Duel to First-Blood: Happy Now? (2) (0 comments) Here’s some more first-blood duels for those who did not get into the oth

Here’s some more first-blood duels for those who did not get into the other three.

Monday, December 01, 2008

Proposal: This one should be stated explicitly

reached quorum, final vote 1-7—Yoda

Adminned at 02 Dec 2008 17:53:43 UTC

In rule 1.9 Victory and Ascension, after this sentence:

The Hiatus continues until the new Narrator posts an Ascension Address to the BlogNomic weblog - this shall specify the Narrator’s chosen theme for the new Dynasty, and may optionally include a proclamation that any number of Dynastic Rules will be repealed, and that any keywords will be replaced with new theme-appropriate terms.

Add:

The theme chosen by the Narrator is considered part of the gamestate.

Proposal: This time fo real

reached quorum, final vote 6-0—Yoda

Adminned at 02 Dec 2008 17:51:42 UTC

Add a new dynastic rule titled “Plot Twist Enabler” and with the following text:

There is a hidden subrule to this Rule, called “Plot Twist”, whose MD5 checksum is “3da9375cdc381c88b532c51d70ab9f24”.  (For Blognomic purposes, the MD5 implementation at found at http://pajhome.org.uk/crypt/md5/ shall be considered authoritative.)  The rule’s text shall be held by the Narrator rather than included in the Ruleset; however, it is still considered part of the Ruleset.  On December 26, 2008, the Narrator shall publish the contents of the rule called “Plot Twist” to the Blognomic weblog.

Subrules of this Rule cannot modify the Ruleset.

The Narrator shall also generate a valid rule entitled “Plot Twist” with the stated MD5 checksum.

Non-Proposal: Verifiablility

Someone with a proposal slot open should post this.


Add a new Rule to the Ruleset.  Call it “Plot Twist Enabler” and give it the following text:

There is a hidden subrule to this Rule, called “Plot Twist”, whose MD5 checksum is “XXXX”.  (For Blognomic purposes, the MD5 implementation at found at http://pajhome.org.uk/crypt/md5/ shall be considered authoritative.)  The rule’s text shall be held by the Narrator rather than included in the Ruleset; however, it is still considered part of the Ruleset.  On December 26, 2008, the Narrator shall publish the contents of the rule called “Plot Twist” to the Blognomic weblog.

Subrules of this Rule cannot modify the Ruleset.


The Narrator should provide a 32-character hexadecimal string in the comment containing his vote. If he does not, then this proposal does nothing.  If he does, replace XXXX in the new rule with the provided hexadecimal string.

The Narrator shall also generate a valid rule entitled “Plot Twist” with the provided MD5 checksum.

Proposal: If at first you don’t succeed…

s/ved—Yoda

Adminned at 30 Nov 2008 21:29:56 UTC

If the Proposal titled “Didn’t See That Coming” passed, this Proposal does nothing.

Add a new dynastic rule titled “Plot Twist” with the following text:

The effects of this rule on the gamestate/ruleset are known only to the Narrator.

Proposal: Didn’t See That Coming

s/ved—Yoda

Adminned at 30 Nov 2008 21:29:22 UTC

Add the following text to the end of the rule titled “The End”:

After 23:59:00 on 25/12/08, the Narrator may edit any of the following at any time (including before determining if the Protagonist dies):

* Plot Summary wiki page
* Locations wiki page
* Any Character’s Bucks statistic
* Any Character’s Relationship statistic
* Any Character’s Location statistic

I left out PP on purpose.  That way, no one can blame me for hand-picking a winner.

Notice to new members: Rolling DICE

Looking at the GNDT logs, I noticed that a couple of new players, Gnauga and Darth Cliche, did not follow the correct procedure for rolling DICE for their jobs.  Darth Cliche apparently rolled his 15-sided dice somewhere else, because his rolls don’t show up in the GNDT logs.  Gnauga forged the results of his DICE rolls by putting a space between the DICE and the 15 and filling in the result by hand. 

Guys, when the rules say to roll 2DICE15, that means that you need to make an explicit comment to the GNDT containing the exact text string “2DICE15”.  Any other method of die rolling is not verifiable, and thus not usable for official purposes except where the rules explicitly state otherwise.

Proposal: Bucky’s Counseling Service

timed out, final vote 7-0—Yoda

Adminned at 02 Dec 2008 10:52:17 UTC

Add the following text to the end of the Rule entitled “Relationship” in a new paragraph:

Whenever a Character other than the Narrator Seeds the Plot, that character may spend 50 Bucks to increase or decrease their Relationship by 1.

 

Penny Pusher

Under rule 2.6, create a subrule titled ‘Random Occurances’, with the following block-quoted text:

Any Character may, as a weekly action, generate a Random Occurrence by rolling “DICEX DICEX” in the GNDT, where X is the number of Locations in the “Locations” wiki page. If the rolls are the same, he shall roll again. Otherwise, the Location corresponding to the first roll (counting down in the list of Locations on the “Locations” wiki page) is called the Location of Increased Bucks whereas the Location corresponding to the second roll (counting down in the list of Locations on the “Locations” wiki page) is called the Location of Decreased Bucks. He shall then add 5 to the Bucks of all Characters located at the Location of Increased Buckst, subtract 5 from the Bucks of all Characters located at the Location of Decreased Bucks. This may not take a Character’s Bucks below zero. Add 1 to his PP and the PP of all the Characters whose Bucks were changed in this way. He shall then post an entry to the main blog detailing this.

The Buck cap is to prevent people from teaming up on a rich man to stop him from reaping whatever benefit bucks may give in the future.

Proposal: Another Variable, another Rule

vetoed—Yoda

Adminned at 30 Nov 2008 21:30:32 UTC

Under rule 2.6, create a subrule titled ‘Random Occurances’, with the following block-quoted text:

Any Character may, as a weekly action, generate a Random Occurrence by rolling “DICEX DICEX” in the GNDT, where X is the number of Locations in the “Locations” wiki page. If the rolls are the same, he shall roll again. Otherwise, the Location corresponding to the first roll (counting down in the list of Locations on the “Locations” wiki page) is called the Location of Increased Bucks whereas the Location corresponding to the second roll (counting down in the list of Locations on the “Locations” wiki page) is called the Location of Decreased Bucks. He shall then add 5 to the Bucks of all Characters located at the Location of Positive Impact, subtract 5 from the Relationship of all Characters located at the Location of Negative Impact. This may not take a Character’s Bucks below zero. Add 1 to his PP and the PP of all the Characters whose Relationship was changed in this way. He shall then post an entry to the main blog detailing this.

The Buck cap is to prevent people from teaming up on a rich man to stop him from reaping whatever benefit bucks may give in the future.

Sunday, November 30, 2008

Proposal: Clarification: no hogging the seeds

timed out, final vote 7-0—Yoda

Adminned at 01 Dec 2008 22:04:46 UTC

In the Rule entitled “Plot Summary”, change the text

Any Character other than the Narrator may, no more than three times per week

to

Each Character other than the Narrator may, no more than three times per week

Proposal: Invasion of the Plot

vetoed—Yoda

Adminned at 29 Nov 2008 19:14:47 UTC

Create a new subsection of the November 29 section of the plot summary page titled 11:42 AM, with the following text:

Rodlen stood facing the entire local DDA or DDF group.  “Fellow DDA or DDF members, I have two things to say.  The first is that High Command should really stop fooling around with our name.  The second is that we have done well at protecting Jason Smith, but that is not enough! We must counterattack Shade!  For dimensional stability!!!”

“For dimensional stability!” the crowd shouted.

Create a new subsection of the November 29 section of the plot summary page titled 12:35 PM, with the following text:

The alley.  A simple place.  A man places a package into a hollow nook in one of the walls.

Give Rodlen 2 PP.

If 3 or more valid votes include the text “For Dimensional Stability!” Rodlen gains 1 relationship.

1 PP for each plot seed.

Final Seed of the Week

The Operation had been running smoothly for four days. Dr Marcus Shade smiled to himself as he walked up the ornate hallway of his home.
“Shade!” A voice came from an inner room.
“Yes, Sir…”
“How many units reached the Destination?”
“One thousand, as planned, Sir.”
“Good. Does anyone know too much?”
“No. Montgomery’s former partner, Mr Smith may be privy to some sensitive details. He seems to be worrying rather a bit. Those blasted DDF have taken him under their wing to protect him. Bah!”
“Remove him. Remove him before Christmas, or you face losing your livelihood, or your life…”
“I will consider a plan with my staff. Genevieve and Marconi will plan it, Carlton will execute. Before Christmas. Yes.”

Marcus remembered when Andrea joined Shade Industries as a secretary. She was working for the internet-hosting branch of the company, but was soon promoted to junior administration. She took to eavesdropping on the meetings of the senior staff, and began to learn of the power of SWAN. She learned that the web-hosting, stationery and arms-manufacturing branches of the company were all fronts for its real purpose…

He then thought of Jason Smith, unwillingly brought into the picture through his links to Andrea. He couldn’t be killed until the Operation was complete, or questions would be asked…

He walked out to his Bentley, got in and headed towards the town. All along 1st Street preparations were being made for the ‘Christmas Fayre’ on December 23rd. He spoke to his handsfree telephone.

“Dial Genevieve”
“Dr Shade, sir?”
“We need to get Smith out of DDF so that he will be accessible. I want you and Marconi to infiltrate the Headquarters and find the control panel marked ‘Planar Shift’. Move the Headquarters into Plane 327-A. It should leave Jason Smith behind. He will have no choice but to return to his home.”
“Yes, sir. We’re on it.”
“Good. Let it be done…”

Another Random Occurrence

Those at the Ruined DDF HQ (Rodlen) received +1 relationship whereas those at the Alley (Armayus and ovangle) received -1 relationship.

Anyone want to make this into a Plot Seed?

Saturday, November 29, 2008

Idlefest

Chronos Phaenon, Clucky, Oni Tainlyn, and SingularByte have gone idle.

Quorum drops to 8.

Friday, November 28, 2008

Proposal: Plot Power

reached quorum, final vote 9-0—Yoda

Adminned at 29 Nov 2008 14:28:30 UTC

In the Rule entitled “The End”, change the text

the Narrator shall add the Relationship of all Active Characters

to

the Narrator shall multiply the Relationship of each Active Character by their PP and add the results

Proposal: Plot Power

vetoed—Yoda

Adminned at 28 Nov 2008 14:37:35 UTC

In Rule 2.4, change the text

On December 25th the relationship values for all active players shall be summed

to

On December 25th the Narrator shall multiply each other Character’s PP by their relationship value, add up the products and post the sum to the Blognomic weblog

Proposal: Ok, I killed him, so what?

vetoed—Yoda

Adminned at 29 Nov 2008 14:25:37 UTC

Create a new rule called, “Dynastic Heat Death”:

If no Character has achieved victory by December 26, 2008 then the Character with the lowest Relationship score wins. If two or more Characters are tied for the lowest relationship, then the first one of them in alphabetical order wins.

To be honest I found this dynasty a little boring. I promise I’ll make the next one more fun, and not to force it to last an artificial amount of time.

Thursday, November 27, 2008

Proposal: A use for the Pay Rate

s/ked—Yoda

Adminned at 27 Nov 2008 20:34:57 UTC

Add a new dynastic rule called “Payday” with the following text:

As a weekly action, any Character may collect Bucks equal to their Pay Rate.

Wednesday, November 26, 2008

Proposal: The Light Bulb

timed out, final vote 5-0—Yoda

Adminned at 27 Nov 2008 20:34:30 UTC

If a rule titled “The End” does not exist, add a new dynastic rule titled “The End”.

Remove the text “On December 25th the relationship values for all active players shall be summed. If the resulting value is positive, Jason survives. If the resulting value is negative. Jason dies.” from rule 2.4 “Relationship”.

Replace the text of the rule titled “The End” with the following:

After 23:59:00 on 25/12/08, no Character may take any actions described by any other dynastic rule; however, the Narrator may still, at any time, edit the “Plot Summary” wiki page.  Any time after 23:59:00 on 25/12/08 has passed, the Narrator shall add the Relationship of all Active Characters.  If this sum is less than or equal to 0, the Protagonist dies and a new metadynasty begins.  If the Protagonist has not died, the Character with the most PP achieves victory unless that Character is the Narrator (in which case the Character with the second most PP achieves victory).  If two or more characters tie for the most plot points then the characters in the tie with the higher relationship score may declare victory. In the event that causes another tie the players who tied for both shall roll DICEX, where X is relationship + PP for each player.  The character who rolls the highest may declare victory.  In the event of another tie, repeat the roll until there is a single highest roll.  The roller of that roll may declare victory.

No Character may declare victory before 23:59:00 on 25/12/08.  If a character does declare victory before this time then the declaration fails automatically regardless of how the voting goes.

Replace the text “There exists a GNDT-tracked variable for each character entitled relationship.” in rule 2.4 “Relationship” with “There exists a GNDT-tracked variable for each character entitled relationship, which can be negative.”

I incorporated Rodlen’s proposal into my original one.

Proposal: Taxes

s/ked—Yoda

Adminned at 27 Nov 2008 20:17:57 UTC

Make a new rule titled “Taxes” with the following text:

Every day, the Bucks of each Character decreases by 10.

Idling self

This Dynasty is going too fast for me. Quorum stays at ten.

Proposal: Strolling along the Sidewalk

timed out, final vote 10-0—Yoda

Adminned at 27 Nov 2008 20:17:27 UTC

In the “Sidewalk” entry on the Locations page, change the text

including the BuckyStar Café and its associated Alley.

to

including Arth’s Antique Shop, Joey Wong’s Healthy Cantonese Restaurant, the Kiosk, BuckyStar Café and its associated Alley, St. Matthew’s church and Jen and Berry’s.

Add the following text to the description of Arth’s Antique Shop:

The only obvious exit leads directly to the Sidewalk.

 

Tuesday, November 25, 2008

More seeding

“Salvage squads, get as much as you can from the few helicopters we shot down!  We cannot allow Shade to use things like a bunch of nukes, a killer dolphin, and the device that caused the Antarctica Rift!” shouted Rodlen.

“Sir, this really isn’t helping us stay secret.” said Kalumson.

Proposal: Another way to deal with this mess

vetoed—Yoda

Adminned at 25 Nov 2008 20:22:37 UTC

Create a new rule titled “The Final Winner” with the following text:

If, after 23:59:00 Dec 25th Jason dies, then the current dynasty ends and a metadynasty begins. If Jason survives then the Character with the most plot points may declare victory. If two or more characters tie for the most plot points then the characters in the tie with the higher relationship score may declare victory. In the event that causes another tie the players who tied for both shall roll DICEX, where X is relationship + PP for each player.  The character who rolls the highest may declare victory.  In the event of another tie, repeat the roll until there is a single highest roll.  The roller of that roll may declare victory.

Proposal: Live or die

vetoed—Yoda

Adminned at 24 Nov 2008 23:35:45 UTC

Create a new rule called “Final Chapter” with the following text.

If, after 23:59:00 Dec 25th Jason dies, then the current dynasty ends and a metadynasty begins. If Jason survives then the Character with the most plot points may declare victory. If two or more characters tie for the most plot points then the characters in the tie with the higher relationship score may declare victory. In the event that causes another tie then a new meta dynasty begins.

I have no clue how to deal with double ties.

Proposal: Victory

vetoed—Yoda

Adminned at 24 Nov 2008 23:35:05 UTC

This time not illegally turned into a proposal! Anyway:

Create a new rule titled “Victory” with the following text:

If Jason survives on December 25, 2008, the Character with the highest PP may declare victory.

Proposal: Proposal: Victory

Illegally turned into a proposal.  If someone has commented on a post of yours, it is too late to turn it into a proposal.—Rodlen

Adminned at 24 Nov 2008 17:38:28 UTC

Create a new rule titled “Victory” with the following text:

If Jason survives on December 25, 2008, the Character with the highest PP may declare victory.

Darth Cliche has arrived

Hi! I’m new here. Can I get a row in the GNDT so I can edit my Location and stuff?

Plot Seeding

November 24, 9:25 PM

His co-worker stepped in from his break and Gnauga stepped out onto his. Finally, peace and quiet in the Main Street Alley. Nothing like some time to bring out a stool, a laptop, and hit the good ‘ol Blognomic.Half-way through a new post, there was a sudden crash and ensuing racket, coming from the DDF, or A, headquarters. The crash caused him to jump off of his stool, almost dropping his poor laptop onto the hard pavement. He caught it just in time, placed it gently on his stool, and ran to the sidewalk to see what the hell just interrupted him. His jaw dropped at the sight of a fairly awesome Deathship emerging from the headquarters, while black choppers buzzed around it, guns a-blazing both ways. He grabbed for his cellphone camera and snapped a couple of blurry pictures and one relatively clear picture, when he could finally get his hand to hold still. He gaped for a few minutes, when suddenly, the choppers stopped firing for a bit, turned around and seemed to be heading home for the night. He glanced at his cellphone clock, and dashed back inside. He scribbled a note to himself to call the local detective or private eye about this as soon as his shift ended at midnight, and stuffed it in his pocket.

Random Occurance

In the City Hospital, the person who smashed Jason’s window had come in to recover.  He was identified because of the blood from the cuts on his hands, and is arrested.  As nobody is there, nobody gains any relationship.

Meanwhile, in Arth’s Antique Shop, a customer finds Jason’s cell phone in one of the products.  Arthexis loses 1 relationship point.

Another Quick Seed

9:30 PM
The library was empty, apart from two men and a woman, seated around a table, whispering. Oze began to feel nervous. He was the only librarian currently on duty, and the three figures in the dark intimidated him. He pretended to type at his computer and scan in some books as he listened to their hushed conversation.

“You sent helicopters? Do you have any idea how stupid you are, Carlton?” said the tallest man, a figure hidden by a black coat and dark glasses.
“I’m sorry, Dr Shade. You said…on the phone…” replied a shorter, fatter man.
“Shut up. Genevieve, how is operation Red Swan coming along?”
“Splendid, Sir!” giggled the woman. “The Warehouse is producing one hundred units a day. We keep them in the bags, of course.”
“Good. Have you done anything about the noise? We don’t want any of the townspeople to get suspicious.”
“I’ll get Marconi onto it right away, Sir.”
“Excellent. Carlton, you can deal with Arthexis, and call off those damn helicopters. This is espionage, not war!”

The woman and the fat man departed, leaving the mysterious character with the dark glasses on his own. He looked intimidating, and was sitting with his fingers steepled, staring at a bust of Copernicus.
“Excuse me, sir,” said Oze from behind the desk, “would you like any assistance? We’re about to close.”
“I am about to leave” said the man coldly.
“Uh…alright, sir” said Oze meekly.
The man arose, walked over to the door and left silently. Through the window, Oze saw a Bentley disappear down 1st Street,

Planting some seeds…

9:24 PM

Jason Smith attempted to sleep in the DDF HQ, after the midnight incident.  He had a hard time, though, as there were helicopters inside.

Meanwhile, in the Commander’s Office, Rodlen was surprised by a young DDF patrolman.

“Sir, there are black Shade helicopters outside, armed with machineguns!!!” said the patrolman.

Rodlen activated the alarm.  “Shade copters detected!!! Anti-air groups, prepare for combat!  Kalumson, strike with the Awesome Deathship!  You know, the one with the mess of skulls and stuff.”

Yeah, that one, with the wreckage and skulls.

Plot seeding

*CLANG*

Father Mackenzie, having completed writing a sermon that no one will hear, puts on his coat and mittens and descends the rickety stairs from his office in the rectory behind St. Matthews.  He enters the church, crosses in front of the altar (pausing to genuflect) and shivers before a small door in the back of the church as he fumbles for the key. 

It was a chilly evening, and the church’s heating system had apparently broken again.  Father Mackenzie assumed that the clanging sound was coming from the pipes again—for the past several years, as the church’s physical plant continued to deteriorate, he had frequently been startled by similar sounds from the heating vents as the pipes spasmed and shuddered like some tortured soul undergoing exorsim.  Perhaps he could take a flashlight down there and see what was the matter, and then perhaps press upon Barry at the furnace repair company (the son of a late parishoner) to see what he could do on a discounted basis.

Father Mackenzie turned on the flashlight (the lights having failed long ago) and began to descend the stairs, only to nearly drop the flashlight when another loud *CLANG* resounded like a mockery of a carillion’s bell.  That didn’t sound like the heater. 

He composed himself, reached the bottom of the stairs, then noticed what appeared to be a jagged line of light on the basement wall.  He approached and inspected it, finding it to be a wide and deep crack in the basement wall that the church shared with the Shade warehouse next door.  There was another loud *CLANG*, this time very apparently coming from the other side of that basement wall. Pressing his face up to the crack, Father Mackenzie discovered that he could see into the basement.  Curious about the source of the sounds, he observed closely…

Development of the Shadows

Dr Marcus Shade drives down Main Street, before turning into 1st Street. He is heading towards his villa outside of town. Suddenly, the handsfree phone of his Bentley starts ringing.
“Answer” he mutters.
“Doctor…it never got delivered. I don’t know where it is now…”
“What about the Swan?”
“It got washed away by the rain.”
“Have you dealt with Ms Montgomery? She was telling her little friend far too much…”
“Yes. She is out of the picture. Should we remove Mr Smith too?”
“No. Keep him in the game a little bit longer. I want to see what he does.”

Dr Shade hangs up and continues towards his house. Once there, he parks, exits his car, and walks up towards his house. He heads towards an inner room.

“Was Montgomery dispatched, Shade?”
“Yes, Sir…”
“Are your people still stationed at the Warehouse?”
“Some…yes.”
“Were all of the packages delivered?”
“All except one, Sir. I don’t think Arthexis noticed…”
“This could ruin the whole operation. Don’t let it happen again!”
“No, Sir. I won’t, Sir”

Marcus Shade walks backwards out of the room, still facing the voice. He takes a small phone out of his pocket, dials something and mutters, “Time for Stage Two. I want people at the Library, the DDF Headquarters and plenty of people at Arth’s. Tonight” As he speaks, he scratches an image of a swan in the wall with his ring.

Random Occurence

An earthquake in the alley caused Ovangle, Ganuga and Armayus to lose 1 relationship
A fortune telling lady in the King anthony Library caused no one to gain anything.

Proposal: Whoah!  I wasn’t expecting that!

s/ked—Yoda

Adminned at 25 Nov 2008 20:52:30 UTC

Add a new dynastic rule titled “Plot Twist” with the following text:

There exists a Dynastic Rule called the “Secret Rule” whose contents are known only to the Narrator.

Create the Secret Rule with text known only to the Narrator.

I’m not exactly sure how to word this, so please let me know if this needs work.  Also, do I need to reveal anything about the Secret Rule (such as word count)?

Proposal: How did that story end, again?

s/ved—Yoda

Adminned at 25 Nov 2008 20:21:06 UTC

If a rule titled “The End” does not exist, add a new dynastic rule titled “The End”.

Remove the text “On December 25th the relationship values for all active players shall be summed. If the resulting value is positive, Jason survives. If the resulting value is negative. Jason dies.” from rule 2.4 “Relationship”.

Replace the text of the rule titled “The End” with the following:

After 23:59:00 on 25/12/08, no Character may take any actions described by any other dynastic rule; however, the Narrator may still, at any time, edit the “Plot Summary” wiki page.  Any time after 23:59:00 on 25/12/08 has passed, the Narrator shall add the Relationship of all Active Characters.  If this sum is less than or equal to 0, the Protagonist dies and a new metadynasty begins.  If the Protagonist has not died, the Character with the most PP achieves victory unless that Character is the Narrator (in which case the Character with the second most PP achieves victory).

Replace the text “There exists a GNDT-tracked variable for each character entitled relationship.” in rule 2.4 “Relationship” with “There exists a GNDT-tracked variable for each character entitled relationship, which can be negative.”

If the proposal “Cut Short” passed, add the following text to the end of the rule titled “The End”:

No Character may declare victory before 23:59:00 on 25/12/08.
If a character does declare victory before this time then the declaration fails automatically regardless of how the voting goes.

Sunday, November 23, 2008

To Do List

The following things still need to be done for this dynasty:

- change the color scheme
- change the header logo
- change the veto icon (this still hasn’t been changed since PB’s dynasty)
- finish the history page for bucky’s dynasty

I have already archived the ruleset then updated it to reflect the new dynasty.

Something you guys may be interested in

MWA HA HA!!!

This has to do with what is going on right now.

I made it as a joke to point out the annoyingness of the common use of the [evil] tag in an earlier dynasty.

Proposal: that which fails cannot pass Mk. III

Illegally turned into an illegal third proposal—Rodlen
Oh, and there is no Victory and Ascention section.  Plus, sign your admin notes, admins.

Adminned at 22 Nov 2008 22:52:59 UTC

Add the following to the end of the fourth paragraph in the core rule called “Victory and Ascention”

Only if a DoV is not failed can a Character Ascend

.

Sunday, November 23, 2008

Proposal: That which fails cannot pass Mk. II

illegal, s/ked, vetoed, whatever you want to call it—Yoda

Adminned at 23 Nov 2008 01:19:51 UTC

Add the following to the end of the fourth paragraph in the core rule called “Victory and Ascention”

Only if a DoV is not failed can a Character Ascend.

Proposal: That what fails cannot pass

vetoed—Yoda

Adminned at 23 Nov 2008 11:31:54 UTC

Add the following to the end of the core rule call “Enactment”.

If a proposal fails then not part of it, even if part of the proposal says “if this fails then”, can be enacted.

Add the following to the end of the fourth paragraph in the core rule called “Victory and Ascention”

Only if a DoV passes and is not failed can a Character Ascend.

To nip a little issue in the butt before it bites back.

Proposal: plot seeding by random occurance

Timed out, failed 4-1 —Rodlen

Adminned at 24 Nov 2008 18:47:49 UTC

If the Proposal titled “Speeding up” failed, this Proposal does nothing.

Add the following to rule 2.4.1, random occurances

If the blog post contains any information that would usually be entered into the “plot summary” wiki page, it should be treated as a plot seed

So it would be counted towards the three posts per week and recieve pp.

Proposal: I seem to be obsessed with dairy products

reached quorum, final vote 10-0—Yoda

Adminned at 24 Nov 2008 13:28:17 UTC

In rule “Calls for Judgment”, change

If two or more Characters actively disagree as to the interpretation of the Ruleset, or if a Character feels that an aspect of the game needs urgent attention, then any Character may raise a Call for Judgment by posting an entry in the “Call for Judgment” category.

to

If two or more Characters actively disagree as to the interpretation of the Ruleset, or if a Character feels that an aspect of the game needs urgent attention, then any Character may raise a Call for Judgment (abbreviated CfJ) by posting an entry in the “Call for Judgment” category.

If more than half of all comments containing counted votes also contain the text “cheese”, change every instance of “CfJ” in the ruleset to “Call for Judgment”, and every instance of “CfJs” to “Calls for Judgment”. I think it looks neater that way.

Proposal: Starting capital.

reached quorum, final vote 10-0—Yoda
Note: jockawo voted 2x again.

Adminned at 24 Nov 2008 13:24:56 UTC

If the Proposal titled “Money and Employment” passed, set each Character’s Bucks to 100.

Proposal: Powerful friends and enemies

vetoed—Yoda

Adminned at 23 Nov 2008 01:17:27 UTC

Add a rule to the ruleset titled “Murder” with the following text:

In the event that any Character or the Protagonist dies then any Character with a Relationship value of greater than 20 or lower than -20 shall be considered a Suspect.
Suspects will immediately have their Location set to The Jailhouse and may not move from this location until such time as they are no longer considered a Suspect.

A CfJ for any Suspect shall be held by posting a CfJ titled “Free CharacterX” where CharacterX is the name of the Suspect. A quorum of FOR votes results in CharacterX no longer being considered a Suspect. They are then free to move their Location.
A quorum of AGAINST votes results in CharacterX being considered Accused. An Accused Character cannot move from The Jailhouse. There may be multiple Accused Characters at any time.
Only the first CfJ posted for any Character is considered valid in determining what happens to their Suspect status.

Add a Location called “The Jailhouse” with the following text:

The town’s Jailhouse is a standard affair; the obligatory barred cells are present and the smell of burnt coffee, sweaty law enforcers and donuts is permanently in the air.
Normally they only have to deal with the odd drunk rolling out of Joey Wong’s and into the gutter, or the local kids throwing rocks through the lifeless windows of the Shade Industries Warehouse.
Occasionally, though, they have to deal with crimes rather more sinister…

Proposal: Cut Short

Timed out, passed 7-3—Commander Rodlen

Adminned at 24 Nov 2008 10:43:59 UTC

It would be a shame if we didn’t get to experience the fate of Jason Smith. To this end I propose to add the rule “The End” to the ruleset with the following text:

No Character may declare victory before 25th December 2008.
If a character does declare victory before this date then the declaration fails automatically regardless of how the voting goes.

Random Occurance

Jason Smith was eating in BuckyStar Café, as he does once or twice a week. Just as he sat down to eat, a black van, which he suspected was following him, parked itself right in front the café. Through the tinted glass, he thought he could make out a couple of fairly buff men staring at him. As he was leaving, he spoke with an employee, asking if there was another exit. Puzzled, the employee said yes, and described the alley, as well as the location of the exit. Just as the confused worker was about to tell him that the kitchen was for employees only, Jason Smith made a sudden break for it. The Shade operatives in the van got out of their van and made a dash to the alley. Jason, ignoring the two people already in the alley, hurled himself into a conveniently empty trashcan. He heard some conversation, some grumbling, and some foot steps leaving. The trash can lid is lifted. Someone says that it’s okay, they’re gone now and helps Jason out of the metal cylinder. He thanks them and asks them who they are and why they helped him, to which they give vague responses. Jason decides to ask no more questions and leaves the alley without further incident. He makes a mental note to take a shower as soon as possible and to be careful around BuckyStar Café. Someone could have possibly tipped Shade off about his location.

Armayus and Ovangle get +1 relationship for being at The Alley
Bucky, Darknight, SingularByte and Jockawo got -1 relationship for being at BuckyStar Café

Saturday, November 22, 2008

Random Occurence

Jason Smith walked along the sidewalk.  On his way home, he was stopped by a man in a trenchcoat.

