Adminned at 15 Dec 2009 01:30:22 UTC
Rename Rule 2.3 “Power and Corruption” to “Power, Wealth, and Corruption” and replace it with the following text:
Each Adventurer (as well as the Djinni) has a value for Power, for Wealth, and for Corruption, each of which is Tracked in the GNDT. Each Adventurer begins with 0 Corruption, 3 Power, and 100 Wealth. The Djinni starts with 666 Corruption, âˆž (infinite) Power, and 0 Wealth. An Adventurerâ€™s Power, Wealth, or Corruption may never be less than 0, and their Power may never be more than 18. If an action would normally make an adventurerâ€™s Power, Wealth, or Corruption less than 0, it cannot be taken. If an action would normally make an adventurerâ€™s Power greater than 18, his Corruption is instead increased by 2, and his Power remains (or is increased to) 18.
Adventurers may, as a daily action, do any one of the following:
*reduce their Power by 1 and raise their Wealth by 1000
*reduce their Wealth by 1000 and raise their Power by 1
*raise their Wealth by 10*(their Power)
Add the following to the end of the first bulleted list of Rule 2.2 “Wish Fulfillment”:
*Change any Adventurer’s Wealth to any legal value for that player.
Set the Djinni’s Wealth to 0, and all Adventurers’ Wealth to 100.