Story Post: Haul: The Entomologist (4 comments) Scattered among the paperwork and display cases in the dark and creaking office,

Scattered among the paperwork and display cases in the dark and creaking office, the group find a few coins and tools. Jonathan and Juniper scouted the place out earlier in the day, telling 4st and NadNavillus which desk drawers needed to be Unlocked. Other thieves took a Standard approach.

The Haul is 24 Florins, a Loupe and a Lockpick.

Sunday, May 12, 2024

Proposal: Floreat Scelus

Add a new step to the end of the list in “Distribution”:-

* If a single Thief has more Florins than every other (including Florins in their own Pouches), and if that Thief has 100 or more Florins by this count, then make a blog post (known as a Triumphal post) announcing this fact, including the Thief’s identify. Upon making such a post, the Thief identified in it achieves victory.

In “The Haul”, replace “If there is no pending Haul post” with:-

If there is no pending Haul post and the City has not made a Triumphal post so far this dynasty

Floating an obvious victory condition, now that we’ve reached the likely midpoint of the dynasty. (For new players; dynasties tend to last around a month.)

Saturday, May 11, 2024

Proposal: I Smell A Rat

In the rule “Hustles”, after the text “which is performed by the City during the Distributing atomic action”, add this text:

, and may also have a Target, which if present in the Description is the name of a Thief and must be mentioned when privately communicating that Hustle to the City.

and in the same rule, add this Hustle to the table:

|-
| Blackmailer || This has a Target. Action: Perform a Notoriety check for that Target.

Makes having too much Notoriety a little more dangerous.

Proposal: Synchronise Watches

To “The Thieves”, add:-

If something is defined as a Street Action, a Thief can perform that action if they have not already done so since the most recent Haul post was posted.

Replace “daily action” with “Street Action” throughout the dynastic ruleset.

Nudging the few existing daily actions to “once per Haul” so that it doesn’t matter how my timing for the Hauls happens to line up with midnight UTC - and if the Haul cycle does start to speed up, processing two Hauls in a day won’t get in the way of anything.

Saturday, May 11, 2024

Proposal: Armed and Dangerous

Add a new dynastic rule called “Arms”

Each Thief has a publicly tracked amount of Arms, which defaults to 0.

At any time, a Thief may Purchase Arms by performing the following atomic action:

* Gain Notoriety equal to their Arms plus 1
* Perform a Notoriety Check
* Spend Florins equal to their Arms plus 1 and increase their Arms by 1 (if they are unable to perform this step, it is skipped without increasing their arms

Each Thief may privately communicate with the City the amount of Arms they wish to spend on a Haul and may change this at any time. This is known as their Offer.

Add a new dynastic called “The Target”

Targets have a Name, and Integer Defense, a Loot, and a Trap. Possible Targets are below.

The name of the Current Target is publicly tracked, as is by default the Restaurant.

{| class="wikitable sortable"
! Name || Defense || Loot || Trap
|-
| Restaurant || 0 || None || None
|-
| Club || 5 || Add 2DICE5 Florins to the Haul || Each Thief whose plan was not Rest or Lay Low gains a random Injury
|-
| Bank || 10 || Add 5DICE5 Florins to the Haul || Each Thief whose plan was not Rest or Lay Low gains a random Injuries and gains 5 Notoriety
|-
| Jewelry Store || 5 || Add two unapprised gems to the haul || Each Thief whose plan was not Rest or Lay Low gains 3 Notoriety
|}

In “The Haul” before “Apply the Effect of each Thief’s plan (with the ‘you’ referring to the Thief whose plan it is)” add “Set the Party Might to 0” and then after “Apply the Effect of each Thief’s plan (with the ‘you’ referring to the Thief whose plan it is)” add the following steps

- For each Thief whose Plan is not Rest or Lay Low, reduce that Thief’s Arms by the amount most recently communicated Offer to a minimum of 0. Then increase the Party Might by the amount their Arms were reduced by.
- If the Party Might is greater than or equal to Defense of the Current Target, apply the Loot of the Current Target
- If the Party Might is less than the Defense of the Current Target, apply the Trap of the Current Target

In Distribution, add the following step right before “Change the status of the Haul post to enacted.”

If there is a single Target for which a quorum of Free Thieves included the string “Raid X” in a comment on the Haul Post, where X is the name of a Target, then that Target becomes the Current Target. Otherwise the Current Target becomes Restaurant.

Story Post: Haul: The Jeweller

NadNavillus, JonathanDark, 4st and Clucky are agreed.