“You are in great danger, Jason Smith.  The Shade Industries Warehouse, which the late Andrea was employed by, feels that you know too much about their plans.  They want you…dead.” said the mysterious man.

“W-w-who are you?” stuttered Jason.

“I am Rodlen, leader of the local DD…er…is it an A or an F right now?”

“F, I think.”

“Good.  Those idiots in high command really need to stop changing the name.  Well, I’m the leader of the local DDF group, Rodlen.”

“Didn’t you disband?”

“No.  We just work in secret now.  Taxes really sucked.  Well, back on topic, the Shade Industries Warehouse wants you dead.  For that reason, I am giving you access to somewhere which may be safer than your home.”

Rodlen handed Jason a card.

“This card gives you security level A clearance in the DDF, allowing you access to the least secure secure areas.  This may keep you a bit safer.” said Rodlen.

“Thank you.” replied Jason.

Jason hurried back home.

This plot seed brought to you by Rodlen.

In other news, Arthexis, owner of Arth’s Antique Shop, has been acting strange lately.

Rodlen got +1 to relationship for being at the Ruined DDF HQ.
Arthexis got -1 to relationship for being at the Arth’s Antique Shop.

Proposal: Speeding Up

reached quorum, final vote 10-0—Yoda

Adminned at 23 Nov 2008 15:58:38 UTC

Replace the text “as a weekly action” in rule 2.1.1 “Plot Summary” with “no more than three times per week”.

Replace the text “At any time, a Character may” in rule 2.2.1 “Walking” with “A Character may, if he has not done so in the last 2 hours,”.

Proposal: Money and Employment

reached quorum, final vote 10-1—Yoda

Adminned at 23 Nov 2008 15:56:32 UTC

Add a new dynastic rule titled “Cash” with the following text:

Each Character has a GNDT-tracked statistic called “Bucks” which is an integer that can be negative. No Character may take an action that would set their Bucks to less than zero. New Characters start with 100 Bucks. As a weekly action, any Character who has an Occupation other than “Unemployed” may cash in the money from their job and add that Occupation’s Pay Rate to their Bucks.

At any time, any Character may subtract any positive amount from their Bucks, and add it to another Characters bucks.

Replace the text of rule 2.5 “Occupations” to the following:

There exists a wiki document called “Occupations”, which can only be edited as the ruleset permits.

Each Character has exactly one Occupation, which may be one listed in the “Occupations” wiki page or any other string of no more than 2 words. Each Character’s initial Occupation is “Unemployed”.

Each Occupation has a Pay Rate.  Occupations listed in the “Occupations” wiki page shall have a Pay Rate included in the listing, which may include a DICE roll.  If an Occupation other than “Unemployed” is not listed in the “Occupations” wiki page, its Pay Rate is 2DICE15 + 25; otherwise, it is as specified in the “Occupations” wiki page.  The Occupation “Unemployed” has a Pay Rate of 0.  If a Pay Rate includes a DICE roll, the DICE roll shall be evaluated each time that Pay Rate is used.

Any Character may, if his Occupation is not one of the ones listed in the Occupations wiki page, as a weekly action, change his Occupation to any valid Occupation for which he meets the requirements (if the Occupation has any requirements).

Any Occupation listed in the “Occupations” wiki page may have requirements which may include but are not limited to number of Bucks.  When a new Occupation is added to the “Occupations” wiki page, any Characters whose Occupation is that of the new Occupation have their Occupation set to “Unemployed”.

Set the Occupation of each Character whose Occupation is “unselected” to “Unemployed”.

Replace “Locations and Occupations” with “Locations” throughout the ruleset.

Declaration of Victory: I like my new job

less than a quorum of votes, final vote 1-8—Yoda
hiatus ends

Adminned at 21 Nov 2008 12:04:38 UTC

Per Rule 2.5 “Occupations” I have set my Occupation to Narrator.
From now on I am a Narrator, and therefore I have achieved victory.

The rule doesn’t say I have to pick the occupation from the occupations document, only that I may change it to any occupation.

Friday, November 21, 2008

Proposal: David Hume’s nightmare Mk. II

Fails 1-7. I hope we’re all still pals after this little fun moment lol. Darknight

Adminned at 22 Nov 2008 19:48:00 UTC

Add the sub-rule coherence to the rule 2.1 Plot.

Define an attribute of a character/object to be any aspect of said character/object having objective reality (as determined by the objective reality of an identical character/object in our reality) and that can be verified according to an established standard of evaluation (e.g. physical attributes, nationality, religion, occupation, etc.). The GNDT constitutes a valid standard of evaluation with respect to location and occupation, but not with respect to relationship towards the protagonist.

If a character, called the “author of statement X”, makes a plot seeding post containing statement X, which contradicts an attribute previously established in the plot, then any other active character may lodge an objection to statement X. To lodge a valid objection, the critic will title his comment with the word OBJECTION (with identical capitilisation), and list all the statements he objects to, including references from the plot summary describing the discrepancies. An objection to statement X requires a nomination and seconding to be passed, and these may be offered by any active character, with the exception of the author, the critic, and the narrator by using the word SUPPORT (with identical capitilisation) in the comments following the objection, accompanied by a statement of X. Even after an objection has been passed, the narrator may veto the objection by placing the VETO symbol in a comment following the objection, accompanied by a statement of X.  Any objection that has passed in this manner shall result in statement X being altered by the author on the wiki page “plot summary”.

Proposal: Don’t call me old Foggy

vetoed—Yoda

Adminned at 22 Nov 2008 14:17:17 UTC

Add sub-rule “Plot Influence” under rule “Weather”:

Whenever the weather is reported to have Fog, The Plot is Foggy as well. While The Plot is Foggy Characters may, as a weekly action, change a single sentence anywhere in the Present Time section for any other single sentence. This is known as Muddling the Past. The Character shall also make a story post detailing the correction on the Plots past events. Within 72 hours, the Narrator may increase or decrease the PP of the Character who Muddled the Past by 1.

Proposal: David Hume’s nightmare.

vetoed—Yoda

Adminned at 21 Nov 2008 17:32:54 UTC

Add the sub-rule coherence to the rule 2.1 Plot.

Define an attribute of a character/object to be any aspect of said character/object having objective reality and that can be verified according to an established standard of evaluation (e.g. physical attributes, nationality, religion, occupation, etc.). If a character, called the “author of statement X”, makes a plot seeding post in the main blog which contradicts an attribute which has previously been established, then the first other character to point out the contradiction, will henceforth be known as the “critic of statement X”. An objection to statement X requires a nomination and seconding to be passed, and these may be offered by any active character, with the exception of the author, the critic, and the narrator by placing a FOR symbol in the comments under the objection, followed by a statement of X. The AGAINST symbol has no attached meaning, though characters are free to express reasons they disagree with the objection. Even after an objection has been passed, the narrator may veto the objection by placing the VETO symbol, follwed by a statement of X.  Any objection that has passed in this manner must be altered by the author on the wiki page “plot summary”.

and let the games begin!

 

IRC

Anyone ever use the IRC channel?

Proposal: The plot must go on

vetoed—Yoda

Adminned at 21 Nov 2008 17:31:29 UTC

Add a new subsection to the Plot Summary section November 20 titled 10:01 PM, with the following text:

John Smith walked along the sidewalk.  On his way home, he was stopped by a man in a trenchcoat.

“You are in great danger, John Smith.  The Savinford Corporation, which the late Andrea was employed by, feels that you know too much about their plans.  They want you…dead.” said the mysterious man.

“W-w-who are you?” stuttered John.

“I am Rodlen, leader of the local DD…er…is it an A or an F right now?”

“F, I think.”

“Good.  Those idiots in high command really need to stop changing the name.  Well, I’m the leader of the local DDF group, Rodlen.”

“Didn’t you disband?”

“No.  We just work in secret now.  Taxes really sucked.  Well, back on topic, the Savinford Corporation wants you dead.  For that reason, I am giving you access to somewhere which may be safer than your home.”

Rodlen handed John a card.

“This card gives you security level A clearance in the DDF, allowing you access to the least secure secure areas.  This may keep you a bit safer.” said Rodlen.

“Thank you.” replied John.

John hurried back home.

Lowest level of security clearance doesn’t help much, but he should be safer.  Plus, we have our enemy.

A Word about Plot Seeding

Please remember that you can only plot seed for the current date.

Proposal: Nowhere like home

vetoed by request—Yoda

Adminned at 21 Nov 2008 17:27:54 UTC

Get rid of the “nowhere” location and make new Characters arrive at the “Train Depot”. Reflect changes in relevant wiki documents and GNDT.

Change the header of Rule 2.2 - Locations so that it reads:

There exists a wiki document titled “Locations”. It is a gamestate document and may only be changed as the ruleset or gamestate documents permit.

Each location has a separate heading on the “Locations” page. There exist a number of Locations, each of which has its own entry on the locations page. Each such entry must say the Relationship Modifier of the Location if it is not 0 and may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.

Each Character tracks their current location in a GNDT column called Location. A Character’s location may be any one which exists in the wiki document Locations. As a weekly action, each Character may change their location to any of those valid values.

A new Character has their location set to “Train Depot”.

And add the following to the Locations wiki page:

Train Depot.
A miraculously mediocre transport hub.
Trains come in, trains go out.
Tearful goodbyes and joyful welcomes are accompanied by the aromas wafting over from the Depot’s hot pies and Bovril kiosk.

Plot Seeding

Duncan opened the case file “104238: Homicide: Andrea Montgomery 18/11/2008”

The rabbit hole was getting deeper. As the body lay in the morgue, more and more unusual things were popping up in the case. First there was the necklace. After making the relevant inquiries, Duncan had discovered that it had been bought not a week prior from Arth’s antique shop, on main street. After interrogating the shopkeep, Arth, an elderly, hunchbacked individual with thick horn-rimmed glasses and a slight preference for his right leg, Duncan ascertained that the purchaser had been a tall, middle aged, brown-haired man in a business suit who handed him a cheque in the name J. Smith, which the shopkeep had accepted in misplaced good faith. The cheque had bounced when he went to cash it, leaving the shopkeep out of pocket. Detective Ovangle had reassured him that he would try and ensure the necklace was returned following the conclusion of the investigation but could make no promises at this moment in time.

The woman had been identified as Andrea Montgomery. Despite living in the area her entire life, Duncan was having a hard time finding information about her from the other residents of the street. All the information he could gather about her was that she was somewhat of a recluse, and never said a word to any of her neighbours, though they were able to tell him that she was usually away from home from about 4pm - 11pm on weeknights. Her house was suspiciously empty, all it contained was a bed, a phone and a laptop, the hard drive of which had been wiped sometime in the last week, a couple of pots and pans, a few non-descript clothes.

The only other evidence he had to go by was that the murder weapon was an adjustable spanner, which had been determined during the autopsy. That and her nakedness, which still puzzled Duncan. This wasn’t the only case he was working on at the moment, and the others needed equal attention. He took a swig of whiskey and opened a case file that read “104244: Shade Industries Warehouse Robbery 18/11/2008” in big red letters across the top.

Thursday, November 20, 2008

Story Post: Watering the Plot

November 20, 2:00 AM

“Yeh, yeh… I got the thing you wanted. Took me quite a while to decipher it, but I thinks its good now. Pick a place for the meeting and I’ll bring it to ya. Arth’s not risking making this deal at the old store. Oh, and I hope you cover your part of the deal…” A phone is hanged. Today, the Antique Shop will to be closing up earlier.

Proposal: Be my Guest

timed out, final vote 8-2 (jockawo voted 2x)—Yoda

Adminned at 21 Nov 2008 18:27:45 UTC

Only gonna propose the first part of this previously failed proposal, because I think it was the second part which caused problems.

Add a sub-rule “Hosts” to rule “Locations”:

If the text or name of a location contains the name of a Character, that Character is the Host of that Location (a Location may have multiple hosts if all of their names appear in that Location). The Narrator is always the Host of Nowhere. If a Character’s current location is one for which they are Host, that Character is said to be Home. Characters who are not at Home, are said to be Guests of the Location they are currently in.

Add the words “The name on the rusted signboard atop the place reads: Arthexis’ Fine Antique Shope” to the location named “Arth’s Antique Shop”.

 

Plot Seeding

Date: 18th November
Time: 22:42

A droplet of water blows in the night’s frigid wind. It comes to rest on a dark mass of fabric and is not noticed by the wearer of the 3-quarter length jacket before it disappears between the fibres.

Randall Capon, Private Eye, lets his face retreat further beneath his upturned collar as he treads on the remnants of his last cigarette.
His eye stops fleetingly on the pallid, flickering reflection of the BuckyStar Cafe’s neon sign on the damp sidewalk. He’s tramped the entire town looking for his next box of Marlboro’s.

This place is his last hope.

Drat.

Proposal: M.S. = Who?

Passes 12-0 after 12 hours—arth

Adminned at 20 Nov 2008 19:45:31 UTC

Add a new location entitled ‘King Anthony Library’ and give it the following description:

A classical, domed building at the very end of Main Street, where it intersects with 1st Street and Veto Boulevard. A massive repository of literature and records, the library is an imposing structure in the town. Inside, the main hall is lit by faint blue lights, with busts of famous personages lining the bookshelves. The Head Librarians are Melody Sherringham, Mathieu Santos and Oze. The gift shop vends items in small red bags.

Story Post: Seeding the plot

Date: November 15
Time: 8:35 PM
The scene: Joey Wong’s.  The table is set for two, but Jason sits alone, fuming, under the leering gaze of a Maneki-neko cat sculpture on a shelf.  She’s over half an hour late for their date.  Jason is an uncommonly punctual person (although perhaps not abnormally so for a tax examiner) and despises tardiness in others.  Besides… (his mind races)... this wouldn’t be the first time she has stood him up.  What could be keeping her?  Could it be him again? 

He scowls at the waiter and orders another pint… his third, or fourth?  He almost loses count, but then retraces the evening in his mind… one beer when he sat down, the second after he left the sharp cell phone message at Andrea’s apartment, the third right after that old Italian guy came in with those two thick Tony-Soprano-types, and this is the fourth.  Well, then.  Jason derives some small satisfaction from sorting out that account.

With nothing to do but wait, Jason studies the restaurant’s other patrons.  The old Italian is having some kind of animated conversation with his companions—lecturing them, even.  At another table, an elderly couple: a man with a handlebar mustache and a matronly woman with a fur stole eat quietly and wordlessly.  At one end of the bar, a prostitute, straight out of central casting—fishnet stockings and all.  At the other, a Catholic priest nurses a cup of coffee which he supplements from time to time from a flask.

The door opens, and she finally arrives…

I’ve arrived

So hi!

Tuesday, November 18, 2008

An Idea

Okay, we need a graveyard.

We really need a graveyard.

Proposal: Weekend II: Electric Boogaloo

Passes 7-6 on timeout, and causes breakage all over the pending proposals :(—arth

Adminned at 20 Nov 2008 18:48:00 UTC

New, with crunchy non-paradoxical goodness!

Rename the “Locations” page “Locations and Occupations”, and make conforming changes throughout the dynastic rules.

Add a dynastic rule entitled “Occupations”, as follows:

There is a section of the Locations and Occupations wiki page captioned “Occupations”.  Each Character has exactly one Occupation, which is listed in the Occupations section of the Locations and Occupations wiki page.  Each Character’s initial Occupation is “unselected”.  Each Character may, exactly once, change his Occupation to any occupation (such as, for example, “Policeman” or “Dentist” or “Vagrant”).

