Proposal: Poison
Timed out, 8 votes to 6. Enacted by Kevan.
Adminned at 03 Nov 2007 09:32:35 UTC
Add to the rule “Life in Zahndorf”:
Whenever a villager becomes Dead for any reason, the Mayor will make a story post announcing the fact.
Create a new subrule under “Items” entitled “Poison”:
There are many different types of poison; each type targets a different group of Villagers.
Any living villager who has a poison in his inventory may drink it by informing the Mayor and removing it from his inventory.
The poison has a 3 in 4 chance of killing any villager in its target group and a 1 in 4 chance of killing anyone else.
The Mayor will inform the villager if he survived the poisoning.
An autopsy by the alchemist of the corpse will reveal that the cause of death was poison.If it is daytime, and he is alive, the apothecary may, as a daily action, create one vial of poison of any type.
If the poison is of a type that has not been produced before, he must inform the Mayor of that poison’s target group, who will not reveal the information to anyone.
The type of poison is tracked on the GNDT, however.If a werewolf dies from poisoning and the apothecary is not a werewolf, he gains an Acuity point.
If a non-werewolf dies from poisoning and the apothecary is a werewolf, he gains an Acuity point.
As an example: The apothecary can inform the Mayor that Wolfsbane targets werewolves. He can then create a “Poison:Wolfsbane” item. If a werewolf drinks the poison, he has a 3 out of 4 chance of dying; if anyone else drinks it they have a 1 out of 4 chance of dying. If anyone has a clearer way of putting this into rules, I’ll be glad to listen.
Oracular rufio:
Why would anyone drink poison willingly? Also, you do not explicitly say that drinking the poison causes the chance of death.