Friday, June 15, 2012

Actually, depending on what you call “dynastic rules”...

This is a proclamation as allowed by the ruleset of Dynasty 3.  Since Dynasty 102 is not protected by “Dynasty 100 Defence System”, I hereby repeal “The Time Buddha is Not a Time Monk”, “The Hard Rules” and subrules, and “Dynasty 100 Defence System”.

I think it’s reasonably likely that all the rules from old dynasties should be considered Dynastic, as despite their being “unmapped”, the concept of a single set of mutable rules is closer to Dynastic Rules than Core Rules.

Comments

Kevan: he/him

15-06-2012 09:42:21 UTC

From the scare-quotes around “unmapped”, are you implying that you think there’s no such thing as a non-Core, non-Dynastic rule? If we had a rule saying “All Rules are either Core or Dynastic” then there’d be some mileage in that, but there’s no such statement, and Rule 2.2.1 of Dynasty 100 explicitly refers to “earlier Dynasties, where Core Rules and Dynastic Rules may not be mapped”.

Dynasty 3 is made up of rules which are neither Dynastic nor Core, and even though you might consider them to be conceptually closer to one than the other, no rule allows you to change the gamestate to render them Dynastic.

scshunt:

15-06-2012 15:05:35 UTC

The wording of 2.2.1 implies that there is a single “correct” interpretation of Dynasty 3’s ruleset as Core and Dynastic, and the Time Buddha is merely capable of posting it, not that the post is what causes the mapping to occur.

Kevan: he/him

15-06-2012 15:13:56 UTC

Which could only legally resolve to an announcement of “none of the rules are Dynastic and none of the rules are Core”.

Clucky: he/him

15-06-2012 17:42:06 UTC

Aren’t you in dynasty 2?

Clucky: he/him

15-06-2012 18:07:09 UTC

I see, you tried to argue that “The GNDT will have a number of fields, labelled 1-10, (this number may be increased by the Time Buddha if necessary) which correspond to the GNDT fields of each Dynasty in the order that those GNDT fields are mentioned in the ruleset.” applies to dynasty 100 as well. Which I guess makes sense, but that would invalidate much of the rest of the game. Also your Chronotohms’s would be stored in field 13, not field 3. Field 2 is “One”, Field 3 is “Two” etc…

omd:

15-06-2012 21:52:18 UTC

Clucky: Both Chronotohms and Chakras are mentioned in 2.2.1, before “Gamestate Mapping”.  Though I may have gotten the order wrong; the order is opposite from the one currently in the GNDT.

Kevan: How so?  The ruleset seems to envision that some of the rules should be considered Core, and some Dynastic, and we have the Time Buddha to help us figure out which.