concept patch re: idling and unidling
Unless the ruleset expressly provides otherwise, if a player Idles and subequently Unidles within 24 hours, then upon Unidling the player has his gamestate attributes (including gndt attributes) restored to those attributes (including gndt attributes) that the player had immediately prior to Idling.
A more brute force approach would be to say that if a player Idles, then he is prohibited from Unidling for 24 hours.
Josh: he/they
Unless I’m missing something, isn’t that covered in the last line of 1.2 - ” the Apprentice’s personal gamestate retains the values it had immediately prior to his going Idle. If one or more values would be undefined, it is set to the value new Apprentices receive, if such a value exists”?