Thursday, November 27, 2014

Proposal: Market Values

Times out and passes 4-0.  +2 Fuel.-Bucky

Adminned at 30 Nov 2014 20:06:34 UTC

If “Orbit Contents” is a rule:

Add a new rule titled “Worth of Substances”:

Each Substance has a Minimum Worth between 1 and 10 and a Maximum Worth between the Minimum Worth and 30; these are tracked privately by the Traffic Warden. Each substance also has a Market Value, which is different for each Moon. Market Value is tracked in the subsection of the “Market Values” wiki page corresponding to that Orbit’s Moon.

The Market Values wiki page is considered gamestate and may only be modified in ways allowed by the rules.

If there is a Moon without a section on the Market Values page, any Shuttle may add an empty section to it for that Moon.  For each section of the Market Values page, for any Substance S not mentioned within that section excluding Iron, any player may add the text “One S is worth: - Iron” to that subsection. That text shall be referred to as the “Sentence of Value” for that Substance.

As a weekly action, for each Substance and each Moon, the Traffic Warden should privately choose a random number between that Substance’s Minimum Worth and Maximum Worth, inclusive, to be that Substance’s Market Value for that Moon. The Traffic Warden shall then change the numeral (or hyphen) within the Sentence of Value to reflect the current Market Value.

The Substances are:
• Sulfur
• Ice
• Iron

Add a new rule titled “Trading Posts”:

A Trading Post is a type of Structure. If a Shuttle’s Orbit contains a Trading Post, that Shuttle may, as a daily action, exchange any amount of one Substance for an amount of another Substance that is of equal worth. An amount of Substance’s total worth is calculated as its Market Value in that Orbit times the quantity of Substance.

Blank the Market Values wiki page, then add “Io”, “Europa”, “Ganymede”, and “Callisto” sections to it. Add Sentences of Value for each Substance within each section.

Add a Trading Post to each Orbit with an Orbit Number of 5.

 

Hum…here’s my second attempt at some kind of trading mechanism. I still kind of want some inter-shuttle trading later, but I figure we should get trading going on on the ground before we require interaction.

Comments

Bucky:

27-11-2014 14:17:57 UTC

I need to think about this for a while.  I’d feel better about it, though, if prices were expressed in terms of a fourth, non-minable resource like (kilograms/pounds of) Silver.

Kevan: he/him

27-11-2014 20:10:20 UTC

for But no need to have a whole wiki page to track nine numbers, this could just go in the rule itself.

Sylphrena:

27-11-2014 20:38:26 UTC

Kevan: You’re right, especially as it’s only eight numbers (b/c iron doesn’t count but Callisto gets its numbers as well even though it doesn’t have a trading post). On the other hand, if we want to add more moons or substances, then a separate wiki page is easier to adjust than the ruleset. (if a proposal is formed to add a substance now, all we need to say is “S is a substance” but if we define worth within the rules we have to add sentences of worth to each moon within the proposal as well.)

Bucky:

28-11-2014 05:11:55 UTC

for

Doctor29:

29-11-2014 10:41:26 UTC

imperial Economy could end up being TOO fluid, but we’ll see

Bucky:

29-11-2014 15:30:19 UTC

CoV   against

This would let someone gain exponentially-increasing amounts of all resources,  simply by sitting on top of a trading post and profiting off price changes as they happen.

Actually…  for but recommend an immediate patch.