Thursday, August 18, 2016

Proposal: Live By The Spade

Timed out. Fails 1-1 with one def vote. People should really vote on proposals….—-Clucky

Adminned at 20 Aug 2016 14:46:32 UTC

To “Exploring”, add a subrule, “Digging”:-

A Hunter may attempt to Dig at the site of a Landmark at their current location, by posting a blog entry to this effect - either naming a particular type of Landmark they intend to Dig at, or announcing an intention to Dig at random.

The Pirate should react to such an exploration by Unearthing the Spoils, if they have not done so already for that Dig, applying the following effects in sequence:-

  • If the Hunter was Digging at random, the Pirate selects a random Landmark from all those on that Island which have not already been Dug, using a method of their choosing - this becomes the selected Landmark for the dig. (If the Island has no such Landmarks, “Cave” is selected.)
  • If the selected Landmark has already been Dug at, or does not exist on that Island, then the Pirate announces this in a comment to the blog post and the remaining steps of this list are skipped for this Unearthing.
  • If the Dug Landmark on that Island is the location of the Pirate’s Treasure, then the Pirate announces this and the Hunter has achieved victory!
  • The Pirate publicly announces the Landmark that was Dug, in a comment to the blog post. If it was a Cave, the Hunter gains DICE3 Pieces. If it was a Ruins, a Highest Peak or a Skull-Shaped Rock, the Hunter gains DICE3 Pieces then loses 2 Pieces (this may cause Pieces to be negative). If it was anything else, the Hunter loses 1 Piece (this may cause Pieces to be negative).

Let’s do what we came here to do.

Comments

Clucky: he/him

19-08-2016 04:49:01 UTC

against I’m a fan of the concept, but there needs to be more of a cost to doing this.

Caves have an expected gain of two. Ruins, High Peak and Rocks have an expected gain of one. The other three have an expected gain of -1. 

So if I dig at all seven locations on any given island, even without knowing what is there, I’d have an expected positive gain. (not to mention a 1/25 chance of winning outright)

Clucky: he/him

19-08-2016 04:50:28 UTC

realized my math is wrong and the expected gain on Ruins, High Peak and Rocks is 0. so there is a slight negative expected gain. Given the 1/25 chance of winning… that still doesn’t seem harsh enough.

Kevan: he/him

19-08-2016 08:44:15 UTC

Ah, I think I meant to put a -1 Piece cost on a “does not exist” Dig. There’s some risk in running out of Pieces before you find the Treasure, but you’re right, probably not enough.

Matt:

19-08-2016 14:10:30 UTC

imperial