Proposal: And… Action!
Adminned at 24 Sep 2008 20:09:11 UTC
If the proposal “More stats! More fun!” fails, this proposal does nothing.
Rename rule 2.6 (“Training”) to “Dragon Actions” and give it the following content:
Each dragon has a Status, to be tracked by the GNDT. The Status may be either “Training”, “Healing”, “In the Open”, or “Fight #X”, with X being the number of a fight. Fights are numbered in the order of their beginning.
Each Breeder may change their dragon’s Status between “Healing”, “Training” and “In the Open” as a daily action, if the dragon is not involved in a fight and has not done a Dragon Action on that day yet. Fights can only be begun and ended as described the sub-rule “Fight”.
If a dragon’s Status is “Healing”, they may use Healing, as described in the sub-rule “Healing”, as a daily action.
If a dragon’s Status is “Training”, they may use Training, as described in the sub-rule “Training”, as a daily action.
If a dragon’s Status is “In the Open”, they may, as a daily action, either use both Training and Healing on the same day (each once), or start a fight against other dragons with the Status “In the Open”, as described in the sub-rule “Fight”
Starting a fight is currently not possible.
Create a sub-rule to “Dragon Actions” with the title “Healing” and the content:
When using Healing, roll 1DICE20 and add the result to the dragon’s Heartbeat. If this results in the Heartbeat being higher than 100, set the Heartbeat to 100.
Create a sub-rule to “Dragon Actions” with the title “Training” and the content:
When using Training, the dragon uses one of the training methods described in the sub-rules to “Training”.
This training will modify the stats of the dragon. This modification depends only on the dragonâ€™s color and its stats before the training, and may contain random elements.
Create a sub-rule to “Dragon Actions” with the title “Fight” and the content:
When a fight begins, all dragons involved in it change their Status to “Fight #X”, with X being the number of the fight. After a fight begins, no other dragons can enter into it.
A fight ends for a dragon involved if the dragon either dies or flees, or is the only one left, or the remaining alive dragons in the fight all declare peace. When a fight ends for a dragon, and it is still alive, set its Status to “Healing”.
In rule “Vital Signs” replace the text
A new Dragon has a value of 5 for all stats except for Heartbeat and a Heartbeat of 100.
A new Dragon has a value of 5 for all stats except for Heartbeat, a Heartbeat of 100, and a Status of “Healing”.
Set each dragon’s Status to “Healing”.
This should develop the framework a bit. The details are still open, and starting a fight is explicitly marked as not yet possible. This precaution would be removed when the fighting system is developed.