Proposal: Separating core and dynastic proposal slots
Times out 7-6 and is Enacted. - lilomar
Adminned at 06 Aug 2010 14:57:37 UTC
Change the first paragraph of rule 1.3 “Proposals” from
Any Citizen may submit a Proposal to change the Ruleset or Gamestate, by posting an entry (http://blognomic.com/update/index.php?C=publish) in the “Proposal” category that describes those changes (unless the Citizen already has 2 Proposals pending, or has already made 3 Proposals that day).
Any Citizen may submit a Proposal to change the Ruleset or Gamestate, by posting an entry (http://blognomic.com/update/index.php?C=publish) in the “Proposal” category that describes those changes, except that:
- A Citizen cannot submit a Core Proposal if they already have two Core Proposals pending, or one Core and at least one non-Core Proposal pending.
- A Citizen cannot submit a non-Core Proposal if they already have two Core Proposals pending, or they already have two non-Core Proposals pending.
- A Citizen cannot submit any Proposal if they have already submitted 3 Proposals that day.
In rule 3.1 “Keywords”, add the following definition:
a Proposal whose only changes are the creation, deletion, and/or amendment of core rules and/or the glossary, and/or to make a Citizen an Admin, to remove a Citizen’s Admin status, and/or to ban a Citizen.
Adding a definition that may be helpful for rules that mess with voting mechanics (so that core proposals vs. dynastic proposals are separated), and loosening the slot system slightly: now you can have two non-core proposals and one core proposal at a time, or else two core proposals. This should hopefully get rid of the issue where people are unwilling to use slots for core proposals because they want to make dynastic proposals (this came up in IRC discussion), and better helps the separation of dynasty and core in the vast majority of dynasties that want it. (In the others, a dynastic rule can temporarily override this.) Changing core rules, glossary, adminship, and banning seems to cover the list of non-dynastic activities; can anyone think of anything else?