Thursday, December 07, 2023

Look Upon My Works

Idling out. I think this one got too mired in positional / ‘golden rule’ style play without enough care having been taken to build a game first, and I can’t find a way to care about winning a game that doesn’t seem to palpably exist yet.

Quorum unchanged.

Comments

Kevan: City he/him

07-12-2023 10:04:55 UTC

The dynasty is definitely more of a sandbox than a clear gameplay loop, but I’d say that positional proposals about who can sit in the parliament and so on were fitting the political intrigue setting rather well, rather than working against it.

(I do think purely negotiatory proposal-based dynasties are something that we should try more often.)

Clucky: he/him

07-12-2023 18:01:24 UTC

Seems to me the game itself is starting to come together pretty well. I’ve been trying to steer things into more of an engine buildery direction with estates/tracts.

With stuff like https://blognomic.com/archive/expanding_the_sphere_of_influence and https://blognomic.com/archive/forgotten_duchies I feel like it creates a nice gameplay loop of focusing on building your economy or using your economy to influence the things that actually let you win the game