Proposal: The Wild
Reached quorum 9 votes to 0. Enacted by Kevan.
Adminned at 20 Apr 2010 13:18:02 UTC
Add a new rule to the ruleset, and name it “Outsiders”:
As a weekly action, the Expedition Leader may add an NPC character to the GNDT. These characters may also be referred to as Outsiders. Outsiders are named by their type followed by a unique number. They are treated as Colonists for the purposes of dynastic rules, but may not perform any tasks, build or pull down any constructions or change their job unless they are specifically allowed to as Outsiders. Outsiders may not move into Doors. Any action that could be legally performed by an Outsider may be made for them by the Expedition Leader.
Outsiders do not start at 13a, and may instead be placed anywhere on row 0 when they are created. If an Outsider dies, they cease to exist and may be removed from the GNDT by any admin. The Expedition Leader may not create an Outsider if there are three or more Outsiders on the map.
The types of Outsiders are:
* Moose. Moose start with 2 Hunger. Whenever a Moose dies, 15 Food is added to the Stockpile.
Add a subrule to this rule, and name it “Outsider Tasks”:
An Outsider can perform the following tasks:
* Graze. A Moose with positive Hunger may spend 5 Energy and decrease its Hunger by 1 to turn a Bush or Small Tree or a Small Crop at his location into Dirt. A Moose with at least 2 Hunger may spend 5 Energy and decrease its Hunger by 2 to turn a Mature Crop at his location into Dirt.
We could use this system to add more wildlife, or hostile invaders, to the game. I considered precluding Outsiders from dancing, but the mental image of a square dancing moose was too powerful to ignore.