Proposal: Character Info

cannot pass w/o cov, final vote 2-9—Yoda

Adminned at 20 Nov 2008 12:24:27 UTC

Create a dynastic rule titled “Bios” with the following text:

There is a wiki page titled Character Bios that has no in-game effects.  In it, there is a section for each Character, which can only be edited by that Character.

I am a DDA…er…DDF…er…DDA…er…DDF…(must they keep changing their name?) member.  I want the world to know it!!!

Proposal: Eventful Days

reached quorum, final vote 11-0—Yoda

Adminned at 20 Nov 2008 12:22:43 UTC

Make sub-rule 2.2.1 “Relationship” its own rule.

Remove the text “Each location possesses an integer which can be negative called the Relationship Modifier. As a daily action any character may add the Relationship Modifier of their current location to their relationship value.” in the rule titled “Relationship”.

Replace the text “Each such entry must say the Relationship Modifier of the Location if it is not 0 and may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.” in rule 2.2 “Locations” with “Each such entry may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.”

Add a sub-rule of the rule titled “Relationship” called “Random Occurrences” with the following text:

Any Character may, as a weekly action, generate a Random Occurrence by rolling “DICEX DICEX” in the GNDT, where X is the number of Locations in the “Locations” wiki page.  If the rolls are the same, he shall roll again.  Otherwise, the Location corresponding to the first roll (counting down in the list of Locations on the “Locations” wiki page) is called the Location of Positive Impact whereas the Location corresponding to the second roll (counting down in the list of Locations on the “Locations” wiki page) is called the Location of Negative Impact.  He shall then add 1 to the Relationship of all Characters located at the Location of Positive Impact, subtract 1 from the Relationship of all Characters located at the Location of Negative Impact, and add 1 to his PP and the PP of all the Characters whose Relationship was changed in this way.  He shall then post an entry to the main blog detailing this.

Story Post: Seeding of the Plot

2:00pm
Dr Marcus Shade drives down Main Street in his Bentley. He parks outside Arth’s Antique Shop and exits his car. He withdraws a small red package from his coat and pushes it through the large gap in the door of the shop. He then bends down, takes some chalk out of his pocket and draws a mysterious hieroglyph - a picture of a swan - on the Sidewalk. He returns to his Bentley and drives down towards 6th Street.

Proposal: Ice Cream Take Two

Times out 9-0 and passes.  1 Epic recorded. -Bucky

Adminned at 20 Nov 2008 11:00:19 UTC

Add the following location to the document ‘Locations’:

Jen and Berry’s

Adjacent to the alley is a brightly-colored ice cream store, with a proud sign on top reading ‘JEN & BERRY’S’ in all white, capital letters. The floor is well-cleaned, and the store boasts thirty flavors, some classic and others not so much. The walls are decorated with murals of varying art styles and materials. There is one which appears to be done in crayon by a child’s hand, with a plastic cover over it. There are six small tables, with two chairs pushed neatly into each one. The surface of a table is about three inches wider than the seat of a chair. Both the table and chair are a dark green. Two glass doors form its main exit out onto main street. The schedule is plastered onto on of them. It reads: Mondays - Fridays 8 AM - Midnight / Saturdays and Sundays 10 AM - 6 PM. An additional side-exit stems from the back room where various equipment and ice cream is stored and leads to the back alley. On Wednesdays at 7 AM, the manager arrives with various ingredients to make the ice cream on-site.

Proposal: Self-fulfilling Prophecy

Self-Killed -Bucky

Adminned at 20 Nov 2008 10:58:33 UTC

If the Proposal titled “Destiny” fails, this proposal does nothing.
Add a sub-rule to the rule titled “Destiny” with the following text:

If a “Foresight” event described by the Narrator in a Private Message requested by a Character through a Private Message titled “Destiny Request” details a specific Location of a specific Character on a specific Date, and by direct action of the Character the Private Message was sent to the Character specified is at the Location specified on the Date specified, then the Character the Private Message detailing the “Foresight” event was sent to has their Plot Point statistic increased by two.

Don’t know if this idea is going to float but its a concept I’d at least like to throw out there.

Proposal: Destiny

Self-Killed -Bucky

Adminned at 20 Nov 2008 10:57:28 UTC

Add a new sub-rule to rule 2.1 “The Plot” titled “Destiny” with the following text:

As a bi-weekly action, Characters may Private Message the Narrator with a message titled “Destiny Request”.  The Narrator may then reply to the request with a description of a “Foresight” event specifically involving the Character making the request.  Characters may then reply to the Narrator with a Private Message titled “Publish” or “Do Not Publish”.  If the Character replies with a Private Message titled “Publish”, then the “Foresight” event is made public information and is added to the “Plot Summary” wiki document.  If the Character replies with a Private Message titled “Do Not Publish”, then the “Foresight” event is not made public information and is not added to the “Plot Summary” wiki document.  Characters may send another Private Message titled “Publish” after a Private Message titled “Do Not Publish” is sent which will override the previous message.

Still getting used to the verbage of proposals so forgive me if its poorly worded.  Planning on making a second proposal to tie in plot points

 

Plot seeding

9:30 AM
Old, stale newspapers fly into the air in a chaotic explosion of grunting and spluttering.  The scents of a body seldom washed and a flask seldom untouched saturate the air.  As the dust settles, a man is seen lounging inside of a large cardboard box smothered with grease stains.  He groans and takes a swig of his flask to beat back his ever-present hangover.  A sign lies next to him, crudely inscribed with the words, “War vet screwed by government.  Will wurk 4 booze”.  After another exasperated sigh and an obscene gesture in the direction of the sun, the man slowly manages to climb to his feet.  Rubbing his throbbing forehead, he stumbles over to a pair of trash cans in hopes of finding something to eat.  He notices a small bag lying haphazardly between the twin cans and shoves it casually into one of his many coat pockets along with some torn gloves and a half-eaten Big Mac.

I do not believe I have access to the wiki at this point in time.

Proposal: I like Chinese

Passes 11-0 with a quorum FOR and 5 Epics (7 needed for a PP) -Bucky

Adminned at 20 Nov 2008 10:48:34 UTC

Add the following Locations to the Locations (or Locations and Occupations, whichever exists) page:

Joey Wong’s Healthy Cantonese RestaurantThis Chinese restaurant is located on Main Street, next to Arth’s Antique Shop.  From the sidewalk in front of the shop, tinny speakers hidden in fiberglass Foo lions squeak out Chinese opera.  A neon dragon intermittently blinks in the window.  Inside, a short, bald, elderly Chinese man tends bar.  The proprietor, Joey Wong, speaks quickly and nervously and wears a short-sleeved white shirt splattered with food stains.  “Hello hello my friend welcome to my humble establishment allow me to guide you to a table may I suggest the pork dumplings allow me to take your coat” he expectorates with a single breath as a customer enters.  The room is dark and smoky, with red and black lacquer walls and gaudy posters of smiling fat Buddhas.  But most of Joey Wong’s patrons are there to drink, not to eat… or for a word with Mr. Falsonome, the silver-haired Italian gentleman who customarily occupies a corner booth with the gravitas of a magistrate holding court.  Joey Wong’s is adjacent to the Sidewalk.  The establishment is open 24 hours a day, 7 days a week, except Yom Kippur.

Kiosk
A ramshackle newspaper kiosk, smelling of cheap cigars and wet cardboard, is located on the sidewalk on the corner of 7th and Main.  The kiosk sells a motley assortment of newspapers in English, Yiddish, Italian, Russian and other languages.  Grigor, the vendor, has a seven-day stubble; a weak, slobbering mouth, breath that could knock down a mule at twenty paces, and an unidentifiable European accent.  The position of the kiosk affords Grigor an unobstructed view of the sidewalk, the entrance to the alley, and the entrances to the cafe.  Next to the kiosk, during the morning and evening rush hours, a thin rat-faced man entices passersby with three-card monte and shell games.  The kiosk is adjacent to the Sidewalk.

St. Matthew’s
St. Matthew’s, a solidly-built faux-Gothic church sits on Main Street, adjacent to the Shade Industries Warehouse and the Sidewalk.  Although the spacious church could seat hundreds, it attracts few worshipers (except for funerals), and the parish is hard-pressed to keep it open.  The marble interior reflects and magnifies sound, and candlelit statues of saints cast haunting reflections on the once-gilded, now-flaking ceiling.  On windy days, litter blows through the doors into the vestibule.  A once-magnificent pipe organ, now fallen into disrepair, dominates the choir loft.

 

Proposal: Plans set in motion

Fails 1-9, timed out, with a quorum AGAINST. -Bucky

Adminned at 20 Nov 2008 10:45:21 UTC

Replace

2.2.1 Relationship

There exists a GNDT-tracked variable for each character entitled relationship. New Characters start with a relationship of 0. The narrator always has a relationship of 0. Each location possesses an integer which can be negative called the Relationship Modifier. As a daily action any character may add the Relationship Modifier of their current location to their relationship value. On December 25th the relationship values for all active players shall be summed. If the resulting value is positive, Jason survives. If the resulting value is negative. Jason dies.

with

2.2.1 Planning

There exists a GNDT-tracked variable for each character entitled planning. New Characters start with a planning of 0. The narrator always has a planning of 0. Each location possesses an integer which can be negative called the Planning Modifier. As a daily action any character may add the Planning Modifier of their current location to their planning value. On December 25th the planning values for all active players shall be summed. If the resulting value is positive, Jason survives. If the resulting value is negative or zero, Jason dies.

As a daily action the narrator may comment in the most recently created blog post which has a title containing “New Planning Modifiers” or create a new blog post with that title, stating that two Locations now have a planning modifier, one positive and one negative. A Location may not be given a planning modifier if it already has one. They may not create a positive modifier without creating a negative modifier at the same time and vice versa. They must roll 1DICE4 twice. The first value dice roll becomes the planning modifier of the positive location. The second dice roll is deducted from 0. This becomes the planning modifier for the negative location.

If a location has had a modifier which isn’t equal to zero for 72 hours and the modifier hasn’t been given changed value in these 72 hours, the modifier becomes 0.

All current planning modifiers are set to 0. All charcaters planning is set to 0.
Yoda should make locations have modifiers after an event happens which could affect Jason’s fate. Feel free to veto it if it seems like too much work. Other characters should probably have a method of creating modifiers themselves later on but for now I’d like a framework for all of it.

Proposal: Gotta work somewhere

timed out, final vote 1-7—Yoda

Adminned at 20 Nov 2008 09:54:57 UTC

Add the following text to the wiki page Locations:

Ovangle’s Office
Though the DDF HQ looks derelict at first glance, inside it is a hive of activity. Just below street level, a network of offices honeycomb the basement level of the building. Keeping the peace in a neighbourhood like this is hard work at the best of times, so keeping their activities covert is imperative to successful operation.

The desk in the office is littered with paperwork waiting to be filed, but there just seemed to always be more important things to do before getting round to straightening it all up. Murders, theives, Russian spies, illegal aliens, extraterrestrial aliens, the list seemed to never end. It was hard to keep track of it all, especially when the filing systems were so inadequate. A bottle of whiskey sat on the edge of the desk next to a photo of his wife and kids, who had been horrifically murdered fifteen years ago today (Nov. 18th). Despite the best efforts of Duncan and his crack team of detectives, the killer was still on the loose.

The relationship modifier of Ovangle’s office is +3

Add the following text to the Ruined DDF HQ:

Inside the building, a staircase is hidden behind a pile of rubble (the better educated know it leads to Ovangle’s office).

Story Post: Plot Seeding

2:30am
It had been a rather mundane shift for Duncan Ovangle, the friendly neighbourhood detective. Nothing special, until this arrived on his desk that was. A horribly mutilated corpse of a woman in her mid-twenties, wearing nothing but a necklace, her skull crushed by some manner of blunt object in what looked like an attempted mugging. Most muggers didn’t take a person’s clothes though, giving Duncan an awry feeling that there was something else at work here. The necklace looked valuable too, so why didn’t the mugger take that?

Tuesday, November 18, 2008

Proposal: Paychecks

vetoed—Yoda

Adminned at 18 Nov 2008 06:38:29 UTC

If the proposal titled “Everybody’s working for the weekend” fails, this proposal does nothing.

Create a sub-rule of the rule Locations called Income with the following Text:

Each Character has a GNDT-tracked statistic called Money. Money may not be negative. Each employed character may, once per day, increase their own Money by two.

Set all character’s money to 5.

Add the following sentence to the end of the rule Occupations:

A character with an occupation other than “unselected” is said to be “employed”.

Proposal: Material Goods are Good Materials

Quorum of against votes—Rodlen

Adminned at 19 Nov 2008 16:38:14 UTC

Add a sub-rule “Hosts” to rule “Locations”:

If the text or name of a location contains the name of a Character, that Character is the Host of that Location (a Location may have multiple hosts if all of their names appear in that Location). The Narrator is always the Host of Nowhere. If a Character’s current location is one for which they are Host, that Character is said to be Home. Characters who are not at Home, are said to be Guests of the Location they are currently in.

Add a new rule “Goods and Clues”:

As a weekly action, a Character who is Home may craft a single Item, giving it a name, description and state. These names and descriptions have no direct effect on the gamestate. All Items crafted this way are stored in a wiki document page named “Goods and Clues”, under sections named after the Characters who crafted them. This implies that the Character is currently carrying any and all items listed under their section.

Proposals and other rules may also create Items. In this cases, those Items will be listed under the Narrator in the “Goods and Clues” wiki document unless their owner is specified. The Narrator however is never really carrying items. Instead, Items listed under the Narrator are effectively the property of no one. Jason Smith may carry items the way a Character does.

If the wiki page “Goods and Clues” exists, blank it.
Add the words “The name on the rusted signboard atop the place reads: Arthexis’ Fine Antique Shope” to the location named “Arth’s Antique Shop”.

In the future I plan for items to be dropped and picked, thus the state section. However, I found those rules a little complex for the time being and will leave them for a future proposal. Also I expect to create a special kind of item which is a “clue” that may have other benefits related to the plot.

 

 

Today’s Weather

The forecast for today is mostly cloudy, high of 51.  You can expect some light rain this morning with breaks of sun this afternoon.  10 to 20 mph winds will be blowing in from the south, and the chance of rain today is 60%.  Tonight, there will be partly cloudy with 10-15 mph northwestern winds, and it should reach a low of 44 degrees.

Sunrise will be at 7:42 am and sunset will be at 4:06 pm.

This service brought to you by a partnership of BLGN radio and weather.com.

Plot seeding

8:45AM
The following e-mail arrives on Jason Smith’s laptop.

To:J

From:Andrea

Sorry I didn’t show up the other night. Meet me at the cafe on Wens at 8PM. I’ll talk to you there and then.

Meanwhile, a strange figure walks out of the alley next to the cafe in a hurry, carrying a small and damaged box. In his rush he does not see a small bag fall out of a hole in the box and land between two trash cans in the alley. The stranger down the street and out of sight.

Feel free to spring board into any ideas from this. Things got slow.

I… am here

I would like to be brought back into the game. The election theme was… bleh. A story is much more interesting!