Adminned at 11 May 2024 07:52:55 UTC

Time runs short on a window of opportunity that Juniper had Scouted out at the nearby jeweller’s, so the previous Haul is brought along in a sack (losing 3 Florins and the Cloak on the way). JonathanDark and NadNavillus make short work of Unlocking the display cabinets, the rest of the team pursue Standard approaches, and the job is done and dusted before the first whistle sounds.

Combined with the remnants of the previous Haul, the group now have 32 Florins, a Helm, two Unappraised Gems, a Loupe and a Lockpick to divide up.

Proposal: Reduced Sentence

In the rule “Gaol”, after the text “The Gaol is a publicly-tracked list of Thieves” add the text “and a number named Time Served for each Thief in the Gaol, where Time Served defaults to 3 and is set to this default each time a Thief is newly added to the Gaol”.

In the subrule “Distribution”, after the bullet point that begins with “For each Thief in Gaol”, add this bullet point:

* For each Thief in Gaol, subtract 1 from their Time Served. If a Thief’s Time Served becomes 0, remove that Thief from the Gaol.

Thieves shouldn’t stay in Gaol forever automatically. I know a quorum of Free Thieves can free a Thief, but it’s too easy to just forget about it and leave them in Gaol forever, and right now that’s too powerful and punishing.

If people want to keep a Thief in Gaol, they should have to actively “renew” their sentence.

Idling request

I’d like to be idled before I manage to idle out. I haven’t been participating too much and that’s probably not going to change anytime soon

Proposal: Let’s bust out of this place!

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 11 May 2024 09:39:28 UTC

Replace the following under “Gaol”:

A Thief who is in Gaol may not take dynastic actions, and is always considered to have a Plan of “Rest” and an Hustle of “Labourer”.

with

A Thief who is in Gaol may not take dynastic actions, except for the following specific actions:
* If a Thief in Gaol has a Lockpick in their inventory, they may remove it from their inventory and then remove themselves from Gaol.

A Thief in Gaol is always considered to have a Plan of “Rest” and an Hustle of “Labourer”.

 

You can’t keep me in this place!

Thursday, May 09, 2024

Call for Judgment: No Discounts in the Black Market

Timed out 3 votes to 0. Enacted by Kevan.

Adminned at 12 May 2024 09:10:44 UTC

In the rule “The Black Market”, replace the text “Roll a DICE5 and add the result it to the identified Possession’s value. This is its Markup.” with this text:

Roll a DICE 5, then set the identified Possession’s Markup for this instance of the atomic action to be the result of that roll plus the identified Possession’s value.

Then in the same rule, replace every instance of the text “Markup” with the text “Black Market Price”

Uphold the change to the gamestate at this diff as the appropriate correction of gamestate based on the true legal interpretation of the ruleset at the time of this correction: https://wiki.blognomic.com/index.php?title=The_Garret&oldid=26294

I warned about this earlier, and it came to pass anyway. “This is its Markup” is too ambiguous, but it should have meant the result of the math, not just the dice roll.

Juniper, your math is wrong

@Juniper

Your math is wrong.  You started with:

36 Florin and 6 Notoriety

Bought the Ring from the Blacket Market:
Notoriety:  6 + 7 (ring) + 3 = 16
Markup: Dice5: 2, Ring = 7 + 2 = 9

So that should be:
27 Florin, 16 Notoriety, Golden Ring

After Selling the ring:
Florin 27 + 7 = 34
Notoriety 16 + 7 = 23

Do you disagree?

Proposal: Greed is Good

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 11 May 2024 09:30:39 UTC

In the rule “The Plan”, add the text “. This Plan is Busted” to the Effect for the “Pocket” Plan, and in the same rule add the following Plan to the table:

|-
| Linger || You gain 2DICE2 Florins and 1 Notoriety

Nobody is choosing Pocket anymore, so we probably need something a little more enticing.

Proposal: Emperor Recruitment [Building Blocks]

Timed out 0 votes to 3. Failed by Kevan.

Adminned at 11 May 2024 09:21:37 UTC

Add a new Building Blocks rule to the Building Blocks page of the wiki, with the title “Emperor Recruitment” and the following text:

An Emperor Recruitment is a post in the Votable Matter category whose title begins with the text “Emperor Recruitment”, and can be used to end an inactively played or otherwise problematic dynasty and determine a new Emperor. If there is no Pending Emperor Recruitment post, any Thief may submit one to the blog.

If there is a Pending Emperor Recruitment, any thief may post a comment on it in which they explicitly state they are nominating themselves. This is known as an Emperor Nomination.

