?) So can an admin help me?

Proposal: You mean THEY’VE been controlling US?!

Hit 48 hours and failed, 3-4.  Brendan

Adminned at 07 Jul 2007 01:04:46 UTC

Add the following to the end of rule 2.7, Daemons:

Whenever a Corporation summons a Daemon, there is a chance of 10%, plus 2% for every Daemon in play in any Corporation - i.e. a result of that value or lower on a DICE100 roll in the GNDT - that they might summon Satan instead.

Add the following rule, entitled Daemonism:

Corporations that have inadvertently summoned Satan become effectively ruled by him, and are considered to be Daemonic Corporations. This is noted by the addition of ‘Satan’ to the Corporation’s Daemons field in the GNDT. Daemonic Corporations consume 1 Soul, in addition any other outlays they may have to make, every time Time is advanced (and must, therefore, always allocate enough production to souls to ensure that their total is maintained). However, they receive the “Wages of Sin”, in the form of $10M whenever Time is advanced.

The aim of all Daemonic Corporations is to capture as many other Corporations as subsidiaries as possible. To this end, they have the ability to Asset-Strip Subsidiary Corporations, selling factories and offices for $5M apiece, which is added to the subsidiary Corporation’s total. They may also transfer any amount of money from any of their Subsidiary Corporations, to themselves, provided that they leave the Subsidiary Corporation with a legal amount of money, at a cost of 1 Soul.

Daemonic Corporations may not declare victory. The last Corporation that is not the Government to be neither Daemonic nor a subsidiary of a Daemonic Corporation may declare victory. If a Daemonic Corporation ever has insufficient Souls to meet their upkeep, they cease to be Daemonic; however, they may never voluntarily commit an act that would leave them with less than 3 Souls. If a Daemonic Corporation ceases to be Daemonic, all of its Subsidiaries cease to be Subsidiaries and become free to pursue their own leadership again.

I’m sure there most be at least one loophole in here, but I can’t find it. I’m sure you guys won’t disappoint me though.

Wednesday, July 04, 2007

Proposal: Make victory possible

Passed 8-0.  Brendan

Adminned at 06 Jul 2007 09:20:58 UTC

Under the current Ruleset, the Government cannot be bought out, thus making it impossible to control every other Corporation.

Replace every instance in the Ruleset of the text

If any Corporation has all other Corporations as Subsidiaries, that Corporation has won the game.

with

If any Corporation has a Quorum of Corporations as Subsidiaries, that Corporation has won the game.

Call for Judgment: Bankrupt???

Quorum of AGAINST votes
failed by Hix

Adminned at 06 Jul 2007 12:53:09 UTC

At 1:30 This Morning, the Brendan used eir Deamon to increase the Credit Limit of Chronos by 3M. This action, at the time, rendered Chronos bankrupt.

Chronos then increased eir cash back within eir credit limit, however, the clause of getting out of bankrupcy is:

If any Bankrupt Corporation has a positive amount of Cash, it is no longer Bankrupt.

Chronos did not achieve a positive amount of Cash, and so is still Bankrupt.

When Bucky advanced time, e, thinking that Chronos was not bankrupt, allowed Chronos to to produce non-cash products which is also in violation of the rules.

Bankrupt Corporations may not Produce anything but Cash.

Thus, with all that being said:

Set Chronos’s Cash to: -$98M (eir cash was $-212 and e produced 125 cash. Then, at -1.1% interest eir cash becomes -$98)
Set Chronos’s Offices = 6 (eir original value)
Set Chronos’s Factories = to 34 (eir original value)
Set Chronos’s Souls = to 20 (eir original value)

Proposal: Bune, Great Duke of Hell (Daemon Research)

Hit 48 hours and failed, 2-5.  Brendan

Adminned at 06 Jul 2007 09:17:54 UTC

Bune, Great Duke of Hell
Summon Cost: 10 souls

As a Daily Action, Bune can permanently unsummon another Corporation’s
Daemon. To do that, the Bune employer has to pay in souls 2 times the
target Daemon Summoning Cost.

The target Corporation also loses the Naming Rights to the unsummoned
Deamon. Public Knowledge Daemons and Bune CANNOT be the target of Bune.

Proposal : Bune, Great Duke of Hell (Daemon Research)

Bune, Great Duke of Hell
Summon Cost: 10 souls

As a Daily Action, Bune can permanently unsummon another Corporation’s
Daemon. To do that, the Bune employer has to pay in souls 2 times the
target Daemon Summoning Cost.

The target Corporation also loses the Naming Rights to the unsummoned
Deamon. Public Knowledge Daemons and Bune CANNOT be the target of Bune.

