Wednesday, March 04, 2015

Proposal: Finding a cure

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 07 Mar 2015 11:41:41 UTC

In the rule “Workplaces” and in between the bullet points “Court” and “Hall”, add the following bullet point:

Healer’s Hut (Healer): Roll XDICE2, where X is the number of Healers. If the result is greater then or equal to the number of Plagues in the homes of all Townpersons, then remove from each home that has 1 or more Plagues and 1 or more Money 1 Plague and 1 Money. If at least 1 Plague has been removed this way, each Healer gains 1 Money.

In the same rule, right before “(The bracketed word after the name of each Workplace is the name given to any Townsperson who has that Workplace.)”, add

If there is no healer, then, for each active Townsperson, with X being 5 plus the number of Plagues of all Townpersons, roll DICEX. If the result is greater then 4, add a Plague to that Townpersons home.

Idea: As the plague spreads, it gets harder and harder to heal, but if several townpersons work together as Healers, it will be handled (and those townpersons gain something from it). Originally I wanted each Healer to have its own DICE-roll, but that would have been too complicated for the one having to do all that, as would have been spreading the money that was lost, which would be cooler, but for the sake of simplicity, each healer just gains 1 in addition to the 1 from the Clerk.

Note that technically, there is a conflict with “Had a Farm”, but the order in which both Proposals are enacted only changes the order of the sentence in the rule “Workplaces”.

Comments

Darknight: he/him

04-03-2015 10:51:10 UTC

imperial

Josh: Observer he/they

04-03-2015 11:31:03 UTC

for

Purplebeard:

04-03-2015 11:40:40 UTC

for

Sylphrena:

04-03-2015 14:56:25 UTC

for

Teninten:

04-03-2015 15:15:40 UTC

for

Murphy:

04-03-2015 16:45:00 UTC

for

ayesdeeef:

04-03-2015 20:07:50 UTC

for

Kevan: he/him

05-03-2015 12:02:38 UTC

imperial

Brendan: he/him

06-03-2015 18:44:39 UTC

imperial