An Emperor Recruitment may be Enacted by any Admin if all of the following are true:
* It is Popular.
* It has been Pending for at least 72 hours.
* There is at least one Emperor Nomination on it.
* There are no pending Declarations of Victory

An Emperor Recruitment may be Failed by any Admin if any of the following are true:
* It is Unpopular.
* It has been Pending for at least 72 hours and there are no Emperor Nominations on it.
* A Declaration of Victory has been Enacted after the Emperor Recruitment was posted.

When a Emperor Recruitment is Enacted, then, among the Thieves who made an Emperor Nomination on it, the Thief who has been Emperor the fewest times (or, in case of a tie, the one of the tied Thieves who has been Player for the longest time) achieves Victory.

Just another rather radical idea I had, with two main objectives:
1. Offering an alternative for metadynasties
2. Giving everyone a chance to get to be Emperor a bit more easily

Proposal: An Informer (again?)

Fewer than a quorum not voting AGAINST, failed 1 vote to 4 by Kevan.

Adminned at 10 May 2024 19:10:26 UTC

Add a Plan named ‘Purge’ with the Effect

This Plan is applied after all other Plans. On a roll of DICE(51-N) where N is this Thief’s Notoriety, if the result is 1, set this Thief’s Notoriety to 0 and remove 1 Florin for every 3 Notoriety this Thief has, otherwise add 1 Florin to the Haul.

 

Since there’s no way to reduce Notoriety except by using Lay Low, if someone accumulates a lot of Notoriety, this can reduce it at the expense of the Haul (nerfed, my original idea was to set it to one per player).

Wednesday, May 08, 2024

Proposal: Unique C’est Chic

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 10 May 2024 16:34:58 UTC

In the subrule “Containers”, replace the text “has not been used as the name of another Pouch in this dynasty” with this text:

is not the name of a Pouch currently in any Thief’s inventory

Taking a cue from Kevan by fixing up a problematic rule about unqiuely-named Pouches. Since there hasn’t been a demonstrated need for unique-ness across the dynasty, let’s just get rid of that notion.

Stop Thief

Lendunistus idles out after seven days without any posts or comments.

Quorum remains 5, quorum for a Haul drops to 4.

Proposal: By Day…

Reached quorum 4 votes to 0. Enacted by Kevan

Adminned at 10 May 2024 16:33:16 UTC

Rename the rule “Attitudes” to “Hustles”, and replace “Attitude” with “Hustle” (and “Attitudes” with “Hustles”) throughout the ruleset. Set each Thief’s Hustle to whatever their Attitude was immediately prior to this replacement.

Rename “One of Us” to “Labourer” throughout the ruleset and gamestate.

Rename “Best Mates” to “Pickpocket” throughout the ruleset and gamestate.

Rename “Solo Act” to “Informant” throughout the ruleset and gamestate.

The Attitudes rule hasn’t been expanded with other options since it was enacted, perhaps a more tangible narrative reskin might help to spark ideas. As something that occurs between Hauls, we could think of them as the regular jobs that the Thieves perform when they’re not out thieving.

Story Post: Haul: The Haberdasher

The Haul is Punted after 48 hours without an agreement.

Adminned at 10 May 2024 18:07:09 UTC

Breaking in through a secluded storage room window, the gang recover 13 Florins, a Helm, a Cloak and an Unappraised Gem.

JonathanDark Scouted the place out during opening hours, while 4st Eavesdropped to learn where the shopkeeper was keeping their more valuable accoutrements. The other thieves took a Standard approach.

Proposal: Go Directly

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 10 May 2024 13:27:51 UTC

Create a new rule, “Gaol”:-

The Gaol is a publicly-tracked list of Thieves; these Thieves are said to be “in Gaol”, and all other Thieves are said to be “Free”.

A Thief who is in Gaol may not take dynastic actions, and is always considered to have a Plan of “Rest” and an Attitude of “One of Us”.

In “Distribution”, replace both instances of “a quorum of Thieves” with:-

a quorum of Free Thieves

And to the bullet list, add two new steps after the second:-

* For each Free Thief, if a quorum of Free Thieves included the string “Gaol X” in a comment on the Haul Post, where X is the name of that Thief, then that Thief is added to the Gaol.
* For each Thief in Gaol, if a quorum of Free Thieves included the string “Free X” in a comment on the Haul Post, where X is the name of that Thief, then that Thief is removed from the Gaol.

A different attempt at fixing Haul quorum: creating a (fairly harmless) place where inactive Thieves can be moved to by a quorate Haul vote, where they take a break and stop counting towards that quorum.

