Thursday, May 23, 2024

Proposal: Co-authored by:

If https://blognomic.com/archive/collecting_ones_notes and https://blognomic.com/archive/finding_the_right_words and https://blognomic.com/archive/fractured_fairy_tales all do not pass, this proposal does nothing

Create a new rule, with the title ‘Chapters’ and the following text:

Each Storyteller has an Author Value, defaulting to the number of active Storytellers. Any storyteller with an Author Value of 1 is known as the Author. Only the Author is allowed to submit a Creative Writing to the Publisher. Once the Author has submitted a Creative Writing, they may take the Atomic Action ‘Next Turn’ with the following steps:

*The Author’s Author Value is set to the number of active Storytellers.

*All other Storytellers’ Author Values are reduced by 1.



If a Storyteller has been the Author for more than 36 hours consecutively, then the Publisher may perform the Next Turn.

If more than two Storytellers have equal Author Values, then the Publisher may perform the Atomic Action ‘Reset Authors’ with the following steps:

*Set all Storytellers’ Author Values to numbers correlating to their usernames’ order in alphabetical order, beginning with 1 for the Storyteller whose username would come first alphabetically, 2 for the Storyteller whose username would come second, and so on.

The current Chapter state and all Storytellers’ Author Values are tracked in Once Upon A Time.

taking turns counts. stops one player spamming the story, and makes it so everyone is allowed to have a go rather than having to adjust their fragment because someone made lots of fragments

Thursday, May 23, 2024

Proposal: Satisfactory

If https://blognomic.com/archive/collecting_ones_notes and https://blognomic.com/archive/finding_the_right_words and https://blognomic.com/archive/fractured_fairy_tales all do not pass, this proposal does nothing

In “Elements” replace “An Element is a word in vernacular English.” with

Elements have a single Type which may be Word or Category. Elements with type Word must be a word in vernacular English and are represented simply by that word. Elements with type Category are the name of Category, and are represented by the string “A/an [the category name]”

Add a subrule to “Fragments” called “Satisfaction”

A sentences Satisfies an Element of type Word if it contains that Word.

A sentences Satisfies an Element of type Category if it contains the Name of an entry in that Category.

In “Fragments” replace “and among those words must be all of the Elements in the Current Elements” with “and must Satisfy all of the Elements in the Current Elements”

Unidle #10,293,405

I unidle.  Quorum is still 4.

Proposal: Collecting Ones Notes

Add a new dynastic rule called “Categories”

Categories are collections of similar story elements, such as characters or locations. Each Category itself has a name and a list of items, and each items in a Category consists of a Name and a Description which describes the item in a categories. The contents of each Category are publicly tracked on the dynastic tracking page

Add a new empty Category called “Characters”

I like to write

May I be unidled for this dynasty? And also, as honestly I haven’t used it in forever, may I also be removed from the admin team?

Proposal: Fractured Fairy Tales

In the rule “The Story”, add a subrule named “Fragments” with the following text:

A Fragment is one or more complete sentences that must contain between 5 and 100 vernacular English words, and among those words must be all of the Elements in the Current Elements. Storytellers are recommended to use the online word counter at wordcounter.net to count the words in a Fragment. If a Storyteller has not done so since the most recent Drawing atomic action, as a Virtual Action called Creative Writing a Storyteller may send a Fragment to the Publisher.

If it has been more than 48 hours since the most recent Drawing atomic action, and the Publisher has not received a Creative Writing from a Storyteller, the Publisher should privately communicate to that Storyteller notifying them of this fact if they have not done so already since the most recent Drawing atomic action.

In the rule “The Story”, add a subrule named “Drawing” with the following text:

Drawing is an atomic action with the following steps:
* Replace the contents of the Current Elements with the Elements chosen in this instance of the Drawing.

If there is more than one step in the Drawing atomic action, the Publisher should perform the first instance of Drawing at their earliest convenience, and then remove this sentence from the rule.

Framework for assembling parts of The Story using Elements and Fragments. It needs a method for choosing Elements.

Proposal: Finding The Right Words

Add a new rule named “The Story” with the following text:

There is a publicly-tracked string named The Story which defaults to an empty string.

