Wednesday, January 31, 2018

[Combo] Beep, Boop, I’m an Alertness Terminator

Step 1: Create a Combo Post with a title of “[Combo] Termination Attempt” with the content of:

Set Poke’s Alertness to zero [Poke’s Alertness is 4 -> Poke’s Alertness is 0].

Step 2: The next second, create a Combo Post which has the same content and title as this Combo Post, if it’s still before the 2nd of February 2018.

———————-

What this Combo would do is to make a Combo Post (which would likely fail) to then make a copy of itself to try again the next second.

It’s going to basically try again and again and again over time, until it eventually works (which it will, if Pokes doesn’t take an item from the crate), or it just shuts itself down at the 2nd of Feb.

Now, I could loop this baby and have it constantly try to Alertness-0 everyone - until THE END OF TIME lol, but not going to because it would be a bit messy. So doing it for just this once lol.

Comments

card:

31-01-2018 21:22:17 UTC

1. combos require 5 or more actions
2. you forgot to update the effects i.e. posting another one of these

Madrid:

31-01-2018 21:27:11 UTC

The combo itself doesn’t need 5 or more actions, I just need to want to and in lieu of that, make a Combo post. Which, this accomplishes.

Madrid:

31-01-2018 21:36:21 UTC

About updating the effects, I’m deliberately not doing them (because there would be hundreds by now), and the platonic gamestate and what’s on software/other tracking devices are different things anyway (a clear example of this is that if you Enact your own proposals or change the GNDT to whatever you want without the rule-power to, it means nothing. But the true values of the stuff which the GNDT tracks can be very different than those which is has represented on it).