Saturday, June 14, 2025

Proposal: Use It or Lose It

In the rule “Timed Actions”, after the text “A Timed Action may not require a decision or choice be made at the time of its resolution.” add the following text:

If resolving a Timed Action would cause an illegal change to gamestate, the Timed Action is instead resolved by no changes to gamestate other than the Timed Action being considered resolved and completed, unless otherwise explicitly specified in the rules for that Timed Action.

Several of us have queued up Timed Actions to add Praxis to our Warehouses, which are already full. Rather than just leaving those Timed Action pending, they should simply be resolved with no effects to clear out the queue.

Comments

Josh: Capital he/they

14-06-2025 22:31:33 UTC

What impact would this have on boats that are in transit to idle player destinations?

DoomedIdeas: he/him

14-06-2025 22:33:27 UTC

against I’d prefer finding an alternate solution- maybe players can simply choose to “cancel” a timed action they started?

JonathanDark: he/him

15-06-2025 03:50:14 UTC

The problem is that by the rules for Timed Actions, they cannot involve any choices:

A Timed Action may not require a decision or choice be made at the time of its resolution.

@Josh: Good point on Boats. Randomly-picked Destination maybe? We can’t have the owning City choose the Destination because again that runs afoul of the rule on making choices as part of the resolution of a Timed Action.

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