Timed out and passed, 9-1. Josh
Adminned at 10 Mar 2010 03:07:35 UTC
To Rule 2.1 (Commoner’s Economy), add after the first paragraph:-
If a Commoner would ever have more than 200 Coal, their Coal is instead set to 200. If a Commoner would ever have more than 50 of any Resource other than Coal, their amount of that Resource is instead set to 50. These limits are known as “Caps”.
Add a new subrule to Rule 2.2 (Inventions) called “Coal Hopper”:-
Cost: 8 Iron Power Requirement: 0
If a Coal Hopper is attached to a Workshop, the owner of that Workshop ignores the Coal Cap, but if that Commoner’s Coal is ever more than 350, their Coal is instead set to 350.
Add a new subrule to Rule 2.2 (Inventions) called “Storage Drawer”:-
Cost: 4 Wood Power Requirement: 0
For each Storage Drawer attached to their Workshop, a Commoner may ignore the Resource Cap for a single Resource type of their choice (other than Coal).
There’s possibly too much incentive to sit tight and just stockpile Coal, at the moment, in case a better invention occurs to you in the future. This puts a cap on resources.