In the rule “The Story”, add a subrule named “Elements” with the following text:

An Element is a word in vernacular English.

There is a publicly-tracked list named Current Elements that may be empty or may contain one or more Elements, defaulting to empty.

Framework for the parts that will eventually make up The Story.

Reflecting Upon A Life Of Crime

Discussion thread for The Thief dynasty

Ascension Address: Let Me Tell You a Story

The children gathered around Granny as she sat in her rocking chair, smoking her pipe while waiting for the tiny voices to settle down into silence. She took one last puff and blew a smoke ring that drifted lazily up to the ceiling before it faded away. With a smile, she set down her pipe, then reached out and grabbed a well-worn book from the nearby shelf, its edges frayed from multiple readings and its pages yellowed from the ravages of Time. It smelled of leather, pulp, and decades of dust. The spine made an audible creaking noise as she opened the book and turned to the first page. In a quiet but clear voice, she began to read: “Once upon a time…”

The dynasty’s theme shall be “Storytelling”.

Repeal all dynastic rules.

Set the synonym for Player to “Storyteller” and the synonym for Emperor to “Publisher”.

Change the gamestate tracking page to “Once Upon A Time”.

Include the following Building Blocks: “No Private Communication”, “Mantle Limitations”, “Virtual Actions”.

Imperial Style: Guide, Protective, Powerhouse, Scam-Neutral, Guarded, Methodical.

Declaration of Victory: Living The Best Life

FOR Votes greater than 2/3rds of the number of Thieves, 5-0. Enacted by JonathanDark. Adminned earlier but had to correct the admin comment, so date and time below are not when it was originally adminned.

Adminned at 23 May 2024 05:50:16 UTC

All Thieves are in the Countryside or Gaol, and I am the Thief in in the Countryside who has the most Florins (amongst those in the Countryside), therefore I have achieved victory.

Story Post: Haul: The Cell

Failed due to new dynasty. Closed by JonathanDark.

Adminned at 23 May 2024 02:53:15 UTC

Time runs out for the remaining thieves. A squad from the local watch burst into the garret shortly before sunrise, interrupting whatever plans were being laid and bags were being packed. Juniper and 4st are marched to the city gaol, where they are left to rest in a bare stone cell.

The Haul is empty.

Tuesday, May 21, 2024

Proposal: Two Is Too Much

Withdrawn. Failed by Kevan.

Adminned at 22 May 2024 08:02:49 UTC

Set Juniper and 4st’s plan to Flee, and consider the common proposition on the most recent haul to Request to Punt, then perform the Distributing atomic action on the most recent Haul.

It’s not really fair to punish 4st by waiting for Juniper to idle out over the next 6 days.

NB: Kevan will be the only admin who can enact this, since it contains instructions that involve gamestate that is privately tracked by the City.

Story Post: Haul: The Street

4st and Juniper are agreed.

Adminned at 22 May 2024 08:00:16 UTC

Candlelight flickers in the window of the room where Juniper is resting, and somewhere in the city 4st lays low. Dashing across the cobblestones of the street below the garret, JonathanDark flees for the countryside.

The Haul is empty.

Story Post: Haul: The Alleyway

4st and JonathanDark are agreed.

Adminned at 21 May 2024 20:46:12 UTC

JonathanDark spends an hour lingering among the crooked shadows a few streets away from the garret, while 4st lays low and Juniper continues her rest.

The Haul is empty.

Story Post: Haul: The Dressmaker

JonathanDark and 4st are agreed.

Adminned at 21 May 2024 19:17:10 UTC

4st leaps and clambers through an awkward upper window, taking a bodily injury. After the door is unbolted, JonathanDark takes a lingering walk around the shop. Back at the garret, Juniper spends the evening resting up and nursing her injured foot, and at some point during the night Clucky clears out and flees town.

The Haul is a Glove.

Monday, May 20, 2024

Extra! Extra! Read All About It!

Welcome to this edition of the City Distorter, bringing you fake news from the Cities underbelly. 

