Saturday, March 13, 2010

Proposal: This sweeper is mine

Reached quorum 8 votes to 0. Re-enacted by Kevan (was previously enacted by Darth before it had become the oldest pending proposal).

Adminned at 15 Mar 2010 06:07:12 UTC

Create a new dynastic rule, “Royal Armies”:

There are nine Royal Armies, each of which is located in a County (tracked privately by the Mad Prince); their locations are fixed. One is located in Dorset; the locations of the other eight are chosen randomly by the Mad Prince, with the restriction that no two can be located in the same County.

As a weekly action, a Commoner can attempt to Liberate the County in which he is located, by either making a Story Post stating that he is Liberating that county, or by commenting on such a Story Post stating that he is Liberating that county; however, it is illegal to attempt to liberate a County if there has already been an attempt to liberate that County. If a Commoner attempts to liberate a County which does not contain a Royal Army, the Mad Prince can and shall (as soon as is reasonable) once increase his Income by 10. If a Commoner attempts to liberate a County that does contain a Royal Army, the Mad Prince can and shall (as soon as is resonable) once decrease his Income by 50.

Create a new subrule “Royalty Proximity Sweeper” to rule 2.2 “Inventions”:

Cost: 5 Iron, 5 Wood, and 2 Gems     Power Requirement: 2
A Commoner who owns an invention with this Part can, at will, spend 5 Coal, 1 Gem, and 3 Quicksilver, with a GNDT comment of “Detecting Royalty (county)” (with county replaced by the County in which they are currently located). As soon as is reasonable after the Mad Prince notices, then he must do one of the following: if there is a Royal Army in the County in question, destroy every Invention containing a Royalty Proximity Detector owned by that commoner (which has the same effect as if the Commoner who owns it had dismantled it); otherwise, privately inform the Commoner of how many Royal Armies are situated in Counties neighbouring the County in question.

The populace across the land is apparently getting fed up of me; this is where you can rescue them (and forever receive their thanks in terms of donations of Coal), or run into a massive army trying (in which case I will try my best to stop you Scavenging anything again); the numbers are chosen so that Liberating blindly is on average a bad idea. Knowing where my armies (each led by one of my second cousins once removed!) are obviously helps you avoid the crippling penalty of running into one by mistake, although you need substantial magical - and movement - ability to manage that, and if you’re too close to the armies when you try to detect them, the sweeper overloads and is destroyed.

I plan to create a Victory Condition loosely based on this rule soon; people probably need something to aim for.

Comments

Keba:

13-03-2010 19:38:41 UTC

for like this :)

But I don‘t know whether the Victory Condition should base on this. That would make traveling and Liberating too important.

Keba:

13-03-2010 23:06:02 UTC

Also, an admin should replace “resonable” with “reasonable” in “the Mad Prince can and shall (as soon as is resonable) once decrease his Income by 50.” while enacting this Proposal.

Darknight: he/him

14-03-2010 03:29:52 UTC

for

Roujo: he/him

14-03-2010 14:53:09 UTC

for

Purplebeard:

14-03-2010 16:48:16 UTC

imperial

Kevan: he/him

14-03-2010 17:12:02 UTC

imperial

Josh: Observer he/they

14-03-2010 21:37:40 UTC

for but not a fan of basing victory on movement.

Klisz:

14-03-2010 23:40:08 UTC

for

Klisz:

15-03-2010 00:06:34 UTC

I, for what it’s worth, agree with Josh. Maps tend to get some players (including me) to just wander around, and if they cause victory, this almost ALWAYS means that they’re weeks’ worth of walking away from the goal by the time it’s proposed.

Purplebeard:

15-03-2010 12:05:31 UTC

Reopened for voting, as this was originally processed out of queue (unless I’m missing something).