Monday, March 19, 2012

Another thing that should get fixed but I’m not sure how…

Anyone have a clever way of locking down the insitutions at the start of the round? Currently we could propose a new instiution, have it added to the ruleset 10 minutes before the round ends, and only a couple of people would have time to influence it. Even if we assume our admins won’t cheat (i.e. hold off passing a proposal until only they can have the time to send the influence PM) its still a problem.

“Players may only direct resources to instiutions which existed at the start of the cycle” sorta works, but the effect of an instiution might change. Can’t figure out a better solution that isn’t super messy though. Like, we could have a “Pending instiutions” rule and an “Instiutions” rule, and copy pending instiutions to instiutions each cycle. But wording that right would be a pain…

Comments

ChronosPhaenon:

19-03-2012 20:36:56 UTC

Maybe a compromise is making institutions inactive when createdand activated when the cycle begins.

Thus, we wouldn’t have 2 lists, just a marking on the main one that goes away when cycling.

southpointingchariot:

19-03-2012 20:40:52 UTC

I have no objection to Chronos’s idea - personally I think it’ll work fine, but scams are scams. Unless an institution is super overpowered, that shouldn’t be to big a problem.

Clucky: he/him

19-03-2012 20:55:14 UTC

@Chronos that still has the problem of what happens when you change the powers of existing institutions