Saturday, March 07, 2015

Proposal: Fatalism

Passes 11-0. Enacted by Brendan.

Adminned at 11 Mar 2015 21:27:42 UTC

In rule Prophecies remove the string “—Fulfillment” and put the paragraph that follows it into a new sub-rule to rule Prophecies, titled “Fulfillment”.
In rule Prophecies, change “Once per Season, (but not on Sundays, not if the weather is Rain, and not if the Sky has not yet been examined in the current Season) each Townsperson may make a Prophecy.” to read:

Once per Season, (but not if the weather is Rain and not if the Sky has not yet been examined in the current Season) each Townsperson may spend two Fate to make a Prophecy.

In its sub-rule Fulfillment, add to the end of the first paragraph:

They shall then increase all Townspeople’s Fate values by one.

Set the Astrologer’s Fate to 10.

...and this should be the last Proposal I have to repost.
It increases the price for Prophecies, so that they are always a net loss for the author, this should help avoiding Prophe-spam and watering down of the Fate economy.

Comments

Kevan: City he/him

07-03-2015 22:30:50 UTC

for

Brendan: he/him

07-03-2015 23:52:56 UTC

for

Murphy:

08-03-2015 00:19:36 UTC

for

Darknight: he/him

08-03-2015 03:39:57 UTC

for

Purplebeard:

08-03-2015 08:50:26 UTC

for

Josh: he/they

08-03-2015 09:09:51 UTC

for

Teninten:

08-03-2015 15:50:46 UTC

for

mideg:

08-03-2015 16:47:11 UTC

for

Sylphrena:

09-03-2015 04:50:41 UTC

for