Proposal: Risky Business
Reached quorum 6 votes to 0. Enacted by Kevan.
Adminned at 06 May 2024 11:20:31 UTC
Enact a subrule to “The Thieves” called “Injury”:-
Each Thief has a list of publicly-tracked Injuries, from the following possibilities, some having an Effect to those who suffer them:
{| class="wikitable"
! Injury || Effect
|-
| Body || None.
|-
| Foot || If your Plan is Scout or Leap during a Health Check, it is set to Rest.
|-
| Hand || If your Plan is Standard, Pocket or Scout during a Health Check, it is set to Rest.
|-
| Head || You may not take dynastic actions. Your Plan is always set to Rest during a Health Check.
|}
Add a “Plan” of “Leap” with the Effect of “You gain a random Injury and the City adds an additional Possession to the Haul.”
Add a “Plan” of “Rest” with the Effect of “You lose a random Injury if you have any.”
Add an additional step to the start of the Burglary atomic action:
* Perform a Health Check
Florins and Notoriety are feeling quite tightly connected, we could probably use an additional player variable.
JonathanDark: he/him
Sure, let’s see how it plays out