Proposal: Lockes (Demon Research) III

Failed 6-1. Josh

Adminned at 05 Jul 2007 04:45:34 UTC

Lockes
Payment for summoning: 5 Souls
At any time and as often as desired, a company employing Lockes may pay 3 souls to lock all the daemons of another corporation. The locking cost is double for the next corporation locked, 3x for the next, 4x for the next etc… When their daemons are locked, the corporation who employs the locked daemons cannot release them and cannot employ new daemons. If the locked corporation has no daemons employed, he is unable to employ new daemons.  The locked corporation must continue paying all the daemon costs every time time advances. Lockes cannot be used on bankrupt corporations. Lockes CAN be locked by another lockes.

Escrow: Denis Brandao to Chronos Phaenon

Escrow: Denis Brandao to Chronos Phaenon

I hereby place in escrow $16M, to be delivered to Chronos Phaenon upon
the transference to Denis Brandao of 1 factory and 1 soul from Chronos
Phaenon.

Proposal: Lockes (Demon Research) II

Self-kill-a-saurus Rex! Josh

Adminned at 05 Jul 2007 02:44:56 UTC

Lockes
Payment for summoning: 5 Souls
Occasionally, a company employing Lockes may pay 3 souls to lock the daemon of another corporation for 2 time advances. The locking cost is double for the next corporation locked, 3x for the next, 4x for the next etc… When daemons are locked, the corporation who employs the locked daemons cannot release them and cannot employ new daemons. The locked corporation must continue paying the daemon costs every time time advances. Lockes CAN be locked by another lockes.

Patent

I patent “Add the following to “

Tuesday, July 03, 2007

Ifrit Rewording

Change the text of the rule Ifrit to read

As a Daily Action, the employer of Ifrit may pay up to 8 souls to Ifrit. Then, in the GNDT roll, 1DICEX, where X is the number of souls paid divided by 2, rounded down,  plus one(1). They may then target any corporation who has more souls then they do (after souls have been paid to Ifrit) and remove souls from targeted corporation equal to the result of the dice roll.

This changes nothing, but makes it clearer

Idling Rodney

and adding Zephyr.  Quorum remains 6.

May I be added?

Can an admin pls add me to the active Corps. ty

Proposal: Proposal: Lockes (Demon Research)

Self kill-diddly-illed. Josh

Adminned at 05 Jul 2007 02:43:53 UTC

Add the following Daemon:

Lockes
Cost of summoning: : 6 Souls
The Corporations employing this Daemon may lock the daemons of another corporation. When daemons are locked, the corporation who employs the locked daemons cannot release them and cannot employ new daemons. The locked corporation must continue paying the daemon costs every time time advances. Lockes CAN be locked by another lockes.

Proposal: Chimera (Daemon Research)

Failed 2-3.  Brendan

Adminned at 05 Jul 2007 01:03:06 UTC

Add the following Daemon:

Chimera
Summoning Cost: 3

At any time and as often as they like, a Corporation employing Chimera may pay X Souls, where X is a positive whole real number, to temporarily increase another Corporation’s Cash by $(X * X)M.  For example, if Corporation A has 10 Souls and Corporation B has $-10M, Corporation A could pay 4 Souls to increase Corporation B’s Cash to $6M.

This increase expires 23 hours after the payment is made, as per GNDT timestamping.  During the intervening period, the Cash-receiving Corporation may not spend, give or place in Escrow so much Cash that it will be Bankrupt when the 23 hours are over.

Tuesday, July 03, 2007

Pantenting

I have patented the phrase

“Summoning Cost: * Souls”

Ecrow Clucky to Chronos

2 factories for my name being Clucky.

Now, if we can advance time again before Chronos can do anything, e’ll become bankrupt! (Yes. I am evil. I only wish I had had done this before Bucky advanced time. Now my only hope is that Bucky is also feeling evil and gets on before Chronos does tomorrow.

Escrow: Bucky to alethiopile

I hereby place in escrow one Soul, to be delivered to alethiophile upon the receipt by the Government of $4M from alethiophile.

Proposal: How to kill each other

Passed 7-2.  Brendan

Adminned at 04 Jul 2007 08:38:47 UTC

Add a Dynastic Rule to the Ruleset.  Call it “All-out war” and give it the following text.

Should a Corporation feel wronged by another Corporation (or just feel like starting a racket), it may make a Story Post with a title beginning with the string “Lawsuit:”.  The first line of the post must end with the text “Multiplier: $xM” with ‘x’ replaced by a positive integer.  It must go on to name a Corporation to be the Victim and describe the specific grievances.  This type of post is called a Lawsuit, and the act of creation of a lawsuit is called filing.  Upon filing a lawsuit, the Corporation who filed it must pay court fees equal to the Multiplier to the Government.

