Proposal: The tides of the time
At 2-9, cannot be enacted without changed votes, and is failed. Brendan
Adminned at 01 Oct 2010 21:50:58 UTC
This proposal fails, if the proposal “Red, White and Blue” is not enacted.
Create a rule called “Diplomatic Conundrum” with the exact wording:
Each Nation (America, Britain, France, Russia, East Germany and West Germany) has a diplomacy value (DV), which is a whole number ranging from -5 to 5. The default DV for each value is 0. As an weekly event for each nation the D-Ops throws a DICE2. If the value on the dice is 1 he substracts 2 points from the DV of the respective nation if the value is 2 he adds 2 points to the DV of the respective nation. Values smaller than -5 are set to -5 and values greater 5 are set to 5. The DV values are secretly tracked by the D-Ops.
In Rule 2.2, replace “An Agent’s Allegiance, if they have one, can be either US, Soviet or Independent. If an Agent has a Codename but no Allegiance, D-Ops may assign them an Allegiance at random, and contact them privately to inform them of this fact.”
with:
An Agent’s Allegiance is determined by his nationality and the DV of his nation. There are three different Allegiances which are each formed by two nations. Nations form Allegiances according to their DV. The two nations with the highest DV form one Allegiance, so do the two nations with the lowest DV. The remaining two nations form the third Allegiance. If nations have equal DV they belong to the Allegiances according to alphabetical order. The allegiances are announced each week by the D-Ops.

Comments
Brendan:
What if more than two nations have the same DV?
Brendan:
Ah, missed the “alphabetical order” clause, sorry.
Klisz:
Blacky:
Brendan:
Thane Q:
Josh:
Thane Q:
Somehow I wrote a double-negative above. That is confusing… I meant one of the following:
- I really like the idea that the description does not reveal where an Agent’s allegiance is.
- I really dislike the idea that the description reveals where an Agent’s allegiance is.
Bucky:
Purplebeard:
Kevan:
Roujo:
Roujo:
strength*
Sorry =P
lilomar:
ais523:
lilomar:
Hm, what happens if “Red, White, and Blue” is not enacted, but this proposal has enough for votes to be enacted?
So, admin starts to enact the proposal, and come to the quoted line. which means that they should fail the proposal, which means that they never come to the quoted line, which means that they enact the proposal…
It obviously couldn’t be enacted, since it’s own text specifies that it fails. So, if an Admin fails it, what should they put as the reason for failing? it wasn’t enacted, because it was failed, so the fact that it specifies that it should fail as part of it’s enactment is not valid.
I doubt it will come up, as RWnB is currently at 10-1, and this is at 2-9, but it is an interesting question, nonetheless.
(Blacky: the usual wording is “If [condition], this proposal does nothing.” Which means that the proposal is enacted, it just has no effect.)
Brendan:
Actually, I’m not sure “this proposal fails” is equivalent to “this proposal is failed.” The Ruleset uses the passive form of the verb exclusively, from what I can see. “Fails” might be just non-rule-affecting color text (like “this proposal is wonderful” or “this proposal grinds its teeth”). Under that interpretation, the rule “Diplomatic Conundrum” would be created, but the search-replace part of the proposal would legally do nothing.
Klisz:
I think it would pass, then fail itself. It wouldn’t fail itself retroactively, so it wouldn’t create a temporal paradox.
Roujo:
Retroaction does tend to mess with space-time.
And many nomic’s player’s minds. =P
Klisz:
One of Fresh Nomic’s temporary deaths was caused by Ienpw III (who is also a Fresh Nomic player) getting a dictatorship, and when it turned out to be legal, he retroactively made it legal.
Klisz:
Er, turned out to be illegal, sorry.