Proposal: Fear Of Missing Out

Withdrawn. Failed by Kevan.

Adminned at 09 May 2024 06:41:06 UTC

In the rule “The Haul”, after the text “The Haul contains a list of Possessions and a number of Florins.” add the following text:

Haul Quorum is a publicly-tracked number and defaults to a quorum of the current number of non-Idle Thieves. Whenever a Thief that was Unidle becomes Idle, or whenever a Thief that was Idle becomes Unidle, the Haul Quorum should be reset to its default value.

In the subrule “Distribution”, replace all instances of the text “a quorum of Thieves” with “a number of Thieves at least equal to the Haul Quorum”.

In the same subrule, replace the text “the City may perform the atomic action of Distributing it:-” with the following text:

the City may set the Haul Quorum to its default value and perform the atomic action of Distributing:

In the same subrule, replace the text “the City may perform the Distributing atomic action on it” with the following text:

the City may reduce the Haul Quorum by 1, to a minimum of 1, and perform the Distributing atomic action

This prevents Hauls endlessly rolling over when some Thieves don’t participate in propositions and yet don’t go idle due to making the bare minimum effort.

Tuesday, May 07, 2024

Proposal: Sticky Plans

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 09 May 2024 06:37:02 UTC

Remove the text

Reset each Thief’s plan to Standard

from “The Haul”.

Sending the plan to the city for each haul is difficult for me personally, I wish it stuck around a little bit.

Story Post: Haul: The Candlemaker

JonathanDark, Clucky, NadNavillus, Juniper and Desertfrog are agreed.

Adminned at 08 May 2024 17:50:20 UTC

Hearing an unfamiliar tread on the stair before they had reached agreement on how to split the last night’s loot, the thieves have no choice but to take it all along with them on their next job, losing a little of it in the rush - four Florins are lost.

A break-in at the candlemaker’s brings in 20 Florins and a Lockpick; Juniper had Scouted out where the cash was kept, while the others pursued a Standard approach.

Adding this to the remnants of the previous Punted Haul, the group now have a total of 31 Florins, two Lockpicks and a Gold Ring to divide up.

Proposal: Redistribution of Wealth

Withdrawn. Failed by JonathanDark.

Adminned at 08 May 2024 21:09:42 UTC

In the rule “The Plan”, after the text “The possible plans are tracked in the table below”, add this text:

, along with a Target that is not empty if the Plan requires it. If the Plan requires a Target, the Target must be communicated when the Thief privately messages the City with their Plan, otherwise the Plan is invalid.

and in the same rule, add a “Target” column to the table, with blanks in every row of that column. Then, add the following to that table:

|-
| Redistribute || If the Pouch named in the Target is in the inventory of the Thief named in the Target, remove that Pouch from that Thief and add Florins equal to its Value to the Haul. When naming the Plan selected by each Thief in the Haul post, the City should treat each Thief who chose this Plan as if they had chosen the Standard Plan instead. || The name of a Thief and the full name of a Pouch in that Thief’s inventory

In the rule “Injury”, replace “If your Plan is Standard, Pocket or Scout” with “If your Plan is Standard, Pocket, Scout, or Redistribute”.

In the rule “Possessions”, add the following to the table:

|-
| Trap Kit || 3 || If a Thief names you as the Target of a Redistribute plan, a Trap Kit is removed from your inventory and that Thief’s plan instead has no effect.

If you think that someone has gotten too far ahead in Florins and tied up their riches in pouches, this is a way to get those gains spread out to everyone else.

Monday, May 06, 2024

Proposal: Notarize This!

Timed out, 3-0 with 2 DEFs. Enacted by JonathanDark.

Adminned at 08 May 2024 21:04:15 UTC

Add the following to “Notoriety”

When a Thief performs a Notoriety Check, this is an atomic action performed by the following steps:

- If their Notoriety is 0 or less, the check automatically succeeds and no further steps are taken for it
- Roll a DICE(51-N) where N is their Notoriety. If result is 1 then check fails and 50% of their Florins, rounded up, are distributed evenly amongst all other Thieves, with any remaining Florins lost.

In Possessions replace the two steps

If their Notoriety after doing so is above 0, roll a DICE(51-N) where N is their new Notoriety)
If the above step is performed and the result is 1, then they are Caught and 50% of their Florins, rounded up, are distributed evenly amongst all other Thieves, with any remaining Florins lost.

with

Perform a Notoriety Check

Add a subrule to “Possessions” called “The Black Market”

As a daily action, if a Possessions is listed on the table in the rule “Possessions” and has a constant value, a Thief may attempt to Acquire it from the Black Market by performing the following Atomic Action:

- Identify the Possession they which to Acquire
- Increase their Notoriety by Three plus its Value
- Perform a Notoriety Check
- Roll a DICE5 and add the result it to the identified Possession’s value. This is its Markup.
- If the Thief has at least the Markup in Florins, reduce their Florins by the Markup and add a copy of the identified possession to the Thief’s inventory.

