Proposal: It’s Just a Jump to the Left…
Timed out 1 vote to 1 with 1 unresolved DEF. Failed by Kevan.
Adminned at 17 Nov 2016 23:51:24 UTC
Create a new rule “Time Warps” as follows:
Any player may, as a daily action, “create a Time Warp,” by making a Story Post that specifies:
1. The name(s) of at least one other active player designated as Collaborator(s). The post’s author and the designated player(s) are the Collaborators of that Warp.
2. The name of one of the collaborators designated as the Warper.
3. A restored Hour that was focused by one of the Collaborators designated as the Target. The Fourth Dynasty of Josh may not be Targeted.If each of the named players comment on the post with a FOR vote, then the Time Warp becomes Open.
When the quartzes of any Open Warp’s collaborators total at least 24, that Warp Activates and all Time Warps become permanently Closed. The Emperor must then pass the role of Emperor to the Active Warp’s Warper, and the Dynastic Rules are set to those of the Active Warp’s Target’s dynasty after that dynasty’s first proposal was enacted.
This is my attempt to create a goal that fit with the ideals of the dynasty: collaboration against the Emperor, nostalgia, use of the archives, bringing people in, and embracing unintuive situations and radical change.
I’ve tried to structure things so that new players that are recruited via vouching are not discouraged to join in, because as long as you have at least 1 quartz, you’re valuable to a collaboration. At the same time, there’s no benefit to hesitating to get involved, so it avoids a waiting game.
Brendan: he/him
Note: I like this, but should we put a limit on how far back a Time Warp can go? I don’t know how many rulesets are actually compatible with the current Core Rules, and if the game becomes unplayable, I’d rather it become so on purpose.