Saturday, September 15, 2007

Framework for monster fights.

Here are some general ideas for monster fighting. I based it off of Rumble.

Monsters have 50 energy.

Kaiju have powers.

Monsters are defeated in energy is 0.

Defeated monsters return to an outer region and regain health.

Kaiju allocate the energy each turn secretly, some towards attacking other monsters/(robots?), some towards defense.

When all moves have been made and revealed, the results are calculated.

Allocating energy to power: Instead of allocating to Attack or defense you can allocate it to a power.

Burn energy for power: Remove that amount of energy from monster to activate the power.

Powers:

Health Food - The monster reduce the population of the neighborhood by up to 5, and gain health of the same amount.

Raze - Monster may burn 5 energy to push over a building onto an opposing monster causing 10 damage. Reduce buildings by 1.

Power shield - Power Shield blocks 5 damage every turn the monster spends at least 10 energy defending.

Some issues: How to log secretly the choices a Kaiju makes? How long will a battle take?  Is this even the direction we want to go? I will certainly post a more detailed mock-proposal first after I get some feedback.

Monster energy can be tracked in the Wiki, and powers as well, so no need for the GNDT to need updated. We can keep it all on the wiki. We may also want to limit monster than can be in the city at one time, or at minimum, monsters in a neighborhood.

Comments

Darknight: he/him

15-09-2007 04:09:41 UTC

hmmm… I’d say that they write what they do each turn in like wordpad then send it to a 3rd party kaiju god who’d act like a judge and run the turns. To me that would work out but just my two cents lol.

Darknight: he/him

15-09-2007 04:11:02 UTC

LOL and don’t forget Chiv that i brought up rumble to ya to begin with =P

Chivalrybean:

15-09-2007 06:09:50 UTC

Ya, I mentioned that somewhere, last post I made I think.

Darknight: he/him

15-09-2007 06:24:34 UTC

ah saw it now lol

Josh: Observer he/they

17-09-2007 07:19:30 UTC

The problem is that at the moment there’s no system of ownership for each monster. Who gets to allocate each monster’s 50 points? More elegant is to say that each section of a monster has 50 points, so each God only allocates the points for their section, and chooses which of the enemy’s sections he wishes to attack against.

Chivalrybean:

17-09-2007 14:14:18 UTC

Ah, that makes sense. Might need to reword the rules for starting a fight. Currently I think any Kaiju can take over a monster and start a fight (once ways to end it are in place.)

Chivalrybean:

17-09-2007 15:54:03 UTC

Change it to where only a Kaiju who created 1 of the 3 parts can pick the fight, then make each 1/3rd owner responsible for assinging a move to their part of the monster.

If the creator of the part is idle, then perhaps the responsibillity should fall on the Kaiju who, in the city document, is the adjacent patron closest alphabetically to the idle patron?

Anyone have any other ideas on that?

Kevan: he/him

19-09-2007 09:16:10 UTC

Having played Rumble through email, this would be pretty slow. It might work for a Dynasty where we had one monster each and when you were dead you were out, but I’m not sure it fits a game with multiple and recreatable combatants.