In this new series of stories, we will visit the “Real Thieves of the City”. We are lucky to connect with a recently retired but still notorious operator.  We will refer to him as Mr N for sake of anonymity.

Reporter: “Mr N, with your recent retirement, do you miss that lifestyle at all?”
Mr N:  No, I don’t think so.  Things are different now with the City cracking down,  I don’t think this is a viable lifestyle anymore.

Reporter: You still have connections on the streets, what are you hearing this week?
Mr N:

Well, there is still a very active group trying to squeeze the last florin out of the City.  There was a recent job down at the Needleworker but, it pulled in a pitiful haul.  Nothing like the old days. 

Overall not much happening on the streets:

4st:  The Informant managed to nick 3 florins from me as I fled the city.
Clucky: Roamed the streets picking pockets.
Jonathan: Joined looking for pocket change.
Juniper: Ever the hard worker, she kept slogging away as a laborer.

Reporter: How do you see this playing out?
Mr N:

Well, it’s still somewhat close but Clucky has a lead and it’s his to lose.  I always liked to keep good books so, the way I size the net worth up is:

Clucky:  121 (Florins: 13, Pouches: 83, Possessions:  13, Secret Hustles: ~12)
4st: 112 (Florins: 32, Pouches: 39, Possessions: 26, Secret Hustles: ~15)
Jonathan: 108 (Florins: 9, Pouches: 96, Possessions: 3, Secret Hustles: ~0)
Juniper: 27 (Florins: 21, Pouches: 3, Possessions: 0, Secret Hustles: ~0)

4st could add an easy 12 points by finding or buying a Loupe, minus it’s cost, but still has to deal with the selling process.
Jonathan is a bit behind with a 13 florin gap to close, that will be tough, maybe he’s banking on some bad luck hitting others.
Juniper could be a swing vote with this lot needing three votes to pass anything.
Clucky will want to keep things quiet, hand out a florin here or there and time his exit.

Reporter: Can anyone really know what’s going on?
Mr N: I don’t know, this is just my best guess.

Mr N: (sipping a glass of wine) Me, I’m just going to enjoy the sunshine.

Well that wraps up this edition of the “Real Thieves of the City”.  Stay safe out there.

Proposal: More Love for the Glove

Withdrawn. Failed by Kevan.

Adminned at 22 May 2024 08:01:41 UTC

In the rule “Possessions”, replace the text for the Effect of Glove with the following:

The Linger Plan gives you 4DICE2 Florins Covertly instead of 2DICE2

The Effect for the Glove currently references a Plan that no longer exists, which is not fair for any Glove owners

Story Post: Haul: The Needleworker

JonathanDark, Clucky and 4st are agreed.

Adminned at 21 May 2024 15:45:32 UTC

Two figures prowl silently across the rooftops of the city, looking out for the right opportunity for the next haul. Juniper scouts an open skylight, slipping on the roof tiles and injuring their foot in the process, and after a moment’s pause 4st leaps down through it. The rest of the team are absent: Clucky and JonathanDark are laying low, and when the group return to their lodgings they find that NadNavillus has fled town.

The Haul is 7 Florins and a Glove.

Sunday, May 19, 2024

Proposal: Punt Kick

Timed out 0 votes to 2 with an unresolved DEF. Failed by Kevan.

Adminned at 21 May 2024 09:08:01 UTC

In the rule “Distribution”, remove every sentence and bullet point that contains the term “punt”.

Having seen this run for a while and time out some conversations that would have gone somewhere, with some players agreeing to whatever was on the table because they didn’t want to be blamed for causing a punt, I think it may be worth going back to requiring the group to reach an actual agreement for each Haul.