Proposal: Because I just had to do this

Passed 13-0, but with only 3 epics.—Rodlen

Adminned at 19 Nov 2008 16:35:14 UTC

Add the following location to the wiki page Locations:

Ruined DDF HQ

This is a ruined building that looks sort of futuristic.  Months ago, a small group of Dimensional Defense Force agents made this their Dimensional HQ.  They quickly died off, after lacking any funding.  Turns out the taxes for being a mysterious group are quite high.  Nobody knows what happened to the agents.

The majority of people choose to avoid this building, as the robotic security guards are still semi-active, and the place didn’t have much of worth anyway.  However, some people report seeing a shadowy figure that looks a bit like Rodlen here during some nights.

The fact that no demolition group wants to touch this place hampers the Council’s efforts to get rid of this building by the Sidewalk.

Add the following to the end of the entry for the location Sidewalk:

The mysteriously ruined DDF HQ is by this sidewalk.

Proposal: Working for the man

Died a wicked death it seems.- Darknight

Adminned at 18 Nov 2008 11:49:02 UTC

If either of the proposal “Everybody’s working for the weekend” fails, this does nothing.

Add the following text to occupations:

Each wiki entry for an occupation must include a Relationship modifier for the occupation if it is non-zero. The magnitude of the Relationship modifier for an occuptation must be no greater than two

Add the following text to 2.2 Locations

The magnitude of a location’s Relationship modifier may be no greater than 5

In the sub-rule 2.2.1 Relationships change:

Each location possesses an integer which can be negative called a Relationship Modifier. As a daily action any character may add the Relationship Modifier of their current location to their relationship value

to:

Each occupation and location possesses an integer which can be negative called the Relationship Modifier. As a daily action each character may add all applicable Relationship Modifiers to their Relationship value independently.

The relative sizes of the modifiers reflect that an occupation can only be selected once, but Location can be changed at whim.

 

 

Proposal: Proposal: I Scream You Scream We All Scream For Thinly-Veiled References to Real-Life Corporations

s/ked then vetoed—Yoda

Adminned at 18 Nov 2008 12:05:18 UTC

Add the following location to the document ‘Locations’:

Jen and Berry’s

Adjacent to the alley is a brightly-colored ice cream store, with a proud sign on top reading ‘JEN & BERRY’S’ in all white, capital letters. The floor is well-cleaned, and the store boasts thirty flavors, some classic and others not so much. The walls are decorated with murals of varying art styles and materials. There is one which appears to be done in crayon by a child’s hand, with a plastic cover over it. There are six small tables, with two chairs pushed neatly into each one. The surface of a table is about three inches wider than the seat of a chair. Both the table and chair are a dark green. Gnauga works 4 PM to 12 PM on weekdays. Two glass doors form its main exit out onto main street. The schedule is plastered onto on of them. It reads: Mondays - Fridays 8 AM - 12 PM / Saturdays and Sundays 10 AM - 6 PM. An additional side-exit stems from the back room where various equipment and ice cream is stored and leads to the back alley. On Wednesdays at 7 AM, the manager arrives with various ingredients to make the ice cream on-site.

 

Proposal Enactment

I would just like to call attention to rule 1.5 “Enactment” where it states “It has a number of FOR votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been vetoed or self-killed.” (emphasis mine)

Proposal: Wiki administration

Timed out, passed 11 to 1. —DDA…er…DDF commander Rodlen.
Bucky, Darknight, and Arthexis have been selected..

Adminned at 19 Nov 2008 16:31:27 UTC

Comments containing counted votes to this Proposal may contain the name of one or more Characters.

If the name of a Character is contained in more than half of all comments containing counted votes to this Proposal, that Character shall be made administrator of the Blognomic Wiki page.

At this moment, only myself and Yoda are active administrators of the Wiki page.

Proposal: Walking, not teleporting…

reached quorum, final vote 3-9—Yoda

Adminned at 18 Nov 2008 22:15:22 UTC

If the Proposal titled “Step outside for a moment” failed, this Proposal does nothing.

In Rule “Locations”, change:

At any time, a Character may change their Location to any Location that their current Location Exits to.

to:

As a Daily Action, a Character may change their Location to any Location that their current Location Exits to.

I know, realistically it doesn’t take a day to someone to walk from some place to another, but, then again… who wants reality?

 

Proposal: Everybody’s working for the weekend

vetoed—Yoda

Adminned at 18 Nov 2008 06:40:18 UTC

Rename the “Locations” page “Locations and Occupations”, and make conforming changes throughout the dynastic rules.

Add a dynastic rule entitled “Occupations”, as follows:

There is a section of the Locations and Occupations wiki page captioned “Occupations”.  Each Character has exactly one Occupation, which is listed in the Occupations section of the Locations and Occupations wiki page.  Each Character’s initial Occupation is “unselected”.  Each Character may, exactly once, change his Occupation to any occupation (such as, for example, “Policeman” or “Dentist” or “Vagrant”).  No Character may be specifically identified by name in any Plot Summary text or any Location description unless his Occupation is something other than “unselected”.

Proposal: Arth’s Antiques

Reaches quorum at 9-0. -Purplebeard

Adminned at 18 Nov 2008 02:25:54 UTC

Add the following Location:

Arth’s Antique Shop

On the other side of Main Street and across BuckyStar Cafe, there lies an antique shop. It looks like the kind of business where nothing ever happens, dealing mostly with dusty tomes and interesting but mostly useless relics and gadgets. The owner, a quirky old man who is said to be a war veteran, is eager to tell a story about each of the items on display at his store… all except one.

The store is open everyday except Mondays, and from 3 PM to 12 PM, a strange schedule which befits the owner.

Wonder if we will be selling and buying stuff this dynasty? If people want inventories I’d be glad to set up an actual store.

The comment was too subtle, so I’ll post to the main blog.

May I please be allowed to edit the wiki?

(If the post is ineffective, a proposal will be forthcoming)

Proposal: Its home from work I go

Passes at 12-0. -Purplebeard

Adminned at 18 Nov 2008 02:23:05 UTC

Add the following two Locations.

City Tax Office
The City Tax Office is where Jason Smith works 9 to 5 everyday other then weekends and holidays. Located in the main business district of the city, it’s a 30 min walk or a 10 min cab ride away from the BuckyStar Cafe. Jason Smith’s job in the office is to assure that all tax forms have been filed correctly and are sorted as either earning a rebate or paying the government. The job is sometimes very stressful and causes Jason Smith to sometimes argue with friends and family over minor things.

Smith Apartment
This is Jason Smith’s modest four room apartment. It contains a living room, bathroom, bedroom and kitchen/dinning area. Every Saturday, Jason Smith invites friends over for a weekly poker game. Jason Smith is a decent poker player and normally wins a few extra bucks during these games. The apartment is well kept and clean. In one corner of the living room is a fish tank containing a pair of silver angelfish. The apartment is located on 7th Street and is a 5 min walk from the BuckyStar Cafe.

I’m drawing off a job I myself had before. Hopefully these will open up new plot seeds.

Proposal: I like to move it move it

Fails at 1-9. -Purplebeard

Adminned at 18 Nov 2008 02:21:46 UTC

If the Proposal titled “Step outside for a moment” fails, this proposal does nothing.

Create a sub-rule of Locations called Movement points with the following text:

Each Character has a GNDT-tracked statistic called Movement Points which is an integer.  No Character can take an action that would set their Movement Points less than zero.  As a weekly action, each Character has their Movement Points increased by one.  If a Character changes his Location, subtract one Movement Point from the Movement Points statistic.


If we set up movement like this, you can do things like acquire more movement points to simulate vehicles and the like.  There’s nothing necessarily new in this rule except that it tracks the weekly movement and opens the door for further development.

Proposal: Step outside for a moment

Passes with Quorum after 12 hours—arthexis

Adminned at 17 Nov 2008 22:39:05 UTC

Add a new subrule to the Rule entitled “Locations”.  Call it “Walking” and give it the following text:

Two Locations are considered Adjacent if their entries on the Location page contain each others’ names.  A Location Exits to another Location if it is Adjacent to that Location or if its entry in the Location page explicitly states that it Exits to that other Location.

At any time, a Character may change their Location to any Location that their current Location Exits to.

Also, rename the Location “Sidewalk” to “Main St. Sidewalk” and replace the text “directly to the Sidewalk” in the Location “BuckyStar Café” with “directly to the Main St. Sidewalk”.

This way, it takes less than a week to cross the street.  The weekly method of travel represents taking a taxi or something.

Proposal: Allies and enemies of Jason

Passes with Quorum after 12 hours, not enough votes with the optional text to modify the new rule—arth

Adminned at 17 Nov 2008 22:33:46 UTC

If the Proposal titled “Fate Mk.II” passes, this proposal does nothing.

Create a sub-rule of Locations called Relationship.

There exists a GNDT-tracked variable for each character entitled relationship. New Characters start with a relationship of 0. The narrator always has a relationship of 0. Each location possesses an integer which can be negative called the Relationship Modifier. As a daily action any character may add the Relationship Modifier of their current location to their relationship value. On December 25th the relationship values for all active players shall be summed. If the resulting value is positive, Jason survives. If the resulting value is negative. Jason dies.

Set all relationship values of each character to 0. Set all Relationship Modifiers to zero.

In 2.2 Locations change

Each such entry may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.

to

Each such entry must say the Relationship Modifier of the Location if it is not 0 and may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.

If more than half of all comments containing counted votes also contain the text “Relationship should be X” where X is any word or phrase, replace all instances of relationship in this proposal with X. Different substitutes for X are counted separately.

I decided to make my own version of this proposal.

Proposal: Calling Doctor Fine, Doctor Howard, Doctor Fine

Passes by more than Quorum after 12 hours—arthexis

Adminned at 17 Nov 2008 22:27:39 UTC

Add the following Location:

City Hospital
The City Hospital is located in a rough-and-tumble part of town, a short ambulance ride away from the corner of 7th and Main (or a 20 minute walk from that location).  Tired, overworked and underpaid physicians and nurses care for patients who are too poor or uninsured to afford better care elsewhere.  The emergency room deals with a steady flow of drunks, drug overdoses, and victims of urban violence brought here by the ambulance.  The waiting room smells of disinfectant, cheap coffee and human body odor.

 

Proposal: It was a dark and stormy night

11-0. Reaches quorum (and them some). ~Chronos.

Adminned at 17 Nov 2008 14:30:13 UTC

Add a dynastic rule, entitled Weather, as follows:

The weather, at any given date time, will be the weather for [CITY] for the same date and time as reported at the website weather.com.  The sunrise and sunset on any given date will occur on at the times stated at weather.com for [CITY] on that date.

If the Narrator casts a vote on this proposal and specifies, in the post containing the vote, the name of a city for which weather forecasts and reports are available at weather.com, then subsitute that city for the [CITY] text in the rule.  If the Narrator does not do so, then [CITY] shall be London, United Kingdom.

Plot seeding

November 15.  9:30 PM.  The following email is sent from Jason Smith’s laptop:

To: Andrea
From: Jason Smith
RE: Let’s talk

Andrea—
I’m really sorry about last night.  I shouldn’t have said what I did, and I feel awful.  We need to talk.  I’m at the cafe.  If you can, meet me at 11, after your shift ends.
—J.

Proposal: Fate Mk.

vetoed—Yoda

Adminned at 17 Nov 2008 10:01:55 UTC

I don’t know the etiquette about posting things again, but I figure you can’t have a legalistic game if people don’t repost their ideas with the appropriate ammendments so I’ll assume this isn’t spam.

Add a sub-rule “plan” to rule “Location”:

There exists a GNDT-tracked variable for each character entitled planning. Characters who possess a positive planning seek to save the protagonist from his fate whereas those with a negative value for this variable are intent upon ensuring that Jason Smith ceases to exist come December 25th. The planning variable of every character who is currently at the location is incremented by the setup value at 12:00am daily. At 11:59pm on December 25th, 2008 the plannings for all active players shall be summed to determine Jason’s fate. If the result is positive Jason lives and if it is negative he dies.

Initially, every character’s planing amounts to nothing. 

In 2.2 Locations change:

Each such entry may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.

to:

Each such entry must include the setup value of the Location if it is non-zero and may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.

Each location’s initial setup is determined by a roll of 2DICE6 - 7 by the narrator, with the exception of nowhere, which is zero.

 

 

 

Proposal: Restructuring the Plot

9-0. Reaches Quorum. (Chronos)

Adminned at 17 Nov 2008 14:17:44 UTC

Remove the text

There exists a wiki document called the “Plot Summary” whose contents have no effect on gamestate. This document may edited by any Character at any time, and should be edited to reflect updates in the Plot. Entries in the Plot Summary document should be kept as concise as possible.

from rule 2.1 “The Plot”.

Add a new sub-rule to rule 2.1 “The Plot” titled “Plot Summary” with the following text:

There exists a wiki document called the “Plot Summary” whose contents have no direct effect on gamestate.  However, the Plot Summary page may only be altered in manners specified by the ruleset.  Any entries in the Plot Summary document should be kept as concise as possible.

The Plot Summary page shall be divided into two main sections, “Present Time” and “Foresight”.  The “Present Time” section shall include all events up to the current date.  Under the “Present Time” section, there shall be a sub-section for every date starting at 15/11/2008 and ending with the current date.  At the beginning of each day, any Character may add the section for the current day under the “Present Time” section; however, he shall not add any text when he does this.  The “Foresight” section shall include the events leading up to the death of Jason Smith.  Only the Narrator may alter the “Foresight” section.

The Plot Summary page may be edited by the Narrator at any time.

Any Character other than the Narrator may, as a weekly action, Seed the Plot by adding a sub-sub-section with any title and text (the Plot Seed) to the “Present Time” section of the Plot Summary page under the sub-section that corresponds to the current date.  The Narrator may, within 72 hours, reward that Character’s Plot Seed by adding 1 to that Character’s PP.

Replace the text “The Narrator may, at any time, add 1 to any Character’s PP except his own unless he has already added 1 to that Character’s PP that day (in other words, one PP per Character per day).” in sub-rule 2.1.1 “Plot Points” with “The Narrator may, at any time, Develop a Character by adding 1 to that Character’s PP.  The Narrator may not Develop himself.  The Narrator may not Develop a Character if he already Developed that Character in the previous 24 hours (in other words, one PP per Character per day).”

The last part is just to distinguish Developing from other reward systems, such as rewarding a Plot Seed.

Proposal: Jumping in at the deep end

vetoed—Yoda

Adminned at 17 Nov 2008 07:24:31 UTC

There doesn’t seem to be any way of altering Jason Smith’s eventual fate yet so…

There exists a GNDT-tracked variable for each character entitled relationship. Characters who possess a positive relationship to the protagonist seek to save him from his fate whereas those with a negative value for this variable are intent upon ensuring that Jason Smith ceases to exist come December 25th. Each location possesses a signed co-efficient that increments the relationship variable of every character situated there daily. On December 25th the values for all active players shall be summed to determine Jason’s fate. Each character may spend 1 pp to alter the co-efficient of his current location to 2DICE6 - 7 as a weekly action unless he is nowhere, which is given an unalterable value of 0.

I thought I’d start getting involved early, as I’m unlikely to stick to this if I approach it passively.

ovangle arrives

I am declaring my intentions to become an active participant in the game.