Once a lawsuit has been filed, there is a 24-hour period for discussion of the lawsuit.  Bribery, slander and blackmail are encouraged during this phase.  During this period the Government may veto the lawsuit, although e will only do so under extreme circumstances such as lawsuits for an infinite or practically infinite amount of money.

After the bribery and discussion period is over, Each Corporation may vote up to one time on the Lawsuit.  Valid votes are FOR and AGAINST.  If a Corporation votes more than once on the same Lawsuit, only its most recent vote counts.

48 hours after a Lawsuit has been filed, a Settlement is reached.  The Corporation who filed the Lawsuit receives Cash according to the formula M(F-A) where M is the Lawsuit’s Multiplier and F and A are the number of FOR and AGAINST votes it received.  The Victim loses the same amount of Cash.  (If the formula results in a negative amount of cash, the Victim has successfully countersued.)

Proposal: Slush Funding

Passed 6-0.  Brendan

Adminned at 04 Jul 2007 08:32:05 UTC

Time to sweeten the pot, if we really want subsidation to drive victory.

Add the following text after the second sentence of the rule called “Buyout:”

This is called “Buying Out” the Bankrupt Corporation, and the Corporation doing the Buyout is called the Subsidiary’s Parent Corporation.

Change the sentence in the same rule that currently reads “Corporations may use Production Rights belonging to their Subsidiaries” to read “Corporations may use Production Rights or Naming Rights belonging to their Subsidiaries.”

Add the following text to the end of the last paragraph of that rule:

A Subsidiary Corporation may not attempt to Buy Out any other Corporation except its own Parent Corporation.  No Corporation may attempt to Buy Out another Corporation’s Subsidiary.

Add the following to the end of the rule:

While a Corporation is a Subsidiary, its may allocate no more than 90% of its maximum Production (rounded to the nearest whole number).  A Parent Corporation’s maximum Production is increased by 10% (rounded to the nearest whole number) of the sum total maximum Productions of its Subsidiaries.

A Parent Corporation may release its Subsidiary at any time by editing the Inventory page, and making a post to the blog, to indicate the former Subsidiary’s new status.

Proposal: Lucifer (Daemon Research)

Timed out and passed, 5-0.  Brendan

Adminned at 04 Jul 2007 08:26:17 UTC

Add the Daemon described herein to the ruleset:

Lucifer

Summoning cost: 6 souls

The Corporation controlling Lucifer may occasionally expend x souls in an attempt to steal another Corporation’s Daemon. The names of the target Daemon and Corporation must be noted in a comment to the GNDT when the attempt takes place. The theft is accomplished by rolling DICEy, where y is equal to the total number of souls owned by all Corporations; if the result is equal to or lower than x then the attempt is successful and the initiating Corporation now controls the target Daemon, as well as Lucifer. The Corporation from whom the Daemon was stolen gains x/2 souls, rounded up where necessary.

Going clean for a while…

I unsummoned my daemon, and my patented phrase is now “the Government Advances Time”

I tried with all my might to update the wiki, but it wouldn’t work for some reason.

Monday, July 02, 2007

New Member

Hi. Im a 18 year old Singaporean. I new to Nomic so if you can accept a beginner im willing to learn.

Proposal: Gillbates (Daemon Research)

Passed 6-1.  Brendan

Adminned at 03 Jul 2007 18:48:19 UTC

Add a new Daemon to the ruleset:

Gillbates
Summoning Cost: 5 Souls

As a Daily Action, an employer of Gillbates may reduce eir soul count by X and roll a DICEX to attempt to acquire the Naming Rights for a soul. Before doing this, e must declare which Daemon e is wishing to acquire Naming Rights for by making a comment to the GNDT containing this Daemon’s name. If the result of the DICEX is strictly greater than the summoning cost of this Daemon e may add eir name to the Naming Rights for that Daemon E may not attempt this action on any Daemon which e currently posses naming rights for, nor may e attempt this action on a Daemon in public domain.

Why, why, why?

Why were the Naming Rights lists under each individual Daemon’s entry in the ruleset taken out? They worked pretty well.

Bankrupcy

Alethiophile is Bankrupt, due to not paying their Daemons’ due…

Corporate Time Advancement

I’m Advancing Time in the Government’s stead.

Proposal: Cerberus (Daemon Research)

Self-killed.  Brendan

Adminned at 02 Jul 2007 16:52:25 UTC

Add a new Daemon to the ruleset:-

Cerberus
Summoning Cost: 3 Souls

While a Corporation employs Cerberus, no other Corporation (except the Government) may take an action which would alter the numerical value of any of the employing Corporation’s Products (except for Cash).