Proposal: Live By The Spade
Timed out. Fails 1-1 with one def vote. People should really vote on proposals….—-Clucky
Adminned at 20 Aug 2016 14:46:32 UTC
To “Exploring”, add a subrule, “Digging”:-
A Hunter may attempt to Dig at the site of a Landmark at their current location, by posting a blog entry to this effect - either naming a particular type of Landmark they intend to Dig at, or announcing an intention to Dig at random.
The Pirate should react to such an exploration by Unearthing the Spoils, if they have not done so already for that Dig, applying the following effects in sequence:-
- If the Hunter was Digging at random, the Pirate selects a random Landmark from all those on that Island which have not already been Dug, using a method of their choosing - this becomes the selected Landmark for the dig. (If the Island has no such Landmarks, “Cave” is selected.)
- If the selected Landmark has already been Dug at, or does not exist on that Island, then the Pirate announces this in a comment to the blog post and the remaining steps of this list are skipped for this Unearthing.
- If the Dug Landmark on that Island is the location of the Pirate’s Treasure, then the Pirate announces this and the Hunter has achieved victory!
- The Pirate publicly announces the Landmark that was Dug, in a comment to the blog post. If it was a Cave, the Hunter gains DICE3 Pieces. If it was a Ruins, a Highest Peak or a Skull-Shaped Rock, the Hunter gains DICE3 Pieces then loses 2 Pieces (this may cause Pieces to be negative). If it was anything else, the Hunter loses 1 Piece (this may cause Pieces to be negative).
Let’s do what we came here to do.
Clucky: he/him
Caves have an expected gain of two. Ruins, High Peak and Rocks have an expected gain of one. The other three have an expected gain of -1.
So if I dig at all seven locations on any given island, even without knowing what is there, I’d have an expected positive gain. (not to mention a 1/25 chance of winning outright)