Proposal: Who’s helping most?
Passes 9-1. - Qwazukee
Adminned at 29 Aug 2009 21:59:37 UTC
Create a new dynastic rule, “Contribution”:
Contribution is a numeric value tracked in the GNDT, which defaults to zero, and which can be positive, negative, or zero.
Whenever a Survivor performs a daily or weekly action that causes the Food and Water to increase, that Survivor must also increase their Contribution by the same amount.
Whenever a Survivor performs a daily or weekly action that causes the Food and Water to increase, that Survivor must also decrease their Contribution by the same amount.
Whenever a Survivor Attacks another non-Infected Survivor, that Survivor must also decrease their Contribution by 5.
Whenever a Survivor Attacks another Infected Survivor, that Survivor must also increase their Contribution by 5.
Whenever a Survivor Fights a Maurauder, that Survivor must also increase their Contribution by 5.
In other words, help out the good guys, and your Contribution goes Up; help out the Infected or the Zombies, and your Contribution goes down. The idea is to encourage Survivors to perform selfless actions, or at least to reward them for doing so.

Comments
Klisz:
spikebrennan:
ais523:
Yep, second point’s a typo.
Qwazukee:
Ienpw III:
dogfish:
Darknight:
Apathetic Lizardman:
Excalabur:
It’s not at all clear it’s a typo. you could just as well have written the rule the other way. I would revert any changes made that changed the meaning of a word to its opposite on the ruleset.
And if you’re rewarding selfless actions, they aren’t selfless.
Qwazukee:
It’s 2 letters, we can CfJ if you want to revert it.
ais523:
@Excalabur: if they were truly selfless, there’d be no reason to perform them. (In other words, ‘in-game’ or ‘in-flavour’ selfless = a metagame reward.)
arthexis: