s/k, failed by aaronwinborn
Adminned at 30 Sep 2007 09:20:09 UTC
In the Kaiju Attributes rule, change the line:
The purpose of these powers is when a Kaiju God takes over direct control of a Monster, the Monster gains these powers.
As a daily action, a Kaiju God may activate one of its powers.
Add the following to the Powers section of the rule Kaiju Attributes:
Teleport Monster â€“ Move a monster to any Neighborhood it is not already in, even if it does not have a location unless it has never had a location (has not yet entered play before.)
Empower Monster â€“ Choose one section of the monster. Double the threat rating for that section.
Weaken Monster â€“ Choose one section of a monster. Halve the threat rating for that section.
Scramble Monster Powers â€“ Choose one section of a monster. Change its attribute for that section according to the same rules you would use to set its initial attribute.
If the proposal This Town Ainâ€™t Big Enough does not pass, the following does nothing.
[Monster] Attacks [Monster]: If the two named Monsters are in the same Neighborhood, the one with the lowest Threat Rating is removed from the Neighborhood (and has no location).
[Monster] Attacks [Monster]: If the two named Monsters are in the same Neighborhood, choose one of the three sections of each monster at random using 1DICE3 in the GNDT. The monster whose chosen section has the lowest threat rating now is removed from the Neighborhood (and has no location).