Proposal: Tools of the Trade

Timed out over quorum, 7 votes to 0. Enacted by Kevan.

Adminned at 08 May 2024 12:38:22 UTC

To the table in “Possessions”, add the following entries (where the number in brackets is the Value and the text after the Value its Effect):-

Cloak (1) The Eavesdrop Plan gains you 1 Notoriety instead of 2
Glove (1) The Pocket Plan gives you 1DICE3 Florins instead of 1 Florin
Helm (3) If you would acquire a Head Injury, you instead do not
Loupe (2) You may gain 3 additional Florins when selling an Unappraised Gem

If “Plan-et Fitness” failed, replace the Cloak effect with “The Eavesdrop Plan costs you 2 Notoriety instead of 3”.

Add a “Plan” of “Unlock” with the Effect of “If you have a Lockpick, the City adds 1DICE6 Florins and a Possession to the Haul, then you lose a Lockpick”.

Adding some items that can do things.

Proposal: Crime Never Sleeps

Timed out 4 votes to 1. Enacted by Kevan.

Adminned at 08 May 2024 12:36:26 UTC

Change the effect of the Standard Plan from “The city adds 1DICE3 Florins to the haul” to:-

The City adds 1DICE3 Florins to the Haul. On a roll of 1, the City also adds a Possession to the Haul.

Replace “an additional Possession” with “a Possession” throughout the Plan Effects.

To the end of the rule “The Plan”, add a paragraph:-

When the City is required to “add a Possession” to a Haul, it selects a random type of Possession from the table in the rule “Possessions” and adds one instance of it to the Haul.

Remove the “Add 1 Florin to the Haul” and “Select a random type of Possession from the table in the rule “Possessions” and add one instance of it to the Haul” steps from the Burglary action.

Currently if every Thief chooses to Rest or Lay Low, the group will still somehow steal 1 Florin and a Possession. This moves Possession discovery into the Standard action (with a chance to find more or less than one Possession per Haul), and removes the free Florin.

Proposal: A Narc(issist)

Timed out 1 vote to 3. Failed by Kevan.

Adminned at 08 May 2024 07:47:52 UTC

Add a new Plan with the Name ‘Defector’, with the Effect ‘Add 1DICE3 Florins to the Haul. Roll DICE(51-N) where N is the sum of all Thiefs’ Notoriety. If the above step is performed and the result is 1, then the Haul is Busted, and 1/T of the Florins gained from the Haul, rounded up, go each Thief with this Plan, where T is the number of active Thieves, and reduce the Notoriety of all Thieves with this Plan by 5. Otherwise, increase the Notoriety of all Thieves with this Plan by 6.

Risk-reward sort of plan I think would be interesting. Also alerts me that the act of rolling for being Caught is pretty wordy, might have to make another proposal fixing that.

Selling some stuff

As an Atomic Action, I Sell my Unappraised Gem. As I rolled a 9, I gain 9 Florins and 9 Notoriety. I roll for Notoriety, the result is not 1, I am not Caught.

Proposal: Pouch O’ Plenty

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 07 May 2024 16:52:57 UTC

In the rule “Containers”, replace the second bullet point in the atomic action Sorting Pouches with the following:

* Create 1 to 4 new Pouches in their inventory, spending any number (greater than zero) of Florins for each Pouch, and giving each Pouch a valid name and a valid Value, where the Value of each Pouch equals the number of Florins so spent to create it. These steps may be concatenated into a single wiki edit to obscure the precise sums allocated to each Pouch.

Doing this a little at a time so we can agree or disagree on each point. I think there’s general agreement that each Thief should be able to have more than one Pouch at a time. I don’t want to add anything else to this, so that it’s just about having more than 1 Pouch. Other things regarding Pouches can be addressed in other Proposals.

Monday, May 06, 2024

Proposal: Plan-et Fitness

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 07 May 2024 16:51:54 UTC

Add a plan called “Lay Low” with effect “Reduce your Notoriety by 3”

In the effect of “Scout” replace “You gain 2 Notoriety” with “You gain 3 Notoriety”

In the effect of “Eavesdrop” replace “You gain 3 Notoriety” with “You gain 2 Notoriety”