Considering the size of the Royal Treasury, I will not raid unless I feel there is a very strong chance that it will succeed (e.g. three Commoners build Raiding Castles).
Hm, I wanted to raid (x5). If everyone with an Armor and me raided, we would count as 13 Commoners. Three are missing. We should consider to ask the “newer” players. They should take risks, because of their starting disadvantage.
Even two Commoners (including Keba) with Raiding Castles would make it very likely for a Raid to succeed; they’d only need another three Armored Commoners to raid beyond that. This implies that building a Castle is likely enough to both succeed in the Raid (as Keba plus lots of other people would almost certainly help), and bag you a huge amount of Coal, enough to repay the Income you spent for several weeks beyond then.
Additionally, there are currently two usefull Workshops: An Observatory and alchemarium and a Raiding Castle. There are two Observatory and alchemariums around and the Price war should be good enough (for us) to get cheaply every Resource we want to have. The costs of such a Workshop and the restriction of one Resource per Scavenging should show that building an Observatory and alchemariums now is not a good idea.
There is still another useful Workshop: A Raiding Castle. The other Workshops are lame, so why not building a Raiding Castle? Do you really wait for another good Workshop?
Finally, nearly all Parts needed for this Workshop are useful at their own. So I encourage you to build a Raiding Castle.
"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed."
Comments
Purplebeard:
Considering the size of the Royal Treasury, I will not raid unless I feel there is a very strong chance that it will succeed (e.g. three Commoners build Raiding Castles).
Keba:
Hm, I wanted to raid (x5). If everyone with an Armor and me raided, we would count as 13 Commoners. Three are missing. We should consider to ask the “newer” players. They should take risks, because of their starting disadvantage.
ais523:
Even two Commoners (including Keba) with Raiding Castles would make it very likely for a Raid to succeed; they’d only need another three Armored Commoners to raid beyond that. This implies that building a Castle is likely enough to both succeed in the Raid (as Keba plus lots of other people would almost certainly help), and bag you a huge amount of Coal, enough to repay the Income you spent for several weeks beyond then.
Keba:
Additionally, there are currently two usefull Workshops: An Observatory and alchemarium and a Raiding Castle. There are two Observatory and alchemariums around and the Price war should be good enough (for us) to get cheaply every Resource we want to have. The costs of such a Workshop and the restriction of one Resource per Scavenging should show that building an Observatory and alchemariums now is not a good idea.
There is still another useful Workshop: A Raiding Castle. The other Workshops are lame, so why not building a Raiding Castle? Do you really wait for another good Workshop?
Finally, nearly all Parts needed for this Workshop are useful at their own. So I encourage you to build a Raiding Castle.
Kind regards, Keba.
Keba:
I will not raid any more. Mabye I would not even be able to do so.