Proposal: Rules are changing (constantly)
Timed out 7 votes to 9 (3 unresolved deferential). Failed by Kevan.
Adminned at 19 May 2009 11:05:54 UTC
Create a new rule “Room Rules”:
There exists one sub-rule under this rule for each room of the Reality TV bunker, and each one is named after a single room. Those rules shall be known as Room Rules. Rule text contained within those rules applies only to the set of Insiders whose Location match that sub-rule’s name.
A Room Rule which does not apply to a Contestant may not change the gamestate of that Contestant; it may only change the gamestate of Contestants it applies to. Actions defined in a Room Rule that does not apply to a Contestant cannot be taken by that Contestant.
No Room Rule can modify the ruleset directly or indirectly. No Room Rule applies to the Host.
Optional activity: If you vote FOR, include the name of a Room and my next proposal will create rules for that room.

Comments
Influenza:
Oze:
Devenger:
Kevan:
The Room Rules are going to be put through the proposal system anyway, so any unfair exploits will be caught at that point.
Qwazukee:
delta:
Yoda:
Kevan:
If this is building up to letting players add Room Rules outside of the normal proposal system, a mere “No Room Rule can modify the ruleset directly or indirectly” isn’t going to put up any resistance to a serious scam.
arthexis:
@Kevan: I am not planning on proposing anything like that (I’ve already done that before with hilarious consequences).
arthexis:
Also, forgot one another thing: Taking an action specified in the room can indeed change the gamestate of Candidates not in that room, as long as another room triggers on the gamestate change.
For example, if there is a Kitchen action of “running the taps” there can be a Bathroom rule that says, “When the taps are run do something”
Klisz:
smith:
@Kevan how can a scam circumvent “No Room Rule can modify the ruleset directly or indirectly”? That seems like a very tight restriction and a solid foundation for a CfJ against any attempted run-around.
smith:
(against ruleset modification anyway - obviously the gamestate is wide open)
firefaux:
Influenza:
Darknight:
Psychotipath:
@ Darth you voted against and proposed a room?
Weird.
SingularByte:
Kevan:
[Smith] Something like “this is not counted as a Room Rule for the purposes of the rest of the ruleset”, at the end of your room rule. Anything that lets players create legally-binding sentences is a minefield.
Ienpw III:
Quazie:
tuxhedoh:
Qwazukee:
CoV
=>
This is failing 6-7-3. Another one where ais can swing the outcome by voting.
ais523:
I don’t like swinging the outcome, though. It’s not fair, giving me all this voting power!
I need to think about this one a bit more. People voting for/against, argue at me to try to make up my mind!
Kevan:
I still don’t see what we gain by being restrictive, here. I think we’d be fine with just “Hey, let’s have some rules about rooms, make them as subrules to this one.” - we’re just going to trip over and have null or broken rules in the ruleset, when someone accidentally adds a mechanic that would affect someone outside of the room that initiated it.
The Location restriction would also prevent any room rules from having any ongoing effects on people (as the player could negate it simply by leaving the room).
Bucky:
smith:
delta:
CoV:
Kevan persuaded me. And I also like the idea of affecting other rooms.