Discussion: Monster Mechanics
How would you prefer to do monster fights? Should monsters have a health attribute that be lowered, and at 0 the monster dies? What about Kaiju have health that gets lowered when monsters under their control are hurt? Would you prefer random effects of powers, or more a Rock Paper Scissors type of system, with moves declared in secret then revealed and effects processed?
I’m trying to come up with a system, and some ideas would help jumpstart the process.