Proposal: We got looks?
Self-killed.
Adminned by Alethiophile.
Adminned at 04 Feb 2007 05:02:05 UTC
Create GNDT columns entitled ‘Looks’, ‘Talent’ and ‘Presence’.
Create a dynastic rule entitled “We’ve all got Presence”, with the following text:
Actors have three attributes (which take all rational values) and are as follows:
Looks This attribute encasulates how much the public enjoys looking at an Actor.
Talent This attribute encapsulates how good an Actor is at, well, acting.
Presence This atribute reflects the amount of “Presence” an Actor has on-screen.These values are tracked in the GNDT, and 0 is an average score for all people. All actors start with 0.1 Presence. Within 24 hours of entering the game, or within 24 hours of enacting this rule, whichever comes later, any actor may opt to set eir Looks and Talent to any values for which Looks squared plus Talent squared is 1 or less.

Comments
peacefulwarrior:
I might vote for this if I understood it. Can you offer a slightly more straightforward explanation of the last line, for someone who never quite mastered polynomial equations?
snowballinhell7001:
I’m unsure whats intendedby the final statement but I do know that a decimal squared yields a smaller decimal. Is this really what you want
? It would be nice if we could just change the values to be multiplied by ten so that the last equation would be (Looks/10)^2+(Talent/10)^2 < or = 1…
Clucky:
“and 0 is an average score for all people.”
How does that part work?
Rodney:
alethiophile:
Excalabur:
Hm. Clearly this game is no longer full of math geeks. . . .
And yes, snowball, that’s a reasonable idea: As you can tell, I wrote this late at night.
Warrior:
Looks times looks plus talent times talent adds up to less than one.
Clucky: it doesn’t, yet. I just threw it in there to add ‘hook’ for later.
Angry Grasshopper:
Except I’m still idle, and only because I want to have complex stats! =D
Josh:
Hix:
ChinDoGu:
The average of 0 thing also makes this rule selfcontradictory, since once it is enacted, the average presence will be 0.1
Kevan:
viewtyjoe:
Elias IX:
Clucky:
‘Clucky: it doesn’t, yet. I just threw it in there to add ‘hook’ for later.’
The problem is that you seem to be saying that AVG(all actors) = 0. So if one actor’s stats go up by N, another actor’s stats must go down by N to make the rule work.
And Im a math geek =P
Tiberias:
Doremi:
I’d be interested in a less number-crunching dynasty this time around. I know its the easiest way to have winning conditions, but maybe something else could be proposed that would add more interest.
spikebrennan:
Huh? Hulk no like numbers. Hulk smash!
snowballinhell7001:
As a numbers kind of person I’m going to vote
...it doesn’t appear that it will matter though.
Excalabur:
I’ll do better math stuff at some point in the future.