Saturday, March 24, 2007

Proposal: Q Stands for Quartermaster

4-2. Timed out.—Chronos

Adminned at 26 Mar 2007 08:55:09 UTC

Add a new rule titled “The Spy Shop”:

If an Agent is in a Supply Center, e may purchase any Gadget on the List of Approved Gadgets by spending its cost in Air, Sea, and Land Tickets.

Replace the following paragraph from the Gadgets rule:

There also exists a page on the wiki called “List of Gadgets”, which contains a list of every Agent and the descriptions of the gadgets which the agent has. An agent is considered to be the Owner of all gadgets listed in eir section. Gadgets can only be used by their Owner unless otherwise specified in the gadget’s description.

with

There exists a page on the wiki called “List of In-play Gadgets”, which contains a list of every Agent and the descriptions of the Gadgets which the agent has. There also exists a page on the wiki called “List of Approved Gadgets”, which lists all Gadgets that have been Approved by legal process. An agent is considered to be the Owner of all Gadgets listed in eir section in the “List of In-Play Gadgets”. Gadgets can only be used by their Owner unless otherwise specified in the Gadget’s description.

Replace every other instance of “List of Gadgets” in the ruletext and and gamestate documents with “List of In-Play Gadgets”.

Append a subrule to the Gadgets rule:

Each Gadget shall have a cost specified in Air, Sea, and Land Tickets. The Mastermind shall set the cost of each Gadget within 48 hours after the Gadget has been Approved. The cost of each Gadget shall be tracked in the List of Approved Gadgets.

Create a List of Approved Gadgets containing all Gadgets that have been Approved in this game. The Mastermind shall set a cost for each Gadget within 48 hours of the enactment of this proposal.


It seems clear that aside from voting reciprocity, no Agent has a good incentive to permit other Agents to obtain Gadgets by request, particularly during heated play. Why not allow the Agents to buy Gadgets that are already approved? Tickets seem to be a good viable currency.

The Mastermind would set the cost of the Gadgets (though the Agents could propose a cost), mostly to prevent amusing but powerful Gadgets from unbalancing the game.

This proposal splits the “List of Gadgets” into two lists, and has the Mastermind price the existing Gadgets. The phrase “List of Gadgets” is replaced with “List of In-play Gadgets” throughout the game to prevent confusion.

Finally, the notion of ‘spending’ a ticket is nicely defined in rule 2.7.

Comments

Zebra:

25-03-2007 01:01:40 UTC

for

I would rather see land tickets removed, and perhaps replaced with a more monetary-like currency value. That way tickets remain for traveling and money is used for purchasing Gadgets. This might be because I’m a little confused over the use of Land Tickets, at present. But, given what we have so far, I like the proposal.

Zebra:

25-03-2007 02:00:07 UTC

Nevermind, I finally get it. I was apparently reading words that weren’t actually there.

ChronosPhaenon:

25-03-2007 14:09:42 UTC

for

Axeling:

25-03-2007 20:15:36 UTC

for

Axeling:

25-03-2007 20:16:49 UTC

One thing is that I think “purchase” isn’t defined; the intent is clear though, and any ambiguity could be fixed with a later proposal.

Clucky: he/him

26-03-2007 14:41:44 UTC

against

I am not even going to enact this rule. While it may be good for new gadgets, its not fair to those who have bothered getting a gadget approved to have it stolen from them.

spikebrennan:

26-03-2007 15:40:24 UTC

against