Proposal: Shady Places

9-0. Reaches Quorum (Chronos)

Adminned at 17 Nov 2008 14:15:06 UTC

Add a new location named ‘Shade Industries Warehouse’ and give it the following description:

A deserted warehouse on the corner of Main Street and 6th Street. It has no windows, and the metals doors always appear shut. A crumbling sign above the door reads ‘Shade Industries’. Mysterious echoes are sometimes heard through the doors.

The Council refuses to demolish the building due to the fact that it is still owned by the reclusive businessman, Dr Marcus Shade.

 

Proposal: Moving as far as you can

Self Killed—arthexis

Adminned at 17 Nov 2008 13:55:59 UTC

Add a sub-rule “Paid Moves” to rule “Location”:

At any time a Character may spend 1 PP to change their location to any valid value. If this is not the first time that Character has done this, the cost to do it is increased by 1 PP for each time this has been done this week.

Add the following Location:

Arth’s Antique Shop

On the other side of Main Street and across BuckyStar Cafe, there lies an antique shop. It looks like the kind of business where nothing ever happens, dealing mostly with dusty tomes and interesting but mostly useless relics and gadgets. The owner, a quirky old man who is said to be a war veteran, is eager to tell a story about each of the items on display at his store… all except one.

 

Proposal: Ok, I know this sounds old but…

reached quorum, final vote 1-9—Yoda

Adminned at 17 Nov 2008 12:47:14 UTC

Create a new rule and call it “Cash”, it shall read:

Each Character has a GNDT-tracked statistic called Bucks which is an integer that can be negative. No Character may take an action that would set their Bucks to less than zero. New Characters start with 125 Bucks. As a weekly action, a character may cash in the money from their day job and thus add 2DICE15 + 25 to their Bucks. The Narrator never has any Bucks.

At any time, any Character may subtract any amount from their Bucks, and add it to another Characters bucks.

Give 125 Bucks to each Character.

Proposal: Structuring the Plot

self-vetoed—Yoda

Adminned at 17 Nov 2008 07:48:59 UTC

Remove the text

There exists a wiki document called the “Plot Summary” whose contents have no effect on gamestate. This document may edited by any Character at any time, and should be edited to reflect updates in the Plot. Entries in the Plot Summary document should be kept as concise as possible.

from rule 2.1 “The Plot”.  Add a new sub-rule to rule 2.1 “The Plot” titled “Plot Summary” with the following text:

There exists a wiki document called the “Plot Summary” whose contents have no direct effect on gamestate.  However, the Plot Summary page may only be altered in manners specified by the ruleset.  Any entries in the Plot Summary document should be kept as concise as possible.

The Plot Summary page may be edited by the Narrator at any time.

Any Character other than the Narrator may, as a weekly action, add a section to the Plot Summary under the heading for the current date (adding the heading for the current date if needed).  The Narrator may then, within 24 hours, reward that Character by adding 1 to that Character’s PP.

Remove the text “The Narrator may, at any time, add 1 to any Character’s PP except his own unless he has already added 1 to that Character’s PP that day (in other words, one PP per Character per day).” from sub-rule 2.1.1 “Plot Points”.

Monday, November 17, 2008

Proposal: Proof reading

s/ked—Yoda

Adminned at 17 Nov 2008 10:08:02 UTC

If the Proposal titled “This is how you make locations” passed, then rewrite the location called “Sidewalk” so it reads,

This is a half-block stretch of the Main Street sidewalk. which bears heavy foot traffic during daylight hours.  It is adjacent to a number of other locations, including the BuckyStar Café and its associated Alley. On Dec 25th, Jason Smith will be found here dead.

If the Proposal titled “This is how you make locations” failed, then rewrite the location called “Sidewalk” so it read,

On Dec 25th, Jason Smith will be found here dead.

Current wording makes it seem like he lives there.

Proposal: This is how you make locations

reached quorum, final vote 10-0—Yoda
Also, there were 6 Epic votes, which is equal to quorum; therefore, Bucky gets a PP.

Adminned at 17 Nov 2008 10:06:29 UTC

Add a new Location to the Locations document.  Call it “BuckyStar Café” and give it the following text:

BuckyStar Café is a local combination restaurant and coffee house.  By day, it serves burgers, mediocre seafood and several local specialties.  At night, it serves cheap coffee and wireless internet access.  It’s a decent place to take someone out for lunch.

It occupies the ground floor of a thirty-year-old office building at the corner of Main and 7th Street.  Its main exit leads directly to the Sidewalk, and it also has an exit to an adjacent Alley which is sometimes locked.

Jason Smith eats here once or twice per week.  Bucky works the evening shift on weekdays.

Add another new Location to the Locations document.  Call it “The Alley” and give it the following text:

The Alley is a dark space between buildings.  It is barely wide enough to drive a truck into and dead-ends abruptly after about ten meters.  It is usually empty except for a bicycle rack.  It exits directly to the Main St. Sidewalk, and there is a door leading to the kitchen area of the BuckyStar Café which is sometimes locked.

Every Modnay and Friday morning at 6, a refrigerated meat truck blocks the alley for about 15 minutes while its crew makes a delivery to the adjacent BuckyStar Café through the side door.

Add the following text to the beginning of the description for the location “Sidewalk”:

This is a half-block stretch of the Main Street sidewalk. which bears heavy foot traffic during daylight hours.  It is adjacent to a number of other locations, including the BuckyStar Café and its associated Alley.

 

Plot seeding

Nov. 16th 10:25PM. Jason Smith arrived at the local 24/7 coffee house and ordered a small coffee, 2 sugers. As he waits for his drink Jason Smith begins late night tax work on his laptop.

Afew blocks away, a black van speeds down Main St. The four men inside argue with each other over a small box. Suddenly the driver hits the brakes, too late, as a car turns in front of the van.

Hope this is useful.

Proposal: Building Permits

Posted by an idle member, as I could not find an unidle post- Darknight

Adminned at 16 Nov 2008 17:42:40 UTC

Create a new subrule called “Building Permits” under rule “Locations”:

A Character may spend 3 PP to create a new location in the wiki document Locations. If this is not the first time that Character has done so this week, the cost is increased by 3 for each other Location that Character created this week.

The Narrator may create a new Location at any time, without paying any PP cost.

I am still thinking of a method to specify restrictions for movement… its not ready yet, however.

Seeding the Plot Summary page

I’ve added this event to the Plot Summary page under Rule 2.1.  If Yoda doesn’t approve of this form of solo plot development, he should remove it.
(I’ve also copied over the death event from the ascension address.)

Screeching tires, shattering glass. Two drivers emerge. Words of anger fly. A gun is drawn but not shot. Sirens and flashing lights. Three men are hauled off, one by ambulance.

And inside the nearby coffee shop, Jason Smith returns his attention to his laptop.

At first glance, this doesn’t seem connected to Jason’s eventual demise.  It does give us a personality to work with.  And it may or may not be a bit of foreshadowing.

Proposal: Proposal Points

reached quorum, final vote 9-0—Yoda

Adminned at 17 Nov 2008 07:28:16 UTC

Add a new subrule to the Rule entitled “The Plot”.  Call it “Indirect Influence” and give it the following text:

Whenever a Proposal becomes enacted, the enacting admin shall note the number of comments containing votes on that proposal which also contain the word “Epic” (if any).  If that number is greater than or equal to two-thirds of Quorum, the Character who made that Proposal gains 1 PP.

Proposal: Gotta Start Somewhere, or Nowhere

reached quorum, final vote 8-0—Yoda

Adminned at 16 Nov 2008 22:14:50 UTC

If the proposal “I wanna go there too” fails, this proposal does nothing.

Add the text “A new Character’s Location starts at “Nowhere”.” to the end of the rule titled “Locations”.

Set each Character’s Location to “Nowhere”.

Proposal: I wanna go there too

reached quorum, final vote 8-0—Yoda
enacted w/o add-on

Adminned at 16 Nov 2008 22:13:26 UTC

Add the following text to rule “Locations”:

Each Character tracks their current location in a GNDT column called Location. A Character’s location may be any one which exists in the wiki document Locations, or the special value “Nowhere”. As a weekly action, each Character may change their location to any of those valid values.

If more than half of all comments containing counted votes also contain the text “Make em”, add the following text as well:

As separate weekly action, a Character currently in Nowhere may add a new location to the wiki document Locations.

 

Proposal: Defining Plot Points

reached quorum, final vote 8-0—Yoda

Adminned at 16 Nov 2008 22:11:38 UTC

Delete the text “Each Character has a statistic called “Plot Points” (abbreviated PP) to be tracked in the GNDT. New Characters start with 0 PP.” from Rule 2.1 “The Plot”.

Add a new sub-rule titled “Plot Points” to rule 2.1 “The Plot” with the following text:

Each Character has a statistic called “Plot Points” (abbreviated PP) to be tracked in the GNDT. Plot Points represent the extent of each Character’s role in the Plot.  New Characters start with 0 PP.

The Narrator may, at any time, add 1 to any Character’s PP except his own unless he has already added 1 to that Character’s PP that day (in other words, one PP per Character per day).

Sorry that I didn’t really make this clear last time.

Oze returns to find a crime scene…

I unidle myself, hopefully to stay in this dynasty until the end…

Quorum is 8

Sunday, November 16, 2008

Proposal: Location, Location, Location

reached quorum, final vote 9-0—Yoda

Adminned at 16 Nov 2008 08:51:21 UTC

If a rule titled “Locations” exists, repeal it.

Add a new dynastic rule titled “Locations” with the following text:

There exists a wiki document titled “Locations”.  It is a gamestate document and may only be changed as the ruleset or gamestate documents permit.

Each location has a separate heading on the “Locations” page.  There exist a number of Locations, each of which has its own entry on the locations page.  Each such entry may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.

Delete all text in the “Locations” wiki page.  Create a Location called “Sidewalk” with the text “Jason Smith is here.”

Proposal: Awards

Self-Killed (Chronos)

Adminned at 16 Nov 2008 06:44:27 UTC

If the Rule “The Plot” does not exist, this Proposal does nothing.

Add a new dynastic rule titled “Awards” with the following text:

There is a number of possible Awards that may be granted as a Daily Action, by some Characters to some others, as specified here:

* The Narrator Award:
** This Award may be granted by the Narrator to one Character of his choosing. Upon granting this Award, the Narrator may increase the chosen Character’s PP by 1.

* The Most-Popular Award:
** This Award may be granted by the Character with the most PP’s to one Character of his choosing. Upon granting this Award, the Character granting it may increase the chosen Character’s PP by up to 2. If there is a tie for the Character with the most PP’s, no Character may grant this Award.

Here we go.

 

Hello World

I’ve unidled myself. Quorum goes to 8.

Hello people.

Proposal: places, everyone

vetoed—Yoda

Adminned at 16 Nov 2008 05:44:06 UTC

add a dynastic rule entitled “locations” as follows:
There exists a wiki document entitled “locations”.  It is a gamestate document and may only be changed as the ruleset or gamestate documents permit.
Each location has a separate heading on the “locatioNs” page.  There exist a number of Locations, each of which has its own entry on the locations page.  Each such entry may describe any pertinent information about such Location, such as it’s proximity to other Locations, any Objects or Characters located there, or any other information.
End dynastic rule text.
Add the following, suitably formatted, to the locations page:
Sidewalk.  Jason Smith is here.

Proposal: Every Good Story Needs a GOOD Plot

reached quorum, final vote 8-1—Yoda

Adminned at 16 Nov 2008 05:53:31 UTC

Add a new dynastic rule titled “The Plot” with the following text:

There exists a non-playable entity called “Jason Smith” (or the Protagonist).  The Protagonist is not considered a Character, but certain actions of Characters can affect the Protagonist.

The Plot is defined as the events that have ocurred thus far in this Dynasty.

There exists a wiki document called the “Plot Summary” whose contents have no effect on gamestate.  This document may edited by any Character at any time, and should be edited to reflect updates in the Plot.  Entries in the Plot Summary document should be kept as concise as possible.

Each Character has a statistic called “Plot Points” (abbreviated PP) to be tracked in the GNDT.  New Characters start with 0 PP.

Give each Character 0 PP.  Create a wiki document called “Plot Summary”.

Plot can be more narrowly defined later, but this should be fine for now.

The Announcement of My Arrival

Hello. I’d like to join the game. Quorum = Quorum+1.

Hey all

Um, I’m not sure exactly how all this works, but I’d like to be added to the game.

Proposal: Every Good Story Needs a Plot

s/ked—Yoda

Adminned at 15 Nov 2008 16:16:52 UTC

Add a new dynastic rule titled “The Plot” with the following text:

There exists a non-playable character called “Jason Smith”.

There exists a document called the “Plot Summary” whose contents have no effect on gamestate.  This document may only be altered by proposal, CfJ, or as allowed by the ruleset.

Each Character has a statistic called “Plot Points” (abbreviated PP) to be tracked in the GNDT.  New Characters start with 0 PP.

Ascension Address: Deja Vu

December 25, 2008:
Jason Smith lies dead on the side of the street, covered in blood spilling from countless wounds covering his lifeless body.

November 15, 2008:
It begins.

Who even is this Jason Smith?  Are larger forces at work here?

Is the future inevitable or can it be changed?  Can actions we take now prevent the fate of James Smith or will the very act of trying do so cause it to happen?

Time is running out.  We must do something now if we are to do anything at all.

Repeal all Dynastic Rules.  Replace the occurrences of “Clansman” with “Character” and “Patriarch” with “Narrator”.

Declaration of Victory: Win by Default

Yoda wins—arthexis

Adminned at 15 Nov 2008 11:32:34 UTC

Arthexis failed to provide moves on time, and according to rule 2.12 “No fleeing for the final battle”, I win the dynasty.

Saturday, November 15, 2008

Proposal: Remember the Milk

Self Killed—arth

Adminned at 14 Nov 2008 21:56:32 UTC

Create a new rule in Rule Section 3 (that is, the Glossary), named “Lists”, which reads:

A “list” is a collection of “list items”, where each list item is composed by one or more words. When a list is defined, it shall be enclosed in curly braces: “{" and "}”, and each list item shall be separated from the previous one with a comma: “,”. The order of the values on a list is considered part of the definition of a list (meaning, it shall not be modified unless the definition of the list is itself modified). A list may be used to specify the valid set of values that an attribute (of any kind) can take. If an attribute defined by a list is “upgraded” it means that the value of the attribute shall be replaced by the value after the current one in the list. If an attribute is “downgraded”, it means that its value is set to the previous one in the list. An attribute defined by a list may not be upgraded or downgraded past the beginning or end of the list.

I am sure this can help us in future dynasties when we choose to go this route again.

Call for Judgment: Is it or is it not?

Hits against quorum and fails 6-0.—Rodney

Adminned at 15 Nov 2008 12:06:45 UTC

The purpose of this CfJ is to determine the actual meaning for the following phrase, taken from rule “Duels” which reads:

Any Clansman who is not already a Combatant or a Prepared Combatant in a Duel, apart from the Referee who announced it, may step forward to fight in that Duel by posting a comment to it

If this passes, then the text means that a Clansmen who is already a Combatant may join another duel as long as that Clansmen is the referee, per the literal interpretation of the rule.

Story Post: Duel to First-Blood: Fight for the Crown

So, who wants to win this dynasty? :)

Unidling self

I’m unidling myself.

