Actually, depending on what you call “dynastic rules”...
This is a proclamation as allowed by the ruleset of Dynasty 3. Since Dynasty 102 is not protected by “Dynasty 100 Defence System”, I hereby repeal “The Time Buddha is Not a Time Monk”, “The Hard Rules” and subrules, and “Dynasty 100 Defence System”.
I think it’s reasonably likely that all the rules from old dynasties should be considered Dynastic, as despite their being “unmapped”, the concept of a single set of mutable rules is closer to Dynastic Rules than Core Rules.
Kevan: he/him
From the scare-quotes around “unmapped”, are you implying that you think there’s no such thing as a non-Core, non-Dynastic rule? If we had a rule saying “All Rules are either Core or Dynastic” then there’d be some mileage in that, but there’s no such statement, and Rule 2.2.1 of Dynasty 100 explicitly refers to “earlier Dynasties, where Core Rules and Dynastic Rules may not be mapped”.
Dynasty 3 is made up of rules which are neither Dynastic nor Core, and even though you might consider them to be conceptually closer to one than the other, no rule allows you to change the gamestate to render them Dynastic.