Timed out. Fails 3-3—Clucky
Adminned at 06 May 2024 04:29:07 UTC
In the rule “Attitudes”, add the following to the table:
|-
| Jealous || Action: Select the Thief, other than this Thief, whose Florins are the closest to equal of this Thief’s Florins, secretly-randomly choosing among ties, and if the selected Thief has one or more Possessions and does not have an Attitude of Paranoid, transfer a randomly-selected Possession from the selected Thief to this Thief. If the transferred Possession is a Pouch, the City must secretly inform this Thief of the value of the Pouch by name.
|-
| Paranoid || -
and in the same rule, in the Description of the Attitude “Solo Act”, replace the text “and transfer the minimum” with “and if the selected Thief does not have an Attitude of Paranoid, transfer the minimum”
In the rule “Containers”, add the following as a third bullet point to the atomic action Sorting Pouches:
* Repeat the previous step of this action as many times as wished, but they must add 1 to their Notoriety for each repeat of the previous step. These steps may be concatenated into a single wiki edit to obscure the precise sums allocated to each Pouch.
Offering a way to steal Possessions and to block or lessen the impact of said theft.
Clucky: he/him
I think this approach still has a few issues compared to my solution
1) The disconnect where the City is the official source of truth for what a pouch is worth, but then the city isn’t involved in selling a pouch.
Right now, if the city thinks that a pouch is worth 5 and then you sell it for 7, its still only worth 5 and the game is now in a busted state which will be harder to unwind via CFJ. Whereas if you make the city process the sale, it sells for 5 and then at that point you can try to CFJ to fix but the official game state is never incorrect
2) The whole “pouches are possessions” kinda throws a wrench in the generation of posessions for a haul that we’re just papering over
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There is also some more neutrals difference that you could argue is either a benefit of a negative, namely the ability for someone to know what a pouch is worth. I think there is a bit of fun in not knowing what a pouch is worth until you sell it
Lastly, selling pouches giving you Notoriety I think is a damper on the mechanic. Some people might like it. But if hiding your money in a pouch until you need it but now it’ll cost you 15 Notoriety to get it back… feels like that could be a problem