Quorum is still….SIX!!!!

Friday, November 14, 2008

Return of the Darknight

I’m finally able to play again. Took way to long to fix my comp issues. Unidle me please so I’m ready for the next dynasty.

Edit: Sticky-ed so it doesn’t get lost. Will unstick when I get unidled lol.

Proposal: The Black Knight always Wins!

reached quorum, final vote 7-0—Yoda

Adminned at 14 Nov 2008 06:15:47 UTC

Create a new rule called, “No running for the final battle”

If a Combatant on a Duel with subject “Fight for the Crown” flees, the other combatant wins this Dynasty.

Yoda should consider voting FOR on this to prevent victory from slipping away at the last moment…

Wednesday, November 12, 2008

Duel to Glorious Death: Fight for the Crown

Let the fight for the title of Patriarch begin!

Wednesday, November 12, 2008

Duel to Glorious Death: Kill or Be Killed

Who is brave enough to risk their life for honor?

Proposal: No healing while fighting

reached a quorum, final vote 6-1—Yoda

Adminned at 12 Nov 2008 13:04:19 UTC

Append the following text to the end of the Rule entitled “Health”

While a Clansman is a Combatant in a Duel, their Health cannot change for any reason other than Damage.

Proposal: Running a Tighter Ship

s/ked—Yoda

Adminned at 12 Nov 2008 13:02:43 UTC

Replace the text “if that Clansman has not posted a entry or comment for more than 7 days” in Rule 1.2 “Clansmen” with “if that Clansman has not posted a entry or comment for more than 5 days”.

I find that most, by the time they reach 5 days of inactivity, do not resurface in the next 2 days anyway.  In the meantime, they are holding up quorum.

Proposal: This dynasty is about to end anyway

reached a quorum, final vote 6-2—Yoda

Adminned at 12 Nov 2008 07:11:17 UTC

Add to the list of traditions:

* The Crazed Leopard Demigod Caseus has decreed that cheese is awesome and that no Clansman may disagree with this claim.

Monday, November 10, 2008

Proposal: Battle for the Title

timed out, final vote 5-1-0—Yoda

Adminned at 12 Nov 2008 07:07:01 UTC

If the proposal “Alt-Win” fails, this proposal does nothing.

Undo the effects of any and all Sacred Feast rituals done by Yoda and Arthexis this week.  This way neither of us start with crushing damage.

Set Yoda’s and Arthexis’ health to Superb.

A new Duel Post shall be created with the title “Duel to Glorious Death: Fight for the Crown” and the text “Let the fight for the title of Patriarch begin!”.  Bucky shall be the Referee of the Duel and Arthexis and Yoda will automatically become Combatants in that Duel and each may take to the duel no more than one item from the List of Valid Items for which they meet the requirements and state as a comment to the duel post which item, if any, they take to the duel before the first set of four rounds is processed, after which they are considered to have not taken an item if they have not stated which item they take.

Choose your weapon and gird your loins for battle, for this duel shall determine our next leader!

Monday, November 10, 2008

Proposal: A little less conversation, a little more action

timed out, final vote 2-5—Yoda

Adminned at 11 Nov 2008 21:33:27 UTC

Add the following to the List of Traditions:

* The Wild Soul Emerizgahn has spoken than each Clansmen must always vote before a Proposal is failed or enacted, unless it was self-killed or vetoed.

I dare you to vote this one in.

 

 

Rituals at the New Dawn

Its the beginning of a new season and the appropriate rituals need to be performed. For the honor of the Patriarch!

Proposal: Arthexis, I Challenge You for the Crown!

Self-Killed.
-Purplebeard

Adminned at 10 Nov 2008 10:35:29 UTC

If the proposal “Alt-Win” fails, this proposal does nothing.

A new Duel Post shall be created with the title “Duel to Glorious Death: Fight for the Crown” and the text “Let the fight for the title of Patriarch begin!”.  Bucky shall be the Referee of the Duel and Arthexis and Yoda will automatically become Combatants in that Duel and neither take any items into the duel.

If I calculated this correctly, whoever wins the duel will have more than 2x the honor of the Patriarch and therefore win (provided Alt-Win passes).

Idling

Aemos and Tripwire have gone idle, as they have not posted in 8 and 10 days.

Proposal: Alt-Win

Reaches quorum and passes at 6-1.
-Purplebeard

Adminned at 10 Nov 2008 10:33:11 UTC

Add a new Rule to the Ruleset.  Call it “Victory” and give it the following text:

If at any time a Clansman has more than twice as much Honor as the Patriarch, then the Clansman with the highest Honor achieves victory.

Saturday, November 08, 2008

Proposal: Democratic War Council

self killed—arth

Adminned at 09 Nov 2008 21:14:44 UTC

Create a new rule “War Council”:

The Patriarch may initiate a War Council by creating a story post whose title starts with “War Council”. All Clansmen are therefore invited to participate in a debate to decide which Clansmen shall be elected as Champions to fight for their clan by posting comments to the War Council post. At any time after 48 hours, the Patriarch may decide to end the Council and post a resolution which will name 2 Clansmen, known therefore as the Champions. To determine who those 2 Champions will be, the Patriarch shall count the number and types of “votes” placed on the War Council post. Rules for vote placing and counting are handled as follow:

* Each Clansmen has one Go Vote and one No Go Vote.
* Go Votes are represented with the FOR voting icon and No Go Votes with the AGAINST icon.
* For a Go or No Go Vote to be valid, it must be posted as a comment and directly followed by exactly the name of one Clansmen.
* Only the first of this kinds of votes is valid on the War Council (Clansmen may not change their mind).
* Both the Go and No Go Votes may be placed on the same comment.
* A Clansmen may not place a No Go vote for a Clansmen named on er own Go Vote, and viceversa.
* When tallied, the original votes of Clan Lords have twice the weight (they are counted as two votes instead of one).
* The Clansmen whose names appear after the vote is considered to “get” that vote.
* When the Patriarch ends the Council, he tallies votes each Clansmen got (Clansmen with no votes are omitted).
* Each No Go vote a Clansmen gets cancels out one Go Vote which that Clansmen got.

The 2 Clansmen who got the highest number votes become the Champions of the War Council. If more than 2 Clansmen are tied in the top spots of the tally, the Patriarch shall pick the ones with less No Go votes. If still tied, the Patriarch may choose amongst them randomly in any way he deems reasonable.

When Champions are named, the Patriarch shall create a Duel to Glorious Death. In this duel, the chosen Champions automatically become Combatants, even if they have not expressed their intention to fight. If a Clansman wins this Duel, that Clansman sets their Health to Superb and may choose any of the items the other owns and add them to their inventory (as long as that item posseses no explicit restriction that prevents them from owning it, and that the maximum number of items per inventory is not exceeded). At the end of the Duel, both Combatants cease to be Champions.

If a Clansmen flees the Duel created this way, that Clansmen takes Crushing Damage and loses half their Honor rounded up.


This version is quite more complex, but is more democratic. I use a different system than for normal voting, which allows you more flexibility for this kind of choice.

Saturday, November 08, 2008

Duel to Twelve Rounds: Let’s Do That Again

Anyone up for another 12 rounds?

Proposal: Withdrawing, Take 3

timed out, final vote 3-0—Yoda

Adminned at 09 Nov 2008 18:44:40 UTC

In rule 2.6 “Duels” replace the text “The first two Clansmen to do so are considered to be the Duel’s Combatants.” with the following:

The first Clansman to do so is considered to be a Prepared Combatant. When the second Clansman does so, both Clansman become the Duel’s Combatants and the first Clansman is no longer considered a Prepared Combatant. The Duel begins at this point. A Prepared Combatant may withdraw his intention to fight by posting a comment containing the words “I withdraw” to the Duel’s blog entry, at which point he is no longer considered a Prepared Combatant.

In rule 2.6 “Duels” replace the text “Any Clansman who is not already a Combatant in a Duel” with “Any Clansman who is not already a Combatant or a Prepared Combatant in a Duel”.

In rule 2.9 “Rituals” replace the text “A Clansmen may not perform a ritual while being a Combatant in a Duel.” with “A Clansmen may not perform a ritual while he is a Combatant in a Duel.”

Add the following to the list of traditions in rule 2.10 “Traditions”:

The Fallen Lesser God Tzasix has proclaimed that no Clansman may withdraw their intention to fight until 72 hours have passed since they first became a Prepared Combatant.

Proposal: Clan War

s/ked—Yoda

Adminned at 09 Nov 2008 13:43:26 UTC

Create a new rule “War Council”:

The Patriarch may initiate a War Council by creating a story post whose title starts with “War Council”. All Clansmen are therefore invited to participate in a debate to decide which Clansmen shall be elected as Champions to fight for their clan by posting comments to the War Council post. At any time after 48 hours, the Patriarch may decide to end the Council and post a resolution which will name 2 Clansmen from different Clans, known therefore as the Champions. Otherwise, the Patriarch may end the War Council by stating that no Clansmen have been chosen and there are no Champions.

When Champions are named, the Patriarch shall create a Duel to Glorious Death. In this duel, the chosen Champions automatically become Combatants, even if they have not expressed their intention to fight. If a Clansman wins this Duel, that Clansman sets their Health to Superb and may choose any one item from the List of Valid Items and add it to their inventory (as long as that item posseses no explicit restriction that prevents them from owning it). At the end of the Duel, both Combatants cease to be Champions.

If a Clansmen flees the Duel created this way, that Clansmen takes Crushing Damage and loses half their Honor rounded up.


Maybe with this we can get closer to the VC. Otherwise, there is no incentive to take the risk of Dueling to the Death. Why isn’t this decided through voting? Simply to keep the flavor of the dynasty: the Patriarch is wise and all knowing, so he knows better than you, but still can take suggestions.

Proposal: Blood Atonement

timed out, final vote 5-1—Yoda

Adminned at 09 Nov 2008 13:42:32 UTC

Add the following text to the rule “Honor”.

As a Daily Action, a Clansman whose Honor is less than 10 may post a comment “Blood Atonement” in the GNDT, whereupon he shall take Damage and increase his Honor by one.

Proposal: Fix for withdrawing from fights

self killed—arth

Adminned at 08 Nov 2008 16:58:07 UTC

If the Proposal titled “Withdrawing from fights, version 2” fails, this proposal does nothing.

After the sentence

A Prepared Combatant may withdraw his intention to fight by posting a comment containing the words “I withdraw” to the Duel’s blog entry.

Add the sentence

When a Prepared combatant withdraws their intention to fight, they cease to be a Prepared Combatant.

I guess I need more practice writing proposals without massive problems.

Thursday, November 06, 2008

Proposal: Withdrawing from fights, version 2

self killed—arth

Adminned at 08 Nov 2008 16:57:31 UTC

In 2.6 replace the sentence

The first two Clansmen to do so are considered to be the Duel’s Combatants.

with

The first Clansman to do so is considered to be a Prepared Combatant. When the second Clansman does so, both Clansman become the Duel’s Combatants and the first Clansman is no longer considered a Prepared Combatant. The Duel begins at this point. A Prepared Combatant may withdraw his intention to fight by posting a comment containing the words “I withdraw” to the Duel’s blog entry.

In 2.9 replace the text

A Clansmen may not perform a ritual while being a Combatant in a Duel.

with

A Clansmen may not perform a ritual while being a Duel’s Combatant.

Add the tradition

The Fallen Lesser God Tzasix has proclaimed that no Clansman may withdraw their intention to fight until 72 hours have passed since they first became a Prepared Combatant.

Hopefully this version doesn’t have an critical faults in it.

Proposal: Stepping Up

Passes 6-0 on timeout, without a vote from spikebrennan—arthexis

Adminned at 08 Nov 2008 16:44:01 UTC

Members of Clan Iron: Seeing that Kevan has stepped down, I offer to fill up that position. While my offers are non bidding, you know I am a man of my word: I’ll offer blood transfusions and rituals for those who join my clan and need such treatment.

Make arthexis a Clan Lord (and thus add him to the Clan Lord list) and set his Clan to Iron.

Duel to First-Blood: Happy Now? (1)

Here’s some more first-blood duels for those who did not get into the other three.

Proposal: Punish Yoda Now!

reached quorum, final vote 7-0—Yoda
only 1 vote for punishing me

Adminned at 07 Nov 2008 07:36:10 UTC

In the Rule entitled “Duels”, replace the text

Any Clansman apart from the Referee who announced it may

with

Any Clansman who is not already a Combatant in a Duel, apart from the Referee who announced it, may

If more than half of all comments containing counted votes also contain the text “Punish Yoda”, reduce Yoda’s Honor by the total amount of Honor he gained from the three “Thursday Night Fight returns” Duels, and revert any changes in Yoda’s Physical Stats due to those Duels.

Duel to First-Blood:Thursday Night Fight returns (1)

This Thursday Night Fight will have three duels at the same time so that six different Clansmen have a chance to participate.

Duel to First-Blood:Thursday Night Fight returns (2)

This Thursday Night Fight will have three duels at the same time so that six different Clansmen have a chance to participate.

Duel to First-Blood:Thursday Night Fight returns (3)

This Thursday Night Fight will have three duels at the same time so that six different Clansmen have a chance to participate.

Stepping down

Afraid I don’t have time to keep up with the game at the moment; quorum drops to seven as I idle myself out.

Wednesday, November 05, 2008

Proposal: Tradition Severity

Self Killed—arth

Adminned at 06 Nov 2008 13:32:05 UTC

After each tradition in the list of traditions, a severity is added after them, in the format [Tradition] Severity: X where X is a positive integer. The severity is decided when the tradition is created. Any traditions in effect before the enactment of this proposal or created without a severity will be given severity 2.
In 2.10 replace the text

may reduce the breaching Clansmen’s Honor by 2

with the text

may reduce the breaching Clansmen’s Honor by the severity of the tradition

If the severities need to be changed, they can be modified by another proposal.

Proposal: Constructivist Tendencies

Self Killed—arth

Adminned at 06 Nov 2008 13:22:40 UTC

Add the following to the List of Valid Items:

Rusty Chain (RC): Weapon. When tied with an armed opponent, disarms that opponent. Rusty Chain beats Grab.
Spiky Shield (SS): Armor. Guards against Punch, Kick or Weapon, unless used as a Combo.
Health Stone (HS): When used during Combat, Heals the user twice if not already Healthy, and then is dropped.
Cursed Blade (CB): Weapon. All damage received or dealt is Crushing Damage. Any weapon beats Cursed Blade.

If more than half of all comments containing counted FOR votes also contain the name of an item from the List of Valid Items, then each Clansmen who voted FOR on this proposal may add the item named in their FOR vote to their inventory once, within 24 hours if the passing of this proposal by spending 2 Honor.

 

Proposal: Changing Your Mind About a Fight

Self Killed—arth

Adminned at 06 Nov 2008 13:15:52 UTC

After the sentences

Any Clansman apart from the Clan Lord who announced it may step forward to fight in that Duel by posting a comment to it, stating such an intention, and listing the Items they are taking to the fight. The Clansman must be holding any items they wish to take to the fight.

Add the sentence

A Clansman who has stated an intention to fight but hasn’t started the Duel may post a second comment to the blog entry stating that they withdraw. After this, they are no longer considered to be a Duel’s Combatant for that particular Duel

Add the tradition

The Fallen Lesser God Tzasix has proclaimed that no Clansman may withdraw their intention to fight until 72 hours have passed since they first decided to fight.

