Concept discussion: Non-Wish gameplay
I think that this dynasty is only likely to work properly if it has some sort of non-Wish gameplay; wishes are all very well, but we’re unlikely to get interesting results unless we have some separate gameplay for the wishes to screw with. Do people agree with me on this? If so, what sort of gameplay should be added?
redtara: they/them
As soon as I get a slot, I’ve got a proposal.