Look Upon My Works
Idling out. I think this one got too mired in positional / ‘golden rule’ style play without enough care having been taken to build a game first, and I can’t find a way to care about winning a game that doesn’t seem to palpably exist yet.
Quorum unchanged.
Kevan: he/him
The dynasty is definitely more of a sandbox than a clear gameplay loop, but I’d say that positional proposals about who can sit in the parliament and so on were fitting the political intrigue setting rather well, rather than working against it.
(I do think purely negotiatory proposal-based dynasties are something that we should try more often.)