Proposal: Abuse the Force
Failed 13-7. Quorum against.—alethiophile
Adminned at 17 Dec 2009 02:32:26 UTC
Add a dynastic rule “Self Flagellation” with the following text:
If any adventurer takes a game action, that requires or uses power and does not already include a penalty, that adventurer shall increase their corruption by the amount of power required or used, whichever is greater.
My understanding is that power does not corrupt unless it is used, and/or insufficiently punished when abused.

Comments
Ienpw III:
Klisz:
You don’t need to add the “Flavor text” formatting. Just put it in the box.
Scaramouche:
alethiophile:
AFAICT, “requires or uses power” means that the action either subtracts a certain number from your Power (“uses”), or simply requires a certain minimum Power value to carry out (“requires”). It seems unambiguous enough to me, if a bit unclear superficially.
Bucky:
Josh:
Kevan:
Ornithopter:
“Penalty” seems much vaguer to me than “requires or uses power”.
SingularByte:
Darknight:
Oze:
NoOneImportant:
I agree with Orn, “penalty” is too vague for this rule to be functional.
TrumanCapote:
Ornithopter:
Ienpw III:
Wakukee:
tecslicer:
Yeah, I don’t like the word penalty, being so undefined, but I figure that since there are no power based actions right now, I will have enough time to propose a definition to add to the rule. I tried to phrase it vaguely enough to be usable. Too much I guess.
tecslicer:
Something like “For the purposes of this rule a game action is not considered to have a penalty unless the rule that enacted the aforementioned game action, specifically states that it does have a penalty.”
digibomber:
spikebrennan:
ais523:
Hix:
alethiophile:
Stands 12-8 against. CoV.
Now stands 13-7 against.