Proposal: I Beat the Boss!
Fails 1-8 due to timeout, no matter what the Sidebar says. - Qwazukee
Adminned at 29 Aug 2009 04:50:36 UTC
Add a subrule to Marauders titled “Victory” with the following text:
Whenever a Survivor Fights the last Marauder that exists in a Marauding, causing it to cease to exist, that Survivor may increase their Fitness by DICE5, may increase their Stamina by DICE4, and may increase the Food and Water by DICE10. These actions may be taken up to 24 hours after the last Marauder in the aforementioned Marauding ceases to exist.
Add a subrule to Master Thief titled “Epic Victory” with the following text:
Whenever a Survivor Fights a Boss, causing it to have 0 HP, that Survivor may increase their Fitness by DICE10, may increase their Stamina by DICE9, may increase the Food and Water by DICE30, and may become the Holder of the first Item on the wiki page Inventory Items that does not already have a Holder. These actions may be taken up to 24 hours after the Boss’s HP becomes 0.
Because Victories deserve Rewards, and Epic Victories deserve Epic Rewards.

Comments
Klisz:
Bucky:
Qwazukee:
I guarantee you if no one else does, I will. Us Infecteds don’t stand to gain that much.
Amnistar:
doesn’t specify once. Given the current reading you can increase it as many times as you want to in 24 hours.
Qwazukee:
*sigh* I thought we’d moved on beyond that interpretation, but if not, DC can Veto this and I’ll rewrite it.
Excalabur:
Ienpw III:
spikebrennan:
behold the epic Bucket.
Darknight:
ais523:
Klisz:
CoV
per Bucky and Amni.
Darknight:
1-8. one away from failing