Proposal: Parrot Fashion
Times out and passes 3-2. -RaichuKFM
Adminned at 30 Aug 2016 03:57:09 UTC
In “Piratical Tales”, replace “a random” with “a random interesting”, then append to the final paragraph of that rule:-
If the Pirate is Sober when relating a Tale to a Hunter, then a game aspect is only interesting if the Pirate has never named it to that Hunter before in a tale. If the Pirate is Drunk when relating a Tale, all game aspects are interesting.
The Pirate is either Drunk or Sober, and this is tracked in the following sentence. The Pirate is currently Sober. A Hunter who is located at the same Island as the Pirate may Offer Rum to the Pirate by giving the Pirate 3 Pieces and posting a blog entry to this effect: upon doing so, the Pirate becomes Drunk.
Clucky: he/him