I decided to make this proposal because it would be annoying for a duel to start a month after you agreed to it.

Wednesday, November 05, 2008

Proposal: Barbarians need comerce too

Self-Killed.
-Purplebeard

Adminned at 06 Nov 2008 11:56:53 UTC

Create a new rule “Clan Stash”:

There shall exist a wiki document called “Clan Stash” in which each clan shall be listed in a separate section. When a new Clan is formed, it shall be added as a new section to the “Clan Stash” document. If a Clan ceases to exist, it shall NOT be removed from the document. A new clan cannot be created if its name would be that of one already on that document. This document may not be modified in any way other than those expressed in the rules.

As a daily action a Clansmen may remove an item from their inventory and write the name of the item in any one section of the Clan Stash. This is called Stashing an item.
As a separate daily action a Clansmen may delete an item from their Clan’s section in the document, and add that item to their inventory. This is called Retrieving an item.
A Clansmen may Retrieve an Item and Stash another one at the same time (by using both actions), and this is known as Trading.
A Clansmen may not Retrieve or Stash items while being a Combatant in a Duel.

Create sub-rule “Tags” in rule “Clan Stash”:

When a Clansman stashes an item into their own Clan’s section, the Clansmen may put a tag on it. A tag is a fragment of text placed to the right of the item, enclosed in square brackets. The text between the start and end bracket is the tag’s text. When an item with a tag is retrieved, the tag is simply erased.

If the text of a tag contains an item name, it means that any Clansmen may Trade it (not only those belonging to the Clan section where it was stashed) for the named item. After an item is traded this way, it may not be tagged.

If a wiki document named “Clan Stash” exists, blank it, else create it. Add a section to the “Clan Stash” document for each of the different existing clans: Null, Jedi, Iron and Fryzjer.

Still needs work, but might be good enough to start.

 

Proposal: Swords for everyone!

reached quorum, final vote 7(w/o kevan’s vote)-0—Yoda

Adminned at 06 Nov 2008 06:42:11 UTC

If the Proposal titled “Who needs Prometheus?” failed, this Proposal does nothing.

In rule “Heavenly Forge”, change

If the result is equal to or greater than Quorum, the ritual succeeds and may not be attempted again this week, otherwise it fails.

so that it reads

If the result is equal to or greater than Quorum, the ritual succeeds and may not be attempted again this week by that Clansman, otherwise it fails.

Duel to First-Blood:Boulder-top Battle

Two clansmen, five square meters of relatively flat surface, steep drop-offs on each side.  You know what to do.

Proposal: Keyword Cleanup

reached quorum, final vote 7-0—Yoda

Adminned at 06 Nov 2008 06:39:07 UTC

In the Rule entitled “Duels”, change the text

Any Clan Lord may announce a Duel, by posting a blog entry whose title begins “Duel to X:”. The X in the Duel’s title shall be substituted for one of “First-Blood”, “Twelve Rounds” or “Glorious Death” by the Clan Lord at the time of making the post.

to

Any Clan Lord may announce a Duel, by posting a blog entry whose title begins “Duel to X:”. The X in the Duel’s title shall be substituted for one of “First-Blood”, “Twelve Rounds” or “Glorious Death” by the Clan Lord at the time of making the post.  The Clan Lord who made the post is the Duel’s Referee.

In the remainder of the Rule entitled “Duels”, replace all occurrences of the phrases “Clan Lord who announced the Duel” or “Clan Lord” with “Referee”. 

This allows future rules to create special Duels with a pre-specified Referee.

Proposal: Half or Quarter

reached quorum, final vote 8-1—Yoda

Adminned at 05 Nov 2008 12:52:53 UTC

Replace the text “Then, the Winner increases their own Honor by half the other Combatant’s Honor divided by two and rounded down.” in rule 2.6 “Duels” with “Then, the Winner increases their own Honor by half the other Combatant’s Honor, rounded down.”

Increase SingularByte’s honor by 1 (for finding this).

Proposal: No need to take everything to a fight

reached quorum, final vote 10-0—Yoda

Adminned at 05 Nov 2008 12:50:57 UTC

Replace the text in rule 2.6,

Any Clansman apart from the Clan Lord who announced it may step forward to fight in that Duel by posting a comment to it, stating such an intention, and listing the Items they are holding.

with

Any Clansman apart from the Clan Lord who announced it may step forward to fight in that Duel by posting a comment to it, stating such an intention, and listing the Items they are taking to the fight. The Clansman must be holding any items they wish to take to the fight.

Replace the text

Use an Item (specifying one of the Items the Clansman was holding when they accepted the Duel)

with

Use an Item (specifying one of the Items the Clansman chose to take to the fight when they accepted the duel.

This should solve the problem in Proposal: Because it’s dishonorable

Tuesday, November 04, 2008

Honor roll: arthexis

For his continuous work at improving our combat system, I hereby award 1 Honor to arthexis of clan Jedi.

Proposal: Because it’s dishonorable

reached quorum, final vote 9-0—Yoda

Adminned at 05 Nov 2008 12:49:00 UTC

Add a new Tradition to the list in Rule 2.10 as follows:

The Revered Ancestor Scrubfist has stipulated that no Clansman may bring Armor to a Duel to First-Blood.

In the Rule entitled “List of Valid Items”, change the text

If a Clansman having the Wicker Shield in his inventory

to

If a Clansman is holding a Wicker Shield

Proposal: I bet my honor on that

vetoed—Yoda

Adminned at 04 Nov 2008 12:52:56 UTC

Create a new rule called, “Clan Records”

There shall exist a wiki document called “Clan Records” in which each clan shall be listed in a separate section. When a new Clan is formed, it shall be added as a new section to the “Clan Records” document. If a Clan ceases to exist, it shall NOT be removed from the document. A new clan cannot be created if its name would be that of one already on that document. This document may not be modified in any way other than those expressed in the rules.

As a daily action a Clansmen may remove an item from their inventory and write the name of the item in the section corresponding to their clan. This is called Stashing an item.
As a separate daily action a Clansmen may delete an item from their Clan’s section in the document, and add that item to their inventory. This is called Retrieving an item.
A Clansmen may not Retrieve or Stash items while being a Combatant in a Duel.

Create a new sub-rule “Bless Gemstone” to rule “Rituals”:

A Clansmen may create a blessed gemstone that reflects some of his or her own potential. To create one, that Clansmen must choose the type of gemstone to bless, each one being related to a characteristic of the Clansmen: Ruby (Strength), Emerald (Skill), Sapphire (Reflex) or Diamond (Honor). Then they choose a level for the blessing, which determines how much power the stone will store: Flawless (1 point), Immaculate (2 points), Perfect (3 points). After those choices are made, the Clansmen reduces the characteristic related to the gemstone type by an amount equal to the points for that level of the blessing. This action may not be taken if it would reduce any of those characteristics to less than 2.

Finally, the Clansmen adds the result as an item to their inventory, named as the combination between the gemstone level and its type (in that order). It might be abbreviates by using the first character of each word as its two letter abbreviation. The resulting item is valid even if it does not appear on the list of valid items (this takes precedence over rule 2.5) The item may be used by its current owner at any time (even during Duel, as a combat move) and its effect is to increase the user’s corresponding stat (the one spent when creating the item) by the number of points contained on that gemstone (the same number spent when creating the item). After being used, the gemstone is removed from the inventory of the user.

Example: A Clansmen can spend 2 Strength to create an Immaculate Ruby, abbreviated IR. When this item is used, its user gains 2 points of Strength.

If a wiki document named “Clan Records” exists, blank it, else create it. Add a section to the “Clan Records” document for each of the different existing clans: Null, Jedi, Iron and Fryzjer.

I’ll use this as the first step in constructing a framework for placing bets and using teamwork to distribute stats to champions.

Duel to First-Blood:Narrow Bridge

Time to humiliate someone by dumping them into a muddy pond.  Also, thanks to being an admin, I can now read my own PMs.

Proposal: One Tradition per Proposal

reached quorum, final vote 10-0—Yoda

Adminned at 05 Nov 2008 12:46:28 UTC

Replace the text

Whenever a proposal creates a new Tradition as part of being enacted, the Clansmen who proposed it may, within 24 hours of the enactment, increase their Honor by 2 once.

in rule 2.10 with

Whenever a proposal creates a new Tradition, or new Traditions, as part of being enacted, the Clansmen who proposed it may, within 24 hours of the enactment, increase their Honor by 2 once, regardless of the number of traditions created in the proposal.

Add the text

The Plant Spirit Sunra has declared that no Clansman may hunt the same type of animal three times in a row.

to the list of Barbarian Traditions

I felt it was ambiguous whether or not multiple traditions in a single proposal would allow honor to be increased multiple times.

New Player

I’d like to join this nomic so I’m announcing my arrival, as it says in the wiki. I hope I’ve put this in the right place.

Proposal: Incentive to Join a Riskier Duel

Passes via time out with voting at 9 to 0—Bucky

Adminned at 05 Nov 2008 12:03:55 UTC

Replace the text

Twelve Rounds: The Clan Lord requests additional move lists after rounds 4 and 8, then the Combatant who has dealt the most damage during all the rounds of this Combate is declared the Winner.

Glorious Death: The Clan Lord requests additional move lists after each four rounds, and combat doesn’t stop until one of the Combatant dies, and the other Clansmen is declared the Winner. The Winner of this combat increases by 1 the Physical Stat which was higher on the dead Clansmen (choose one if there is a tie), in addition to any other benefits received from winning.

in rule 2.6 “Duels” with

Twelve Rounds: The Clan Lord requests additional move lists after rounds 4 and 8, then the Combatant who has dealt the most damage during all the rounds of this Combate is declared the Winner.  The Winner receives half the amount of honor he would normally receive, rounded up, in addition to any other honor gains and other benefits from winning.

Glorious Death: The Clan Lord requests additional move lists after each four rounds, and combat doesn’t stop until one of the Combatant dies, and the other Clansmen is declared the Winner. The Winner increases each of his Physical Stats by 1 and receives 1.5 times the amount of honor he would normally receive, rounded up, in addition to any other stat increases, honor gains, and other benefits from winning.

Proposal: Who needs Prometheus?

Passes 6-0 with 1 uncounted Imperial .  -Bucky, 18:42:57 Wed 05/11/08

Adminned at 05 Nov 2008 10:49:13 UTC

Add each of the following to the List of Valid Items:

Bone Spear (BS): Weapon. Bone Spear beats Punch and Grab. Kick and Counter crush Bone Spear.
Stone Hammer (SH): Weapon. Stone Hammer Crushes Kick. Grab disarms those armed with Stone Hammer.
Wooden Bow (WB): Weapon. Wooden Bow beats Dodge. Wooden Bow Crushes counter. Kick and Punch beat Wooden Bow.
Leather Gauntlets (LG): Weapon. Leather Gauntlets beats Combo. Non-Combo Counter Crushes Leather Gauntlets.

Add sub-rule “Heavenly Forge” to rule “Rituals”:

The Clansmen creates a bonfire and joins the clan in the ritual forging of a tool of war. The Clansmen chooses a type of Weapon from the List of Valid Items for which e meets all the requirements (weapons with no requirements may always be chosen). Then, rolls DICEX where X is their Skill + Strength. If the result is equal to or greater than Quorum, the ritual succeeds and may not be attempted again this week, otherwise it fails. Upon success the Clansmen may add that Item to their inventory, or to the inventory of another Clansmen. An item may not be added if that Clansmen already has 2 items in their inventory. If the Clansmen fails, that Clansmen takes Damage from the intense flame of the forge, but obtains no weapon.

This can be used not only to arm yourself or those of your clan: I decided not to limit who you can give the item to so that we may be able to use this as rewards for harder fights, like that twelve round one stuck on limbo. Since I feel this is a powerful ritual, I am limiting it to once per week on success, no matter how much honor you have. I am not including creation of Armor, since I feel the current only armor is a bit overpowered for a basic equipment.

Monday, November 03, 2008

Rituals: The Sun God Imanesh demands sacrifice!

The Sun God is demanding sacrifices, lest a terrible curse befall our tribes, Let the Rituals begin!

Proposal: For convenience’s sake

reached a quorum, final vote 8-0—Yoda

Welcome to adminship!

Adminned at 03 Nov 2008 10:13:37 UTC

Make Bucky an admin.

Saturday, November 01, 2008

Proposal: No really, there will be a test on friday

self-killed—Yoda

Adminned at 03 Nov 2008 07:02:08 UTC

Add the following text at the end of rule “Rituals”:

All decisions made for a ritual shall be documented in the GNDT as a comment at the time of making any dice rolls for that ritual or before it, but never after the roll is made.

Add a sub-rule “Rain Dance” to rule “Rituals” that reads:

When this ritual is performed, the Clansmen specifies a type of blessing that will be bestowed on another Clansmen, as well as which Clansmen (which can also be themselves) will receive the blessing. The available curses are “Protection”, “Good Fortune” and “Fertility”. The Clansmen then rolls DICEX where X is their honor. If the result is equal to or greater than Quorum, the ritual succeeds and the following effect occurs depending on the choice taken (else the ritual fails):

Protection: The next time the Clansmen would be Damaged (including Crushing Damage) within 48 hours, that Damage doesn’t happen instead and this effect ends.
Good Fortune: The next time the Clansmen rolls a dice by themselves within 48 hours, they may choose to comment “Good Fortune” on the GNDT, ignore the first result and roll again.
Fertility: The first time within 48 hours that one or more of the Clansmen’s stats would be raised, that clansmen may increase those stats again once by the same amount.

Add a sub-rule “Sowing Salt” to rule “Rituals” that reads:

When this ritual is performed, the Clansmen specifies a type of curse that will be dumped on another Clansmen, as well as which Clansmen (which can also be themselves) will receive the curse. The available curses are “Glass Bones”, “No Suck Luck” and “Voiceless”. The Clansmen then rolls DICEX where X is their honor. When a Clansmen attempts this ritual, they take Damage, regardless of its success of failure. If the result is equal to or smaller than Quorum, the ritual succeeds and the following effect occurs depending on the choice taken (else the ritual fails):

Glass Bones: The next time the Clansmen would be Damaged (excluding Crushing Damage) within 48 hours, that Damage counts as Crushing Damage instead and the effect ends.
No Such Luck: The first time within 48 hours that the Clansmen rolls a dice to determine success or failure, that result is inverted (Success becomes failure and vice versa).
Voiceless: The Clansmen cannot vote AGAINST (but may vote DEFERENTIAL) on the first proposal created within a 48 hour period of being cursed.

 

Duel to First-Blood: Come On, People!

Someone please join the other two duels.

Yet Another Down

Qapmoc falls idle.  Quorum drops to 7.

Proposal: Incentive to choose a clan

reached a quorum, final vote 7-0—Yoda

Adminned at 03 Nov 2008 07:00:59 UTC

In the Rule entitled “Duels”, change the text

Then, the Winner increases their own Honor by half the other Combatant’s Honor divided by two and rounded down, plus 1.

to

Then, the Winner increases their own Honor by half the other Combatant’s Honor divided by two and rounded down.  If the Combatants were of different Clans, the Winner increases their honor by an additional 1.