Saturday, May 18, 2024

Proposal: Sitting this one out

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 20 May 2024 08:52:35 UTC

In “Rules and Votable Matters” part of the Clarifications section of the ruleset

replace

If the City has voted DEFERENTIAL on a Proposal, that vote is instead considered to be valid and either FOR (if more Thieves have a valid FOR vote on that Proposal than have a valid AGAINST vote on it) or AGAINST (in all other cases). However, in either case, votes of DEFERENTIAL made by other Thieves on the same Proposal are not considered to be valid. If there are six or fewer Thieves, then the City’s vote of DEFERENTIAL on a proposal is only affected by this rule if all Thieves who are not the City have cast a vote on that proposal.

with

If the City has voted DEFERENTIAL on a Proposal, they are not considered to be a Thief for the purposes of totaling quorum on that Proposal. Votes of DEFERENTIAL made by other Thieves on the same Proposal are not considered to be valid, but the Thieves who made them still contribute to quorum

Recently we had a couple of proposals time out that were 3-0 with one def vote from Kevan. Due to the “six or fewer active players” clause, this was not enough to get 4 votes and pass the proposals before a timeout. However, unless Kevan changed his vote the proposals were a lock to pass, because even if the other two people voted against it would still be 3-2 (and oddly enough suddenly be able to pass when previously it couldn’t until the timeout)

I believe this keeps the vote as intended—as an explicit way for the emperor to opt out of a proposal.

It does mean in some circumstances where say, a 7 person dynasty is split 3 FOR 0 AGAINST 1 IMPERIAL DEF that the proposal cannot be enacted but I’m not convinced that is a bad thing. The idea being reaching quorum and enacting something early is that unless someone changes their mind or joins the dynasty, everyone elses votes can’t change the result. But in the 3/0/1 scenario, the other three people still voting could change the result. So I think its arguably an improvement to not let proposals get enacted in that state.

Story Post: Haul: The Pewtersmith

4st, JonathanDark and Juniper are agreed.

Adminned at 20 May 2024 08:53:32 UTC

NadNavillus eavesdrops while posing as a customer to learn where the artisan keeps their most precious wares, JonathanDark scouts out a loose window, and 4st leaps away across the rooftops with the goods later that night. Clucky and Juniper lay low.

The Haul is 6 Florins, a Candlestick and an Unappraised Gem.

Friday, May 17, 2024

Proposal: Sell! Sell! Sell!

Timed out 3 votes to 1 with an unresolved Imperial DEF. Enacted by Kevan.

Adminned at 20 May 2024 08:51:15 UTC

Add to the section named Black Market:

As a Street Action, a Thief may attempt to Offer one of their possessions from their Inventory to the Black Market by performing the following Atomic Action:

Identify a Possession in their own Inventory and remove the Possession from their Inventory.
Determine the possessions Value from the Possession Table; Rolling for possessions of random value. This is the Determined Value
Increase their Notoriety by the Determined Value
Roll a DICE 4, then set the Possession’s Black Market Price for this instance of the atomic action to be the Determined Value minus the result of the roll.
If the Possesion’s Black Market Price is positive, the Theif may Gain Florins equal to its Black Market Price.

I have to move this hot merchandise somehow!

Proposal: Flexible Opportunist

Timed out 3 votes to 0. Enacted by Kevan

Adminned at 19 May 2024 18:17:57 UTC

In the rule “Hustles”, replace

As a Weekly Action

with

As a Street Action

and replace

defaulting to “One of Us”

with

defaulting to “Labourer”

If we’re going to have reveals of everyone’s Hustles, either through a dynastic mechanic or just by sleuthing out the changes in gamestate, we should probably allow everyone to change their Hustles more often. Currently, a Weekly change means that after you’ve been shamed for your Hustle, you could continue to get penalized by your fellow Thieves in the Hauls for quite a number of Hauls and not be able to do anything about it.

Proposal: Snitch

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 19 May 2024 12:44:23 UTC

Add a Hustle named Snitch to the Hustle table:

| Snitch || Action: This Thief gains 2 Notoriety then the City makes a Story blog post reporting all Thieves chosen Hustle.

Someone is always watching.

Story Post: Haul: The Tinsmith

Clucky, Jonathan and NadNavillus are agreed.

Adminned at 18 May 2024 10:14:49 UTC

Clucky and Jonathan scout out the building from across the street, and NadNavillus eavesdrops to learn when the workshop will be left unattended. A few hours later, 4st leaps in through an upper window, unbolts the main door from the inside and the team clear the place out. Juniper lays low.

The Haul is 14 Florins, a Candlestick and a Helm.