Thursday, August 18, 2016

Proposal: Wombat,v1.5 (AKA “A little extra functionality”)

Times Out. Fails 1-3.—Clucky

Adminned at 20 Aug 2016 14:45:54 UTC

If the proposal “Combat, v1.2” fails, this preposal does nothing.
Create a new rule, “HP”.

All Hunters have a GNDT row called HP, depending on the class of their ship. If an Attacking Hunter Loses a fight, the Defending Hunter is said to have Won it. If an Attacking Hunter Wins a fight, the Defending Hunter is said to have Lost it. If a Hunter looses a Fight, they must set their HP to H-F, where H is the Losing Hunter’s current HP, and F is the Winning Hunter’s Firepower. If a Hunter Wins a fight, they must set their HP to W-(F/5) (rounding up), F being defined above, and W being the Winning Hunter’s current HP. No action may allow HP to become negative. If HP reaches 0, the Hunter whose HP it is must downgrade their ship to the next class losing any pieces that don’t fit in their new hold size. They must set the HP to the size the class of their new ship specifies.They do not get any of their ship’s cost back.

Add a subrule called “Repairs”

A Hunter may repair their Ship at the island of Safe Harbor, by spending any amount of Pieces that they possess, and adding HP to their ship at a rate of 25 HP per Piece. If any Repairs would cause a ship’s HP to become higher than its class specifies, the HP of that ship is set to the amount its class specifies.

Add the following to the subrule Raft: HP 25
Add the following to the subrule Sloop: HP 50
Add the following to the subrule Brigantine: HP 75
Add the following to the subrule Barque: HP 100
Add the following to the subrule Gallion: HP 125
Add a Rule called “Safe Harbor”

Add an Island to the Golden Archipelago, called Safe Harbor. No Hunter may ever be Engaged in a Fight while at Safe Harbor. If a Hunter has been at the Island of Safe Harbor for two days, any Hunter may move them out in accordance with the rule Sailing. The Island of Safe Harbor is located at F,F on the Map of Islands.

Optional, but I think it would add a bit of depth to the game.

Comments

Bucky:

18-08-2016 04:33:51 UTC

Note: Why does the winning hunter lose HP based on their own firepower?

Bucky:

18-08-2016 04:35:14 UTC

Note: Destroying a Raft crashes the game.

Kevan: he/him

18-08-2016 17:20:32 UTC

I think this is also the first time we’ve assumed that Hold Size means anything, and it’s not entirely clear how that works. (Do Pieces “fit” in a one-for-one ratio? Can I really not carry six coins on a raft?)

against

RaichuKFM: she/her

19-08-2016 02:28:29 UTC

against

Clucky: he/him

19-08-2016 16:28:07 UTC

imperial