Proposal: The Grind
Fails 4-4. yuri_dragon_17
Adminned at 11 Nov 2009 14:40:20 UTC
Add a new item to the list of permitted actions in rule 2.3:
* Grind a spell into a powder as per the relevant rule below.
Add the following rule to the ruleset, entitled Powder:
Powders are Rune Chains that have been ground down into a dust. They are tracked in the GNDT under Powders.
Any Apprentice whose Workbench contains a Rune Chain that has the same Value as a Spell’s Activation Sequence may, provided that they have not Cast that Spell within the preceeding 24 hours, grind that spell into a Powder. Doing so changes all of the runes in the Rune Chain into Xs but allows the Apprentice to add a Powder with that Rune Chain to the relevent column in the GNDT.
A Powder can be used at any time to Cast the spell whose Activation Sequence it spells out. Using the Powder in this way destroys the Powder. An Apprentice may have no more than 4 Powders at a time; if they complete and action that would give them more than this number then they must discard Powders until they are within this restriction.
The Rune Chain of a Powder may not be changed or amended under any circumstances.
Add a new column to the GNDT, entitled “Powder”.

Comments
Hix:
Josh:
Long-term (i.e. when there are more spells) I was anticipating spell combinations. But the limit of 4 Powders prevents serious stockpiling.
This early in a dynasty I prefer to look at things like this as frameworks, rather than complete, discrete mechanics that cannot be further developed.
Klisz:
spikebrennan:
Ienpw III:
Apathetic Lizardman:
Darknight:
ais523:
This massively encourages grinding, by the way; it gives people a reason to spell a spell, grind it into powder, and immediately start on the next one, even if they wouldn’t want to cast spells at the time.
Bucky: