Proposal: A Useless Proposal
6-3. Timed Out. Does nothing, ‘cos all rules were named more than four times.—Chronos
Adminned at 25 Feb 2007 08:17:51 UTC
Just thought I’d make an attempt at clarifying the basic rules, though I’ve snuck in a few minor changes as well. I’d be happy to know what you guys think.
Modify the text of Rule 1.1 to read
This is the Ruleset for BlogNomic. Section One consists of the basic game mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the glossary, which exists solely to clarify the remainder of the ruleset. Rules may be referred to by their type and entire number or type and name. (e.g. This Rule may be referred to as Rule 1.1 or the Rule entitled “Ruleset and Gamestate”).
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset. This document is only a reflection of the current Ruleset; changes made to this document do not alter the Ruleset .
No Rule may contain a provision that bars itself from being altered and/or repealed. If at any moment a Rule exists or is altered in a manner that renders it to contain such a provision, the entirety of that Rule shall be considered void and with no effects on the Gamestate. The provisions on this paragraph supersede any text in a Rule.
Spivak pronouns, as defined in the Glossary, shall be used whenever the Ruleset refers to an Actor.
Modify the text of Rule 1.2 to read
Each participant in BlogNomic, or Actor, must obey the Ruleset. Anybody may apply to join BlogNomic (if e is not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post announcing eir arrival. Upon eir addition to the roster in the sidebar in the main page, e becomes an Actor.
An Actor may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action.
An Actor may not create multiple accounts to participate in BlogNomic.
Add a Subrule to Rule 1.2 titled “Player Status” with the following text:
An Actor may have one or more of the following status effects:
* Admin: Admins are responsible for updating the site and the Ruleset, and are signified as such in the sidebar. An Admin may make corrections to obvious spelling and typographical errors in this document at any time.
* Idle: For the purposes of the Ruleset, excluding Rules 1.1 and 1.2, Idle Actors are not counted as Actors. Admins may render an Actor Idle upon that Actor’s request, or if that Actor has not posted a entry or comment for more than 7 days. Admins may de-Idle a Actor at eir request - the Actor’s personal gamestate retains the values it had immediately prior to eir going Idle. If one or more values would be undefined, it is set to the value new Actors receive, if such a value exists.
* Investor: The Actor responsible for the theme of the current game of BlogNomic.
Modify the text of rule 1.4 to read
Any Actor may cast eir Vote on a Pending Proposal by making a comment on that entry using a voting icon of FOR, AGAINST or DEFERENTIAL.
If the Actor who made a Proposal has not cast a Vote on it, eir Vote is counted as FOR. If an Actor casts more than one Vote on a Proposal, only the most recent of those Votes is counted. If an Actor leaves the game or goes Idle, eir Vote no longer counts. If an Actor votes AGAINST eir own Proposal, that vote may not be changed.
The Investor may choose to cast a VETO in the place of the normal vote choices.
A vote of DEFERENTIAL is a vote of no opinion, or of faith in the decision of the Investor. The vote will count as the same as the Investor’s vote. The Investor cannot cast a vote of DEFERENTIAL. If the Investor does not cast a vote of FOR or AGAINST, or there is no Investor, a vote of DEFERENTIAL counts as an explicit vote of Abstention.
Change the text of rule 1.5 to read
The oldest Pending Proposal may be resolved by any Admin if any of the following criteria are met:
* The Proposal has either a number of FOR votes or a number of AGAINST votes greater than half the number of Actors.
* The Proposal has been open for voting for at least 48 hours.
* No comment or vote has been made on the Proposal for at least 24 hours.
* The Actor making the Proposal has voted AGAINST it, or the Investor has cast a VETO on the Proposal.
Upon resolution, the Proposal’s status shall be changed to Failed if any of the following are true:
* Half or fewer of the votes (not counting Abstentions) are FOR the Proposal.
* Fewer than two votes have been cast on the Proposal.
* The Actor making the Proposal has voted AGAINST it.
* The Investor has cast a VETO on the Proposal.
Otherwise, the Proposal’s status shall be changed to Enacted, and the changes to the Ruleset or Gamestate described in the Proposal made. A Proposal has no power until it is Enacted (and thus cannot delineate the process of its own Enactment).
The Admin resolving the Proposal shall mark eir name, as well as the criteria under which the Proposal was resolved.
Change the text of rule 1.6 to read
If there is a disagreement regarding the interpretation of the Ruleset, or if an aspect of the game requires urgent attention, any Actor may raise a call for Judgment by posting an entry in the “call for Judgment” category. If the Actor wishes, e may post anonymously by choosing “Call for Judgment” from the Author drop-down menu on the OPTIONS tab. The post shall go on to describe the issue, and measures that shall be taken to resolve it.
The Call for Judgment is voted upon and resolved like a Proposal, except that the maximum time limit is 72 hours rather than 48 hours. If more than half of the cast votes are FOR the Call for Judgment, the Gamestate and Ruleset shall be amended as was specified. If not, the Call for Judgment is Failed and has no further effect.
Modify the text in Rule 1.9 to read
If an Actor (other than the Investor) believes that e has achieved victory in the current Dynasty, e may make a post to the Blognomic weblog in the Declaration of Victory category detailing this.
While there is an active Declaration of Victory, the only game actions that may be taken are those covered by Rules 1.2, 1.6, 1.7 and 1.9.
Every Actor may respond to an active Declaration of Victory saying whether or not e believes the poster has achieved victory in the current Dynasty (using the FOR and AGAINST icons).
The oldest Declaration of Victory may be resolved after 24 hours, or after 12 hours if the Investor has voted on it. Upon resolution, if at least half of the Actors have cast a vote, and more than half of the votes are FOR the Declaration of Victory, it passes.
When a Declaration of Victory passes, all other active Declarations of Victory are failed, and a new game of BlogNOmic begins with the Actor who made the Declaration of Victory as its Investor and all current Dynastic Rules repealed. (That Actor may pass this role to another Actor at this point, if they wish.) The new game shall be named by the name of the Investor and the number of games of BlogNomic e has headed (e.g. “The First Dynasty of Myke”).
No Proposals can be made until the new Investor posts an Ascension Address to the BlogNomic weblog - this shall specify the Investor’s chosen theme for the new Dynasty, and may optionally include any of the following:
* A Proposal. This Proposal may only add Dynastic Rules and automatically passes unless 60% or more of the votes are AGAINST it.
* A term to replace all instances of the word “Actor” in the Ruleset.
* A term to replace all instances of the word “Investor” in the Ruleset.
Delete Rule 1.8.
Delete Rule 3.3.
When this Proposal is Enacted, if a Rule is mentioned in 4 or more counted FOR votes for this Proposal, the proposed changes to that Rule shall not be effected.