Proposal: Appreciating Goods
Reaches Quorum 5-0. Enacted by lilomar.
Adminned at 24 Aug 2014 08:12:46 UTC
Separate the “Second-hand goods” page into two categories: Appreciating Goods, containing Antiques (with a Typical Price of £2) and Art (with a Typical Price of £5), and Static Goods, containing the other Second-hand goods.
In Rule 2.2 “Second-Hand Goods,” replace “A Good has a name (a text string) and an ID (three numbers separated by full stops, known as the Good’s Category, Subcategory and Significance), and is written in the GNDT as ‘Name (#.#.#)’.” with
A Static Good has a name (a text string) and an ID (three numbers separated by full stops, known as the Good’s Category, Subcategory and Significance), and is written in the GNDT as “Name (#.#.#)â€. An Appreciating Good has a name, an ID, and a Real Value, and is written in the GNDT as Name—X (#.#.#). X defaults to zero.
In Rule 2.2.1 “Market Prices”, replace “The Market Price of a Good is equal to the Typical Price of that Good’s Category on the “Second-Hand Goods†wiki page, multiplied by the Good’s Quality.” with
The Market Price of a Static Good is equal to the Typical Price of that Good’s Category on the “Second-Hand Goods†wiki page, multiplied by the Good’s Quality. The Market Price of an Appreciating Good is equal to the Typical Price of that Good’s Category on the “Second-Hand Goods†wiki page, multiplied by the Good’s Quality, multiplied by its Real Value.
In Rule 2.4 “Flea Market”, after “add the relevant Good into the Offer-maker’s possession” add
and, if the Good is an Appreciating Good, increase the Real Value of the Good by 1.
I figured I’d spice up buying and selling for us all.
ayesdeeef:
I like the mechanic, (the only thing I noticed is that you never stated that X is the Real Value of the appreciating good, so X will always be 0 while the Real Value will tick up unknown to us; at least I think that’s how this will play out) but a second Proposal can be made to fix this because it doesn’t deal with the actual mechanic.